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  • Windows Phone 8 MD5

    using System;
    using System.Net;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Documents;
    using System.Windows.Ink;
    using System.Windows.Input;
    using System.Windows.Media;
    using System.Windows.Media.Animation;
    using System.Windows.Shapes;
    
    using System.Text;
    using System.Windows.Media.Imaging;
    namespace XguanjiaMsg
    {
        /// <summary>
        /// MD5 32位加密
        /// </summary>
    public class MD5CryptoServiceProvider : MD5
         {
             public MD5CryptoServiceProvider()
                 : base()
             {
             }
         }
         /// <summary>
         /// Summary description for MD5.
         /// </summary>
         public class MD5 : IDisposable
         {
             /// <summary>
             /// Create 加密方法
             /// </summary>
             /// <param name="hashName"></param>
             /// <returns></returns>
             static public MD5 Create(string hashName)
             {
                 if (hashName == "MD5")
                     return new MD5();
                 else
                     throw new NotSupportedException();
             }
     
            static public String GetMd5String(String source)
             {
                 MD5 md = MD5CryptoServiceProvider.Create();
                 byte[] hash;
     
                //Create a new instance of ASCIIEncoding to 
                //convert the string into an array of Unicode bytes.
                 UTF8Encoding enc = new UTF8Encoding();
                 //            ASCIIEncoding enc = new ASCIIEncoding();
     
                //Convert the string into an array of bytes.
                 byte[] buffer = enc.GetBytes(source);
     
                //Create the hash value from the array of bytes.
                 hash = md.ComputeHash(buffer);
     
                StringBuilder sb = new StringBuilder();
                 foreach (byte b in hash)
                     sb.Append(b.ToString("x2"));
                 return sb.ToString();
             }
     
            static public MD5 Create()
             {
                 return new MD5();
             }
     
            #region base implementation of the MD5
             #region constants
             private const byte S11 = 7;
             private const byte S12 = 12;
             private const byte S13 = 17;
             private const byte S14 = 22;
             private const byte S21 = 5;
             private const byte S22 = 9;
             private const byte S23 = 14;
             private const byte S24 = 20;
             private const byte S31 = 4;
             private const byte S32 = 11;
             private const byte S33 = 16;
             private const byte S34 = 23;
             private const byte S41 = 6;
             private const byte S42 = 10;
             private const byte S43 = 15;
             private const byte S44 = 21;
             static private byte[] PADDING = new byte[] {
                   0x80, 0, 0, 0, 0, 0, 
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                   0, 0, 0, 0, 0, 0, 0, 
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                   0, 0, 0, 0, 0, 0, 0, 
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
                  };
             #endregion
     
            #region F, G, H and I are basic MD5 functions.
             static private uint F(uint x, uint y, uint z)
             {
                 return (((x) & (y)) | ((~x) & (z)));
             }
             static private uint G(uint x, uint y, uint z)
             {
                 return (((x) & (z)) | ((y) & (~z)));
             }
             static private uint H(uint x, uint y, uint z)
             {
                 return ((x) ^ (y) ^ (z));
             }
             static private uint I(uint x, uint y, uint z)
             {
                 return ((y) ^ ((x) | (~z)));
             }
             #endregion
     
            #region rotates x left n bits.
             /// <summary>
             /// rotates x left n bits.
             /// </summary>
             /// <param name="x"></param>
             /// <param name="n"></param>
             /// <returns></returns>
             static private uint ROTATE_LEFT(uint x, byte n)
             {
                 return (((x) << (n)) | ((x) >> (32 - (n))));
             }
             #endregion
     
