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  • libgdx Action 动作 动画

    Libgdx中有个类Actions, 从它开始顺藤摸瓜就能把哪些简单的Action快速掌握

    见代码:

     1 public class ActionTestScreen implements Screen,InputProcessor{
     2     private Stage stage;
     3     private Texture texture;
     4     private Image img;
     5 
     6     @Override
     7     public void render(float delta) {
     8         Gdx.gl.glClearColor(1, 0, 0, 1);
     9         Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    10         stage.act();
    11         stage.draw();
    12     }
    13 
    14     @Override
    15     public void show() {
    16         Gdx.input.setInputProcessor(this);//容易遗忘
    17         stage = new Stage();
    18         texture = new Texture("badlogic.jpg");
    19         img = new Image(texture);
    20         //img.setCenterPosition(img.getWidth()/2,img.getHeight()/2);//重要
    21         img.setOrigin(img.getCenterX(),img.getCenterY());//重要!
    22         stage.addActor(img);
    23         System.out.println(img.getX()+","+img.getY());
    24     }
    25 
    26     @Override
    27     public boolean keyDown(int keycode) {
    28         switch (keycode){
    29             case Input.Keys.NUM_1:{
    30                 MoveByAction moveBy = Actions.moveBy(100,100,0.5f);
    31                 img.addAction(moveBy);
    32                 return true;
    33             }
    34             case Input.Keys.NUM_2:{
    35                 MoveToAction moveTo = Actions.moveTo(200, 200, 0.5f);
    36                 img.addAction(moveTo);
    37                 return true;
    38             }
    39             case Input.Keys.NUM_3:{
    40                 RotateByAction rotateBy = Actions.rotateBy(90,0.5f);
    41                 img.addAction(rotateBy);
    42                 return true;
    43             }
    44             case Input.Keys.NUM_4:{
    45                 RotateToAction rotateTo = Actions.rotateTo(90, 0.5f);
    46                 img.addAction(rotateTo);
    47                 return true;
    48             }
    49             case Input.Keys.NUM_5:{
    50                 ScaleByAction scaleBy = Actions.scaleBy(0.5f,0.5f,0.5f);
    51                 img.addAction(scaleBy);
    52                 return true;
    53             }
    54             case Input.Keys.NUM_6:{
    55                 ScaleToAction scaleTo = Actions.scaleTo(0.5f,0.5f,0.5f);
    56                 img.addAction(scaleTo);
    57                 return true;
    58             }
    59             case Input.Keys.NUM_7:{//顺序执行
    60                 img.setCenterPosition(0,0);
    61                 img.setScale(1,1);
    62 
    63                 MoveToAction m2 = Actions.moveTo(200,200,0.5f);
    64                 RotateByAction r1 = Actions.rotateBy(360,0.5f);
    65                 ScaleToAction s1 = Actions.scaleTo(0.5f,0.5f,0.5f);
    66                 SequenceAction s = Actions.sequence(m2,r1,s1);
    67                 img.addAction(s);
    68                 return true;
    69             }
    70             case Input.Keys.NUM_8:{//同时执行
    71                 img.setCenterPosition(0,0);
    72                 img.setScale(1,1);
    73 
    74                 MoveToAction m2 = Actions.moveTo(200,200,0.5f);
    75                 RotateByAction r1 = Actions.rotateBy(360,0.5f);
    76                 ScaleToAction s1 = Actions.scaleTo(0.5f,0.5f,0.5f);
    77                 ParallelAction s = Actions.parallel(m2,r1,s1);
    78                 img.addAction(s);
    79                 return true;
    80             }
    81             case Input.Keys.A:{//同时执行
    82                 AlphaAction a1 = Actions.alpha(0.5f,0.5f);
    83 
    84                 img.addAction(a1);
    85                 return true;
    86             }
    87             ......
    88 
    89 
    90         }
    91         return false;
    92     }
    93 ......

    还有一些Action没有列出,用的时候再仔细研究吧,有的我也没搞懂呢

    另:Actor貌似没有像2dx那种锚点概念,setPosition总是以左下角为基准??

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  • 原文地址:https://www.cnblogs.com/hanhongmin/p/3895440.html
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