环境 vs 2005
编译时需要引入三个库 sdl.lib sdlmain.lib sdl_mixer.lib
以下为源代码
#include <SDL.h>
#include <SDL_thread.h>
#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif
#include <stdio.h>
#include <sdl_mixer/SDL_mixer.h>
#undef main /* Prevents SDL from overriding main() */
int main(int argc, char *argv[]) {
SDL_Surface *screen; //Pointer to the main screen surface
Mix_Chunk *sound = NULL; //Pointer to our sound, in memory
int channel; //Channel on which our sound is played
int audio_rate = 22050; //Frequency of audio playback
Uint16 audio_format = AUDIO_S16SYS; //Format of the audio we're playing
int audio_channels = 2; //2 channels = stereo
int audio_buffers = 4096; //Size of the audio buffers in memory
//Initialize BOTH SDL video and SDL audio
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
//Initialize SDL_mixer with our chosen audio settings
if(Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) != 0) {
printf("Unable to initialize audio: %s\n", Mix_GetError());
exit(1);
}
//Load our WAV file from disk
sound = Mix_LoadWAV("sound.wav");
if(sound == NULL) {
printf("Unable to load WAV file: %s\n", Mix_GetError());
}
//Set the video mode to anything, just need a window
screen = SDL_SetVideoMode(320, 240, 0, SDL_ANYFORMAT);
if (screen == NULL) {
printf("Unable to set video mode: %s\n", SDL_GetError());
return 1;
}
//Play our sound file, and capture the channel on which it is played
channel = Mix_PlayChannel(-1, sound, 0);
if(channel == -1) {
printf("Unable to play WAV file: %s\n", Mix_GetError());
}
//Wait until the sound has stopped playing
while(Mix_Playing(channel) != 0);
//Release the memory allocated to our sound
Mix_FreeChunk(sound);
//Need to make sure that SDL_mixer and SDL have a chance to clean up
Mix_CloseAudio();
SDL_Quit();
//Return success!
return 0; return 0;
}