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  • C#图片特效

    public class ImageEffects
        {
    
            public enum SingleColorTypeEnum { 
                /// <summary>
                /// 平均值法
                /// </summary>
                Average = 1,
                /// <summary>
                /// 最大值法
                /// </summary>
                Max = 2, 
                /// <summary>
                /// 加权平均值法
                /// </summary>
                Weighting = 3 
            };
    
            /// <summary>
            /// 将图片转换成黑白色效果
            /// </summary>
            /// <param name="bmp">Bitmap 对象</param>
            /// <param name="type">HeiBaiType 枚举</param>
            public static Bitmap SingleColor(Bitmap bmp,SingleColorTypeEnum type)
            {
                Bitmap newBitmap = null;
                try
                {
                    int Height = bmp.Height;
                    int Width = bmp.Width;
                    newBitmap = new Bitmap(Width, Height);
                    Color pixel;
                    for (int x = 0; x < Width; x++)
                    {
                        for (int y = 0; y < Height; y++)
                        {
                            pixel = bmp.GetPixel(x, y);
                            int r, g, b, Result = 0;
                            r = pixel.R;
                            g = pixel.G;
                            b = pixel.B;
                            switch (type)
                            {
                                case SingleColorTypeEnum.Average://平均值法
                                    Result = ((r + g + b) / 3);
                                    break;
                                case SingleColorTypeEnum.Max://最大值法
                                    Result = r > g ? r : g;
                                    Result = Result > b ? Result : b;
                                    break;
                                case SingleColorTypeEnum.Weighting://加权平均值法
                                    Result = ((int)(0.7 * r) + (int)(0.2 * g) + (int)(0.1 * b));
                                    break;
                            }
                            newBitmap.SetPixel(x, y, Color.FromArgb(Result, Result, Result));
                        }
                    }
                }
                catch (Exception ex)
                {
                    throw ex;
                }
                return newBitmap;
            }
    
            /// <summary>
            /// 将图片转换成黑白色效果
            /// </summary>
            /// <param name="bmp">Bitmap 对象</param>
            public static Bitmap SingleColor(Bitmap bmp)
            {
                //确定图像的宽和高
                int width = bmp.Width;
                int height = bmp.Height;
    
                int pix = 0;
                //LockBits将Bitmap锁定到内存中
                BitmapData data = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
                unsafe
                {
                    //p指向地址
                    byte* p = (byte*)data.Scan0;//8位无符号整数
                    int offset = data.Stride - width * 3;
                    for (int y = 0; y < height; y++)
                    {
                        for (int x = 0; x < width; x++)
                        {
                            pix = (int)(0.7 * p[0]) + (int)(0.2 * p[1]) + (int)(0.1 * p[2]);
                            pix = Math.Min(255, pix);
                            p[0] = (byte)pix;
                            p[1] = (byte)pix;
                            p[2] = (byte)pix;
    
                            p += 3;
                        } // x
                        p += offset;
                    } // y
                }
                bmp.UnlockBits(data);//从内存中解除锁定
    
                return bmp;
            }
    
            /// <summary>
            /// 雾化效果
            /// </summary>
            /// <param name="bmp">Bitmap 对象</param>
            public static Bitmap Atomization(Bitmap bmp)
            {
                Bitmap newBitmap = null;
                try
                {
                    int Height = bmp.Height;
                    int Width = bmp.Width;
                    newBitmap = new Bitmap(Width, Height);
                    Color pixel;
                    for (int x = 1; x < Width - 1; x++)
                    {
                        for (int y = 1; y < Height - 1; y++)
                        {
                            Random MyRandom = new Random();
                            int k = MyRandom.Next(123456);
                            //像素块大小
                            int dx = x + k % 19;
                            int dy = y + k % 19;
                            if (dx >= Width)
                                dx = Width - 1;
                            if (dy >= Height)
                                dy = Height - 1;
                            pixel = bmp.GetPixel(dx, dy);
                            newBitmap.SetPixel(x, y, pixel);
                        }
                    }
                }
                catch (Exception ex)
                {
                    throw ex;
                }
                return newBitmap;
            }
    
