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  • Kruskal和prime算法的类实现,图的遍历BFS算法。

    一.图的遍历

    #include<iostream>
    #include<queue>
    #include<vector>
    using namespace std;
    int n, m;  //行数和列数
    const int maxn = 100;
    char g[maxn][maxn];  //图
    bool vis[maxn][maxn];  //访问标记数组,false表示点没有被访问过
    int disx[4] = { 0,0,1,-1 };   //四个
    int disy[4] = { 1,-1,0,0 };   //方向
    int dx, dy;   //起点位置
    int counter;  //黑瓷砖的数目
    bool flag = false; //判断是否有起点
    struct node {
    	int x, y;
    }p[maxn];
    queue<node> que;
    vector<node> vec;
    void graph(int n, int m) {
    	cout << "请输入行数和列数 :";
    	cin >> n >> m;
    	for (int i = 1; i <= n; ++i) {
    		for (int j = 1; j <= m; ++j) {
    			cin >> g[i][j];
    		}
    	}
    	for (int i = 1; i <= n; ++i) {
    		for (int j = 1; j <= m; ++j) {
    			if (g[i][j] == '@') {
    				dx = i; dy = j;
    				flag = true;
    				break;
    			}
    		}
    		if (flag == true) break;
    	}
    	if (flag) {
    		cout << "起始点的坐标是";
    		printf("( %d , %d )
    
    ", dx, dy);
    	}
    	else cout << "没有起点" << endl;
    }
    void bfs() {
    	vec.clear();
    	que.empty();
    	memset(vis, false, sizeof vis);
    	graph(n, m);
    	if (!flag) {
    		counter = 0;
    		cout << "黑瓷砖的数目是" << counter << endl;
    	}
    	else {
    		counter = 1;
    		node point;
    		point.x = dx, point.y = dy;
    		que.push(point);
    		vis[point.x][point.y] = true;
    		vec.push_back(point);
    		while (!que.empty()) {
    			node temp = que.front();
    			node next;
    			que.pop();
    			for (int i = 0; i < 4; ++i) {
    				int x = temp.x + disx[i];
    				int y = temp.y + disy[i];
    				next.x = x; next.y = y;
    				if (g[next.x][next.y] == 'b'&&vis[next.x][next.y] == false) {
    					vis[next.x][next.y] = true;
    					que.push(next); ++counter;
    					vec.push_back(next);
    				}
    			}
    		}
    		cout << "黑瓷砖的数目是" << counter << endl;
    		cout << endl;
    		int number = 0;
    		cout << "且到达每个黑瓷砖的顺序是 :" << endl;
    		for (int i = 0; i < vec.size(); ++i) {
    			if (i != vec.size() - 1) {
    				++number;
    				printf("( %d , %d)", vec[i].x, vec[i].y);
    				cout << " -> ";
    				if (number % 5 == 0) cout << endl;
    			}
    			else printf("( %d , %d)
    ", vec[i].x, vec[i].y);
    		}
    	}
    }
    int main() {
    	bfs();
    	return 0;
    }
    
    

