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  • (转)iOS开发常用的宏 大家一起来收集~

    会员xiaochengfei发起的一个话题:

    收集起来,丢到一个头文件中,这样开发起来就快多啦!我先分享一些,大家可以拿出自己私藏的,盖楼,吼吼~

    #define NavigationBar_HEIGHT 44
     
    #define SCREEN_WIDTH ([UIScreen mainScreen].bounds.size.width)
    #define SCREEN_HEIGHT ([UIScreen mainScreen].bounds.size.height)
    #define SAFE_RELEASE(x) [x release];x=nil
    #define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]
    #define CurrentSystemVersion ([[UIDevice currentDevice] systemVersion])  
    #define CurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0]) 
     
    #define BACKGROUND_COLOR [UIColor colorWithRed:242.0/255.0 green:236.0/255.0 blue:231.0/255.0 alpha:1.0]
     
     
    //use dlog to print while in debug model
    #ifdef DEBUG
    #   define DLog(fmt, ...) NSLog((@"%s [Line %d] " fmt), __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__);
    #else
    #   define DLog(...)
    #endif
     
     
    #define isRetina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO)
    #define iPhone5 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 1136), [[UIScreen mainScreen] currentMode].size) : NO)
    #define isPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
     
     
    #if TARGET_OS_IPHONE
    //iPhone Device
    #endif
     
    #if TARGET_IPHONE_SIMULATOR
    //iPhone Simulator
    #endif
     
     
    //ARC
    #if __has_feature(objc_arc)
        //compiling with ARC
    #else
        // compiling without ARC
    #endif
     
     
    //G-C-D
    #define BACK(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block)
    #define MAIN(block) dispatch_async(dispatch_get_main_queue(),block)
     
     
    #define USER_DEFAULT [NSUserDefaults standardUserDefaults]
    #define ImageNamed(_pointer) [UIImage imageNamed:[UIUtil imageName:_pointer]]
     
     
    #pragma mark - common functions 
    #define RELEASE_SAFELY(__POINTER) { [__POINTER release]; __POINTER = nil; }
     
     
    #pragma mark - degrees/radian functions 
    #define degreesToRadian(x) (M_PI * (x) / 180.0)
    #define radianToDegrees(radian) (radian*180.0)/(M_PI)
     
    #pragma mark - color functions 
    #define RGBCOLOR(r,g,b) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:1]
    #define RGBACOLOR(r,g,b,a) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:(a)]
    #define ITTDEBUG
    #define ITTLOGLEVEL_INFO     10
    #define ITTLOGLEVEL_WARNING  3
    #define ITTLOGLEVEL_ERROR    1
     
    #ifndef ITTMAXLOGLEVEL
     
    #ifdef DEBUG
        #define ITTMAXLOGLEVEL ITTLOGLEVEL_INFO
    #else
        #define ITTMAXLOGLEVEL ITTLOGLEVEL_ERROR
    #endif
     
    #endif
     
    // The general purpose logger. This ignores logging levels.
    #ifdef ITTDEBUG
      #define ITTDPRINT(xx, ...)  NSLog(@"%s(%d): " xx, __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__)
    #else
      #define ITTDPRINT(xx, ...)  ((void)0)
    #endif
     
    // Prints the current method's name.
    #define ITTDPRINTMETHODNAME() ITTDPRINT(@"%s", __PRETTY_FUNCTION__)
     
    // Log-level based logging macros.
    #if ITTLOGLEVEL_ERROR <= ITTMAXLOGLEVEL
      #define ITTDERROR(xx, ...)  ITTDPRINT(xx, ##__VA_ARGS__)
    #else
      #define ITTDERROR(xx, ...)  ((void)0)
    #endif
     
    #if ITTLOGLEVEL_WARNING <= ITTMAXLOGLEVEL
      #define ITTDWARNING(xx, ...)  ITTDPRINT(xx, ##__VA_ARGS__)
    #else
      #define ITTDWARNING(xx, ...)  ((void)0)
    #endif
     
    #if ITTLOGLEVEL_INFO <= ITTMAXLOGLEVEL
      #define ITTDINFO(xx, ...)  ITTDPRINT(xx, ##__VA_ARGS__)
    #else
      #define ITTDINFO(xx, ...)  ((void)0)
    #endif
     
    #ifdef ITTDEBUG
      #define ITTDCONDITIONLOG(condition, xx, ...) { if ((condition)) { \
                                                      ITTDPRINT(xx, ##__VA_ARGS__); \
                                                    } \
                                                  } ((void)0)
    #else
      #define ITTDCONDITIONLOG(condition, xx, ...) ((void)0)
    #endif
     
    #define ITTAssert(condition, ...)                                       \
    do {                                                                      \
        if (!(condition)) {                                                     \
            [[NSAssertionHandler currentHandler]                                  \
                handleFailureInFunction:[NSString stringWithUTF8String:__PRETTY_FUNCTION__] \
                                    file:[NSString stringWithUTF8String:__FILE__]  \
                                lineNumber:__LINE__                                  \
                                description:__VA_ARGS__];                             \
        }                                                                       \
    } while(0)

    会员:鸡累基类鸡肋

    #define LOADIMAGE(file,ext) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]]

