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  • 知识点一: 暂停、继续游戏

     

    可通过简单设置Time.timeScale = 0.0f 来暂停游戏,设置Time.timeScale=1.0f 来继续游戏;

    效果如下截图所示:

    图像 1

     

    具体代码实现如下:

    using UnityEngine;
    using System.Collections;
    
    public class PauseGame : MonoBehaviour {
    
        public bool expensiveQualitySettings = true;
    
        private bool isPaused = false;
    
        private void Update ( ) {
            if ( Input.GetKeyDown( KeyCode.Escape ) ) {
                if ( isPaused )
                {
                    ResumeGameMode();
                }
                else {
                    PauseGameMode();
                }
            }
        }
    
        private void ResumeGameMode ( ) {
            Time.timeScale = 1.0f;
            isPaused = false;
            Screen.showCursor = false;
            //GetComponent<MouseLook>().enabled = true;
        }
    
        private void PauseGameMode ( ) {
            Time.timeScale = 0.0f;
            isPaused = true;
            Screen.showCursor = true;
            //GetComponent<MouseLook>().enabled = false;
        }
    
        private void OnGUI ( ) {
            if ( isPaused ) {
                PauseGameGUI();
            }
        }
    
        private void PauseGameGUI(){
            string[] names = QualitySettings.names;
            string message = "Game Pause. Press ESC to resume or select a new quality setting below.";
            GUILayout.BeginArea( new Rect(0, 0, Screen.width, Screen.height) );
            GUILayout.FlexibleSpace();
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.BeginVertical();
            GUILayout.Label( message, GUILayout.Width(200) );
            for ( int i = 0; i < names.Length; i++ ) {
                if ( GUILayout.Button( names[i], GUILayout.Width(200) ) ) {
                    QualitySettings.SetQualityLevel( i, expensiveQualitySettings );
                }
            }
            GUILayout.EndVertical();
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.EndArea();
        }
    }
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  • 原文地址:https://www.cnblogs.com/huntdream/p/3451884.html
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