using System.Collections; using System.Collections.Generic; using UnityEngine; public class cube06 : MonoBehaviour { // Use this for initialization void Start () { for (int i = 0; i < 9; i++) { if (i % 2 == 0) { int num = i / 2; for (int j = 0; j <=num; j += 1) { GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube); obj.transform.position = new Vector3(i, j, 0); } } } } // Update is called once per frame void Update () { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class cube07 : MonoBehaviour { // Use this for initialization void Start () { for (int i = 0; i < 5; i++) { for (int j = i; j <= i; j++) { GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube); obj.transform.position = new Vector3(i, j, 0); } } } // Update is called once per frame void Update () { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class jmp19 : MonoBehaviour { public GameObject sphere01; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetMouseButtonDown(0)) { sphere01.GetComponent<Rigidbody>().AddForce(transform.up *300); } } }