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  • 利用键盘左右键使图像左右移动,上下键使图像的两个纹理可见度比例上下调整

    利用键盘左右键使图像左右移动,

    glm::mat4 trans;
            trans = glm::translate(trans, glm::vec3(translation, 0.0f, 0.0f));
            glUniformMatrix4fv(glGetUniformLocation(ourShader.ID, "transform"), 1, GL_FALSE, glm::value_ptr(trans));
     1 void processInput(GLFWwindow* window)
     2 {
     3     if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
     4         glfwSetWindowShouldClose(window, true);
     5 if (glfwGetKey(window, GLFW_KEY_LEFT) == GLFW_PRESS)
     6     {
     7         translation -= 0.001f;
     8         if (translation <= -0.5f)
     9             translation = -0.5f;
    10     }
    11 
    12     if (glfwGetKey(window, GLFW_KEY_RIGHT) == GLFW_PRESS)
    13     {
    14         translation += 0.001f;
    15         if (translation >= 0.5f)
    16             translation = 0.5f;
    17     }
    18 }

    上下键使图像的两个纹理可见度比例上下调整

     1 ourShader.setFloat("mixValue", mixValue);
     2 void processInput(GLFWwindow* window)
     3 {
     4     if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
     5         glfwSetWindowShouldClose(window, true);
     6 
     7     //用键盘上下键控制两个纹理的可见度比例
     8     if (glfwGetKey(window, GLFW_KEY_UP) == GLFW_PRESS)
     9     {
    10         mixValue += 0.001f;
    11         if (mixValue >= 1.0f)
    12             mixValue = 1.0f;
    13     }
    14     if (glfwGetKey(window, GLFW_KEY_DOWN) == GLFW_PRESS)
    15     {
    16         mixValue -= 0.001f;
    17         if (mixValue <= 0.0f)
    18             mixValue = 0.0f;
    19     }
    20 }
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  • 原文地址:https://www.cnblogs.com/hi3254014978/p/9581460.html
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