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  • 用回溯法求迷宫出口

      1 package hello;
      2 
      3 import java.awt.*;
      4 import java.awt.event.ActionEvent;
      5 import java.awt.event.ActionListener;
      6 import java.util.Random;
      7 import java.util.Stack;
      8 
      9 import javax.swing.*;
     10 
     11 public class Maze extends JFrame {
     12 
     13     /**
     14      * 
     15      */
     16     private static final long serialVersionUID = 1L;
     17     /*
     18      * 界面布局
     19      */
     20     JPanel p = new JPanel(new BorderLayout());
     21     jpanelp1 p1 = new jpanelp1();
     22     JPanel p2 = new JPanel(new GridLayout(1, 2, 5, 5));
     23     Button b1 = new Button("刷新");
     24     Button b2 = new Button("寻路");
     25 
     26     /*
     27      * Launch the application.
     28      */
     29     public static void main(String[] args) {
     30         Maze frame = new Maze();
     31         frame.setTitle("七彩迷宫");
     32         frame.setSize(700, 700);
     33         frame.setLocationRelativeTo(null);
     34         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
     35         frame.setVisible(true);
     36     }
     37 
     38     /*
     39      * Create the frame.
     40      */
     41     public Maze() {
     42         add(p);
     43         p.add(p1, BorderLayout.CENTER);
     44         p.add(p2, BorderLayout.SOUTH);
     45         p2.add(b1);
     46         p2.add(b2);
     47         b1.addActionListener(new refreshListener());
     48         b2.addActionListener(new findPathListener());
     49 
     50     }
     51 
     52     /*
     53      * refreshListener
     54      */
     55     class refreshListener implements ActionListener {
     56         public void actionPerformed(ActionEvent e) {
     57             // p1.removeAll();
     58             // p1.repaint();
     59             // p1.init();
     60             p.removeAll();
     61             p.repaint();
     62             p1 = new jpanelp1();
     63             p.add(p1, BorderLayout.CENTER);
     64             p.add(p2, BorderLayout.SOUTH);
     65             p.updateUI();
     66         }
     67     }
     68 
     69     /*
     70      * findPathListener
     71      */
     72     class findPathListener implements ActionListener {
     73         public void actionPerformed(ActionEvent e) {
     74             p1.findPath();
     75         }
     76     }
     77 
     78     class Position {
     79         public Position() {
     80 
     81         }
     82 
     83         public Position(int row, int col) {
     84             this.col = col;
     85             this.row = row;
     86         }
     87 
     88         public String toString() {
     89             return "(" + row + " ," + col + ")";
     90         }
     91 
     92         int row;
     93         int col;
     94     }
     95 
     96     /*
     97      * maze JPanel
     98      */
     99     class jpanelp1 extends JPanel {
    100         /**
    101          * 
    102          */
    103         private static final long serialVersionUID = 1L;
    104         JButton buttons[][];
    105         int ibuttons[][];
    106         boolean bbuttons[][];
    107         Stack<Position> stack;
    108 
    109         public jpanelp1() {
    110             setLayout(new GridLayout(18, 18));
    111             stack = new Stack<Position>();
    112             buttons = new JButton[18][18];
    113             ibuttons = new int[18][18]; // 存放迷宫数值
    114             bbuttons = new boolean[18][18]; // 存放迷宫访问值
    115             init();
    116         }
    117 
    118         // 初始化函数
    119         public void init() {
    120             for (int i = 0; i < 18; i++) {
    121                 for (int j = 0; j < 18; j++) {
    122                     buttons[i][j] = new JButton();
    123                     add(buttons[i][j]);
    124                     buttons[i][j].setMargin(new Insets(0, 0, 0, 0));
    125                 }
    126             }
    127 
    128             // 生成迷宫数组
    129             int a;
    130             for (int i = 1; i < 17; i++) {
    131                 for (int j = 1; j < 17; j++) {
    132                     Random random1 = new Random();
    133                     a = random1.nextInt(4);
    134                     if (a >= 1)
    135                         a = 1;
    136                     ibuttons[i][j] = a;
