在写React代码时,避免不了提前想想页面的结构,当然这也属于HTML布局了,比如哪些组件里需要包含哪些组件。遂突发奇想,如果试着把子组件的render内容替换原组件,会是个啥?
比如拿 https://reactjs.org/tutorial/tutorial.html 的例子来试下~
1. Game组件
属性+方法:
this.state.squares; this.handleClick(i);
render():
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{}</ol>
</div>
</div>
包含了一个Board组件,属性有 squares + onClick(i)。我们把Board组件用它的render()替换
2. 用render()替换Board组件
<div className="game">
<div className="game-board">
<div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{}</ol>
</div>
</div>
因为this.renderSquare()方法实际上是实例化了Square组件,所以再用Square组件替换this.renderSquare()
3. Square组件替换 this.renderSquare()
<div className="game">
<div className="game-board">
<div>
<div className="board-row">
<button className="square" onClick={() => onClick(0)}>
{squares[0]}
</button>
<button className="square" onClick={() => onClick(1)}>
{squares[1]}
</button>
<button className="square" onClick={() => onClick(2)}>
{squares[2]}
</button>
</div>
<div className="board-row">
<button className="square" onClick={() => onClick(3)}>
{squares[3]}
</button>
<button className="square" onClick={() => onClick(4)}>
{squares[4]}
</button>
<button className="square" onClick={() => onClick(5)}>
{squares[5]}
</button>
</div>
<div className="board-row">
<button className="square" onClick={() => onClick(6)}>
{squares[6]}
</button>
<button className="square" onClick={() => onClick(7)}>
{squares[7]}
</button>
<button className="square" onClick={() => onClick(8)}>
{squares[8]}
</button>
</div>
</div>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{}</ol>
</div>
</div>
是不是已经很熟悉了? ^_^
因为这里的 onClick(i) 是组件Board的属性,再将其替换成Game组件里的 this.handleClick(i)方法,结果如下:
<div className="game">
<div className="game-board">
<div>
<div className="board-row">
<button className="square" onClick=this.handleClick(0)>
{squares[0]}
</button>
<button className="square" onClick=this.handleClick(1)>
{squares[1]}
</button>
<button className="square" onClick=this.handleClick(2)>
{squares[2]}
</button>
</div>
<div className="board-row">
<button className="square" onClick=this.handleClick(3)>
{squares[3]}
</button>
<button className="square" onClick=this.handleClick(4)>
{squares[4]}
</button>
<button className="square" onClick=this.handleClick(5)>
{squares[5]}
</button>
</div>
<div className="board-row">
<button className="square" onClick=this.handleClick(6)>
{squares[6]}
</button>
<button className="square" onClick=this.handleClick(7)>
{squares[7]}
</button>
<button className="square" onClick=this.handleClick(8)>
{squares[8]}
</button>
</div>
</div>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{}</ol>
</div>
</div>
Soga~,原形毕露了!
这样走下来一遍,对React的render()机制大概有个谱,更重要的是理解组件属性的传递过程。
Done!