            #region FF, GG, HH, and II transformations
             /// FF, GG, HH, and II transformations 
            /// for rounds 1, 2, 3, and 4.
             /// Rotation is separate from addition to prevent recomputation.
             static private void FF(ref uint a, uint b, uint c, uint d, uint x, byte s, uint ac)
             {
                 (a) += F((b), (c), (d)) + (x) + (uint)(ac);
                 (a) = ROTATE_LEFT((a), (s));
                 (a) += (b);
             }
             static private void GG(ref uint a, uint b, uint c, uint d, uint x, byte s, uint ac)
             {
                 (a) += G((b), (c), (d)) + (x) + (uint)(ac);
                 (a) = ROTATE_LEFT((a), (s));
                 (a) += (b);
             }
             static private void HH(ref uint a, uint b, uint c, uint d, uint x, byte s, uint ac)
             {
                 (a) += H((b), (c), (d)) + (x) + (uint)(ac);
                 (a) = ROTATE_LEFT((a), (s));
                 (a) += (b);
             }
             static private void II(ref uint a, uint b, uint c, uint d, uint x, byte s, uint ac)
             {
                 (a) += I((b), (c), (d)) + (x) + (uint)(ac);
                 (a) = ROTATE_LEFT((a), (s));
                 (a) += (b);
             }
             #endregion
     
            #region context info
             /// <summary>
             /// state (ABCD)
             /// </summary>
             uint[] state = new uint[4];
     
            /// <summary>
             /// number of bits, modulo 2^64 (lsb first)
             /// </summary>
             uint[] count = new uint[2];
     
            /// <summary>
             /// input buffer
             /// </summary>
             byte[] buffer = new byte[64];
             #endregion
     
            internal MD5()
             {
                 Initialize();
             }
     
            /// <summary>
             /// MD5 initialization. Begins an MD5 operation, writing a new context.
             /// </summary>
             /// <remarks>
             /// The RFC named it "MD5Init"
             /// </remarks>
             public virtual void Initialize()
             {
                 count[0] = count[1] = 0;
     
                // Load magic initialization constants.
                 state[0] = 0x67452301;
                 state[1] = 0xefcdab89;
                 state[2] = 0x98badcfe;
                 state[3] = 0x10325476;
             }
     
            /// <summary>
             /// MD5 block update operation. Continues an MD5 message-digest
             /// operation, processing another message block, and updating the
             /// context.
             /// </summary>
             /// <param name="input"></param>
             /// <param name="offset"></param>
             /// <param name="count"></param>
             /// <remarks>The RFC Named it MD5Update</remarks>
             protected virtual void HashCore(byte[] input, int offset, int count)
             {
                 int i;
                 int index;
                 int partLen;
     
                // Compute number of bytes mod 64
                 index = (int)((this.count[0] >> 3) & 0x3F);
     
                // Update number of bits
                 if ((this.count[0] += (uint)((uint)count << 3)) < ((uint)count << 3))
                     this.count[1]++;
                 this.count[1] += ((uint)count >> 29);
     
                partLen = 64 - index;
     
                // Transform as many times as possible.
                 if (count >= partLen)
                 {
                     Buffer.BlockCopy(input, offset, this.buffer, index, partLen);
                     Transform(this.buffer, 0);
     
                    for (i = partLen; i + 63 < count; i += 64)
                         Transform(input, offset + i);
     
                    index = 0;
                 }
                 else
                     i = 0;
     
                // Buffer remaining input 
                Buffer.BlockCopy(input, offset + i, this.buffer, index, count - i);
             }
     
            /// <summary>
             /// MD5 finalization. Ends an MD5 message-digest operation, writing the
             /// the message digest and zeroizing the context.
             /// </summary>
             /// <returns>message digest</returns>
             /// <remarks>The RFC named it MD5Final</remarks>
             protected virtual byte[] HashFinal()
             {
                 byte[] digest = new byte[16];
                 byte[] bits = new byte[8];
                 int index, padLen;
     
                // Save number of bits
                 Encode(bits, 0, this.count, 0, 8);
     
                // Pad out to 56 mod 64.
                 index = (int)((uint)(this.count[0] >> 3) & 0x3f);
                 padLen = (index < 56) ? (56 - index) : (120 - index);
                 HashCore(PADDING, 0, padLen);
     
