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  • socket 怎么设置心跳判断连接

    server的代码
    public abstract class Server { static readonly ILog logger = LogManager.GetLogger(typeof(Server)); public int Port { get; set; } public event ClientEventHandler OnClientAcceptEvent; public event ClientEventHandler OnClientOnlineEvent; public event ClientEventHandler OnClientRemoveEvent; private bool bStarted; static private int NextClientId = 0; private TcpListener _listener; protected Dictionary<int, Client> id2client = new Dictionary<int, Client>(); private List<Client> noHeartBeatClients = new List<Client>(); public bool HasHeartBeat; private int CheckHeartBeatInterval = 30 * 1000;// ms protected System.Timers.Timer CheckHeartBeatTimer = new System.Timers.Timer(); private object id2clientCS = new object(); private object noHeartBeatClientsCS = new object(); private Server() { CheckHeartBeatTimer.Elapsed += (o1, a1) => { if(HasHeartBeat == false) return; List<Client> kickClientList = new List<Client>(); lock(id2clientCS) { try { DateTime now = DateTime.Now; foreach(KeyValuePair<int, Client> pair in id2client) { try { Client client = pair.Value; TimeSpan offset = now - client.LastHeartBeat; if(client != null && client.State == Client.ConnectionState.Connected && offset.TotalMilliseconds > CheckHeartBeatInterval) { kickClientList.Add(pair.Value); logger.InfoFormat("检测到心跳超时: [IP]{0}, [ID]{1}, [Time]{2}", client.ClientIpAddress, pair.Key, DateTime.Now.ToString()); } } catch { } } } catch(Exception ex) { logger.WarnFormat("心跳检测时发生异常:  {0}", ex); } } kickClientList.ForEach(p => p.Close()); lock(noHeartBeatClientsCS) { kickClientList.ForEach(c => noHeartBeatClients.RemoveAll(p => p.Id == c.Id)); } }; } public Server(int port) : this() { this.Port = port; } public List<Client> Clients { get { List<Client> result = new List<Client>(); lock(id2clientCS) { foreach(Client each in id2client.Values) { result.Add(each); } } return result; } } public virtual void Open() { _listener = new TcpListener(Port); logger.InfoFormat("Server#Open port={0}", Port); try { _listener.Start(); if(HasHeartBeat) { CheckHeartBeatTimer.Stop(); CheckHeartBeatTimer.Interval = CheckHeartBeatInterval; CheckHeartBeatTimer.Start(); } _listener.BeginAcceptTcpClient(new AsyncCallback(OnAccept), null); bStarted = true; } catch(SocketException ex) { logger.WarnFormat("服务器监听发生异常:{0} Socket ErrorCode: {1} 提示:请检查端口是否已被占用", ex.Message, ex.ErrorCode); throw ex; } catch(Exception ex) { logger.Warn(ex); throw ex; } } public virtual void Close() { try { if(HasHeartBeat) { CheckHeartBeatTimer.Stop(); } _listener.Stop(); bStarted = false; lock(id2clientCS) { foreach(Client each in id2client.Values) { try { if(each != null)each.Close(); } catch { } } id2client.Clear(); } } catch(Exception ex) { logger.Warn(ex); throw ex; } } private void OnAccept(IAsyncResult ar) { try { Client client = CreateClient(NextClientId++, _listener.EndAcceptTcpClient(ar), this); client.LastHeartBeat = DateTime.Now; client.PostOfflineEvent += (obj, args) => RemoveClient(client); lock(id2clientCS) { id2client.Add(client.Id, client); } lock(noHeartBeatClientsCS) { noHeartBeatClients.Add(client); } if(OnClientAcceptEvent != null) OnClientAcceptEvent(client); } catch(ObjectDisposedException) { } catch(Exception ex) { logger.Warn(ex); } finally { try { _listener.BeginAcceptTcpClient(new AsyncCallback(OnAccept), null); } catch(Exception) { // ignore } } } protected abstract Client CreateClient(int id, TcpClient tcpClient, Server server); public void RemoveClient(Client client) { if(bStarted == false) return; lock(id2clientCS) { id2client.Remove(client.Id); } if(OnClientRemoveEvent != null) OnClientRemoveEvent(client); } public void GetHeartBeat(Client client) { if(HasHeartBeat == false) return; client.LastHeartBeat = DateTime.Now; lock(noHeartBeatClientsCS) { int index = noHeartBeatClients.FindIndex(p => p.Id == client.Id); if(index == -1) return; try { if(OnClientOnlineEvent != null) OnClientOnlineEvent(client); } catch(Exception ex) { logger.Warn(ex); } noHeartBeatClients.RemoveAt(index); } } }

