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  • EF中的EntityState几个状态的说明

    之前使用EF,我们都是通过调用SaveChanges方法把增加/修改/删除的数据提交到数据库,但是上下文是如何知道实体对象是增加、修改还是删除呢?答案是通过EntityState枚举来判断的,我们看一个方法:

    /// <summary>
            /// 查看实体状态
            /// </summary>
            private static void GetOneEntityToSeeEntityState()
            {
                using (var context = new DbContexts.DataAccess.BreakAwayContext())
                {
                    var destination = context.Destinations.Find(4);
                    EntityState stateBefore = context.Entry(destination).State;
                    Console.WriteLine(stateBefore);
                }
            }

    注:使用EntityState需添加引用system.data    
    跑下程序,输出结果为:Unchanged。从英文意思我们已经猜到一二:取出来的数据是Unchanged,那么添加、修改、删除自然也就是Added、Modified、Deleted了。我们在EntityState上按F12定位到其定义看看:  

      

    的确,当调用SaveChanges方法的时候,EF会根据EntityState这个枚举检测到实体的状态,然后执行相应的增/删/改操作。它们的具体意思分别为:

    • Detached:对象存在,但未由对象服务跟踪。在创建实体之后、但将其添加到对象上下文之前,该实体处于此状态;
    • Unchanged:自对象加载到上下文中后,或自上次调用 System.Data.Objects.ObjectContext.SaveChanges() 方法后,此对象尚未经过修改;
    • Added:对象已添加到对象上下文,但尚未调用 System.Data.Objects.ObjectContext.SaveChanges() 方法;
    • Deleted:使用 System.Data.Objects.ObjectContext.DeleteObject(System.Object) 方法从对象上下文中删除了对象;
    • Modified:对象已更改,但尚未调用 System.Data.Objects.ObjectContext.SaveChanges() 方法。

    ok,已经知道了这个,我们利用EntityState这个枚举修改下之前单个实体的增删改方法:

    增加:

    /// <summary>
            /// 添加:DbSet.Add = > EntityState.Added
            /// </summary>
            private static void TestAddDestination()
            {
                var jacksonHole = new DbContexts.Model.Destination
                {
                    Name = "Jackson Hole,Wyoming",
                    Description = "Get your skis on."
                };
                //AddDestinationByDbSetAdd(jacksonHole);
                AddDestinationByEntityStateAdded(jacksonHole);
            }
            private static void AddDestinationByDbSetAdd(DbContexts.Model.Destination destination)
            {
                using (var context = new DbContexts.DataAccess.BreakAwayContext())
                {
                    context.Destinations.Add(destination);
                    context.SaveChanges();
                }
            }
            private static void AddDestinationByEntityStateAdded(DbContexts.Model.Destination destination)
            {
                using (var context = new DbContexts.DataAccess.BreakAwayContext())
                {
                    Console.WriteLine(context.Entry(destination).State);    //添加前:Detached
                    context.Entry(destination).State = EntityState.Added;
                    Console.WriteLine(context.Entry(destination).State);    //添加后:Added
                    context.SaveChanges();
                }
            }
    exec sp_executesql N'insert [baga].[Locations]([LocationName], [Country], [Description], [Photo], [TravelWarnings], [ClimateInfo])
    values (@0, null, @1, null, null, null)
    select [LocationID]
    from [baga].[Locations]
    where @@ROWCOUNT > 0 and [LocationID] = scope_identity()',N'@0 nvarchar(200),@1 nvarchar(500)',@0=N'Jackson Hole,Wyoming',@1=N'Get your skis on.'