                // Append length (before padding)
                 HashCore(bits, 0, 8);
     
                // Store state in digest 
                Encode(digest, 0, state, 0, 16);
     
                // Zeroize sensitive information.
                 count[0] = count[1] = 0;
                 state[0] = 0;
                 state[1] = 0;
                 state[2] = 0;
                 state[3] = 0;
     
                // initialize again, to be ready to use
                 Initialize();
     
                return digest;
             }
     
            /// <summary>
             /// MD5 basic transformation. Transforms state based on 64 bytes block.
             /// </summary>
             /// <param name="block"></param>
             /// <param name="offset"></param>
             private void Transform(byte[] block, int offset)
             {
                 uint a = state[0], b = state[1], c = state[2], d = state[3];
                 uint[] x = new uint[16];
                 Decode(x, 0, block, offset, 64);
     
                // Round 1
                 FF(ref a, b, c, d, x[0], S11, 0xd76aa478); /* 1 */
                 FF(ref d, a, b, c, x[1], S12, 0xe8c7b756); /* 2 */
                 FF(ref c, d, a, b, x[2], S13, 0x242070db); /* 3 */
                 FF(ref b, c, d, a, x[3], S14, 0xc1bdceee); /* 4 */
                 FF(ref a, b, c, d, x[4], S11, 0xf57c0faf); /* 5 */
                 FF(ref d, a, b, c, x[5], S12, 0x4787c62a); /* 6 */
                 FF(ref c, d, a, b, x[6], S13, 0xa8304613); /* 7 */
                 FF(ref b, c, d, a, x[7], S14, 0xfd469501); /* 8 */
                 FF(ref a, b, c, d, x[8], S11, 0x698098d8); /* 9 */
                 FF(ref d, a, b, c, x[9], S12, 0x8b44f7af); /* 10 */
                 FF(ref c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
                 FF(ref b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
                 FF(ref a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
                 FF(ref d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
                 FF(ref c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
                 FF(ref b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
     
                // Round 2
                 GG(ref a, b, c, d, x[1], S21, 0xf61e2562); /* 17 */
                 GG(ref d, a, b, c, x[6], S22, 0xc040b340); /* 18 */
                 GG(ref c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
                 GG(ref b, c, d, a, x[0], S24, 0xe9b6c7aa); /* 20 */
                 GG(ref a, b, c, d, x[5], S21, 0xd62f105d); /* 21 */
                 GG(ref d, a, b, c, x[10], S22, 0x2441453); /* 22 */
                 GG(ref c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
                 GG(ref b, c, d, a, x[4], S24, 0xe7d3fbc8); /* 24 */
                 GG(ref a, b, c, d, x[9], S21, 0x21e1cde6); /* 25 */
                 GG(ref d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
                 GG(ref c, d, a, b, x[3], S23, 0xf4d50d87); /* 27 */
                 GG(ref b, c, d, a, x[8], S24, 0x455a14ed); /* 28 */
                 GG(ref a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
                 GG(ref d, a, b, c, x[2], S22, 0xfcefa3f8); /* 30 */
                 GG(ref c, d, a, b, x[7], S23, 0x676f02d9); /* 31 */
                 GG(ref b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
     
                // Round 3
                 HH(ref a, b, c, d, x[5], S31, 0xfffa3942); /* 33 */
                 HH(ref d, a, b, c, x[8], S32, 0x8771f681); /* 34 */
                 HH(ref c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
                 HH(ref b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
                 HH(ref a, b, c, d, x[1], S31, 0xa4beea44); /* 37 */
                 HH(ref d, a, b, c, x[4], S32, 0x4bdecfa9); /* 38 */
                 HH(ref c, d, a, b, x[7], S33, 0xf6bb4b60); /* 39 */
                 HH(ref b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
                 HH(ref a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
                 HH(ref d, a, b, c, x[0], S32, 0xeaa127fa); /* 42 */
                 HH(ref c, d, a, b, x[3], S33, 0xd4ef3085); /* 43 */
                 HH(ref b, c, d, a, x[6], S34, 0x4881d05); /* 44 */
                 HH(ref a, b, c, d, x[9], S31, 0xd9d4d039); /* 45 */
                 HH(ref d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
                 HH(ref c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
                 HH(ref b, c, d, a, x[2], S34, 0xc4ac5665); /* 48 */
     
