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  • Canvas入门(1):绘制矩形、圆、直线、曲线等基本图形

    来源:http://www.ido321.com/968.html

    一、Canvas的基础知识

    Canvas是HTML 5中新增的元素,专门用于绘制图形。canvas元素就相当于一块“画布”,一块无色的透明区域,需要利用JavaScript编写在其中进行绘画的脚本。

    在页面放置canvas元素很简单,利用<canvas>标签,同时指定几个基本的属性:id,width和height。接下来通过几个小案例,跟我入门canvas吧~~~^_^~~~

    二、Canvas小案例(测试结果来自Google最新版本)

    1、绘制矩形

    canvas.html:

       1: <!DOCTYPE >
       2: <html>
       3: <head>
       4: <meta charset="utf-8">
       5: <title>canvas元素学习</title>
       6: <script type="text/javascript" src="canvas.js">
       7: </script>
       8: </head>
       9: <body>
      10:     <h3>canvas元素学习</h3>
      11:     <canvas id="canvas" width="400" height="300"></canvas>
      12: </body>
      13: </html>

    canvas.js:

       1: window.onload=function()
       2: {
       3:     // 获取canvas 的ID
       4:     var canvas = document.getElementById('canvas');
       5:     if (canvas == null)
       6:     {
       7:         return false;
       8:     }
       9:     // 获取上下文
      10:     var context = canvas.getContext('2d');
      11:     // 设置填充的样式
      12:     context.fillStyle = "#eeeeff";

    13: // 绘制矩形,以fillStyle填充,fillRect(strokeRect)前两个参数是矩形左上角位置,后两个参数分别是宽和高

    //默认原点是canvas的左上角

      14:     context.fillRect(0,0,400,300);
      15:     context.fillStyle = 'red';
      16:     // 设置边框的样式
      17:     context.strokeStyle = 'blue';
      18:     // 设置边框大小
      19:     context.lineWidth = 2;
      20:     context.fillRect(50,50,100,100);
      21:     // 绘制矩形边框
      22:     context.strokeRect(50,50,100,100);
      23: }

    效果:

    2、绘制圆形:使用路径绘制

       1: // 获取canvas 的ID
       2:     var canvas = document.getElementById('canvas');
       3:     if (canvas == null)
       4:     {
       5:         return false;
       6:     }
       7:     // 获取上下文
       8:     var context = canvas.getContext('2d');
       9:     // 设置填充的样式
      10:     context.fillStyle = "#eeeeff";
      11:     // 绘制矩形,以fillStyle填充
      12:     context.fillRect(0,0,400,300);
      13:     for(var i = 0; i<9; i++)
      14:     {
      15:         // 创建路径
      16:         context.beginPath();
      17:         // 绘制圆形路径
      18:         context.arc(i*25, i*25, i*10, 0, Math.PI * 2, true);
      19:         // 关闭路径,如果不关闭,则图像会重叠
      20:         context.closePath();
      21:         context.fillStyle = 'rgba(255,0,0,0.25)';
      22:         // 以fillStyle填充
      23:         context.fill();
      24:     }

    arc()绘制圆弧,其参数如下

    arc(x,y,radius,startAngle,endAngle,anticlockwise):x,y 是圆弧的圆心位置,radius是半径,startAngle和endAngle是起始和结束的角度,单位是弧度(度数必须转为弧 度),anticlockwise是一个布尔值,true表示顺时针绘制图像,false表示逆时针绘制。起始角度是0,结束角度是360(PI*2)就 可以绘制圆形。

    效果:

    3、绘制直线

    绘制直线用到moveTo()和lineTo()两个方法

       1: // 获取canvas 的ID
       2:     var canvas = document.getElementById('canvas');
       3:     if (canvas == null)
       4:     {
       5:         return false;
       6:     }
       7:     // 获取上下文
       8:     var context = canvas.getContext('2d');
       9:     // 设置填充的样式
      10:     context.fillStyle = "#eeeeff";
      11:     // 绘制矩形,以fillStyle填充
      12:     context.fillRect(0,0,400,300);

    13: context.beginPath();

    //参数线的起点坐标

    14: context.moveTo(50,50);

    //参数线的终点坐标

      15:     context.lineTo(100,100);

    16: context.closePath();

    //关闭路径之后绘制图形

      17:     context.strokeStyle = 'red';
      18:     context.stroke();

    效果:

    绘制一个复杂点的

       1: // 获取canvas 的ID
       2:     var canvas = document.getElementById('canvas');
       3:     if (canvas == null)
       4:     {
       5:         return false;
       6:     }
       7:     // 获取上下文
       8:     var context = canvas.getContext('2d');
       9:     // 设置填充的样式
      10:     context.fillStyle = "#eeeeff";
      11:     // 绘制矩形,以fillStyle填充
      12:     context.fillRect(0,0,400,300);
      13:     var dx = 150;
      14:     var dy = 150;
      15:     var s  = 100;
      16:      // 创建路径
      17:      context.beginPath();
      18:      context.fillStyle = 'rgb(100,255,100)';
      19:      context.strokeStyle = 'rgb(0,0100)';
      20:      var x = Math.sin(0);
      21:      var y = Math.cos(0);
      22:      var dig = Math.PI/15 *11;
      23:      for (var i = 0; i < 30; i++) {
      24:          var x = Math.sin(i * dig);
      25:          var y = Math.cos(i * dig);
      26:          context.lineTo(dx+x*s,dx+y*s);
      27:      }
      28:      context.closePath();
      29:      context.fill();
      30:      context.stroke();

    效果:

    4、绘制曲线:利用bezierCurveTo绘制贝济埃曲线

    bezierCurveTo可以绘制曲线,是lineTo的曲线版本

       1: // 获取canvas 的ID
       2:     var canvas = document.getElementById('canvas');
       3:     if (canvas == null)
       4:     {
       5:         return false;
       6:     }
       7:     // 获取上下文
       8:     var context = canvas.getContext('2d');
       9:     // 设置填充的样式
      10:     context.fillStyle = "#eeeeff";
      11:     // 绘制矩形,以fillStyle填充
      12:     context.fillRect(0,0,400,300);
      13:     var dx = 150;
      14:     var dy = 150;
      15:     var s  = 100;
      16:      // 创建路径
      17:      context.beginPath();
      18:      context.fillStyle = 'rgb(100,255,100)';
      19:      context.strokeStyle = 'rgb(0,0100)';
      20:      var x = Math.sin(0);
      21:      var y = Math.cos(0);
      22:      var dig = Math.PI/15 *11;
      23:      context.moveTo(dx,dy);
      24:      for (var i = 0; i < 30; i++) {
      25:          var x = Math.sin(i * dig);
      26:          var y = Math.cos(i * dig);
      27:          context.bezierCurveTo(dx+x*s,dy+y*s-100,dx+x*s+100,dy+y*s,dx+x*s,dy+y*s);
      28:      }
      29:      context.closePath();
      30:      context.fill();
      31:      context.stroke();

    效果


    下一篇:Canvas入门(2):图形渐变和图像形变换

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  • 原文地址:https://www.cnblogs.com/ido321/p/4020960.html
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