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  • vc为窗口添加一个阴影或者毛玻璃背景

    看到迅雷啊qq啊都实现了窗口的周围有一层毛边的玻璃背景,使原本单调的背景变的好看多了,就想着怎么做了,终于在codeproject上找到了一个外国老写的WndShadow类的,他主要是通过setwindowlong来获取到主窗口的消息。如窗口移动,缩小,变大等,获取消息做相应处理,是的背景窗口能一直与主窗口同步。
    以下是代码:
    
    
    // WndShadow.h : header file
    //
    // Version 0.3
    //
    // Copyright (c) 2006-2007 Mingliang Zhu, All Rights Reserved.
    //
    // mailto:perry@live.com
    //
    //
    // This source file may be redistributed unmodified by any means PROVIDING
    // it is NOT sold for profit without the authors expressed written
    // consent, and providing that this notice and the author's name and all
    // copyright notices remain intact. This software is by no means to be
    // included as part of any third party components library, or as part any
    // development solution that offers MFC extensions that are sold for profit.
    //
    // If the source code is used in any commercial applications then a statement
    // along the lines of:
    // "Portions Copyright (c) 2006-2007 Mingliang Zhu"
    // must be included in the "Startup Banner", "About Box" or "Printed
    // Documentation". This software is provided "as is" without express or
    // implied warranty. Use it at your own risk! The author accepts no
    // liability for any damage/loss of business that this product may cause.
    //
    /////////////////////////////////////////////////////////////////////////////
    //****************************************************************************
    //****************************************************************************
    // Update history--
    //
    // Version 0.3, 2007-06-14
    // -The shadow is made Windows Vista Aero awareness.
    // -Fixed a bug that causes the shadow to appear abnormally on Windows Vista.
    // -Fixed a bug that causes the shadow to appear abnormally if parent window
    // is initially minimized or maximized
    //
    // Version 0.2, 2006-11-23
    // -Fix a critical issue that may make the shadow fail to work under certain
    // conditions, e.g., on Win2000, on WinXP or Win2003 without the visual
    // theme enabled, or when the frame window does not have a caption bar.
    //
    // Version 0.1, 2006-11-10
    // -First release
    //****************************************************************************
    #pragma once
    #pragma warning(push)
    #pragma warning(disable:4786)
    #include "map"
    #pragma warning(pop)
    class CWndShadow
    {
    public:
    CWndShadow(void);
    public:
    virtual ~CWndShadow(void);
    protected:
    // Instance handle, used to register window class and create window
    static HINSTANCE s_hInstance;
    #pragma warning(push)
    #pragma warning(disable:4786)
    // Parent HWND and CWndShadow object pares, in order to find CWndShadow in ParentProc()
    static std::map s_Shadowmap;
    #pragma warning(pop)
    // Layered window APIs
    typedef BOOL (WINAPI *pfnUpdateLayeredWindow)(HWND hWnd, HDC hdcDst, POINT *pptDst,
    SIZE *psize, HDC hdcSrc, POINT *pptSrc, COLORREF crKey,
    BLENDFUNCTION *pblend, DWORD dwFlags);
    static pfnUpdateLayeredWindow s_UpdateLayeredWindow;
    // Vista compatibility APIs
    static bool s_bVista;	// Whether running on Win Vista
    typedef HRESULT (WINAPI *pfnDwmIsCompositionEnabled)(BOOL *pfEnabled);
    static pfnDwmIsCompositionEnabled s_DwmIsCompositionEnabled;
    HWND m_hWnd;
    LONG m_OriParentProc;	// Original WndProc of parent window
    enum ShadowStatus
    {
    SS_ENABLED = 1,	// Shadow is enabled, if not, the following one is always false
    SS_VISABLE = 1 << 1,	// Shadow window is visible
    SS_PARENTVISIBLE = 1<< 2,	// Parent window is visible, if not, the above one is always false
    SS_DISABLEDBYAERO = 1 << 3	// Shadow is enabled, but do not show because areo is enabled
    };
    BYTE m_Status;
    unsigned char m_nDarkness;	// Darkness, transparency of blurred area
