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  • Android Lifecycle使用

    引言

    Lifecycle 是官方提供的架构组件之一,目前已经是稳定版本,Lifecycle 组件包括LifecycleOwner、LifecycleObserver。Lifecycle 组件是执行操作以响应另一个组件(Activity或者Fragment)的生命周期状态的更改。 Lifecycle 生成更易于组织、更轻量级,更易于维护的代码。

    不使用Lifecycle

    在使用MVP模式中,如果需要Presenter感知Activity或者Fragment的生命周期,传统做法是Presenter中定义多个和Activity或者Fragment相应的生命周期方法,然后在Activity或者Fragment中调用Presenter中定义的方法,例如:

    class UserPresenter(view: IUserView) {
        private val mView = view
        private val mModel: UserModel = UserModel()
    
        fun onStart(){
            // 初始化一些信息
        }
        
        fun onDestroy(){
            // 释放一起请求
        }
    }
    class MainActivity : AppCompatActivity(), IUserView {
    
        private val userPresenter = UserPresenter(this)
    
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
            setContentView(R.layout.main_activity)
            if (savedInstanceState == null) {
                supportFragmentManager.beginTransaction()
                    .replace(R.id.container, MainFragment.newInstance())
                    .commitNow()
            }
            
        }
        
        override fun onStart() {
            super.onStart()
            userPresenter.onStart()
        }
    
    
        override fun onDestroy() {
            super.onDestroy()
            userPresenter.onDestroy()
        }
    
        override fun onLoading() {
            TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
        }
    
        override fun onSuccess() {
            TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
        }
    
        override fun onComplete() {
            TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
        }
    }
    

    实际项目中,需求可能比较复杂,这样会导致太多类似的调用,而使onStart()和onDestroy() 方法变的非常臃肿。

    使用Lifecycle

    定义IPresenter 接口类,继承LifecycleObserver ,其它具体的Presenter继承该类,方便使用。

    interface IPresenter : LifecycleObserver {
    
        @OnLifecycleEvent(Lifecycle.Event.ON_START)
        fun onStart(owner: LifecycleOwner)
    
        @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
        fun onDestroy(owner: LifecycleOwner)
    }
    

    定义一个具体的UserPresenter,继承IPresenter

    class UserPresenter(view: IUserView) : IPresenter {
        private val mView = view
        private val mModel: UserModel = UserModel()
    
        companion object {
            const val TAG: String = "UserPresenter"
        }
    
        override fun onStart(owner: LifecycleOwner) {
            Log.d(TAG,"onStart and Presenter")
        }
    
        override fun onDestroy(owner: LifecycleOwner) {
            Log.d(TAG,"onDestroy and Presenter")
        }
    }
    

    在Activity或者Fragment使用

    class MainActivity : AppCompatActivity(), IUserView {
    
        companion object {
            val TAG: String = "MainActivity"
        }
    
        private val userPresenter = UserPresenter(this)
    
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
            setContentView(R.layout.main_activity)
            if (savedInstanceState == null) {
                supportFragmentManager.beginTransaction()
                    .replace(R.id.container, MainFragment.newInstance())
                    .commitNow()
            }
            lifecycle.addObserver(userPresenter)// 订阅事件
        }
    
        override fun onStart() {
            super.onStart()
            Log.d(TAG,"onStart and UI")
        }
    
    
        override fun onDestroy() {
            super.onDestroy()
            Log.d(TAG,"onDestroy and UI")
        }
    
        override fun onLoading() {
            TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
        }
    
        override fun onSuccess() {
            TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
        }
    
        override fun onComplete() {
            TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
        }
    }
    

    运行查看下日志

    2018-12-15 12:39:50.715 2679-2679/com.fomin.arch D/MainActivity: onStart and UI
    2018-12-15 12:39:50.715 2679-2679/com.fomin.arch D/UserPresenter: onStart and Presenter
    2018-12-15 12:39:53.876 2679-2679/com.fomin.arch D/UserPresenter: onDestroy and Presenter
    2018-12-15 12:39:53.877 2679-2679/com.fomin.arch D/MainActivity: onDestroy and UI
    

    这样Presenter 感知Activity或Fragment的生命周期已经实现,在Activity或Fragment生命周期变化会及时通知到Presenter。无需再Activity或Fragment实现相关Presenter的生命周期感知事件,减少维护成本。

    Lifecycle原理

    首先了解下Lifecycle组件主要有下面一些关键类

    • LifecycleObserver :实现该接口的类,通过注解的方式,可以通过被LifecycleOwner类的addObserver方法注册,被注册后,LifecycleObserver便可以观察到LifecycleOwner的生命周期事件
    • LifecycleOwner:实现该接口的类持有生命周期(Lifecycle对象),该接口的生命周期(Lifecycle对象)的改变会被其注册的观察者LifecycleObserver观察到并触发其对应的事件
    • Event:从框架和Lifecycle类派发的生命周期事件
    • State :由Lifecycle对象跟踪的组件的当前状态
    • LifecycleRegistry:负责控制state的转换、接受分发event事件