    监控到的sql也跟之前调用DbSet.Add方法添加实体的没什么区别。

    我们看一个标记实体为未改变实体:

    /// <summary>
            /// 标记一个未改变的实体
            /// </summary>
            private static void TestAttachDestination()
            {
                DbContexts.Model.Destination canyon;
                using (var context = new DbContexts.DataAccess.BreakAwayContext())
                {
                    canyon = (from d in context.Destinations
                              where d.Name == "Grand Canyon"
                              select d).Single();
                }
                AttachDestination(canyon);
            }
            private static void AttachDestination(DbContexts.Model.Destination destination)
            {
                using (var context = new DbContexts.DataAccess.BreakAwayContext())
                {
                    Console.WriteLine(context.Entry(destination).State);    //标记前:Detached
                    context.Destinations.Attach(destination);  //修改使用Attach方法
                    //context.Entry(destination).State = EntityState.Unchanged;   //跟Attach方法一样效果
                    Console.WriteLine(context.Entry(destination).State);    //标记后:Unchanged
                    context.SaveChanges();
                }
            }

    可以看出,实体从数据库取出是Detached状态,调用Attach方法变成了Unchanged状态。Unchanged状态会被SaveChanges方法忽略掉,不会有任何sql发送到数据库。

    修改:

    /// <summary>
            /// 修改:EntityState.Modified
            /// </summary>
            private static void TestUpdateDestination()
            {
                DbContexts.Model.Destination canyon;
                using (var context = new DbContexts.DataAccess.BreakAwayContext())
                {
                    canyon = (from d in context.Destinations
                              where d.Name == "Grand Canyon"
                              select d).Single();
                }
                canyon.TravelWarnings = "Don't Fall in!";
                UpdateDestination(canyon);
            }
            private static void UpdateDestination(DbContexts.Model.Destination destination)
            {
                using (var context = new DbContexts.DataAccess.BreakAwayContext())
                {
                    Console.WriteLine(context.Entry(destination).State);    //修改前:Detached
                    context.Entry(destination).State = EntityState.Modified;
                    Console.WriteLine(context.Entry(destination).State);    //修改后:Modified
                    context.SaveChanges();
                }
            }
    exec sp_executesql N'update [baga].[Locations]
    set [LocationName] = @0, [Country] = @1, [Description] = @2, [Photo] = null, [TravelWarnings] = @3, [ClimateInfo] = null
    where ([LocationID] = @4)
    ',N'@0 nvarchar(200),@1 nvarchar(max) ,@2 nvarchar(500),@3 nvarchar(max) ,@4 int',@0=N'Grand Canyon',@1=N'USA',@2=N'One huge canyon.',@3=N'Don''t Fall in!',@4=1

    我们标记实体为Modified后调用SaveChanges方法后,EF知道要更新实体了,但是它并不知道具体更新的是哪一列,所以每一列都更新了。见上面的sql

    删除:

    /// <summary>
            /// 删除:DbSet.Remove = > EntityState.Deleted
            /// </summary>
            private static void TestDeleteDestination()
            {
                DbContexts.Model.Destination canyon;
                using (var context = new DbContexts.DataAccess.BreakAwayContext())
                {
                    canyon = (from d in context.Destinations
                              where d.Name == "Grand Canyon"
                              select d).Single();
                }
                //DeleteDestination(canyon);
                DeleteDestinationByEntityStateDeletion(canyon);
            }
            private static void DeleteDestination(DbContexts.Model.Destination destination)
            {
                using (var context = new DbContexts.DataAccess.BreakAwayContext())
                {
                    context.Destinations.Attach(destination);  //先告诉EF这个实体
                    context.Destinations.Remove(destination);  //执行删除
                    context.SaveChanges();
                }
            }
            private static void DeleteDestinationByEntityStateDeletion(DbContexts.Model.Destination destination)
            {
                using (var context = new DbContexts.DataAccess.BreakAwayContext())
                {
                    Console.WriteLine(context.Entry(destination).State);    //删除前:Detached
                    context.Entry(destination).State = EntityState.Deleted;
                    Console.WriteLine(context.Entry(destination).State);    //删除后:Deleted
                    context.SaveChanges();
                }
            }
    exec sp_executesql N'delete [baga].[Locations]
    where ([LocationID] = @0)',N'@0 int',@0=1
     
     
     
     
     
     
     
     
     
    ADO.NET Entity Framework学习笔记(3)ObjectContext对象[转] 

    说明

    ObjectContext提供了管理数据的功能

     