    unsigned char m_nSharpness;	// Sharpness, width of blurred border of shadow window
    signed char m_nSize;	// Shadow window size, relative to parent window size
    // The X and Y offsets of shadow window,
    // relative to the parent window, at center of both windows (not top-left corner), signed
    signed char m_nxOffset;
    signed char m_nyOffset;
    // Restore last parent window size, used to determine the update strategy when parent window is resized
    LPARAM m_WndSize;
    // Set this to true if the shadow should not be update until next WM_PAINT is received
    bool m_bUpdate;
    COLORREF m_Color;	// Color of shadow
    public:
    static bool Initialize(HINSTANCE hInstance);
    void Create(HWND hParentWnd);
    bool SetSize(int NewSize = 0);
    bool SetSharpness(unsigned int NewSharpness = 5);
    bool SetDarkness(unsigned int NewDarkness = 200);
    bool SetPosition(int NewXOffset = 5, int NewYOffset = 5);
    bool SetColor(COLORREF NewColor = 0);
    bool DestroyShadow();
    protected:
    //static LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
    static LRESULT CALLBACK ParentProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
    // Redraw, resize and move the shadow
    // called when window resized or shadow properties changed, but not only moved without resizing
    void Update(HWND hParent);
    // Fill in the shadow window alpha blend bitmap with shadow image pixels
    void MakeShadow(UINT32 *pShadBits, HWND hParent, RECT *rcParent);
    // Helper to calculate the alpha-premultiled value for a pixel
    inline DWORD PreMultiply(COLORREF cl, unsigned char nAlpha)
    {
    // It's strange that the byte order of RGB in 32b BMP is reverse to in COLORREF
    return (GetRValue(cl) * (DWORD)nAlpha / 255) << 16 |
    (GetGValue(cl) * (DWORD)nAlpha / 255) << 8 |
    (GetBValue(cl) * (DWORD)nAlpha / 255);
    }
    // Show or hide the shadow, depending on the enabled status stored in m_Status
    void Show(HWND hParent);
    };
    //end of head file
    // WndShadow.h : header file
    //
    // Version 0.3
    //
    // Copyright (c) 2006-2007 Mingliang Zhu, All Rights Reserved.
    //
    // mailto:perry@live.com
    //
    //
    // This source file may be redistributed unmodified by any means PROVIDING
    // it is NOT sold for profit without the authors expressed written
    // consent, and providing that this notice and the author's name and all
    // copyright notices remain intact. This software is by no means to be
    // included as part of any third party components library, or as part any
    // development solution that offers MFC extensions that are sold for profit.
    //
    // If the source code is used in any commercial applications then a statement
    // along the lines of:
    // "Portions Copyright (c) 2006-2007 Mingliang Zhu"
    // must be included in the "Startup Banner", "About Box" or "Printed
    // Documentation". This software is provided "as is" without express or
    // implied warranty. Use it at your own risk! The author accepts no
    // liability for any damage/loss of business that this product may cause.
    //
    /////////////////////////////////////////////////////////////////////////////
    //****************************************************************************
    //****************************************************************************
    // Update history--
    //
    // Version 0.3, 2007-06-14
    // -The shadow is made Windows Vista Aero awareness.
    // -Fixed a bug that causes the shadow to appear abnormally on Windows Vista.
    // -Fixed a bug that causes the shadow to appear abnormally if parent window
    // is initially minimized or maximized
    //
    // Version 0.2, 2006-11-23
    // -Fix a critical issue that may make the shadow fail to work under certain
    // conditions, e.g., on Win2000, on WinXP or Win2003 without the visual
    // theme enabled, or when the frame window does not have a caption bar.
