zoukankan      html  css  js  c++  java
  • Unity Shader 图片模糊效果实现

    Unity Shader 图片模糊效果实现

    shader源码如下

    // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
    
    Shader "Custom/GaussianBlur"
    {
    	Properties
    	{
    		_MainTex("Texture", 2D) = "white" {}
    		_StencilComp("Stencil Comparison", Float) = 8
    		_Stencil("Stencil ID", Float) = 0
    		_StencilOp("Stencil Operation", Float) = 0
    		_StencilWriteMask("Stencil Write Mask", Float) = 255
    		_StencilReadMask("Stencil Read Mask", Float) = 255
    
    		_ColorMask("Color Mask", Float) = 15
    
    		_BlurSize("Blur Size", Float) = 2  //调整模糊强度
    	}
    
    		CGINCLUDE
    
    #include "UnityCG.cginc"
    
    		sampler2D _MainTex;
    		uniform half4 _MainTex_TexelSize;
    		uniform float _BlurSize;
    
    		static const half weight[4] = { 0.0205, 0.0855, 0.232, 0.324 };
    		static const half4 coordOffset = half4(1.0h, 1.0h, -1.0h, -1.0h);
    
    		struct v2f_blurSGX
    		{
    			float4 pos:SV_POSITION;
    			half2 uv:TEXCOORD0;
    			half4 uvoff[3]:TEXCOORD1;
    		};
    
    		v2f_blurSGX vert_BlurHorizontal(appdata_img v)
    		{
    			v2f_blurSGX o;
    			o.pos = UnityObjectToClipPos(v.vertex);
    			o.uv = v.texcoord.xy;
    			half2 offs = _MainTex_TexelSize.xy*half2(1, 0)*_BlurSize;
    			o.uvoff[0] = v.texcoord.xyxy + offs.xyxy*coordOffset * 3;
    			o.uvoff[1] = v.texcoord.xyxy + offs.xyxy*coordOffset * 2;
    			o.uvoff[2] = v.texcoord.xyxy + offs.xyxy*coordOffset;
    
    			return o;
    		}
    
    		v2f_blurSGX vert_BlurVertical(appdata_img v)
    		{
    			v2f_blurSGX o;
    			o.pos = UnityObjectToClipPos(v.vertex);
    			o.uv = v.texcoord.xy;
    
    			half2 offs = _MainTex_TexelSize.xy*half2(0, 1)*_BlurSize;
    			o.uvoff[0] = v.texcoord.xyxy + offs.xyxy*coordOffset * 3;
    			o.uvoff[1] = v.texcoord.xyxy + offs.xyxy*coordOffset * 2;
    			o.uvoff[2] = v.texcoord.xyxy + offs.xyxy*coordOffset;
    
    			return o;
    		}
    
    		fixed4 frag_Blur(v2f_blurSGX i) :SV_Target
    		{
    
    			fixed4 c = tex2D(_MainTex,i.uv)*weight[3];
    			for (int idx = 0; idx < 3; idx++)
    			{
    				c += tex2D(_MainTex,i.uvoff[idx].xy)*weight[idx];
    				c += tex2D(_MainTex,i.uvoff[idx].zw)*weight[idx];
    			}
    
    			return c;
    		}
    
    			ENDCG
    
    			SubShader
    		{
    			// No culling or depth
    			Cull Off ZWrite Off
    			Stencil
    			{
    				Ref[_Stencil]
    				Comp[_StencilComp]
    				Pass[_StencilOp]
    				ReadMask[_StencilReadMask]
    				WriteMask[_StencilWriteMask]
    			}
    			Fog{ Mode Off }
    			Blend SrcAlpha OneMinusSrcAlpha
    			ColorMask[_ColorMask]
    
    				Pass
    			{
    				ZTest Always
    				CGPROGRAM
    				#pragma vertex vert_BlurHorizontal
    				#pragma fragment frag_Blur
    
    
    				ENDCG
    			}
    
    				Pass
    			{
    				ZTest Always
    				CGPROGRAM
    				#pragma vertex vert_BlurVertical
    				#pragma fragment frag_Blur
    
    
    				ENDCG
    			}
    		}
    }
    
  • 相关阅读:
    《C# to IL》第一章 IL入门
    multiple users to one ec2 instance setup
    Route53 health check与 Cloudwatch alarm 没法绑定
    rsync aws ec2 pem
    通过jvm 查看死锁
    wait, notify 使用清晰讲解
    for aws associate exam
    docker 容器不能联网
    本地运行aws lambda credential 配置 (missing credential config error)
    Cannot connect to the Docker daemon. Is 'docker daemon' running on this host?
  • 原文地址:https://www.cnblogs.com/grassgarden/p/9784519.html
Copyright © 2011-2022 走看看