    已Activity为例,会发现在SupportActivity里面继承了LifecycleOwner,持有LifecycleRegistry类,并且在getLifecycle()返回LifecycleRegistry类,方便继承类使用该类。

    @RestrictTo(LIBRARY_GROUP)
    public class SupportActivity extends Activity implements LifecycleOwner {
    
        private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
    
        @Override
        @SuppressWarnings("RestrictedApi")
        protected void onCreate(@Nullable Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            ReportFragment.injectIfNeededIn(this);
        }
    
        @CallSuper
        @Override
        protected void onSaveInstanceState(Bundle outState) {
            mLifecycleRegistry.markState(Lifecycle.State.CREATED);
            super.onSaveInstanceState(outState);
        }
    
        @Override
        public Lifecycle getLifecycle() {
            return mLifecycleRegistry;
        }
    }
    

    而在业务Activity中需要lifecycle.addObserver(LifecycleObserver)订阅事件,这样就可以生效订阅/通知事件。Event分发是通过哪里进行分发的呢?可以看下ReportFragment.injectIfNeededIn(this)这句代码,ReportFragment对各个状态使用dispatch进行事件分发,然后调用LifecycleRegistry.handleLifecycleEvent,其接受到分发的Event从而改变State。

    ReportFragment代码片段
    @Override
    public void onActivityCreated(Bundle savedInstanceState) {
        super.onActivityCreated(savedInstanceState);
        dispatchCreate(mProcessListener);
         (Lifecycle.Event.ON_CREATE);
    }
    
    @Override
    public void onStart() {
        super.onStart();
        dispatchStart(mProcessListener);
        dispatch(Lifecycle.Event.ON_START);
    }
    
    @Override
    public void onResume() {
        super.onResume();
        dispatchResume(mProcessListener);
        dispatch(Lifecycle.Event.ON_RESUME);
    }
    
    @Override
    public void onPause() {
        super.onPause();
        dispatch(Lifecycle.Event.ON_PAUSE);
    }
    
    @Override
    public void onStop() {
        super.onStop();
        dispatch(Lifecycle.Event.ON_STOP);
    }
    
    @Override
    public void onDestroy() {
        super.onDestroy();
        dispatch(Lifecycle.Event.ON_DESTROY);
        // just want to be sure that we won't leak reference to an activity
        mProcessListener = null;
    }
    
    private void dispatch(Lifecycle.Event event) {
        Activity activity = getActivity();
        if (activity instanceof LifecycleRegistryOwner) {
            ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
            return;
        }
    
        if (activity instanceof LifecycleOwner) {
            Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
            if (lifecycle instanceof LifecycleRegistry) {
                ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
            }
        }
    }
    
    
    LifecycleRegistry代码片段
    public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        State next = getStateAfter(event);
        moveToState(next);
    }
    
    private void moveToState(State next) {
        if (mState == next) {
            return;
        }
        mState = next;
        if (mHandlingEvent || mAddingObserverCounter != 0) {
            mNewEventOccurred = true;
            // we will figure out what to do on upper level.
            return;
        }
        mHandlingEvent = true;
        sync();
        mHandlingEvent = false;
    }
    // happens only on the top of stack (never in reentrance),
    // so it doesn't have to take in account parents
    private void sync() {
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch "
                    + "new events from it.");
            return;
        }
        while (!isSynced()) {
            mNewEventOccurred = false;
            // no need to check eldest for nullability, because isSynced does it for us.
            if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                backwardPass(lifecycleOwner);
            }
            Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
            if (!mNewEventOccurred && newest != null
                    && mState.compareTo(newest.getValue().mState) > 0) {
                forwardPass(lifecycleOwner);
            }
        }
        mNewEventOccurred = false;
    }
    

    可以看下官方的对整个生命周期流动的解释

    在该Lifecycle组件中,与传统的生命周期不同,只定义了五种状态,分别是:

    • INITIALIZED 最初始的状态
    • DESTROYED
    • CREATED
    • STARTED
    • RESUMED

    上图中向右的箭头很好理解,每过来一个event会发生生命周期状态的变更,向左的箭头可以看成状态的回滚, 如果在RESUMED状态发生了ON_PAUSE事件,则状态回滚到STARTED状态;STARTED状态发生了ON_STOP事件,则回滚到CREATED状态。

    总结

    需要注意了是,在继承LifecycleObserver 时,官方建议使用DefaultLifecycleObserver ,因为随着Java8成为主流,将不会再使用注解方式,DefaultLifecycleObserver是需要另外声明的java8,并且最低API24才能build success。而GenericLifecycleObserver,FullLifecycleObserver,DefaultLifecycleObserver 这三个接口都是直接或者间接继承的LifecycleObserver。

    // java8的lifecycle引用
    implementation "android.arch.lifecycle:common-java8:1.1.1"
    // 注解方式lifecycle引用
    implementation 'android.arch.lifecycle:extensions:1.1.1'
    

    Lifecycle使用,保持 UI 控制器(Activity 和 Fragment)尽可能的精简,更易复用,同时和LiveDataViewModel等使用更具有最佳实战。

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  • 原文地址:https://www.cnblogs.com/fomin/p/10124835.html
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