    Context操作数据

    AddObject 添加实体

    将实体添加到集合中,

    创建实体时,状态为EntityState.Detached

    当调用AddObject将实体添加到Context,状态为EntityState.Added

    myContext context = new myContext(); 

    myTab r = new myTab();

    r.ID = 10;

    r.a = "wxwinter"

    Console.WriteLine(r.EntityState); //print:Detached 

    context.AddTomyTab(r); 

    Console.WriteLine(r.EntityState); //print:Added 

    context.SaveChanges();

    myContext context = new myContext(); 

    myTab newrow = new myTab() { a = "wxd", b = "lzm", c = "wxwinter" }; 

    context.AddObject("myTab",newrow); 

    context.SaveChanges();

    DeleteObject 删除实体

    将集合中的实体添标记为删除

    当调用Context.DeleteObject,并不是将实体移除集合,而是将实体添标记为EntityState.Deleted ,在下次调用SaveChanges()方法时跟新数据库

    myContext context = new myContext(); 

    myTab r = context.myTab.First(p=>p.ID==1); 

    Console.WriteLine(r.EntityState); //print:Unchanged 

    context.DeleteObject(r); 

    Console.WriteLine(r.EntityState); //print:Deleted 

    context.SaveChanges();

    Detach 分离实体

    将实体从Context中分离,将状态标记为EntityState.Detached 。

    myContext context = new myContext(); 

    myTab r = myTab.CreatemyTab(22); 

    Console.WriteLine(r.EntityState); //print:Detached 

    context.AddTomyTab(r); 

    Console.WriteLine(r.EntityState); //print:Added 

    context.Detach(r); 

    Console.WriteLine(r.EntityState); //print: Detached

    修改实体

    可以直接修在实体对象上修改

    当修改在Context中的实体时,会将实体的状态标记为EntityState.Modified

    myContext context = new myContext(); 

    myTab r = context.myTab.First(p=>p.ID==1);

    Console.WriteLine(r.EntityState); //print:Unchanged

    r.a = "wxwinter";

    Console.WriteLine(r.EntityState); //print:Modified 

    context.SaveChanges();

    ApplyPropertyChanges 修改实体

    使用ApplyPropertyChanges,可以使用不在集合中的实体覆盖到集合中主键对应用实体上,如果内存中没有主键对应的记录,会报错:“ObjectStateManager 不包含具有对“XXX”类型的对象的引用的 ObjectStateEntry。”该方法还有一个特点就是,会拿内存中的对象(新对象)和context中的对象(旧对象)对比,自动生成对应字段修改的Update语句,如果内存中的对象与context中的对象完全相等(每个字段的值都相等),将不生成响应的Update

    myContext context = new myContext();

    myTab r1 = context.myTab.First(p => p.ID == 1); 

    myTab nr = myTab.CreatemyTab(1);

    nr.a = "wxwinter"

    Console.WriteLine(nr.EntityState); //print:Detached

    Console.WriteLine(r1.EntityState); //print:Unchanged 

    context.ApplyPropertyChanges("myTab", nr); 

    myTab r2 = context.myTab.First(p => p.ID == 1); 

    Console.WriteLine(nr.EntityState); //print:Detached

    Console.WriteLine(r2.EntityState); //print:Modified 

    context.SaveChanges();

    Orders order;
    using (NorthwindEntities ne = new NorthwindEntities())
    {
        
    //利用EntityObject.Execute(MergeOption.NoTracking),等效于使用ObjectContext.Dettach(EntityObject)
        
    //查询并分离对象
        order = ne.Orders.Execute(MergeOption.NoTracking).Where(v => v.OrderID == 10248).FirstOrDefault();
    }
    //修改分离的值
    order.ShipName = "1111111111111111";
    //使用分离的对象 order 更新 
    using (NorthwindEntities context = new NorthwindEntities())
    {
        
    //将数据载入到context中以便更新
        context.GetObjectByKey(order.EntityKey);
        
    //使用order 更新 context中的对应对象
        context.ApplyPropertyChanges(order.EntityKey.EntitySetName, order);
        context.SaveChanges();
    }

     

    Attach / AttachTo 附加实体

    使用Attach方法可将[外部实体]附加到Context集合中

    在使用 服务器/客户端模式,或要将[实体]从Context集合中分离,修改后要用Context更新回数据库时,可用这种方式

    Attach与ApplyPropertyChanges有类似之处,都是将Context集合外的[实体]与Context集合内的[实体]同步.