    -----解决方案--------------------------------------------------------
    在定时器里隔段时间就发送几个字节的数据。如果3次没有返回则断开 
    ------解决方案--------------------------------------------------------
    客户端:
    30秒发送一个心跳包到服务器

    服务器:
    接收到心跳包,更新LastHeartbeatTime
    并且有一个线程,一分钟扫描一次,如果LastHeartbeatTime超过一分钟没更新的视为下线


    ------解决方案--------------------------------------------------------

    C# code
    模拟心跳的机制
    使用直接调用函数模拟心跳,没有涉及到socket
    写得不好,不要太挑剔
    复制代码
    using System;
    using System.Collections.Generic;
    using System.Threading;
    
    namespace ConsoleApplication1
    {
        // 客户端离线委托
        public delegate void ClientOfflineHandler(ClientInfo client);
    
        // 客户端上线委托
        public delegate void ClientOnlineHandler(ClientInfo client);
    
        public class Program
        {
            /// <summary>
            /// 客户端离线提示
            /// </summary>
            /// <param name="clientInfo"></param>
            private static void ClientOffline(ClientInfo clientInfo)
            {
                Console.WriteLine(String.Format("客户端{0}离线,离线时间:	{1}", clientInfo.ClientID, clientInfo.LastHeartbeatTime));
            }
    
            /// <summary>
            /// 客户端上线提示
            /// </summary>
            /// <param name="clientInfo"></param>
            private static void ClientOnline(ClientInfo clientInfo)
            {
                Console.WriteLine(String.Format("客户端{0}上线,上线时间:	{1}", clientInfo.ClientID, clientInfo.LastHeartbeatTime));
            }
    
            static void Main()
            {
                // 服务端
                Server server = new Server();
    
                // 服务端离线事件
                server.OnClientOffline += ClientOffline;
    
                // 服务器上线事件
                server.OnClientOnline += ClientOnline;
    
                // 开启服务器
                server.Start();
    
                // 模拟100个客户端
                Dictionary<Int32, Client> dicClient = new Dictionary<Int32, Client>();
                for (Int32 i = 0; i < 100; i++)
                {
                    // 这里传入server只是为了方便而已
                    Client client = new Client(i + 1, server);
                    dicClient.Add(i + 1, client);
    
                    // 开启客户端
                    client.Start();
                }
    
                System.Threading.Thread.Sleep(1000);
    
                while (true)
                {
                    Console.WriteLine("请输入要离线的ClientID,输入0则退出程序:");
                    String clientID = Console.ReadLine();
                    if (!String.IsNullOrEmpty(clientID))
                    {
                        Int32 iClientID = 0;
                        Int32.TryParse(clientID, out iClientID);
                        if (iClientID > 0)
                        {
                            Client client;
                            if (dicClient.TryGetValue(iClientID, out client))
                            {
                                // 客户端离线
                                client.Offline = true;
                            }
                        }
                        else
                        {
                            return;
                        }
                    }
                }
            }
        }
    
        /// <summary>
        /// 服务端
        /// </summary>
        public class Server
        {
            public event ClientOfflineHandler OnClientOffline;
            public event ClientOnlineHandler OnClientOnline;
    
            private Dictionary<Int32, ClientInfo> _DicClient;
    
