依次加载每一个ifc构件
#region /// <summary> /// Loads the buildingStorey components. /// </summary> /// 依次加载每一个构件 /// <returns>The building components2.</returns> IEnumerator LoadBuildingStoreyComponents() { int childCount = this.transform.childCount; for (int k = 0; k < childCount; k++) { Transform indexTransformObj = this.transform.GetChild(k); indexTransformObj.gameObject.SetActive(true); yield return new WaitForSeconds(0.8f); } } #endregion
调用
StartCoroutine(LoadBuildingStoreyComponents());
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