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  • 对不同物体进行模型变换glPushMatrix不能嵌套

       意思是,假如对三个物体要进行同样的平移操作,我本来的思路是给加一次变换就行~~如下代码:

    glPushMatrix();   
        glTranslatef(3200,-2500,0);
        glRotatef(90,1.0,0.0,0.0);
        glRotatef(-175,0.0,1.0,0.0);
    
        glPushMatrix();
          DrawObject1();
        glPopMatrix();
        glPushMatrix();
          DrawObject2();
        glPopMatrix();
        glPushMatrix();
          DrawObject3();
        glPopMatrix();        
    glPopMatrix();

    结果是只有第一个物体进行了模型变换,第二个和第三个都木有。so,只能这样了:

     glPushMatrix();
         glTranslatef(3200,-2500,0);
         glRotatef(90,1.0,0.0,0.0);
         glRotatef(-175,0.0,1.0,0.0);
         DrawObject1();
        glPopMatrix();
    
    
        glPushMatrix();
         glTranslatef(3200,-2500,0);
         glRotatef(90,1.0,0.0,0.0);
         glRotatef(-175,0.0,1.0,0.0);
         DrawObject2();
        glPopMatrix();
    
        glPushMatrix();
         glTranslatef(3200,-2500,0);
         glRotatef(90,1.0,0.0,0.0);
         glRotatef(-175,0.0,1.0,0.0);
         DrawObject3();
        glPopMatrix();        

    小问题,记录下来~~

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  • 原文地址:https://www.cnblogs.com/infiniti/p/2881653.html
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