                // Round 4
                 II(ref a, b, c, d, x[0], S41, 0xf4292244); /* 49 */
                 II(ref d, a, b, c, x[7], S42, 0x432aff97); /* 50 */
                 II(ref c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
                 II(ref b, c, d, a, x[5], S44, 0xfc93a039); /* 52 */
                 II(ref a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
                 II(ref d, a, b, c, x[3], S42, 0x8f0ccc92); /* 54 */
                 II(ref c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
                 II(ref b, c, d, a, x[1], S44, 0x85845dd1); /* 56 */
                 II(ref a, b, c, d, x[8], S41, 0x6fa87e4f); /* 57 */
                 II(ref d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
                 II(ref c, d, a, b, x[6], S43, 0xa3014314); /* 59 */
                 II(ref b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
                 II(ref a, b, c, d, x[4], S41, 0xf7537e82); /* 61 */
                 II(ref d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
                 II(ref c, d, a, b, x[2], S43, 0x2ad7d2bb); /* 63 */
                 II(ref b, c, d, a, x[9], S44, 0xeb86d391); /* 64 */
     
                state[0] += a;
                 state[1] += b;
                 state[2] += c;
                 state[3] += d;
     
                // Zeroize sensitive information.
                 for (int i = 0; i < x.Length; i++)
                     x[i] = 0;
             }
     
            /// <summary>
             /// Encodes input (uint) into output (byte). Assumes len is
             ///  multiple of 4.
             /// </summary>
             /// <param name="output"></param>
             /// <param name="outputOffset"></param>
             /// <param name="input"></param>
             /// <param name="inputOffset"></param>
             /// <param name="count"></param>
             private static void Encode(byte[] output, int outputOffset, uint[] input, int inputOffset, int count)
             {
                 int i, j;
                 int end = outputOffset + count;
                 for (i = inputOffset, j = outputOffset; j < end; i++, j += 4)
                 {
                     output[j] = (byte)(input[i] & 0xff);
                     output[j + 1] = (byte)((input[i] >> 8) & 0xff);
                     output[j + 2] = (byte)((input[i] >> 16) & 0xff);
                     output[j + 3] = (byte)((input[i] >> 24) & 0xff);
                 }
             }
     
            /// <summary>
             /// Decodes input (byte) into output (uint). Assumes len is
             /// a multiple of 4.
             /// </summary>
             /// <param name="output"></param>
             /// <param name="outputOffset"></param>
             /// <param name="input"></param>
             /// <param name="inputOffset"></param>
             /// <param name="count"></param>
             static private void Decode(uint[] output, int outputOffset, byte[] input, int inputOffset, int count)
             {
                 int i, j;
                 int end = inputOffset + count;
                 for (i = outputOffset, j = inputOffset; j < end; i++, j += 4)
                     output[i] = ((uint)input[j]) | (((uint)input[j + 1]) << 8) | (((uint)input[j + 2]) << 16) | (((uint)input[j + 3]) <<
     24);
             }
             #endregion
     
