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  • C# 操作地址 从内存中读取写入数据(初级)

    本示例以植物大战僵尸为例, 实现功能为 每1秒让阳光刷新为 9999.本示例使用的游戏版本为 [植物大战僵尸2010年度版], 使用的辅助查看内存地址的工具是  CE.

    由于每次启动游戏, 游戏中阳光地址都是变的, 唯一不变的基址1, 我们要通过CE工具找到基址1的地址, 可以算出阳光的地址.

    基址2的地址 = 基址1中的值 + 偏移1;

    阳光的的地址 = 基址2中的值 + 偏移2;

    以下为简单示例:  窗口界面一个按钮 和 一个定时器

    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Windows.Forms;
    using System.Runtime.InteropServices;
    using System.Diagnostics;
     
    namespace ZhiWuDaZhanJiangShi
    {
        public partial class Form1 : Form
        {
            public Form1()
            {
                InitializeComponent();
            }
     
            #region API
     
            //从指定内存中读取字节集数据
            [DllImportAttribute("kernel32.dll", EntryPoint = "ReadProcessMemory")]
            public static extern bool ReadProcessMemory(IntPtr hProcess,IntPtr lpBaseAddress,IntPtr lpBuffer,int nSize,IntPtr lpNumberOfBytesRead);
     
            //从指定内存中写入字节集数据
            [DllImportAttribute("kernel32.dll", EntryPoint = "WriteProcessMemory")]
            public static extern bool WriteProcessMemory(IntPtr hProcess,IntPtr lpBaseAddress,int[] lpBuffer,int nSize, IntPtr lpNumberOfBytesWritten );
     
            //打开一个已存在的进程对象,并返回进程的句柄
            [DllImportAttribute("kernel32.dll", EntryPoint = "OpenProcess")]
            public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId);
     
            //关闭一个内核对象。其中包括文件、文件映射、进程、线程、安全和同步对象等。
            [DllImport("kernel32.dll")]
            private static extern void CloseHandle(IntPtr hObject);
     
            #endregion
     
            #region 使用方法
     
            //根据进程名获取PID
            public static int GetPidByProcessName(string processName)
            {
                Process[] arrayProcess = Process.GetProcessesByName(processName);
                foreach (Process p in arrayProcess)
                {
                    return p.Id;
                }
                return 0;
            }
     
            //读取内存中的值
            public static int ReadMemoryValue(int baseAddress, string processName)
            {
                try
                {
                    byte[] buffer = new byte[4];
                    //获取缓冲区地址
                    IntPtr byteAddress = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, 0);
                    //打开一个已存在的进程对象  0x1F0FFF 最高权限
                    IntPtr hProcess = OpenProcess(0x1F0FFF, false, GetPidByProcessName(processName));
                    //将制定内存中的值读入缓冲区
                    ReadProcessMemory(hProcess, (IntPtr)baseAddress, byteAddress, 4, IntPtr.Zero); 
                    //关闭操作
                    CloseHandle(hProcess);
                    //从非托管内存中读取一个 32 位带符号整数。
                    return Marshal.ReadInt32(byteAddress);
                }
                catch
                {
                    return 0;
                }
            }
     
            //将值写入指定内存地址中
            public static void WriteMemoryValue(int baseAddress, string processName, int value)
            {
                try
                {
                    //打开一个已存在的进程对象  0x1F0FFF 最高权限
                    IntPtr hProcess = OpenProcess(0x1F0FFF, false, GetPidByProcessName(processName));
                    //从指定内存中写入字节集数据
                    WriteProcessMemory(hProcess, (IntPtr)baseAddress, new int[] { value }, 4, IntPtr.Zero);
                    //关闭操作
                    CloseHandle(hProcess);
                }
                catch { }
            }
     
            #endregion
     
            //游戏内存基址
            private int baseAddress = 0x0015E944;
            //游戏进程名字
            private string processName = "PlantsVsZombies";
     
            //开启/关闭 功能 的按钮
            private void button1_Click(object sender, EventArgs e)
            {
                if (GetPidByProcessName(processName) == 0)
                {
                    MessageBox.Show("游戏没有运行!");
                    return;
                }
                if (button1.Text == "开启")
                {
                    button1.Text = "关闭";
                    timer1.Enabled = true;
                }
                else
                {
                    button1.Text = "开启";
                    timer1.Enabled = false;
                }
            }
     