    //
    // Version 0.1, 2006-11-10
    // -First release
    //****************************************************************************
    #include "StdAfx.h"
    #include "WndShadow.h"
    #include "math.h"
    #include "crtdbg.h"
    // Some extra work to make this work in VC++ 6.0
    // walk around the for iterator scope bug of VC++6.0
    #ifdef _MSC_VER
    #if _MSC_VER == 1200
    #define for if(false);else for
    #endif
    #endif
    // Some definitions for VC++ 6.0 without newest SDK
    #ifndef WS_EX_LAYERED
    #define WS_EX_LAYERED 0x00080000
    #endif
    #ifndef AC_SRC_ALPHA
    #define AC_SRC_ALPHA 0x01
    #endif
    #ifndef ULW_ALPHA
    #define ULW_ALPHA 0x00000002
    #endif
    // Vista aero related message
    #ifndef WM_DWMCOMPOSITIONCHANGED
    #define WM_DWMCOMPOSITIONCHANGED 0x031E
    #endif
    CWndShadow::pfnUpdateLayeredWindow CWndShadow::s_UpdateLayeredWindow = NULL;
    bool CWndShadow::s_bVista = false;
    CWndShadow::pfnDwmIsCompositionEnabled CWndShadow::s_DwmIsCompositionEnabled = NULL;
    const TCHAR *strWndClassName = _T("PerryShadowWnd");
    HINSTANCE CWndShadow::s_hInstance = (HINSTANCE)INVALID_HANDLE_VALUE;
    #pragma warning(push)
    #pragma warning(disable:4786)
    std::map CWndShadow::s_Shadowmap;
    #pragma warning(pop)
    CWndShadow::CWndShadow(void)
    : m_hWnd((HWND)INVALID_HANDLE_VALUE)
    , m_OriParentProc(NULL)
    , m_nDarkness(150)
    , m_nSharpness(5)
    , m_nSize(0)
    , m_nxOffset(5)
    , m_nyOffset(5)
    , m_Color(RGB(0, 0, 0))
    , m_WndSize(0)
    , m_bUpdate(false)
    {
    }
    CWndShadow::~CWndShadow(void)
    {
    }
    bool CWndShadow::Initialize(HINSTANCE hInstance)
    {
    // Should not initiate more than once
    if (NULL != s_UpdateLayeredWindow)
    return false;
    HMODULE hSysDll = LoadLibrary(_T("USER32.DLL"));
    s_UpdateLayeredWindow =
    (pfnUpdateLayeredWindow)GetProcAddress(hSysDll,
    "UpdateLayeredWindow");
    // If the import did not succeed, probably layered window is not supported by current OS
    if (NULL == s_UpdateLayeredWindow)
    return false;
    hSysDll = LoadLibrary(_T("dwmapi.dll"));
    if(hSysDll)	// Loaded dwmapi.dll succefull, must on Vista or above
    {
    s_bVista = true;
    s_DwmIsCompositionEnabled =
    (pfnDwmIsCompositionEnabled)GetProcAddress(hSysDll,
    "DwmIsCompositionEnabled");
    }
    // Store the instance handle
    s_hInstance = hInstance;
    // Register window class for shadow window
    WNDCLASSEX wcex;
    memset(&wcex, 0, sizeof(wcex));
    wcex.cbSize = sizeof(WNDCLASSEX);
    wcex.style	 = CS_HREDRAW | CS_VREDRAW;
    wcex.lpfnWndProc	= DefWindowProc;
    wcex.cbClsExtra	 = 0;
    wcex.cbWndExtra	 = 0;
    wcex.hInstance	 = hInstance;
    wcex.hIcon	 = NULL;
    wcex.hCursor	 = LoadCursor(NULL, IDC_ARROW);
    wcex.hbrBackground	= (HBRUSH)(COLOR_WINDOW+1);
    wcex.lpszMenuName	= NULL;
    wcex.lpszClassName	= strWndClassName;
    wcex.hIconSm	 = NULL;
    RegisterClassEx(&wcex);
    return true;
    }
    void CWndShadow::Create(HWND hParentWnd)
    {