    1. ApplyPropertyChanges调用时,要求对应的[实体]在内存中,Attach不要求
    2. ApplyPropertyChanges调用后,集合内的实体状态会标记为EntityState.Modified
      Attach调用后不会修改合内的实体状态,如要SaveChanges(),要手动标记EntityState.Modified
    3. ApplyPropertyChanges是用[外部实体]全覆盖Context集合中的[实体],
      Attach方式,通过SetModifiedProperty()方法,可在调用SaveChanges()时,只修改只定有字段值  

    myContext context = new myContext(); 
    myTab v 
    = myTab.CreatemyTab(1);  
    v.EntityKey 
    = context.CreateEntityKey("myTab", v); 
    v.a 
    = "wxwinter";
    context.Attach(v);
    //context.AttachTo("myTab", v);
    ObjectStateEntry ose = context.ObjectStateManager.GetObjectStateEntry(v);
    //设置修改
    ose.SetModified();
    //指定修改的字段名
    ose.SetModifiedProperty("a");
    context.SaveChanges();

    修改前

    修改后

    CreateEntityKey 创建EntityKey

    myContext context = new myContext();

    myTab nr = myTab.CreatemyTab(1);

    EntityKey ek= context.CreateEntityKey("myTab", nr);

    EntityKey

    EntityContainerName 属性

     

    EntityKeyValues 集合

     

    EntitySetName 属性

     

    IsTemporary 属性

     

    GetEntitySet(System.Data.Metadata.Edm.MetadataWorkspace) 方法

     

    OnDeserialized(System.Runtime.Serialization.StreamingContext) 方法

     

    OnDeserializing(System.Runtime.Serialization.StreamingContext) 方法

     

    GetObjectByKey/TryGetObjectByKey 通过EntityKey得到实体

    myContext context = new myContext(); 

    myTab nr = myTab.CreatemyTab(1);

    EntityKey ek= context.CreateEntityKey("myTab", nr); 

    myTab r = context.GetObjectByKey(ek) as myTab

    Console.WriteLine("{0},{1},{2},{3}", r.ID, r.a, r.b, r.c);

    myContext context = new myContext(); 

    myTab nr = myTab.CreatemyTab(1);

    EntityKey ek= context.CreateEntityKey("myTab", nr);
    object obj;

    if (context.TryGetObjectByKey(ek,out obj))

    {

        myTab r = obj as myTab;

        Console.WriteLine("{0},{1},{2},{3}", r.ID, r.a, r.b, r.c);

    }

    CreateQuery 创建查询

    更多见esql

    myContext context = new myContext(); 

    string esql = "SELECT VALUE DBItemList FROM myContext.DBItemList"

    // ObjectQuery<DBItemList> query = new ObjectQuery<DBItemList>(esql, context); 

    ObjectQuery<DBItemList> query = context.CreateQuery<DBItemList>(esql); 

    foreach (DBItemList r in query)

    {

        Console.WriteLine(r.NameID);

    }

     

    状态管理

    EntityState 状态枚举

    EntityState.Added 已通过AddObject方法加到集合中,AcceptChanges 尚未调用。

    EntityState.Deleted 已通过 DeleteObject 方法被删除。

    EntityState.Detached 已被创建,但不属于任何集合。在以下情况下立即处于此状态:创建之后添加到集合中之前;或从集合中移除之后。

    EntityState.Modified 已被修改,AcceptChanges 尚未调用。

    EntityState.Unchanged 自上次调用 AcceptChanges 以来尚未更改

    Context.ObjectStateManager 管理记录的状态

    GetObjectStateEntry 根据实体对象或实体主键得到状态实体

    实体必须在当前连接对象context中否则无法获取实体状态会引发:
    ObjectStateManager 不包含具有对“context ”类型的对象的引用的 ObjectStateEntry
    也就是该方法无法获取已分离的实体对象状态