            /// <summary>
            /// 柔化
            /// </summary>
            /// <param name="bmp">Bitmap 对象</param>
            public static Bitmap Soften(Bitmap bmp)
            {
                Bitmap newBitmap = null;
                try
                {
                    int Height = bmp.Height;
                    int Width = bmp.Width;
                    newBitmap = new Bitmap(Width, Height);
                    Color pixel;
                    //高斯模板
                    int[] Gauss ={ 1, 2, 1, 2, 4, 2, 1, 2, 1 };
                    for (int x = 1; x < Width - 1; x++)
                        for (int y = 1; y < Height - 1; y++)
                        {
                            int r = 0, g = 0, b = 0;
                            int Index = 0;
                            for (int col = -1; col <= 1; col++)
                                for (int row = -1; row <= 1; row++)
                                {
                                    pixel = bmp.GetPixel(x + row, y + col);
                                    r += pixel.R * Gauss[Index];
                                    g += pixel.G * Gauss[Index];
                                    b += pixel.B * Gauss[Index];
                                    Index++;
                                }
                            r /= 16;
                            g /= 16;
                            b /= 16;
                            //处理颜色值溢出
                            r = r > 255 ? 255 : r;
                            r = r < 0 ? 0 : r;
                            g = g > 255 ? 255 : g;
                            g = g < 0 ? 0 : g;
                            b = b > 255 ? 255 : b;
                            b = b < 0 ? 0 : b;
                            newBitmap.SetPixel(x - 1, y - 1, Color.FromArgb(r, g, b));
                        }
                }
                catch (Exception ex)
                {
                    throw ex;
                }
                return newBitmap;
            }
    
            /// <summary>
            /// 锐化效果
            /// </summary>
            /// <param name="bmp">Bitmap 对象</param>
            public static Bitmap Sharpen(Bitmap bmp)
            {
                Bitmap newBitmap = null;
                try
                {
                    int Height = bmp.Height;
                    int Width = bmp.Width;
                    newBitmap = new Bitmap(Width, Height);
                    Color pixel;
                    //拉普拉斯模板
                    int[] Laplacian ={ -1, -1, -1, -1, 9, -1, -1, -1, -1 };
                    for (int x = 1; x < Width - 1; x++)
                        for (int y = 1; y < Height - 1; y++)
                        {
                            int r = 0, g = 0, b = 0;
                            int Index = 0;
                            for (int col = -1; col <= 1; col++)
                            {
                                for (int row = -1; row <= 1; row++)
                                {
                                    pixel = bmp.GetPixel(x + row, y + col); 
                                    r += pixel.R * Laplacian[Index];
                                    g += pixel.G * Laplacian[Index];
                                    b += pixel.B * Laplacian[Index];
                                    Index++;
                                }
                            }
                            //处理颜色值溢出
                            r = r > 255 ? 255 : r;
                            r = r < 0 ? 0 : r;
    
                            g = g > 255 ? 255 : g;
                            g = g < 0 ? 0 : g;
    
                            b = b > 255 ? 255 : b;
                            b = b < 0 ? 0 : b;
    
                            newBitmap.SetPixel(x - 1, y - 1, Color.FromArgb(r, g, b));
                        }
                }
                catch (Exception ex)
                {
                    throw ex;
                }
                return newBitmap;
            }
    
            /// <summary>
            /// 底片效果
            /// </summary>
            /// <param name="bmp">Bitmap 对象</param>
            public static Bitmap Negative(Bitmap bmp)
            {
                Bitmap newBitmap = null;
                try
                {
                    int Height = bmp.Height;
                    int Width = bmp.Width;
                    newBitmap = new Bitmap(Width, Height);
                    Color pixel;
                    for (int x = 1; x < Width; x++)
                    {
                        for (int y = 1; y < Height; y++)
                        {
                            int r, g, b;
                            pixel = bmp.GetPixel(x, y);
                            r = 255 - pixel.R;
                            g = 255 - pixel.G;
                            b = 255 - pixel.B;
                            newBitmap.SetPixel(x, y, Color.FromArgb(r, g, b));
                        }
                    }
                }
                catch (Exception ex)
                {
                    throw ex;
                }
                return newBitmap;
            }
    