    // Do nothing if the system does not support layered windows
    if(NULL == s_UpdateLayeredWindow)
    return;
    // Already initialized
    _ASSERT(s_hInstance != INVALID_HANDLE_VALUE);
    // Add parent window - shadow pair to the map
    _ASSERT(s_Shadowmap.find(hParentWnd) == s_Shadowmap.end());	// Only one shadow for each window
    s_Shadowmap[hParentWnd] = this;
    // Create the shadow window
    m_hWnd = CreateWindowEx(WS_EX_LAYERED | WS_EX_TRANSPARENT, strWndClassName, NULL,
    /*WS_VISIBLE | WS_CAPTION | */WS_POPUPWINDOW,
    CW_USEDEFAULT, 0, 0, 0, hParentWnd, NULL, s_hInstance, NULL);
    // Determine the initial show state of shadow according to Aero
    m_Status = SS_ENABLED;	// Enabled by default
    BOOL bAero = FALSE;
    if(s_DwmIsCompositionEnabled)
    s_DwmIsCompositionEnabled(&bAero);
    if (bAero)
    m_Status |= SS_DISABLEDBYAERO;
    Show(hParentWnd);	// Show the shadow if conditions are met
    // Replace the original WndProc of parent window to steal messages
    m_OriParentProc = GetWindowLong(hParentWnd, GWL_WNDPROC);
    #pragma warning(disable: 4311)	// temporrarily disable the type_cast warning in Win32
    SetWindowLong(hParentWnd, GWL_WNDPROC, (LONG)ParentProc);
    #pragma warning(default: 4311)
    }
    LRESULT CALLBACK CWndShadow::ParentProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
    {
    _ASSERT(s_Shadowmap.find(hwnd) != s_Shadowmap.end());	// Shadow must have been attached
    CWndShadow *pThis = s_Shadowmap[hwnd];
    #pragma warning(disable: 4312)	// temporrarily disable the type_cast warning in Win32
    // Call the default(original) window procedure for other messages or messages processed but not returned
    WNDPROC pDefProc = (WNDPROC)pThis->m_OriParentProc;
    #pragma warning(default: 4312)
    switch(uMsg)
    {
    case WM_MOVE:
    if(pThis->m_Status & SS_VISABLE)
    {
    RECT WndRect;
    GetWindowRect(hwnd, &WndRect);
    SetWindowPos(pThis->m_hWnd, 0,
    WndRect.left + pThis->m_nxOffset - pThis->m_nSize, WndRect.top + pThis->m_nyOffset - pThis->m_nSize,
    0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
    }
    break;
    case WM_SIZE:
    if(pThis->m_Status & SS_ENABLED && !(pThis->m_Status & SS_DISABLEDBYAERO))
    {
    if(SIZE_MAXIMIZED == wParam || SIZE_MINIMIZED == wParam)
    {
    ShowWindow(pThis->m_hWnd, SW_HIDE);
    pThis->m_Status &= ~SS_VISABLE;
    }
    else
    {
    LONG lParentStyle = GetWindowLong(hwnd, GWL_STYLE);
    if(WS_VISIBLE & lParentStyle)	// Parent may be resized even if invisible
    {
    pThis->m_Status |= SS_PARENTVISIBLE;
    if(!(pThis->m_Status & SS_VISABLE))
    {
    pThis->m_Status |= SS_VISABLE;
    // Update before show, because if not, restore from maximized will
    // see a glance misplaced shadow
    pThis->Update(hwnd);
    ShowWindow(pThis->m_hWnd, SW_SHOWNA);
    // If restore from minimized, the window region will not be updated until WM_PAINT:(
    pThis->m_bUpdate = true;
    }
    // Awful! It seems that if the window size was not decreased
    // the window region would never be updated until WM_PAINT was sent.