    137                     bbuttons[i][j] = false;
    138                 }
    139             }
    140 
    141             // 给迷宫四面加墙
    142             for (int i = 0; i < 18; ++i) {
    143                 for (int j = 0; j < 18; ++j) {
    144                     ibuttons[0][j] = ibuttons[17][j] = 0;
    145                     ibuttons[i][0] = ibuttons[i][17] = 0;
    146                     buttons[i][j].setBackground(Color.blue);
    147                 }
    148             }
    149 
    150             // 确定出口、入口
    151             buttons[0][1].setBackground(Color.green);
    152             String str1 = new String("入口");
    153             buttons[0][1].setText(str1);
    154             buttons[17][16].setBackground(Color.green);
    155             String str2 = new String("出口");
    156             buttons[17][16].setText(str2);
    157             for (int i = 1; i < 17; i++) {
    158                 for (int j = 1; j < 17; j++) {
    159                     {
    160                         // 显示迷宫存放整形值
    161                         // String s = String.valueOf(ibuttons[i][j]);
    162                         // buttons[i][j].setText(s);
    163                         switch (ibuttons[i][j]) {
    164                         case 0:
    165                             buttons[i][j].setBackground(Color.blue);
    166                             break;
    167                         case 1:
    168                             buttons[i][j].setBackground(Color.green);
    169                             break;
    170                         default:
    171                             break;
    172                         }
    173                     }
    174                 }
    175             }
    176         }
    177 
    178         // 回溯法查找路线
    179         public void findPath() {
    180             int i = 1;
    181             int j = 1;
    182             bbuttons[i][j] = true;
    183             if (ibuttons[i][j] != 0)
    184                 stack.push(new Position(i, j));
    185             while (!stack.empty() && !(i == 16 && j == 16) && i > 0 && j > 0) {
    186                 if ((ibuttons[i][j + 1] != 0) && (bbuttons[i][j + 1] == false)) {
    187                     bbuttons[i][j + 1] = true;
    188                     stack.push(new Position(i, j + 1));
    189                     j++;
    190                 } else if ((ibuttons[i + 1][j] != 0)
    191                         && (bbuttons[i + 1][j] == false)) {
    192                     bbuttons[i + 1][j] = true;
    193                     stack.push(new Position(i + 1, j));
    194                     i++;
    195                 } else if ((ibuttons[i][j - 1] != 0)
    196                         && (bbuttons[i][j - 1] == false)) {
    197                     bbuttons[i][j - 1] = true;
    198                     stack.push(new Position(i, j - 1));
    199                     j--;
    200                 } else if ((ibuttons[i - 1][j] != 0)
    201                         && (bbuttons[i - 1][j] == false)) {
    202                     bbuttons[i - 1][j] = true;
    203                     stack.push(new Position(i - 1, j));
    204                     i--;
    205                 } else {
    206                     stack.pop();
    207                     if (stack.empty()) {
    208                         break;
    209                     }
    210                     i = stack.peek().row;
    211                     j = stack.peek().col;
    212                 }
    213             }
    214             if (stack.empty()) {
    215                 String message = "该迷宫无出路!";
    216                 JOptionPane.showMessageDialog(null, message);
    217                 // 确认无路可走,再次初始化迷宫
    218                 p1.removeAll();
    219                 p1.init();
    220             } else {
    221                 int x, y;
    222                 while (!stack.empty()) {
    223                     x = stack.peek().row;
    224                     y = stack.peek().col;
    225                     buttons[x][y].setBackground(Color.red);
    226                     stack.pop();
    227                 }
    228                 p1.repaint();
    229             }
    230         }
    231     }
    232 }

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    作者:何海洋
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  • 原文地址:https://www.cnblogs.com/hehaiyang/p/3627084.html
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