    读取本地图片的 和imageNamed一样,但是性能比后者要强很多,两个参数,前面一个是 文件名,后面一个是类型

    例如 imageView.image =  LOADIMAGE(@"文件名",@"png");

    会员:anglepro
    #define   WIDTH   [[UIScreen mainScreen] bounds].size.width
    #define  HEIGHT  [[UIScreen mainScreen] bounds].size.height

    会员:l20061642
    #define VIEWWITHTAG(_OBJECT, _TAG)    [_OBJECT viewWithTag : _TAG]


    会员:pri_est
    #define MyLocal(x, ...) NSLocalizedString(x, nil)

    这样就不需要填默认的参数了. 对于需要反复使用的方法比较方便。

    比如说MyLocal(@"0094")  代替了NSLocalizedString(@"0094", nil)

    会员:oopp
    引用第1楼鸡累基类鸡肋于2013-03-26 14:58发表的  :
    #define LOADIMAGE(file,ext) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]]

    读取本地图片的 和imageNamed一样,但是性能比后者要强很多,两个参数,前面一个是 文件名,后面一个是类型

    例如 imageView.image =  LOADIMAGE(@"文件名",@"png");


    在资源不吃紧的情况下,这种反而是个累赘,因为没有缓存.

    imagenamed只是说要缓存,而且无法手动清空而已.缓存是好是坏,只能自己判定.

    会员:beyondvincent

    // rgb颜色转换(16进制->10进制)
    #define UIColorFromRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]

    [2013.6.9更新]

    会员favormm    检查系统版本  

    我也来一个我用过的,检查系统版本的

    1.

    2.#define SYSTEM_VERSION_EQUAL_TO(v)                  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame)

    3.#define SYSTEM_VERSION_GREATER_THAN(v)              ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending)

    4.#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v)  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)

    5.#define SYSTEM_VERSION_LESS_THAN(v)                 ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending)

    6.#define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v)     ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending)

     

    会员:linux_fay

    //清除背景色

    #define CLEARCOLOR [UIColor clearColor]

    //定义UIImage对象

    #define IMAGE(A) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:A ofType:nil]]

    //带有RGBA的颜色设置

    #define COLOR(R, G, B, A) [UIColor colorWithRed:R/255.0 green:G/255.0 blue:B/255.0 alpha:A]

    //方正黑体简体字体定义

    #define FONT(F) [UIFont fontWithName:@"FZHTJW--GB1-0" size:F]

    //安全删除对象

    #define SAFE_DELETE(P) if(P) { [P release], P = nil; }

    //接口API

    #define APIURL                @"http://xxxxx/"

    //登录

    #define APILogin              [APIURL stringByAppendingString:@"Login"]        //登录API 

    会员:tmxk12388 

    // 获取RGB颜色

    #define RGBA(r,g,b,a) [UIColor colorWithRed:r/255.0f green:g/255.0f blue:b/255.0f alpha:a]

    #define RGB(r,g,b) RGBA(r,g,b,1.0f)

    会员:legnaflow

    最近我也开始整理常用的,目前只有ALog DLog的

    https://github.com/linktoming/MMMacro

    推荐放在github上管理,大家fock 然后根据各自的需要修改

    和github的gitignore一样

    会员:benjaminetw  

    //单例化一个类

    #define SYNTHESIZE_SINGLETON_FOR_CLASS(classname) \

    \

    static classname *shared##classname = nil; \

    \

    + (classname *)shared##classname \

    { \

        @synchronized(self) \

        { \

            if (shared##classname == nil) \

            { \

                shared##classname = [[self alloc] init]; \

            } \

        } \

         \

        return shared##classname; \

    } \

    \

    + (id)allocWithZone:(NSZone *)zone \

    { \

        @synchronized(self) \

        { \

            if (shared##classname == nil) \

            { \

                shared##classname = [super allocWithZone:zone]; \

                return shared##classname; \

            } \

        } \

         \

        return nil; \

    } \

    \

    - (id)copyWithZone:(NSZone *)zone \

    { \

        return self; \

    附上原作者声明...

    //

    //  SynthesizeSingleton.h

    //  CocoaWithLove

    //

    //  Created by Matt Gallagher on 20/10/08.

    //  Copyright 2009 Matt Gallagher. All rights reserved.

    //

    //  Permission is given to use this source code file without charge in any

    //  project, commercial or otherwise, entirely at your risk, with the condition

    //  that any redistribution (in part or whole) of source code must retain

    //  this copyright and permission notice. Attribution in compiled projects is

    //  appreciated but not required.

    // 

    会员:mapper 

    #if DEBUG

    #define NSLog(FORMAT, ...) fprintf(stderr,"\nfunction:%s line:%d content:%s\n", __FUNCTION__, __LINE__, [[NSString stringWithFormat:FORMAT, ##__VA_ARGS__] UTF8String]);

    #else

    #define NSLog(FORMAT, ...) nil

    #endif

    主要是格式化了内容 

    期待此贴有更全面、更丰富的内容,你的一小步,大家一大步......

    原帖地址:http://www.cocoachina.com/bbs/read.php?tid=137317&page=1

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  • 原文地址:https://www.cnblogs.com/greywolf/p/3133707.html
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