    // So do not Update() until next WM_PAINT is received in this case
    else if(LOWORD(lParam) > LOWORD(pThis->m_WndSize) || HIWORD(lParam) > HIWORD(pThis->m_WndSize))
    pThis->m_bUpdate = true;
    else
    pThis->Update(hwnd);
    }
    }
    pThis->m_WndSize = lParam;
    }
    break;
    case WM_PAINT:
    {
    if(pThis->m_bUpdate)
    {
    pThis->Update(hwnd);
    pThis->m_bUpdate = false;
    }
    //return hr;
    break;
    }
    // In some cases of sizing, the up-right corner of the parent window region would not be properly updated
    // Update() again when sizing is finished
    case WM_EXITSIZEMOVE:
    if(pThis->m_Status & SS_VISABLE)
    {
    pThis->Update(hwnd);
    }
    break;
    case WM_SHOWWINDOW:
    if(pThis->m_Status & SS_ENABLED && !(pThis->m_Status & SS_DISABLEDBYAERO))
    {
    LRESULT lResult = pDefProc(hwnd, uMsg, wParam, lParam);
    if(!wParam)	// the window is being hidden
    {
    ShowWindow(pThis->m_hWnd, SW_HIDE);
    pThis->m_Status &= ~(SS_VISABLE | SS_PARENTVISIBLE);
    }
    else
    {
    // pThis->m_Status |= SS_VISABLE | SS_PARENTVISIBLE;
    // ShowWindow(pThis->m_hWnd, SW_SHOWNA);
    // pThis->Update(hwnd);
    pThis->m_bUpdate = true;
    pThis->Show(hwnd);
    }
    return lResult;
    }
    break;
    case WM_DESTROY:
    DestroyWindow(pThis->m_hWnd);	// Destroy the shadow
    break;
    case WM_NCDESTROY:
    s_Shadowmap.erase(hwnd);	// Remove this window and shadow from the map
    break;
    case WM_DWMCOMPOSITIONCHANGED:
    {
    BOOL bAero = FALSE;
    if(s_DwmIsCompositionEnabled)	// "if" is actually not necessary here 
    s_DwmIsCompositionEnabled(&bAero);
    if (bAero)
    pThis->m_Status |= SS_DISABLEDBYAERO;
    else
    pThis->m_Status &= ~SS_DISABLEDBYAERO;
    pThis->Show(hwnd);
    }
    break;
    }
    // Call the default(original) window procedure for other messages or messages processed but not returned
    return pDefProc(hwnd, uMsg, wParam, lParam);
    }
    void CWndShadow::Update(HWND hParent)
    {
    //int ShadSize = 5;
    //int Multi = 100 / ShadSize;
    RECT WndRect;
    GetWindowRect(hParent, &WndRect);
    int nShadWndWid = WndRect.right - WndRect.left + m_nSize * 2;
    int nShadWndHei = WndRect.bottom - WndRect.top + m_nSize * 2;
    // Create the alpha blending bitmap
    BITMAPINFO bmi; // bitmap header
    ZeroMemory(&bmi, sizeof(BITMAPINFO));
    bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
    bmi.bmiHeader.biWidth = nShadWndWid;
    bmi.bmiHeader.biHeight = nShadWndHei;
    bmi.bmiHeader.biPlanes = 1;
    bmi.bmiHeader.biBitCount = 32; // four 8-bit components
    bmi.bmiHeader.biCompression = BI_RGB;
    bmi.bmiHeader.biSizeImage = nShadWndWid * nShadWndHei * 4;
    BYTE *pvBits; // pointer to DIB section
    HBITMAP hbitmap = CreateDIBSection(NULL, &bmi, DIB_RGB_COLORS, (void **)&pvBits, NULL, 0);
    ZeroMemory(pvBits, bmi.bmiHeader.biSizeImage);
    MakeShadow((UINT32 *)pvBits, hParent, &WndRect);
    HDC hMemDC = CreateCompatibleDC(NULL);
    HBITMAP hOriBmp = (HBITMAP)SelectObject(hMemDC, hbitmap);
    POINT ptDst = {WndRect.left + m_nxOffset - m_nSize, WndRect.top + m_nyOffset - m_nSize};
    POINT ptSrc = {0, 0};
    SIZE WndSize = {nShadWndWid, nShadWndHei};
    BLENDFUNCTION blendPixelFunction= { AC_SRC_OVER, 0, 255, AC_SRC_ALPHA };
    MoveWindow(m_hWnd, ptDst.x, ptDst.y, nShadWndWid, nShadWndHei, FALSE);
    BOOL bRet= s_UpdateLayeredWindow(m_hWnd, NULL, &ptDst, &WndSize, hMemDC,
    &ptSrc, 0, &blendPixelFunction, ULW_ALPHA);
    _ASSERT(bRet); // something was wrong....