            #region expose the same interface as the regular MD5 object
     
            protected byte[] HashValue;
             protected int State;
             public virtual bool CanReuseTransform
             {
                 get
                 {
                     return true;
                 }
             }
     
            public virtual bool CanTransformMultipleBlocks
             {
                 get
                 {
                     return true;
                 }
             }
             public virtual byte[] Hash
             {
                 get
                 {
                     if (this.State != 0)
                         throw new InvalidOperationException();
                     return (byte[])HashValue.Clone();
                 }
             }
             public virtual int HashSize
             {
                 get
                 {
                     return HashSizeValue;
                 }
             }
             protected int HashSizeValue = 128;
     
            public virtual int InputBlockSize
             {
                 get
                 {
                     return 1;
                 }
             }
             public virtual int OutputBlockSize
             {
                 get
                 {
                     return 1;
                 }
             }
     
            public void Clear()
             {
                 Dispose(true);
             }
     
            public byte[] ComputeHash(byte[] buffer)
             {
                 return ComputeHash(buffer, 0, buffer.Length);
             }
             public byte[] ComputeHash(byte[] buffer, int offset, int count)
             {
                 Initialize();
                 HashCore(buffer, offset, count);
                 HashValue = HashFinal();
                 return (byte[])HashValue.Clone();
             }
     
    
            public byte[] ComputeHash(System.IO.Stream inputStream)
             {
                 Initialize();
                 int count = 0;
                 byte[] buffer = new byte[4096];
                 while (0 < (count = inputStream.Read(buffer, 0, 4096)))
                 {
                     HashCore(buffer, 0, count);
                 }
                 HashValue = HashFinal();
                 return (byte[])HashValue.Clone();
             }
     
            public int TransformBlock(
                 byte[] inputBuffer,
                 int inputOffset,
                 int inputCount,
                 byte[] outputBuffer,
                 int outputOffset
                 )
             {
                 if (inputBuffer == null)
                 {
                     throw new ArgumentNullException("inputBuffer");
                 }
                 if (inputOffset < 0)
                 {
                     throw new ArgumentOutOfRangeException("inputOffset");
                 }
                 if ((inputCount < 0) || (inputCount > inputBuffer.Length))
                 {
                     throw new ArgumentException("inputCount");
                 }
                 if ((inputBuffer.Length - inputCount) < inputOffset)
                 {
                     throw new ArgumentOutOfRangeException("inputOffset");
                 }
                 if (this.State == 0)
                 {
                     Initialize();
                     this.State = 1;
                 }
     
                HashCore(inputBuffer, inputOffset, inputCount);
                 if ((inputBuffer != outputBuffer) || (inputOffset != outputOffset))
                 {
                     Buffer.BlockCopy(inputBuffer, inputOffset, outputBuffer, outputOffset, inputCount);
                 }
                 return inputCount;
             }
             public byte[] TransformFinalBlock(
                 byte[] inputBuffer,
                 int inputOffset,
                 int inputCount
                 )
             {
                 if (inputBuffer == null)
                 {
                     throw new ArgumentNullException("inputBuffer");
                 }
                 if (inputOffset < 0)
                 {
                     throw new ArgumentOutOfRangeException("inputOffset");
                 }
                 if ((inputCount < 0) || (inputCount > inputBuffer.Length))
                 {
                     throw new ArgumentException("inputCount");
                 }
                 if ((inputBuffer.Length - inputCount) < inputOffset)
                 {
                     throw new ArgumentOutOfRangeException("inputOffset");
                 }
                 if (this.State == 0)
                 {
                     Initialize();
                 }
                 HashCore(inputBuffer, inputOffset, inputCount);
                 HashValue = HashFinal();
                 byte[] buffer = new byte[inputCount];
                 Buffer.BlockCopy(inputBuffer, inputOffset, buffer, 0, inputCount);
                 this.State = 0;
                 return buffer;
             }
             #endregion
     
            protected virtual void Dispose(bool disposing)
             {
                 if (!disposing)
                     Initialize();
             }
             public void Dispose()
             {
                 Dispose(true);
             }
         }
    }

    [软件开发] WP8 MD5加密方法类,登陆之类所需

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  • 原文地址:https://www.cnblogs.com/grj1046/p/3337160.html
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