Base64是网络上最常见的用于传输8Bit字节代码的编码方式之一,Base64编码可用于在HTTP环境下传递较长的标识信息。在其他应用程序中,也常常需要把二进制数据编码为适合放在URL(包括隐藏表单域)中的形式。此时,采用Base64编码具有不可读性,即所编码的数据不会被人用肉眼所直接看到。金融数据也常以base64编码格式提供。
Base64是一种基于64个可打印字符来表示二进制数据的表示方法。由于2的6次方等于64,所以每6个比特为一个单元,对应某个可打印字符。三个字节有24个比特,对应于4个Base64单元,即3个字节需要用4个可打印字符来表示。它可用来作为电子邮件的传输编码。在Base64中的可打印字符包括字母A-Z、a-z、数字0-9,这样共有62个字符,此外两个可打印符号在不同的系统中而不同。一些如uuencode的其他编码方法,和之后binhex的版本使用不同的64字符集来代表6个二进制数字,但是它们不叫Base64。
Base64索引表
C++实现代码
1. 《Base64.h》
// Base64.h #pragma once #include <windows.h> class CBase64 { // Internal bucket class. class TempBucket { public: BYTE nData[4]; BYTE nSize; void Clear() { ::ZeroMemory(nData, 4); nSize = 0; }; }; PBYTE m_pDBuffer; PBYTE m_pEBuffer; DWORD m_nDBufLen; DWORD m_nEBufLen; DWORD m_nDDataLen; DWORD m_nEDataLen; public: CBase64(); virtual ~CBase64(); public: virtual PBYTE Encode(const PBYTE, DWORD); virtual PBYTE Decode(const PBYTE, DWORD); virtual CString Encode(LPCSTR sMessage); virtual CString Decode(LPCSTR sMessage); virtual LPCSTR DecodedMessage() const; virtual LPCSTR EncodedMessage() const; virtual void AlloCEncodeDlg(DWORD); virtual void AllocDecode(DWORD); virtual void SetEncodeBuffer(const PBYTE pBuffer, DWORD nBufLen); virtual void SetDecodeBuffer(const PBYTE pBuffer, DWORD nBufLen); protected: virtual void _EncodeToBuffer(const TempBucket &Decode, PBYTE pBuffer); virtual ULONG _DecodeToBuffer(const TempBucket &Decode, PBYTE pBuffer); virtual void _EncodeRaw(TempBucket &, const TempBucket &); virtual void _DecodeRaw(TempBucket &, const TempBucket &); virtual BOOL _IsBadMimeChar(BYTE); static char m_DecodeTable[256]; static BOOL m_Init; void _Init(); };
2. 《CBase64.cpp》
// CBase64.cpp // CBase64.cpp: implementation of the CBase64 class. ////////////////////////////////////////////////////////////////////// #include "stdAfx.h" #include "Base64.h" #include "DataX.h" using namespace DataX; // Digits... static char Base64Digits[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; BOOL CBase64::m_Init = FALSE; char CBase64::m_DecodeTable[256]; #ifndef PAGESIZE #define PAGESIZE 4096 #endif #ifndef ROUNDTOPAGE #define ROUNDTOPAGE(a) ((((a) / 4096) + 1) * 4096) #endif ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CBase64::CBase64() : m_pDBuffer(NULL), m_pEBuffer(NULL), m_nDBufLen(0), m_nEBufLen(0) { } CBase64::~CBase64() { if (m_pDBuffer != NULL) { delete [] m_pDBuffer; } if (m_pEBuffer != NULL) { delete [] m_pEBuffer; } } LPCSTR CBase64::DecodedMessage() const { return (LPCSTR) m_pDBuffer; } LPCSTR CBase64::EncodedMessage() const { return (LPCSTR) m_pEBuffer; } void CBase64::AlloCEncodeDlg(DWORD