    // Delete used resources
    SelectObject(hMemDC, hOriBmp);
    DeleteObject(hbitmap);
    DeleteDC(hMemDC);
    }
    void CWndShadow::MakeShadow(UINT32 *pShadBits, HWND hParent, RECT *rcParent)
    {
    // The shadow algorithm:
    // Get the region of parent window,
    // Apply morphologic erosion to shrink it into the size (ShadowWndSize - Sharpness)
    // Apply modified (with blur effect) morphologic dilation to make the blurred border
    // The algorithm is optimized by assuming parent window is just "one piece" and without "wholes" on it
    // Get the region of parent window,
    // Create a full rectangle region in case of the window region is not defined
    HRGN hParentRgn = CreateRectRgn(0, 0, rcParent->right - rcParent->left, rcParent->bottom - rcParent->top);
    GetWindowRgn(hParent, hParentRgn);
    // Determine the Start and end point of each horizontal scan line
    SIZE szParent = {rcParent->right - rcParent->left, rcParent->bottom - rcParent->top};
    SIZE szShadow = {szParent.cx + 2 * m_nSize, szParent.cy + 2 * m_nSize};
    // Extra 2 lines (set to be empty) in ptAnchors are used in dilation
    int nAnchors = max(szParent.cy, szShadow.cy);	// # of anchor points pares
    int (*ptAnchors)[2] = new int[nAnchors + 2][2];
    int (*ptAnchorsOri)[2] = new int[szParent.cy][2];	// anchor points, will not modify during erosion
    ptAnchors[0][0] = szParent.cx;
    ptAnchors[0][1] = 0;
    ptAnchors[nAnchors + 1][0] = szParent.cx;
    ptAnchors[nAnchors + 1][1] = 0;
    if(m_nSize > 0)
    {
    // Put the parent window anchors at the center
    for(int i = 0; i < m_nSize; i++)
    {
    ptAnchors[i + 1][0] = szParent.cx;
    ptAnchors[i + 1][1] = 0;
    ptAnchors[szShadow.cy - i][0] = szParent.cx;
    ptAnchors[szShadow.cy - i][1] = 0;
    }
    ptAnchors += m_nSize;
    }
    for(int i = 0; i < szParent.cy; i++)
    {
    // find start point
    int j;
    for(j = 0; j < szParent.cx; j++)
    {
    if(PtInRegion(hParentRgn, j, i))
    {
    ptAnchors[i + 1][0] = j + m_nSize;
    ptAnchorsOri[i][0] = j;
    break;
    }
    }
    if(j >= szParent.cx)	// Start point not found
    {
    ptAnchors[i + 1][0] = szParent.cx;
    ptAnchorsOri[i][1] = 0;
    ptAnchors[i + 1][0] = szParent.cx;
    ptAnchorsOri[i][1] = 0;
    }
    else
    {
    // find end point
    for(j = szParent.cx - 1; j >= ptAnchors[i + 1][0]; j--)
    {
    if(PtInRegion(hParentRgn, j, i))
    {
    ptAnchors[i + 1][1] = j + 1 + m_nSize;
    ptAnchorsOri[i][1] = j + 1;
    break;
    }
    }
    }
    // if(0 != ptAnchorsOri[i][1])
    // _RPTF2(_CRT_WARN, "%d %d
    ", ptAnchorsOri[i][0], ptAnchorsOri[i][1]);
    }
    if(m_nSize > 0)
    ptAnchors -= m_nSize;	// Restore pos of ptAnchors for erosion
    int (*ptAnchorsTmp)[2] = new int[nAnchors + 2][2];	// Store the result of erosion
    // First and last line should be empty
    ptAnchorsTmp[0][0] = szParent.cx;
    ptAnchorsTmp[0][1] = 0;
    ptAnchorsTmp[nAnchors + 1][0] = szParent.cx;
    ptAnchorsTmp[nAnchors + 1][1] = 0;
    int nEroTimes = 0;
    // morphologic erosion
    for(int i = 0; i < m_nSharpness - m_nSize; i++)
    {
    nEroTimes++;
    //ptAnchorsTmp[1][0] = szParent.cx;
    //ptAnchorsTmp[1][1] = 0;
    //ptAnchorsTmp[szParent.cy + 1][0] = szParent.cx;
