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  • C++反射实现(转)

    参考了wxWidgets的相关代码,并进行简化,同时借鉴了网上的相关内容,改进之处在于,只需要继承基本类Object,在类的头文件中定义宏,DECLARE_CLASS(类名),在类的实现文件中定义宏,IMPLEMENT_CLASS(类名),即可,欢迎指正。 
    代码以来的库都是C++标准库,所以不需要额外添加库。 
    例如: 
    #include<iostream>
    #include<cstring>
    #include "DynBase.h"
    using namespace std;
     
    class A : public Object
    {
     DECLARE_CLASS(A)
    public :
    A(){cout<<hex<<(long)this<<" A constructor!"<<endl;}
    ~A(){cout<<hex<<(long)this<<" A destructor!"<<endl;}
    };
    IMPLEMENT_CLASS(A)
     
    class B : public Object
    {
     DECLARE_CLASS(B)
    public :
    B(){cout<<hex<<(long)this<<" B constructor!"<<endl;}
    ~B(){cout<<hex<<(long)this<<" B destructor!"<<endl;}
    };
    IMPLEMENT_CLASS(B)
     
    int main()
    {
    Object* p = Object::CreateObject("A");
    delete p;
        system("pause");
        return 0;
    }
     
     
    标签: <无>
     

    代码片段(3)[全屏查看所有代码]

    1. [文件] DynBase.cpp ~ 781B     下载(284)     

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    #include "StdAfx.h"
    #include <map>
    #include "DynBase.h"
      
    static std::map< string,ClassInfo*> *classInfoMap = NULL;
    using namespace std;
    IMPLEMENT_CLASS(Object)
    bool Object::Register(ClassInfo* ci)
    {
        if(!classInfoMap)   {
            classInfoMap = new std::map< string,ClassInfo*>();
        }
        if(ci)  {
            if(classInfoMap->find(ci->m_className) == classInfoMap->end()){
                classInfoMap->insert(std::map< string,ClassInfo*>::value_type(ci->m_className,ci));
            }
        }
        return true;
    }
    Object* Object::CreateObject(std::string name)
    {
        std::map< string,ClassInfo*>::const_iterator iter = classInfoMap->find(name);
        if(classInfoMap->end() != iter)  {
            return iter->second->CreateObject();
        }  
        return NULL;
    }
     
    bool Register(ClassInfo* ci)
    {
        return Object::Register(ci);
    }

    2. [文件] DynBase.h ~ 1KB     下载(267)     

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    #ifndef __DYNBASE_H__
    #define __DYNBASE_H__
    #include <string>
     
    class Object;
    class ClassInfo;
     
    typedef Object* (*ObjectConstructorFn)(void);
    bool Register(ClassInfo* ci);
    using namespace std;
     
    class ClassInfo
    {
    public:
        ClassInfo(const std::string className,ObjectConstructorFn ctor)
        :m_className(className) ,m_objectConstructor(ctor)
        {
            Register(this);
        }
        virtual ~ClassInfo(){}
        Object* CreateObject()const { return m_objectConstructor ? (*m_objectConstructor)() : 0;    }
        bool IsDynamic()const { return NULL != m_objectConstructor;}
        const std::string GetClassName()const { return m_className;}
        ObjectConstructorFn GetConstructor()const{ return m_objectConstructor;}
    public:
        string m_className;
        ObjectConstructorFn m_objectConstructor;
    };
     
    #define DECLARE_CLASS(name)
        protected:
            static ClassInfo ms_classinfo;
        public
            virtual ClassInfo* GetClassInfo() const;
            static Object* CreateObject();
     
    #define IMPLEMENT_CLASS_COMMON(name,func)
        ClassInfo name::ms_classinfo((#name),
                 (ObjectConstructorFn) func);
                              
        ClassInfo *name::GetClassInfo() const
            {return &name::ms_classinfo;}
     
    #define IMPLEMENT_CLASS(name)           
        IMPLEMENT_CLASS_COMMON(name,name::CreateObject)
        Object* name::CreateObject()                  
            { return new name;}
     
     
    class Object
    {
        DECLARE_CLASS(Object)
    public:
        Object(){}
        virtual ~Object(){}
        static bool Register(ClassInfo* ci);
        static Object* CreateObject(string name);
    };
     
     
    #endif

    3. [文件] test.cpp ~ 579B     下载(236)     

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    #include<iostream>
    #include<cstring>
    #include "DynBase.h"
    using namespace std;
     
    class A : public Object
    {
        DECLARE_CLASS(A)
    public :
        A(){cout<<hex<<(long)this<<" A constructor!"<<endl;}
        ~A(){cout<<hex<<(long)this<<" A destructor!"<<endl;}
    };
    IMPLEMENT_CLASS(A)
     
    class B : public Object
    {
        DECLARE_CLASS(B)
    public :
        B(){cout<<hex<<(long)this<<" B constructor!"<<endl;}
        ~B(){cout<<hex<<(long)this<<" B destructor!"<<endl;}
    };
    IMPLEMENT_CLASS(B)
     
    int main()
    {
        Object* p = Object::CreateObject("A");
        delete p;
        system("pause");
        return 0;
    }
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  • 原文地址:https://www.cnblogs.com/guozht/p/9772789.html
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