    
            /// <summary>
            /// 浮雕效果
            /// </summary>
            /// <param name="bmp">Bitmap 对象</param>
            public static Bitmap Relief(Bitmap bmp)
            {
                Bitmap newBitmap = null;
                try
                {
                    int Height = bmp.Height;
                    int Width = bmp.Width;
                    newBitmap = new Bitmap(Width, Height);
                    Color pixel1, pixel2;
                    for (int x = 0; x < Width - 1; x++)
                    {
                        for (int y = 0; y < Height - 1; y++)
                        {
                            int r = 0, g = 0, b = 0;
                            pixel1 = bmp.GetPixel(x, y);
                            pixel2 = bmp.GetPixel(x + 1, y + 1);
                            r = Math.Abs(pixel1.R - pixel2.R + 128);
                            g = Math.Abs(pixel1.G - pixel2.G + 128);
                            b = Math.Abs(pixel1.B - pixel2.B + 128);
                            if (r > 255)
                                r = 255;
                            if (r < 0)
                                r = 0;
                            if (g > 255)
                                g = 255;
                            if (g < 0)
                                g = 0;
                            if (b > 255)
                                b = 255;
                            if (b < 0)
                                b = 0;
                            newBitmap.SetPixel(x, y, Color.FromArgb(r, g, b));
                        }
                    }
                }
                catch (Exception ex)
                {
                    throw ex;
                }
                return newBitmap;
            }
    
    
            /// <summary>
            /// 日光照射效果
            /// </summary>
            /// <param name="bmp">Bitmap 对象</param>
            public static Bitmap Halo(Bitmap bmp)
            {
                Bitmap myImage = null;
                try
                {
                    Graphics gh = Graphics.FromImage(bmp);
                    int Width = bmp.Width;
                    int Height = bmp.Height;
                    myImage = bmp.Clone(new RectangleF(0, 0, Width, Height), System.Drawing.Imaging.PixelFormat.DontCare);
                    int A = Width / 2;
                    int B = Height / 2;
                    //MyCenter图片中心点,发亮此值会让强光中心发生偏移
                    Point MyCenter = new Point(Width / 2, Height / 2);
                    //R强光照射面的半径,即”光晕”
                    int R = Math.Min(Width / 2, Height / 2);
                    for (int i = Width - 1; i >= 1; i--)
                    {
                        for (int j = Height - 1; j >= 1; j--)
                        {
                            float MyLength = (float)Math.Sqrt(Math.Pow((i - MyCenter.X), 2) + Math.Pow((j - MyCenter.Y), 2));
                            //如果像素位于”光晕”之内
                            if (MyLength < R)
                            {
                                Color MyColor = myImage.GetPixel(i, j);
                                int r, g, b;
                                //220亮度增加常量,该值越大,光亮度越强
                                float MyPixel = 220.0f * (1.0f - MyLength / R);
                                r = MyColor.R + (int)MyPixel;
                                r = Math.Max(0, Math.Min(r, 255));
                                g = MyColor.G + (int)MyPixel;
                                g = Math.Max(0, Math.Min(g, 255));
                                b = MyColor.B + (int)MyPixel;
                                b = Math.Max(0, Math.Min(b, 255));
                                //将增亮后的像素值回写到位图
                                Color MyNewColor = Color.FromArgb(255, r, g, b);
                                myImage.SetPixel(i, j, MyNewColor);
                            }
                        }
                        //重新绘制图片
                        gh.Clear(Color.White);
                        gh.DrawImage(myImage, new Rectangle(0, 0, Width, Height));
                    }
                }
                catch (Exception ex)
                {
                    throw ex;
                }
                return myImage;
            }
    