    //ptAnchorsTmp[szParent.cy + 1][1] = 0;
    for(int j = 1; j < nAnchors + 1; j++)
    {
    ptAnchorsTmp[j][0] = max(ptAnchors[j - 1][0], max(ptAnchors[j][0], ptAnchors[j + 1][0])) + 1;
    ptAnchorsTmp[j][1] = min(ptAnchors[j - 1][1], min(ptAnchors[j][1], ptAnchors[j + 1][1])) - 1;
    }
    // Exchange ptAnchors and ptAnchorsTmp;
    int (*ptAnchorsXange)[2] = ptAnchorsTmp;
    ptAnchorsTmp = ptAnchors;
    ptAnchors = ptAnchorsXange;
    }
    // morphologic dilation
    ptAnchors += (m_nSize < 0 ? -m_nSize : 0) + 1;	// now coordinates in ptAnchors are same as in shadow window
    // Generate the kernel
    int nKernelSize = m_nSize > m_nSharpness ? m_nSize : m_nSharpness;
    int nCenterSize = m_nSize > m_nSharpness ? (m_nSize - m_nSharpness) : 0;
    UINT32 *pKernel = new UINT32[(2 * nKernelSize + 1) * (2 * nKernelSize + 1)];
    UINT32 *pKernelIter = pKernel;
    for(int i = 0; i <= 2 * nKernelSize; i++)
    {
    for(int j = 0; j <= 2 * nKernelSize; j++)
    {
    double dLength = sqrt((i - nKernelSize) * (i - nKernelSize) + (j - nKernelSize) * (double)(j - nKernelSize));
    if(dLength < nCenterSize)
    *pKernelIter = m_nDarkness << 24 | PreMultiply(m_Color, m_nDarkness);
    else if(dLength <= nKernelSize)
    {
    UINT32 nFactor = ((UINT32)((1 - (dLength - nCenterSize) / (m_nSharpness + 1)) * m_nDarkness));
    *pKernelIter = nFactor << 24 | PreMultiply(m_Color, nFactor);
    }
    else
    *pKernelIter = 0;
    //TRACE("%d ", *pKernelIter >> 24);
    pKernelIter ++;
    }
    //TRACE("
    ");
    }
    // Generate blurred border
    for(int i = nKernelSize; i < szShadow.cy - nKernelSize; i++)
    {
    int j;
    if(ptAnchors[i][0] < ptAnchors[i][1])
    {
    // Start of line
    for(j = ptAnchors[i][0];
    j < min(max(ptAnchors[i - 1][0], ptAnchors[i + 1][0]) + 1, ptAnchors[i][1]);
    j++)
    {
    for(int k = 0; k <= 2 * nKernelSize; k++)
    {
    UINT32 *pPixel = pShadBits +
    (szShadow.cy - i - 1 + nKernelSize - k) * szShadow.cx + j - nKernelSize;
    UINT32 *pKernelPixel = pKernel + k * (2 * nKernelSize + 1);
    for(int l = 0; l <= 2 * nKernelSize; l++)
    {
    if(*pPixel < *pKernelPixel)
    *pPixel = *pKernelPixel;
    pPixel++;
    pKernelPixel++;
    }
    }
    }	// for() start of line
    // End of line
    for(j = max(j, min(ptAnchors[i - 1][1], ptAnchors[i + 1][1]) - 1);
    j < ptAnchors[i][1];
    j++)
    {
    for(int k = 0; k <= 2 * nKernelSize; k++)
    {
    UINT32 *pPixel = pShadBits +
    (szShadow.cy - i - 1 + nKernelSize - k) * szShadow.cx + j - nKernelSize;
    UINT32 *pKernelPixel = pKernel + k * (2 * nKernelSize + 1);
    for(int l = 0; l <= 2 * nKernelSize; l++)
    {
    if(*pPixel < *pKernelPixel)
    *pPixel = *pKernelPixel;
    pPixel++;
    pKernelPixel++;
    }
    }
    }	// for() end of line
    }
    }	// for() Generate blurred border
    // Erase unwanted parts and complement missing
    UINT32 clCenter = m_nDarkness << 24 | PreMultiply(m_Color, m_nDarkness);
    for(int i = min(nKernelSize, max(m_nSize - m_nyOffset, 0));
    i < max(szShadow.cy - nKernelSize, min(szParent.cy + m_nSize - m_nyOffset, szParent.cy + 2 * m_nSize));
    i++)
    {
    UINT32 *pLine = pShadBits + (szShadow.cy - i - 1) * szShadow.cx;