    ObjectStateEntry = GetObjectStateEntry(实体对像/EntityKey

    得到所指定的[实体对像]EntityKey ObjectStateEntry

    myContext context = new myContext();

    myTab r = myTab.CreatemyTab(22);

    context.AddTomyTab(r);

    // ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);

    ObjectStateEntry ose = context.ObjectStateManager.GetObjectStateEntry(r.EntityKey);

    Console.WriteLine(ose.State); //print:Added

    TryGetObjectStateEntry 根据实体对象或实体主键得到状态实体

    bool = TryGetObjectStateEntry(实体对像/EntityKey,out ObjectStateEntry)

    得到所指定的[实体对像]EntityKey ObjectStateEntry

    myContext context = new myContext();

    myTab r = myTab.CreatemyTab(22); 

    context.AddTomyTab(r); 

    ObjectStateEntry ose; 

    if( context.ObjectStateManager.TryGetObjectStateEntry(r,out ose))

    {

        Console.WriteLine(ose.State); //print:Added

    }

    GetObjectStateEntries 根据状态类型得到状态实体集合

    IEnumerable<ObjectStateEntry> = GetObjectStateEntries(EntityState枚举

    返回IEnumerable<ObjectStateEntry>,得到EntityState枚举所指定的某种状态的列表

    myContext context = new myContext(); 

    myTab r = myTab.CreatemyTab(22); 

    context.AddTomyTab(r);

    IEnumerable<ObjectStateEntry> oseList = context.ObjectStateManager.GetObjectStateEntries(EntityState.Added);

    foreach (ObjectStateEntry v in oseList)

    {

        Console.WriteLine("{0},{1},{2}", v.State, v.CurrentValues["ID"], v.EntitySet.Name);

    }

    //print:Added,22,myTab

    ObjectStateManagerChanged 事件

    CollectionChangeEventHandler(object sender, CollectionChangeEventArgs e)

    e.Action : 集合操作行为

    System.ComponentModel.CollectionChangeAction.Add

    System.ComponentModel.CollectionChangeAction.Refresh

    System.ComponentModel.CollectionChangeAction.Remove 

    e.Element : 操作的实体对象

    void ObjectStateManager_ObjectStateManagerChanged(object sender, CollectionChangeEventArgs e)

        Console.WriteLine(e.Action);
        myTab v = e.Element as myTab;

        Console.WriteLine("{0}",v.ID);

    }

    //===================================

    myContext context = new myContext();

    context.ObjectStateManager.ObjectStateManagerChanged+=new CollectionChangeEventHandler(ObjectStateManager_ObjectStateManagerChanged);

    myTab r = myTab.CreatemyTab(22);

    context.AddTomyTab(r);

    /*

    *print:

    Add

    22

    */

    ObjectStateEntry 对象

    基本属性

    IsRelationship 属性

     

    Entity 属性

     

    EntityKey 属性

     

    EntitySet 属性

     

    State 状态属性

    EntityState 枚举

    myContext context = new myContext();

    myTab r = myTab.CreatemyTab(22);

    context.AddTomyTab(r);

    ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);

    Console.WriteLine(ose.State); //print:Added

    CurrentValues 当前值

    处于 deleted detached 状态的对象没有当前值。

    myContext context = new myContext();

    myTab r = new myTab() { ID = 22, a = "wxwinter" };

    context.AddTomyTab(r);

    ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);

    Console.WriteLine("{0},{1}",ose.CurrentValues["ID"],ose.CurrentValues["a"]);

    //print: 22,wxwinter

    OriginalValues 原始值

    处于 added detached 状态的对象没有原始值

    myContext context = new myContext();

    myTab r = context.myTab.First(p => p.ID == 1);

    r.a = "wxwinter";

    ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);

    Console.WriteLine(ose.State);

    Console.WriteLine("CurrentValues :{0},{1}", ose.CurrentValues["ID"], ose.CurrentValues["a"]);

    Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);