nSize) { if (m_nEBufLen < nSize) { if (m_pEBuffer != NULL) delete [] m_pEBuffer; m_nEBufLen = ROUNDTOPAGE(nSize); m_pEBuffer = new BYTE[m_nEBufLen]; } ::ZeroMemory(m_pEBuffer, m_nEBufLen); m_nEDataLen = 0; } void CBase64::AllocDecode(DWORD nSize) { if (m_nDBufLen < nSize) { if (m_pDBuffer != NULL) { delete [] m_pDBuffer; } m_nDBufLen = ROUNDTOPAGE(nSize); m_pDBuffer = new BYTE[m_nDBufLen]; } ::ZeroMemory(m_pDBuffer, m_nDBufLen); m_nDDataLen = 0; } void CBase64::SetEncodeBuffer(const PBYTE pBuffer, DWORD nBufLen) { DWORD ii = 0; AlloCEncodeDlg(nBufLen); while(ii < nBufLen) { if (!_IsBadMimeChar(pBuffer[ii])) { m_pEBuffer[m_nEDataLen] = pBuffer[ii]; m_nEDataLen ++ ; } ii ++ ; } } void CBase64::SetDecodeBuffer(const PBYTE pBuffer, DWORD nBufLen) { AllocDecode(nBufLen); ::CopyMemory(m_pDBuffer, pBuffer, nBufLen); m_nDDataLen = nBufLen; } PBYTE CBase64::Encode(const PBYTE pBuffer, DWORD nBufLen) { SetDecodeBuffer(pBuffer, nBufLen); AlloCEncodeDlg(nBufLen * 2); TempBucket Raw; DWORD nIndex = 0; while((nIndex + 3) <= nBufLen) { Raw.Clear(); ::CopyMemory(&Raw, m_pDBuffer + nIndex, 3); Raw.nSize = 3; _EncodeToBuffer(Raw, m_pEBuffer + m_nEDataLen); nIndex += 3; m_nEDataLen += 4; } if (nBufLen > nIndex) { Raw.Clear(); Raw.nSize = (BYTE) (nBufLen - nIndex); ::CopyMemory(&Raw, m_pDBuffer + nIndex, nBufLen - nIndex); _EncodeToBuffer(Raw, m_pEBuffer + m_nEDataLen); m_nEDataLen += 4; } return m_pEBuffer; } CString CBase64::Encode(LPCSTR szMessage) { CString strHex = _T(""); if (szMessage != NULL) { CBase64::Encode((const PBYTE)szMessage, lstrlenA(szMessage)); if (m_nEDataLen > 0) { AscToHex(m_pEBuffer, m_nEDataLen, strHex); } } return strHex; } PBYTE CBase64::Decode(const PBYTE pBuffer, DWORD dwBufLen) { if (!CBase64::m_Init) _Init(); SetEncodeBuffer(pBuffer, dwBufLen); AllocDecode(dwBufLen); TempBucket Raw; DWORD nIndex = 0; while((nIndex + 4) <= m_nEDataLen) { Raw.Clear(); Raw.nData[0] = CBase64::m_DecodeTable[m_pEBuffer[nIndex]]; Raw.nData[1] = CBase64::m_DecodeTable[m_pEBuffer[nIndex + 1]]; Raw.nData[2] = CBase64::m_DecodeTable[m_pEBuffer[nIndex + 2]]; Raw.nData[3] = CBase64::m_DecodeTable[m_pEBuffer[nIndex + 3]]; if (Raw.nData[2] == 255) Raw.nData[2] = 0; if (Raw.nData[3] == 255) Raw.nData[3] = 0; Raw.nSize = 4; _DecodeToBuffer(Raw, m_pDBuffer + m_nDDataLen); nIndex += 4; m_nDDataLen += 3; } // If nIndex < m_nEDataLen, then we got a decode message without padding. // We may want to throw some kind of warning here, but we are still required // to handle the decoding as if it was properly padded. if (nIndex < m_nEDataLen) { Raw.Clear(); for(DWORD ii = nIndex; ii < m_nEDataLen; ii ++ ) { Raw.nData[ii - nIndex] = CBase64::m_DecodeTable[m_pEBuffer[ii]]; Raw.nSize ++ ; if (Raw.nData[ii - nIndex] == 255) Raw.nData[ii - nIndex] = 0; } _DecodeToBuffer(Raw, m_pDBuffer + m_nDDataLen); m_nDDataLen += (m_nEDataLen - nIndex); } return m_pDBuffer; } CString CBase64::Decode(LPCSTR pszMessage) { if (!pszMessage) { return _T(""); } CBase64::Decode((const PBYTE)pszMessage, lstrlenA(pszMessage)); CString strHex = _T(""); if (m_nDDataLen > 0) { AscToHex(m_pDBuffer, m_nDDataLen, strHex); } return strHex; } DWORD CBase64::_DecodeToBuffer(const TempBucket &Decode, PBYTE pBuffer) { TempBucket Data; DWORD nCount = 0; _DecodeRaw(Data, Decode); for(int ii = 0; ii < 3; ii ++ ) { pBuffer[ii] = Data.nData[ii]; if (pBuffer[ii] != 255) nCount ++ ; } return nCount; } void CBase64::_EncodeToBuffer(const TempBucket &Decode, PBYTE pBuffer) { TempBucket Data; _EncodeRaw(Data, Decode); for(int ii = 0; ii < 4; ii ++ ) pBuffer[ii] = Base64Digits[Data.nData[ii]]; switch(Decode.nSize) { case 1: pBuffer[2] = '='; case 2: pBuffer[3] = '='; } } void CBase64::_DecodeRaw(TempBucket &Data, const TempBucket &Decode) { BYTE nTemp; Data.nData[0] = Decode.nData[0]; Data.nData[0] <<= 2; nTemp = Decode.nData[1]; nTemp >>= 4; nTemp &= 0x03; Data.nData[0] |= nTemp; Data.nData[1] = Decode.nData[1]; Data.nData[1] <<= 4; nTemp = Decode.nData[2]; nTemp >>= 2; nTemp &= 0x0F; Data.nData[1] |= nTemp; Data.nData[2] = Decode.nData[2]; Data.nData[2] <<= 6; nTemp = Decode.nData[3]; nTemp &= 0x3F; Data.nData[2] |= nTemp; } void CBase64::_EncodeRaw(TempBucket &Data, const TempBucket &Decode) { BYTE nTemp; Data.nData[0] = Decode.nData[0]; Data.nData[0] >>= 2; Data.nData[1] = Decode.nData[0]; Data.nData[1] <<= 4; nTemp = Decode.nData[1]; nTemp >>= 4; Data.nData[1] |= nTemp; Data.nData[1] &= 0x3F; Data.nData[2] = Decode.nData[1]; Data.nData[2] <<= 2; nTemp = Decode.nData[2]; nTemp >>= 6; Data.nData[2] |= nTemp; Data.nData[2] &= 0x3F; Data.nData[3] = Decode.nData[2]; Data.nData[3] &= 0x3F; } BOOL CBase64::_IsBadMimeChar(BYTE nData) { switch(nData) { case ' ': case ' ': case ' ': case ' ' : case '': case 'a': case 'f': case 'v': return TRUE; default: return FALSE; } } void CBase64::_Init() { // Initialize Decoding table. int ii; for(ii = 0; ii < 256; ii ++ ) CBase64::m_DecodeTable[ii] = -2; for(ii = 0; ii < 64; ii ++ ) { CBase64::m_DecodeTable[Base64Digits[ii]] = (CHAR)ii; CBase64::m_DecodeTable[Base64Digits[ii]|0x80] = (CHAR)ii; } CBase64::m_DecodeTable['='] = -1; CBase64::m_DecodeTable['='|0x80] = -1; CBase64::m_Init = TRUE; }
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