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  • unity基础逻辑题

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class cube06 : MonoBehaviour {
    
        // Use this for initialization
        void Start () {
            for (int i = 0; i < 9; i++)
            {
                    if (i % 2 == 0)
                    {
                        int num = i / 2;
                    for (int j = 0; j <=num; j += 1)
                    {
                    GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
                    obj.transform.position = new Vector3(i, j, 0);
                    }
                    }
                
            }
        }
        
        // Update is called once per frame
        void Update () {
            
        }
    }

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class cube07 : MonoBehaviour {
    
        // Use this for initialization
        void Start () {
            for (int i = 0; i < 5; i++)
            {
                for (int j = i; j <= i; j++)
                {
                    GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
                    obj.transform.position = new Vector3(i, j, 0);
                }
            }
        }
        
        // Update is called once per frame
        void Update () {
            
        }
    }

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class jmp19 : MonoBehaviour {
        public GameObject sphere01;
        // Use this for initialization
        void Start () {
            
        }
        
        // Update is called once per frame
        void Update () {
            if (Input.GetMouseButtonDown(0))
            {
                sphere01.GetComponent<Rigidbody>().AddForce(transform.up *300);
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/huang--wei/p/11179651.html
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