zoukankan      html  css  js  c++  java
  • POGO c++ code

    1 Tango::DevFloat DocDs::dev_simple(Tango::DevFloat argin)

    2 {

    3 Tango::DevFloat argout ;

    4 DEBUG_STREAM << "DocDs::dev_simple(): entering... !" << endl;

    5

    6 // Add your own code to control device here

    7

    8 argout = argin * 2;

    9 return argout;

    10 }

    1 Tango::DevVarLongArray *DocDs::dev_array(const Tango::DevVarLongArray *argin)

    2 {

    3 // POGO has generated a method core with argout allocation.

    4 // If you would like to use a static reference without copying,

    5 // See "TANGO Device Server Programmer’s Manual"

    6 // (chapter x.x)

    7 //------------------------------------------------------------

    8 Tango::DevVarLongArray *argout = new Tango::DevVarLongArray();

    9

    10 DEBUG_STREAM << "DocDs::dev_array(): entering... !" << endl;

    11

    12 // Add your own code to control device here

    13

    14 long argin_length = argin->length();

    15 argout->length(argin_length);

    16 for (int i = 0;i < argin_length;i++)

    17 (*argout)[i] = (*argin)[i] * 2;

    18

    19 return argout;

    20 }

    1 Tango::DevString DocDs::dev_string(Tango::DevString argin)

    2 {

    3 // POGO has generated a method core with argout allocation.

    4 // If you would like to use a static reference without copying,

    5 // See "TANGO Device Server Programmer’s Manual"

    6 // (chapter x.x)

    7 //------------------------------------------------------------

    8 Tango::DevString argout;

    9 DEBUG_STREAM << "DocDs::dev_string(): entering... !" << endl;

    10

    11 // Add your own code to control device here

    12

    13 cout << "the received string is " << argin << endl;

    14

    15 string str("Am I a good Tango dancer ?");

    16 argout = new char[str.size() + 1];

    17 strcpy(argout,str.c_str());

    18

    19 return argout;

    20 }

    1 Tango::DevVarStringArray *DocDs::dev_str_array()

    2 {

    3 // POGO has generated a method core with argout allocation.

    4 // If you would like to use a static reference without copying,

    5 // See "TANGO Device Server Programmer’s Manual"

    6 // (chapter x.x)

    7 //------------------------------------------------------------

    8 Tango::DevVarStringArray *argout = new Tango::DevVarStringArray();

    9

    10 DEBUG_STREAM << "DocDs::dev_str_array(): entering... !" << endl;

    11

    12 // Add your own code to control device here

    13

    14 argout->length(3);

    15 (*argout)[0] = CORBA::string_dup("Rumba");

    16 (*argout)[1] = CORBA::string_dup("Waltz");

    17 string str("Jerck");

    18 (*argout)[2] = CORBA::string_dup(str.c_str());

    19 return argout;

    20 }

    1 Tango::DevVarDoubleStringArray *DocDs::dev_struct()

    2 {

    3 // POGO has generated a method core with argout allocation.

    4 // If you would like to use a static reference without copying,

    5 // See "TANGO Device Server Programmer’s Manual"

    6 // (chapter x.x)

    7 //------------------------------------------------------------

    8 Tango::DevVarDoubleStringArray *argout = new Tango::DevVarDoubleStringArray();

    9

    10 DEBUG_STREAM << "DocDs::dev_struct(): entering... !" << endl;

    11

    12 // Add your own code to control device here

    13

    14 argout->dvalue.length(3);

    15 argout->dvalue[0] = 0.0;

    16 argout->dvalue[1] = 11.11;

    17 argout->dvalue[2] = 22.22;

    18

    19 argout->svalue.length(2);

    20 argout->svalue[0] = CORBA::string_dup("Be Bop");

    21 string str("Smurf");

    22 argout->svalue[1] = CORBA::string_dup(str.c_str());

    23

    24 return argout;

    25 }

     protected :

    4 // Add your own data members here

    5 //-----------------------------------------

    6 Tango::DevString attr_str_array[5];

    7 Tango::DevLong attr_rd;

    8 Tango::DevLong attr_wr;

  • 相关阅读:
    -1.#IND000 &&图像类型转换
    三维点集拟合:平面拟合、RANSAC、ICP算法
    深度学习:又一次推动AI梦想(Marr理论、语义鸿沟、视觉神经网络、神经形态学)
    三维重建:Kinect几何映射-SDK景深数据处理
    《SLIC Superpixels》阅读笔记
    中国企业系列
    关于抠图的一些文章方法收集
    数学空间引论
    PCL:解决PCL和OpenCV冲突的方法
    游戏开发:OpenGL入门学习
  • 原文地址:https://www.cnblogs.com/greencolor/p/2842501.html
Copyright © 2011-2022 走看看