    
            /// <summary>
            /// 油画效果
            /// </summary>
            /// <param name="bmp">Bitmap 对象</param>
            public static Bitmap Painting(Bitmap bmp)
            {
                Bitmap myImage = null;
                try
                {
                    Graphics gh = Graphics.FromImage(bmp);
                    int width = bmp.Width;
                    int height = bmp.Height;
                    RectangleF rect = new RectangleF(0, 0, width, height);
                    myImage = bmp.Clone(rect, System.Drawing.Imaging.PixelFormat.DontCare);
                    //产生随机数序列
                    Random rnd = new Random();
                    //取不同的值决定油画效果的不同程度
                    int iModel = 2;
                    int i = width - iModel;
                    while (i > 1)
                    {
                        int j = height - iModel;
                        while (j > 1)
                        {
                            int iPos = rnd.Next(100000) % iModel;
                            //将该点的RGB值设置成附近iModel点之内的任一点
                            Color color = myImage.GetPixel(i + iPos, j + iPos);
                            myImage.SetPixel(i, j, color);
                            j = j - 1;
                        }
                        i = i - 1;
                    }
                    //重新绘制图像
                    gh.Clear(Color.White);
                    gh.DrawImage(myImage, new Rectangle(0, 0, width, height));
                }
                catch (Exception ex)
                {
                    throw ex;
                }
                return myImage;
            }
    
    
            /// <summary>
            /// 积木特效
            /// </summary>
            /// <param name="bmp">Bitmap 对象</param>
            public static Bitmap Blocks(Bitmap bmp)
            {
                Bitmap bitmap = null;
                try
                {
                    Graphics myGraphics = Graphics.FromImage(bmp) ;
                    int myWidth, myHeight, i, j, iAvg, iPixel;
                    Color myColor, myNewColor;
                    RectangleF myRect;
                    myWidth = bmp.Width;
                    myHeight = bmp.Height;
                    myRect = new RectangleF(0, 0, myWidth, myHeight);
                    bitmap = bmp.Clone(myRect, System.Drawing.Imaging.PixelFormat.DontCare);
                    i = 0;
                    while (i < myWidth - 1)
                    {
                        j = 0;
                        while (j < myHeight - 1)
                        {
                            myColor = bitmap.GetPixel(i, j);
                            iAvg = (myColor.R + myColor.G + myColor.B) / 3;
                            iPixel = 0;
                            if (iAvg >= 128)
                                iPixel = 255;
                            else
                                iPixel = 0;
                            myNewColor = Color.FromArgb(255, iPixel, iPixel, iPixel);
                            bitmap.SetPixel(i, j, myNewColor);
                            j = j + 1;
                        }
                        i = i + 1;
                    }
                    myGraphics.Clear(Color.WhiteSmoke);
                    myGraphics.DrawImage(bitmap, new Rectangle(0, 0, myWidth, myHeight));
                }
                catch (Exception ex)
                {
                    throw ex;
                }
                return bitmap;
            }
    
        }
    public class ImageEffectsFast
        {
    
            public enum SingleColorTypeEnum
            {
                /// <summary>
                /// 平均值法
                /// </summary>
                Average = 1,
                /// <summary>
                /// 最大值法
                /// </summary>
                Max = 2,
                /// <summary>
                /// 加权平均值法
                /// </summary>
                Weighting = 3
            };
    
            /// <summary>
            /// 将图片转换成黑白色效果
            /// </summary>
            /// <param name="bmp">Bitmap 对象</param>
            /// <param name="type">HeiBaiType 枚举</param>
            public static Bitmap SingleColor(Bitmap bmp)
            {
                return SingleColor(bmp, SingleColorTypeEnum.Weighting);
            }
    