            //定时器
            private void timer1_Tick(object sender, EventArgs e)
            {
                if (GetPidByProcessName(processName) == 0)
                {
                    timer1.Enabled = false;
                }
                //baseAddress : 游戏内存基址   processName : 游戏进程名
                //读取 基址1 中存放的值
                int address = ReadMemoryValue(baseAddress, processName);
                //计算 基址2的地址 = 基址1中的值 + 偏移量1
                address = address + 0x868;
                //读取 基址2 中存放的值
                address = ReadMemoryValue(address, processName);
                //计算 阳光的地址 = 基址2中的值 + 偏移量2
                address = address + 0x5578;
                //给阳光地址中写入数值,0x378 : 888
                WriteMemoryValue(address, processName, 0x378);
            } 
        }
    }

    下面增加了一个刷新金币的示例 (注意, 金币值是界面的金币输 除以 10 , 我们刷100 在界面里面显示为1000)

    private void button2_Click(object sender, EventArgs e)
            {
                if (GetPidByProcessName(processName) == 0)
                {
                    MessageBox.Show("游戏没有运行!");
                    return;
                }
     
                //baseAddress : 游戏内存基址   processName : 游戏进程名
                //读取 基址1 中存放的值
                int address = ReadMemoryValue(baseAddress, processName);
                //计算 基址2的地址 = 基址1中的值 + 偏移量1
                address = address + 0x950;
                //读取 基址2 中存放的值
                address = ReadMemoryValue(address, processName);
                //计算 阳光的地址 = 基址2中的值 + 偏移量2
                address = address + 0x50;
                //给阳光地址中写入数值,0x378 : 888
                WriteMemoryValue(address, processName, GetInt(textBox2.Text));
            }
     
            private int GetInt(string s)
            {
                int n = 0;
                int.TryParse(s, out n);
                if (n <= 0)
                {
                    n = 100;
                }
                return n;
            }

    今天又增加了无植物无冷却时间的功能

    int count = 0;
            private void Form1_Load(object sender, EventArgs e)
            {
                if (GetPidByProcessName(processName) != 0)
                {
                    int address = ReadMemoryValue(baseAddress, processName);
                    address = address + 0x868;
                    address = ReadMemoryValue(address, processName);
                    address = address + 0x15c;
                    address = ReadMemoryValue(address, processName);
                    address = address + 0x24;
                    address = ReadMemoryValue(address, processName);
                    count = address;
                    label3.Text = "植物栏个数: " + address.ToString() + "";
                }
            }
     
            private void timer2_Tick(object sender, EventArgs e)
            {
                if (GetPidByProcessName(processName) == 0)
                {
                    timer2.Enabled = false;
                }
                if (count > 0)
                {
                    for (int i = 0; i < count; i++)
                    {
                        int address = ReadMemoryValue(baseAddress, processName);
                        address = address + 0x868;//一级地址
                        address = ReadMemoryValue(address, processName);
                        address = address + 0x15c;//二级地址
                        address = ReadMemoryValue(address, processName);
                        address = address + 0x4c;//第一栏 植物的地址
                        // 每后一个植物 地址 偏移 50 (在十进制里是80)
                        //偏移 0x24 的地址 是标示是否在冷却中 值 :( 0 :  为冷却中, 1 为冷却完成)
                        address = address + 80 * i + 0x24;
                        WriteMemoryValue(address, processName, 1);
                        //如果不偏移 0x24 的地址为冷却时间地址, 值不确定, 一般最大设为6000  也可以完成此功能
                        //address = address + 80 * i;
                        //WriteMemoryValue(address, processName, 6000);
                    }
                }
                else
                {
                    int address = ReadMemoryValue(baseAddress, processName);
                    address = address + 0x868;
                    address = ReadMemoryValue(address, processName);
                    address = address + 0x15c;
                    address = ReadMemoryValue(address, processName);
                    address = address + 0x24;
                    address = ReadMemoryValue(address, processName);
                    count = address;
                    label3.Text = "植物栏个数: " + address.ToString() + "";
                }
            }
     
            private void button3_Click(object sender, EventArgs e)
            {
                if (GetPidByProcessName(processName) == 0)
                {
                    MessageBox.Show("游戏没有运行!");
                    return;
                }
                if (button3.Text == "有冷却")
                {
                    button3.Text = "无冷却";
                    timer2.Enabled = true;
                }
                else
                {
                    button3.Text = "有冷却";
                    timer2.Enabled = false;
                }
            }

    转自:https://blog.csdn.net/changblade/article/details/82027440

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  • 原文地址:https://www.cnblogs.com/flamegreat/p/12195949.html
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