    糟糕的上机,prim似乎有bug

    二.求无向连通图的生成树

    #pragma once
    #include<algorithm>
    #include <fstream>
    #include<iostream>
    using namespace std;
    const int inf = 1000000000;
    int p[100];
    int maze[100][100];
    template<class T>
    struct Edge
    {
    	int u, v;
    	int net;
    	T key;
    	Edge() :u(-1), v(-1), key(0) {}
    };
    template<class T>
    class MST {
    protected:
    	Edge<T>*edge;
    	int maxSize, e;
    	int head[100];
    public:MST(int sz = 100) :maxSize(sz), e(0) {
    	edge = new Edge<T>[sz];
    	memset(head, -1, sizeof(head));
    }
    	   void addedge(Edge<T>& item);
    	   void establish();
    	   int Kruskal();
    	   int Prim(int n);
    };
    template<class T>
    void MST<T>::addedge(Edge<T>& item)
    {
    	int frm = item.u, to = item.v, w = item.key;
    	edge[e].u = frm;
    	edge[e].v = to;
    	edge[e].key = w;
    	edge[e].net = head[frm];
    	head[frm] = e++;
    	edge[e].u = to;
    	edge[e].v = frm;
    	edge[e].key = w;
    	edge[e].net = head[to];
    	head[to] = e++;
    }
    template<class T>
    void MST<T>::establish()
    {
    	for (int i = 0; i < 100; i++)
    		for (int j = 0; j< 100; j++)
    			if (i == j)maze[i][j] = 0;
    			else maze[i][j] = inf;
    	int u, v, w;
    	Edge<int> temp;
    	while (cin >> u >> v >> w) {
    		if (u == 0 && v == 0 && w == 0)break;
    		temp.u = u, temp.v = v, temp.key = w;
    		maze[u][v] = maze[v][u] = w;
    		addedge(temp);
    	}
    	return;
    }
    bool cmp(Edge<int> a, Edge<int> b)
    {
    	return a.key < b.key;
    }
    int find(int x)
    {
    	return p[x] == x ? x : p[x] = find(p[x]);
    }
    template<class T>
    int MST<T>::Kruskal()
    {
    
    	ofstream outfile;
    	
    	outfile.open("outdata.txt");
    	outfile << "Kruskal计算如下:
    ";
    	int ans = 0;
    	for (int i = 0; i < 50; i++)p[i] = i;
    	sort(edge, edge + e, cmp);
    	for (int i = 0; i < e; i++) {
    		int x = find(edge[i].u);
    		int y = find(edge[i].v);
    		if (x != y) { ans += edge[i].key;
    	//	cout << edge[i].u << " " << edge[i].v << endl;
    		outfile << edge[i].u << "    " << edge[i].v<<"     权值:  " << edge[i].key << endl;
    
    			  p[x] = y; }
    	}
    	outfile << "最小生成树中长度:   " << ans << endl;
    	outfile.close();//关闭文件,保存文件。
    	return ans;
    }
    Edge<int> dis[100];
    int path[100];
    template<class T>
    int MST<T>::Prim(int n)
    {
    	
    	bool vis[100];
    	ofstream outfile;
    	outfile.open("outdata.txt", ios::binary | ios::app | ios::in | ios::out);
    	outfile << "Prim计算如下:
    
    
    ";
    	//int dis[100];
    	for (int i = 0; i < 100; i++)
    		dis[i].key = inf;
    		memset(vis, 0, sizeof(vis));
    		int ans = 0;
    		dis[3].key = 0;
    		while (1)
    		{
    			int k = 0;
    			for (int j = 1; j <= n; j++)
    			{
    				if (!vis[j] && dis[j].key<dis[k].key)      //这一步找未收录顶点中dist值最小的
    					k = j;            
    			}
    			if (!k) break;
    			vis[k] = 1;                        
    			ans += dis[k].key;
    			if (dis[k].u > 0)
    				outfile <<"    "<<dis[k].u << "    " << dis[k].v << "     权值" << dis[k].key << "
    " << endl;
    			for (int j = 1; j <= n; j++)
    			{
    				if (dis[j].key>maze[k][j])
    				{
    					dis[j].key = maze[k][j];
    					dis[j].u = k;
    					dis[j].v = j;
    					path[j] = k;
    				}
    			}
    		}
    		outfile << "总长度    " << ans << endl;
    		outfile.close();//关闭文件,保存文件。
    		
    		return ans;
    }
    
    #include<iostream>
    #include"graph.h"
    using namespace std;
    int main()
    {
    	MST<int> m;
    	int n;
    	cin >> n;
    	m.establish();
    	m.Kruskal();
    	m.Prim(n);
    	getchar();
    	return 0;
    }
    
    
    不疯魔不成活
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  • 原文地址:https://www.cnblogs.com/gzr2018/p/10185776.html
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