            /// <summary>
            /// 将图片转换成黑白色效果
            /// </summary>
            /// <param name="bmp">Bitmap 对象</param>
            public static Bitmap SingleColor(Bitmap bmp, SingleColorTypeEnum type)
            {
                //确定图像的宽和高
                int width = bmp.Width;
                int height = bmp.Height;
    
                int pix = 0;
                //LockBits将Bitmap锁定到内存中
                BitmapData data = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
                unsafe
                {
                    //p指向地址
                    byte* p = (byte*)data.Scan0;//8位无符号整数
                    int offset = data.Stride - width * 3;
                    for (int y = 0; y < height; y++)
                    {
                        for (int x = 0; x < width; x++)
                        {
                            switch (type)
                            {
                                case SingleColorTypeEnum.Average://平均值法
                                    pix = (p[0] + p[1] + p[2]) / 3;
                                    break;
                                case SingleColorTypeEnum.Max://最大值法
                                    pix = p[0] > p[1] ? p[0] : p[1];
                                    pix = pix > p[2] ? pix : p[2];
                                    break;
                                case SingleColorTypeEnum.Weighting://加权平均值法
                                    pix = (int)(0.7 * p[0]) + (int)(0.2 * p[1]) + (int)(0.1 * p[2]);
                                    break;
                            }
                            if (pix < 0) pix = 0;
                            if(pix>0) pix = Math.Min(255, pix);
                            p[0] = (byte)pix;
                            p[1] = (byte)pix;
                            p[2] = (byte)pix;
    
                            p += 3;
                        } // x
                        p += offset;
                    } // y
                }
                bmp.UnlockBits(data);//从内存中解除锁定
    
                return bmp;
            }
    
            /// <summary>
            /// 底片效果
            /// </summary>
            /// <param name="bmp">Bitmap 对象</param>
            public static Bitmap Negative(Bitmap bmp)
            {
                //确定图像的宽和高
                int width = bmp.Width;
                int height = bmp.Height;
    
                //LockBits将Bitmap锁定到内存中
                BitmapData data = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
                unsafe
                {
                    //p指向地址
                    byte* p = (byte*)data.Scan0;//8位无符号整数
                    int offset = data.Stride - width * 3;
                    for (int y = 0; y < height; y++)
                    {
                        for (int x = 0; x < width; x++)
                        {
                            for (int i = 0; i < 3; i++)
                            {
                                p[i] = (byte)(255 - p[i]);
                            }
                            p += 3;
                        } // x
                        p += offset;
                    } // y
                }
                bmp.UnlockBits(data);//从内存中解除锁定
    
                return bmp;
            }
    
    
            /// <summary>
            /// 浮雕效果
            /// </summary>
            /// <param name="bmp">Bitmap 对象</param>
            public static Bitmap Relief(Bitmap bmp)
            {
                //确定图像的宽和高
                int width = bmp.Width;
                int height = bmp.Height;
    
                //LockBits将Bitmap锁定到内存中
                BitmapData data = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
                unsafe
                {
                    //p指向地址
                    byte* p = (byte*)data.Scan0;//8位无符号整数
                    int offset = data.Stride - width * 3;
                    for (int y = 0; y < height; y++)
                    {
                        for (int x = 0; x < width; x++)
                        {
                            int r = 0, g = 0, b = 0;
                            if (x < width - 1&&y<height-1)
                            {
                                r = Math.Abs(p[0] - p[3 * (width + 1)] + 128);
                                g = Math.Abs(p[1] - p[3 * (width + 1) + 1] + 128);
                                b = Math.Abs(p[2] - p[3 * (width + 1) + 2] + 128);
                            }
                            else
                            {
                                r = 128;
                                g = 128;
                                b = 128;
                            }
    
                            if (r > 255) r = 255;
                            if (r < 0) r = 0;
                            if (g > 255) g = 255;
                            if (g < 0) g = 0;
                            if (b > 255) b = 255;
                            if (b < 0) b = 0;
                            p[0] = (byte)r;
                            p[1] = (byte)g;
                            p[2] = (byte)b;
                            p += 3;
                        } // x
                        p += offset;
                    } // y
                }
                bmp.UnlockBits(data);//从内存中解除锁定
                return bmp;
            }
    
