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  • You may experience an access violation when you access an STL object through a pointer or reference in a different DLL or EXE

    Symptoms

    When accessing an STL object created in one DLL or EXE through a pointer or reference in a different DLL or EXE, you may experience an access violation or other serious program errors including the appearance of data corruption or data loss.

    Cause

    Most classes in the Standard C++ Libraries use static data members directly or indirectly. Since these classes are generated through template instantiation, each executable image (usually with DLL or EXE file name extensions) will contain its own copy of the static data member for a given class. When a method of the class that requires the static data member is executed, it uses the static data member in the executable image in which the method code resides. Since the static data members in the executable images are not in sync, this action could result in an access violation or data may appear to be lost or corrupted.

    Resolution

    1. Export accessor methods from the executable image that created the STL object. These methods wrap the required functionality of the STL object. In this way, the STL object will only be directly accessed inside a single executable image. For example, suppose MyProgram.EXE needs to get the next element in deque<MyClass> that resides in MyLibrary.DLL. MyLibrary.DLL could export an accessor method, MyClass* DequeNextItem (/*...*/). Then MyProgram.EXE could execute this method to get the next item in the deque. See the code sample below for a more complete example.

      This option works for STL objects that are either global, static, or static data members of a class that are not exported from a DLL. This option will not work for non-static data members of a class that are exported from a DLL or for automatic data.
    2. Export the template class instantiation from one executable image and import it into the other executable images. For example, if MyLibrary.DLL passes a pointer to vector<MyClass> back to a function in MyProgram.EXE, then export the classes MyClass and vector<MyClass> from MyLibrary.DLL. Then import these classes into MyProgram.EXE. By doing this, you will have one copy of the static class members residing in MyLibrary.DLL. For more information about exporting and importing STL, click the following article number to view the article in the Microsoft Knowledge Base:

      168958 How to export STL components inside and outside of a class

    Status

    This behavior is by design.

    More Information

    Steps to reproduce the behavior

       //---------------------------------------------------------
    // AVEXE.CPP
    // Compile options needed: /GX
    #pragma warning (disable : 4786)
    #include <map>
    #include <string>
    #include <stdio.h>

    __declspec(dllimport)
    std::map<int,std::string>* GiveMeAMap(int n);

    __declspec(dllimport)
    void ShowMeTheMap(std::map<int,std::string> *amap);

    __declspec(dllexport)
    const char* MapItemX (std::map<int,std::string> *m, int x);

    int main () {

    // Create the map in the DLL
    int x = 6;
    std::map<int,std::string> *p = GiveMeAMap(x);

    // Display the contents of the map from the DLL
    printf("Showing contents from the DLL ");
    ShowMeTheMap(p);

    // Display the contents of the map from the EXE
    // using the accessor function from the DLL so we
    // aren't directly accessing the map
    printf("Showing contents from the EXE using accessor ");
    int i = x;
    while (i--) {
    printf("%d = %s ",i,MapItemX(p,i));
    }

    // Access Violation when accessing the map that
    // was created in the DLL from the EXE
    printf("Showing contents from the EXE directly ");
    while (x--) {
    printf("%d = %s ",x,(*p)[x].c_str());
    }

    return 0;
    }

    //---------------------------------------------------------
    // AVDLL.CPP
    // Compile options needed /GX
    #pragma warning (disable : 4786)
    #include <map>
    #include <string>
    #include <stdlib.h>

    // Create the map here in the DLL
    __declspec(dllexport)
    std::map<int,std::string>* GiveMeAMap(int n) {
    std::map<int,std::string> *m = new std::map<int,std::string>;
    while(n--) {
    char b[33];
    itoa(n,b,2);
    (*m)[n] = std::string(b);
    }
    return m;
    }

    // We can access the map without error from the executable
    // image where the map was created
    __declspec(dllexport)
    void ShowMeTheMap(std::map<int,std::string> *p) {
    int x = p->size();
    while (x--) {
    printf("%d = %s ",x,(*p)[x].c_str());
    }
    }

    // An accessor method to return the associated C string
    // for key x
    __declspec(dllexport)
    const char* MapItemX (std::map<int,std::string> *m, int x) {
    return (*m)[x].c_str();
    }
     
    Properties

    Article ID: 172396 - Last Review: Sep 2, 2005 - Revision: 1

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  • 原文地址:https://www.cnblogs.com/gushandujian/p/7300964.html
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