            /// <summary>
            /// 构造函数
            /// </summary>
            public Server()
            {
                _DicClient = new Dictionary<Int32, ClientInfo>(100);            
            }
    
            /// <summary>
            /// 开启服务端
            /// </summary>
            public void Start()
            {
                // 开启扫描离线线程
                Thread t = new Thread(new ThreadStart(ScanOffline));
                t.IsBackground = true;
                t.Start();
            }
    
            /// <summary>
            /// 扫描离线
            /// </summary>
            private void ScanOffline()
            {
                while (true)
                {
                    // 一秒扫描一次
                    System.Threading.Thread.Sleep(1000);
    
                    lock (_DicClient)
                    {
                        foreach (Int32 clientID in _DicClient.Keys)
                        {
                            ClientInfo clientInfo = _DicClient[clientID];
    
                            // 如果已经离线则不用管
                            if (!clientInfo.State)
                            {
                                continue;
                            }
    
                            // 判断最后心跳时间是否大于3秒
                            TimeSpan sp = System.DateTime.Now - clientInfo.LastHeartbeatTime;
                            if (sp.Seconds >= 3)
                            {
                                // 离线,触发离线事件
                                if (OnClientOffline != null)
                                {
                                    OnClientOffline(clientInfo);
                                }
    
                                // 修改状态
                                clientInfo.State = false;
                            }
                        }
                    }
                }
            }
    
            /// <summary>
            /// 接收心跳包
            /// </summary>
            /// <param name="clientID">客户端ID</param>
            public void ReceiveHeartbeat(Int32 clientID)
            {
                lock (_DicClient)
                {
                    ClientInfo clientInfo;
                    if (_DicClient.TryGetValue(clientID, out clientInfo))
                    {
                        // 如果客户端已经上线,则更新最后心跳时间
                        clientInfo.LastHeartbeatTime = System.DateTime.Now;
                    }
                    else
                    {
                        // 客户端不存在,则认为是新上线的
                        clientInfo = new ClientInfo();
                        clientInfo.ClientID = clientID;
                        clientInfo.LastHeartbeatTime = System.DateTime.Now;
                        clientInfo.State = true;
    
                        _DicClient.Add(clientID, clientInfo);
    
                        // 触发上线事件
                        if (OnClientOnline != null)
                        {
                            OnClientOnline(clientInfo);
                        }
                    }
                }
            }
        }
    
        /// <summary>
        /// 客户端
        /// </summary>
        public class Client
        {
            public Server Server;
            public Int32 ClientID;
            public Boolean Offline;
    
            /// <summary>
            /// 构造函数
            /// </summary>
            /// <param name="clientID"></param>
            /// <param name="server"></param>
            public Client(Int32 clientID, Server server)
            {
                ClientID = clientID;
                Server = server;
                Offline = false;
            }
    
            /// <summary>
            /// 开启客户端
            /// </summary>
            public void Start()
            {
                // 开启心跳线程
                Thread t = new Thread(new ThreadStart(Heartbeat));
                t.IsBackground = true;
                t.Start();
            }
    
            /// <summary>
            /// 向服务器发送心跳包
            /// </summary>
            private void Heartbeat()
            {
                while (!Offline)
                {
                    // 向服务端发送心跳包
                    Server.ReceiveHeartbeat(ClientID);
                    
                    System.Threading.Thread.Sleep(1000);
                }
            }
        }
    
        /// <summary>
        /// 客户端信息
        /// </summary>
        public class ClientInfo
        {
            // 客户端ID
            public Int32 ClientID;
    
            // 最后心跳时间
            public DateTime LastHeartbeatTime;
    
            // 状态
            public Boolean State;
        }
    }
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  • 原文地址:https://www.cnblogs.com/fx2008/p/4223392.html
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