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  • 【计算机视觉】旋转矩阵与欧拉角相互转换

    问题

    1. 旋转矩阵的定义;

    2. 欧拉角的定义;

    3. 旋转矩阵和欧拉角之间的关系;

    4. 旋转矩阵和欧拉角之间的转换及其代码;

    5. decomposeProjectionMatrix函数中的欧拉角的单位是弧度还是角度,pitch/yaw/roll三者的顺序以及方向性又是如何对应的?

    6. 已知欧拉角,如何计算得到变换后的3D坐标。

    pitch = eulerAngles[0];
    yaw   = eulerAngles[1]; 
    roll  = eulerAngles[2];

    不知道上边的赋值是否正确;

    欧拉角和旋转矩阵之间的转换:

    /*
     * Copyright (c) 2016 Satya Mallick <spmallick@learnopencv.com>
     * All rights reserved. No warranty, explicit or implicit, provided.
     */
    
    #include "opencv2/opencv.hpp"
    #include <stdlib.h>     /* srand, rand */
    #include <time.h>       /* time */
    
    using namespace cv;
    using namespace std;
    
    // Checks if a matrix is a valid rotation matrix.
    bool isRotationMatrix(Mat &R)
    {
        Mat Rt;
        transpose(R, Rt);
        Mat shouldBeIdentity = Rt * R;
        Mat I = Mat::eye(3,3, shouldBeIdentity.type());  
        return  norm(I, shouldBeIdentity) < 1e-6;  
    }
    
    // Calculates rotation matrix to euler angles
    // The result is the same as MATLAB except the order
    // of the euler angles ( x and z are swapped ).
    Vec3f rotationMatrixToEulerAngles(Mat &R)
    {
    
        assert(isRotationMatrix(R));   
        float sy = sqrt(R.at<double>(0,0) * R.at<double>(0,0) +  R.at<double>(1,0) * R.at<double>(1,0) );
    
        bool singular = sy < 1e-6; // If
    
        float x, y, z;
        if (!singular)
        {
            x = atan2(R.at<double>(2,1) , R.at<double>(2,2));
            y = atan2(-R.at<double>(2,0), sy);
            z = atan2(R.at<double>(1,0), R.at<double>(0,0));
        }
        else
        {
            x = atan2(-R.at<double>(1,2), R.at<double>(1,1));
            y = atan2(-R.at<double>(2,0), sy);
            z = 0;
        }
        return Vec3f(x, y, z);   
    }
    
    // Calculates rotation matrix given euler angles.
    Mat eulerAnglesToRotationMatrix(Vec3f &theta)
    {
        // Calculate rotation about x axis
        Mat R_x = (Mat_<double>(3,3) <<
                   1,       0,              0,
                   0,       cos(theta[0]),   -sin(theta[0]),
                   0,       sin(theta[0]),   cos(theta[0])
                   );    
        // Calculate rotation about y axis
        Mat R_y = (Mat_<double>(3,3) <<
                   cos(theta[1]),    0,      sin(theta[1]),
                   0,               1,      0,
                   -sin(theta[1]),   0,      cos(theta[1])
                   );    
        // Calculate rotation about z axis
        Mat R_z = (Mat_<double>(3,3) <<
                   cos(theta[2]),    -sin(theta[2]),      0,
                   sin(theta[2]),    cos(theta[2]),       0,
                   0,               0,                  1);   
        // Combined rotation matrix
        Mat R = R_z * R_y * R_x;  
        return R;
    }
    
    int main(int argc, char** argv)
    {
        // Initialize random number generator
        srand (time(NULL));    
        // Randomly generate Euler angles in Degrees.
        Vec3f eDegrees(rand() % 360 - 180.0, rand() % 360 - 180.0, rand() % 360 - 180.0);
        // Convert angles to radians
        Vec3f e = eDegrees * M_PI / 180.0;
        // Calculate rotation matrix
        Mat R = eulerAnglesToRotationMatrix(e);    
        // Calculate Euler angles from rotation matrix
        Vec3f e1 = rotationMatrixToEulerAngles(R);    
        // Calculate rotation matrix
        Mat R1 = eulerAnglesToRotationMatrix(e1);
        // Note e and e1 will be the same a lot of times
        // but not always. R and R1 should be the same always.    
        cout << endl << "Input Angles" << endl << e << endl;
        cout << endl << "R : " << endl << R << endl;
        cout << endl << "Output Angles" << endl << e1 << endl;
        cout << endl << "R1 : " << endl << R1 << endl;
    }
    View Code

    参考

    1. https://blog.csdn.net/lircsszz/article/details/80118051;

    2. learnopencv_Rotation Matrix To Euler Angles

    3. https://blog.csdn.net/u012525096/article/details/78890463;

    4. https://blog.csdn.net/qq_31806429/article/details/78844305;

    5. http://answers.opencv.org/question/16796/computing-attituderoll-pitch-yaw-from-solvepnp/?answer=52913#post-id-52913;

    6. https://github.com/lincolnhard/head-pose-estimation/issues/17;

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  • 原文地址:https://www.cnblogs.com/happyamyhope/p/10020259.html
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