    if(i - m_nSize + m_nyOffset < 0 || i - m_nSize + m_nyOffset >= szParent.cy)	// Line is not covered by parent window
    {
    for(int j = ptAnchors[i][0]; j < ptAnchors[i][1]; j++)
    {
    *(pLine + j) = clCenter;
    }
    }
    else
    {
    for(int j = ptAnchors[i][0];
    j < min(ptAnchorsOri[i - m_nSize + m_nyOffset][0] + m_nSize - m_nxOffset, ptAnchors[i][1]);
    j++)
    *(pLine + j) = clCenter;
    for(int j = max(ptAnchorsOri[i - m_nSize + m_nyOffset][0] + m_nSize - m_nxOffset, 0);
    j < min(ptAnchorsOri[i - m_nSize + m_nyOffset][1] + m_nSize - m_nxOffset, szShadow.cx);
    j++)
    *(pLine + j) = 0;
    for(int j = max(ptAnchorsOri[i - m_nSize + m_nyOffset][1] + m_nSize - m_nxOffset, ptAnchors[i][0]);
    j < ptAnchors[i][1];
    j++)
    *(pLine + j) = clCenter;
    }
    }
    // Delete used resources
    delete[] (ptAnchors - (m_nSize < 0 ? -m_nSize : 0) - 1);
    delete[] ptAnchorsTmp;
    delete[] ptAnchorsOri;
    delete[] pKernel;
    DeleteObject(hParentRgn);
    }
    bool CWndShadow::SetSize(int NewSize)
    {
    if(NewSize > 20 || NewSize < -20)
    return false;
    m_nSize = (signed char)NewSize;
    if(SS_VISABLE & m_Status)
    Update(GetParent(m_hWnd));
    return true;
    }
    bool CWndShadow::SetSharpness(unsigned int NewSharpness)
    {
    if(NewSharpness > 20)
    return false;
    m_nSharpness = (unsigned char)NewSharpness;
    if(SS_VISABLE & m_Status)
    Update(GetParent(m_hWnd));
    return true;
    }
    bool CWndShadow::SetDarkness(unsigned int NewDarkness)
    {
    if(NewDarkness > 255)
    return false;
    m_nDarkness = (unsigned char)NewDarkness;
    if(SS_VISABLE & m_Status)
    Update(GetParent(m_hWnd));
    return true;
    }
    bool CWndShadow::SetPosition(int NewXOffset, int NewYOffset)
    {
    if(NewXOffset > 20 || NewXOffset < -20 ||
    NewYOffset > 20 || NewYOffset < -20)
    return false;
    m_nxOffset = (signed char)NewXOffset;
    m_nyOffset = (signed char)NewYOffset;
    if(SS_VISABLE & m_Status)
    Update(GetParent(m_hWnd));
    return true;
    }
    bool CWndShadow::SetColor(COLORREF NewColor)
    {
    m_Color = NewColor;
    if(SS_VISABLE & m_Status)
    Update(GetParent(m_hWnd));
    return true;
    }
    void CWndShadow::Show(HWND hParentWnd)
    {
    // Clear all except the enabled status
    m_Status &= SS_ENABLED | SS_DISABLEDBYAERO;
    if((m_Status & SS_ENABLED) && !(m_Status & SS_DISABLEDBYAERO))	// Enabled
    {
    // Determine the show state of shadow according to parent window's state
    LONG lParentStyle = GetWindowLong(hParentWnd, GWL_STYLE);
    if(WS_VISIBLE & lParentStyle)	// Parent visible
    {
    m_Status |= SS_PARENTVISIBLE;
    // Parent is normal, show the shadow
    if(!((WS_MAXIMIZE | WS_MINIMIZE) & lParentStyle))	// Parent visible but does not need shadow
    m_Status |= SS_VISABLE;
    }
    }
    if(m_Status & SS_VISABLE)
    {
    ShowWindow(m_hWnd, SW_SHOWNA);
    Update(hParentWnd);
    }
    else
    ShowWindow(m_hWnd, SW_HIDE);
    }
    bool CWndShadow::DestroyShadow()
    {
    PostQuitMessage (0) ;
    return true;
    }


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  • 原文地址:https://www.cnblogs.com/hzcya1995/p/13318253.html
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