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  • iPhone开发之启动画面及动画

    一、静态图片的设置

    iOS设备现在有三种不同的分辨率:iPhone 320x480iPhone 4 640x960iPad 768x1024。以前程序的启动画面(图片)只要准备一个 Default.png 就可以了,但是现在变得复杂多了。下面就是 CocoaChina 会员做得总结

      如果一个程序,既支持iPhone又支持iPad,那么它需要包含下面几个图片:

    Default-Portrait.png iPad专用竖向启动画面 768x1024或者768x1004

    Default-Landscape.png iPad专用横向启动画面 1024x768或者1024x748

    Default-PortraitUpsideDown.png iPad专用竖向启动画面(Home按钮在屏幕上面),可省略 768x1024或者768x1004

    Default-LandscapeLeft.png iPad专用横向启动画面,可省略 1024x768或者1024x748

    Default-LandscapeRight.png iPad专用横向启动画面,可省略 1024x768或者1024x748

    Default.png iPhone默认启动图片,如果没有提供上面几个iPad专用启动图片,则在iPad上运行时也使用Default.png(不推荐) 320x480或者320x460

    Default@2x.png iPhone4启动图片640x960或者640x920

     

      为了在iPad上使用上述的启动画面,你还需要在info.plist中加入key: UISupportedInterfaceOrientations。同时,加入值UIInterfaceOrientationPortrait, UIInterfacOrientationPortraitUpsideDown, UIInterfaceOrientationLandscapeLeft, UIInterfaceOrientationLandscapeRight

     

    二、设置静态图片停留的时间

    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions中使用下面集中方法都可以:

    1、sleep(3);

    2、[NSThread sleepForTimeInterval:5.0];

    3、[selfperformSelector:@selector(startupview) withObject:nilafterDelay:3];

     

    三、设置启动动画

    在appDelegate中加载启动动画的controller,在开启动画的controller中载入首页controller,通过透明度来设置淡入和淡出。

    appDelegate.h

    #import <UIKit/UIKit.h>
    #import "Startupscreen.h"
    
    @interface AppDelegate : UIResponder <UIApplicationDelegate> {
         Startupscreen *startupscreen;
    }
    
    @property (strong, nonatomic) UIWindow *window;
    @property (nonatomic, retain) Startupscreen *startupscreen;
    
    @end

    appDelegate.m

    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
    {
        NSLog(@"didFinishLaunchingWithOptions");
        self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
        startupscreen = [[Startupscreen alloc] initWithNibName:@"Startupscreen" bundle:nil];
        [self.window addSubview:startupscreen.view];
        [self.window makeKeyAndVisible];
        return YES;
    }

    Startupscreen.h

    #import <UIKit/UIKit.h>
    #import "ViewController.h"
    
    @interface Startupscreen : UIViewController{
    
        NSTimer *timer;
        UIImageView *splashImageView;
        UINavigationController *nav;
        ViewController *myviewcontroller;
    }
    
    @property (nonatomic,retain) NSTimer *timer;
    @property (nonatomic,retain) UIImageView *splashImageView;
    @property (nonatomic,retain) UINavigationController *nav;
    @property (nonatomic,retain) ViewController *myviewcontroller;
    
    @end

    Startupscreen.m

    #import "Startupscreen.h"
    #import "ViewController.h"
    
    @interface Startupscreen ()
    
    @end
    
    @implementation Startupscreen
    @synthesize timer;
    @synthesize splashImageView;
    @synthesize nav;
    @synthesize myviewcontroller;
    
    
    
    int flag;
    NSTimer *timer;
    
    - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
    {
        self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
        if (self) {
            // Custom initialization
        }
        return self;
    }
    
    - (void)viewDidLoad
    {
        [super viewDidLoad];
        // Do any additional setup after loading the view from its nib.
            CGRect appFrame = [[UIScreen mainScreen] applicationFrame];
            UIView *view = [[UIView alloc] initWithFrame:appFrame];
            view.autoresizingMask = UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleWidth;
            self.view = view;
            [view release];
        
        
        
        flag = 0;
        
        splashImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"c618Default1.png"]];
        splashImageView.frame = CGRectMake(0, 0, 768, 1004);
        [self.view addSubview:splashImageView];
    
        timer = [NSTimer scheduledTimerWithTimeInterval:0.6 
                                                 target:self 
                                               selector:@selector(addLabel) 
                                               userInfo:nil 
                                                repeats:YES];
        
        myviewcontroller = [[ViewController alloc] initWithNibName:@"ViewController" bundle:nil];
        myviewcontroller.view.alpha = 0.0;
        //[self.view addSubview:myviewcontroller.view];
        nav = [[UINavigationController alloc] init];
        [nav pushViewController:myviewcontroller animated:NO];
        [self.view addSubview:nav.view];
        
        
        timer = [NSTimer scheduledTimerWithTimeInterval:3.0 target:self selector:@selector(fadeScreen) userInfo:nil repeats:NO];
       
        
        
    }
    
    - (void)addLabel{
        
        flag++;
        if (flag <=5) {
            UILabel *label1 = [[UILabel alloc] initWithFrame:CGRectMake(200+50*flag,600,40, 40)];
            label1.text = @"123";
            label1.font = [UIFont systemFontOfSize:23];
            label1.textColor = [UIColor whiteColor];
            [self.view addSubview:label1];
            [label1 release];
        }
        
    }
    
    - (void)fadeScreen
    {
        [UIView beginAnimations:nil context:nil]; // begins animation block
        [UIView setAnimationDuration:0.75];        // sets animation duration
        [UIView setAnimationDelegate:self];        // sets delegate for this block
        [UIView setAnimationDidStopSelector:@selector(finishedFading)];   // calls the finishedFading method when the animation is done (or done fading out)    
        self.view.alpha = 0.0;       // Fades the alpha channel of this view to "0.0" over the animationDuration of "0.75" seconds
        [UIView commitAnimations];   // commits the animation block.  This Block is done.
    }
    
    
    - (void) finishedFading
    {
        
        [UIView beginAnimations:nil context:nil]; // begins animation block
        [UIView setAnimationDuration:0.75];        // sets animation duration
        self.view.alpha = 1.0;   // fades the view to 1.0 alpha over 0.75 seconds
        myviewcontroller.view.alpha = 1.0;
        [UIView commitAnimations];   // commits the animation block.  This Block is done.
        
        for(UIView *mylabelview in [self.view subviews])
        {
            if ([mylabelview isKindOfClass:[UILabel class]]) {
                [mylabelview removeFromSuperview];
            }
        }
        
        [splashImageView removeFromSuperview];
    }

    上述代码实现了一个简单的进度启动动画,供大家参考。

     

     

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  • 原文地址:https://www.cnblogs.com/foxmin/p/2446709.html
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