    
            /// <summary>
            /// 积木特效
            /// </summary>
            /// <param name="bmp">Bitmap 对象</param>
            public static Bitmap Blocks(Bitmap bmp)
            {
                //确定图像的宽和高
                int width = bmp.Width;
                int height = bmp.Height;
    
                //LockBits将Bitmap锁定到内存中
                BitmapData data = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
                unsafe
                {
                    //p指向地址
                    byte* p = (byte*)data.Scan0;//8位无符号整数
                    int offset = data.Stride - width * 3;
                    for (int y = 0; y < height; y++)
                    {
                        for (int x = 0; x < width; x++)
                        {
                            byte b = (byte)((p[0] + p[1] + p[2]) / 3);
                            if (b > 128) b = 255; else b = 0;
                            p[0] = b;
                            p[1] = b;
                            p[2] = b;
                            p += 3;
                        } // x
                        p += offset;
                    } // y
                }
                bmp.UnlockBits(data);//从内存中解除锁定
    
                return bmp;
            }
    
    
            /// <summary>
            /// 亮度调节
            /// </summary>
            /// <param name="b">Bitmap 对象</param>
            /// <param name="degree">亮度 Min=-255  Max=255</param>
            public static Bitmap KiLighten(Bitmap b, int degree)
            {
                if (b == null)
                {
                    return null;
                }
                //确定最小值和最大值
                if (degree < -255) degree = -255;
                if (degree > 255) degree = 255;
                try
                {
                    //确定图像的宽和高
                    int width = b.Width;
                    int height = b.Height;
    
                    int pix = 0;
                    //LockBits将Bitmap锁定到内存中
                    BitmapData data = b.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
                    unsafe
                    {
                        //p指向地址
                        byte* p = (byte*)data.Scan0;//8位无符号整数
                        int offset = data.Stride - width * 3;
                        for (int y = 0; y < height; y++)
                        {
                            for (int x = 0; x < width; x++)
                            {
                                // 处理指定位置像素的亮度
                                for (int i = 0; i < 3; i++)
                                {
                                    pix = p[i] + degree;
                                    if (degree < 0) p[i] = (byte)Math.Max(0, pix);
                                    if (degree > 0) p[i] = (byte)Math.Min(255, pix);
                                } // i
                                p += 3;
                            } // x
                            p += offset;
                        } // y
                    }
                    b.UnlockBits(data);//从内存中解除锁定
    
                    return b;
                }
                catch
                {
                    return null;
                }
            }
    
    
            /// <summary>
            /// 对比度调节
            /// </summary>
            /// <param name="b">Bitmap 对象</param>
            /// <param name="degree">对比度 Min=-100 Max=100</param>
            public static Bitmap KiContrast(Bitmap b, int degree)
            {
                if (b == null)
                {
                    return null;
                }
    
                if (degree < -100) degree = -100;
                if (degree > 100) degree = 100;
    
                try
                {
    
                    double pixel = 0;
                    double contrast = (100.0 + degree) / 100.0;
                    contrast *= contrast;
                    int width = b.Width;
                    int height = b.Height;
                    BitmapData data = b.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
                    unsafe
                    {
                        byte* p = (byte*)data.Scan0;
                        int offset = data.Stride - width * 3;
                        for (int y = 0; y < height; y++)
                        {
                            for (int x = 0; x < width; x++)
                            {
                                // 处理指定位置像素的对比度
                                for (int i = 0; i < 3; i++)
                                {
                                    pixel = ((p[i] / 255.0 - 0.5) * contrast + 0.5) * 255;
                                    if (pixel < 0) pixel = 0;
                                    if (pixel > 255) pixel = 255;
                                    p[i] = (byte)pixel;
                                } // i
                                p += 3;
                            } // x
                            p += offset;
                        } // y
                    }
                    b.UnlockBits(data);
                    return b;
                }
                catch
                {
                    return null;
                }
            }
        }
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  • 原文地址:https://www.cnblogs.com/fishes/p/2616248.html
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