carrunning
Car myCar;
PFont font;
void setup() {
size(400, 400);
myCar = new Car();
//background(255);
font = createFont("Courier-Bold", 18);
textFont(font);
textAlign(CENTER, CENTER);
}
void draw() {
background(255);
myCar.drive();
myCar.display();
myCar.make();
myCar.model();
}
汽车的类:
class Car {
color c;
float x;
float y;
float speed;
void make(){
text("make:Ford.",width/2,height*4/5);};
void model(){
text("model:Kuga.",width/2,height*6/8);};
Car() {
c = color(0);
x = width/2;
y = height/2;
speed = 2;
}
void display() {
rectMode(CENTER);
fill(c);
rect(x, y, 20, 10);
}
void drive() {
x = x + speed;
if (x > width)
x = 0;
}
} // end of class
小球弹动
主函数
void setup()
{
size(500,600);
b=new ball(80,10,10,(int)random(252));
b.play();
}
void draw(){
background(0, 0, 255);
b.play();
}
小球类
class ball {
int rad; // radius
int x, y; // center's position of the ball
int speedx=3; // for horizontal speed
int speedy=3; // for vertical speed
color c; // color of the ball
// constructor for initialization
ball(int r, int spx, int spy, int co) {
rad=r;
x=spx;
y=spy;
c=co;
}
// display a ball with the given x, y and rad, filled with c
void display() {
colorMode(HSB, 360, 255, 100);
fill(c,255,255);
noStroke();
ellipse(x, y, rad*2, rad*2);
}
// set the new position according to speedx and speedy
// and check if a bounce happens
void moveBall() {
if (y>=height-rad)
{
speedx=(int)random(1,4);
speedy=-3;
} else if (x>=width-rad) {
speedx=-3;
speedy=(int)random(1, 4);
}
else if(y<=rad)
{
speedy=3;}
else if(x<=rad)
{speedx=(int)random(1,4);
speedy=(int)random(1,4);}
x=x+speedx;
y=y+speedy;
}
// display a ball and let it move
void play() {
display();
moveBall();
}
}