    /*

    * print:

    Modified

    CurrentValues :1,wxwinter

    OriginalValues:1,aa

    */

    GetModifiedProperties 得到被修改的属性

    返回IEnumerable<string>

    得到被修改的属性集合

    myContext context = new myContext();

    myTab r = context.myTab.First(p => p.ID == 1);

    r.a = "wxwinter";

    r.b = "wxd";

    ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);

    IEnumerable<string> list = ose.GetModifiedProperties();

    foreach (string pr in list)

    {

    Console.WriteLine(pr);

    }

    /*

    * print:

    a

    b

    */

    SetModified,SetModifiedProperty 标记为修改

    SetModified() 方法将记录标记为 EntityState.Modified

    只是这样,调用Context.SaveChanges方法是无法保存修改到数据库中的,Context.SaveChanges方法要查找被修改过的属性,

    可用SetModifiedProperty方法标记被修改过的属性

    myContext context = new myContext();

    myTab r = context.myTab.First(p => p.ID == 1);

    r.a = "wxwinter"

    ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);
    ose.AcceptChanges();

    Console.WriteLine(ose.State);

    Console.WriteLine("CurrentValues :{0},{1}", ose.CurrentValues["ID"], ose.CurrentValues["a"]);

    Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);

    /*

    * print:

    Unchanged

    CurrentValues :1,wxwinter

    OriginalValues:1,wxwinter

    */

    ose.SetModified();

    ose.SetModifiedProperty("a");

    Console.WriteLine(ose.State);

    Console.WriteLine("CurrentValues :{0},{1}", ose.CurrentValues["ID"], ose.CurrentValues["a"]);

    Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);

    /*

    * print:

    Modified

    CurrentValues :1,wxwinter

    OriginalValues:1,wxwinter

    */

    context.SaveChanges();

    Delete 标记为删除

    标记为EntityState.Deleted

    myContext context = new myContext();

    myTab r = context.myTab.First(p => p.ID == 1);

    ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);

    ose.Delete();

    Console.WriteLine(ose.State); //print: Detached

    Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);

    //print:OriginalValues:1,wxwinter

    用 context.DeleteObject方法的效果与上例一样

    myContext context = new myContext();

    myTab r = context.myTab.First(p => p.ID == 1);
    ObjectStateEntry ose = context.ObjectStateManager.GetObjectStateEntry(r);
    context.DeleteObject(r);
    Console.WriteLine(ose.State); //print: Detached
    Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);

    //print:OriginalValues:1,wxwinter

    AcceptChanges 方法

    将记录的状态置为EntityState.Unchanged

    [CurrentValues 当前值]替换[OriginalValues 原始值],

    使用[ Context.AcceptAllChanges 方法]也有同样效果

    注意:状态为[EntityState.Deleted ]的记录,会被[Detach]

    myContext context = new myContext();

    myTab r = context.myTab.First(p => p.ID == 1);
    r.a = "wxwinter";

    context.AcceptAllChanges();
    ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);

    ose.AcceptChanges();

    Console.WriteLine(ose.State);

    Console.WriteLine("CurrentValues :{0},{1}", ose.CurrentValues["ID"], ose.CurrentValues["a"]);

    Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);

    /*

    * print:

    Unchanged

    CurrentValues :1,wxwinter

    OriginalValues:1,wxwinter

    */

    当调用AcceptChanges时,如果对像处于[EntityState.Deleted ],会将对象移除集合,这时对像的状态为[EntityState.Detached ]

    myContext context = new myContext();

    myTab r = context.myTab.First(p => p.ID == 1);

    ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);

    ose.Delete();

    ose.AcceptChanges();

    Console.WriteLine(ose.State); //print: Detached

     

    保存修改到数据库

    Context.SaveChanges 方法

    如果集合中有状态为EntityState.Added的记录,用[CurrentValues 当前值]添加到数据库中

    如果集合中有状态为EntityState.Deleted的记录,从数据库是删除与之对应的数据库记录

    如果集合中有状态为EntityState.Modified的记录,用[OriginalValues 原始值]与对应的数据库记录比效,查看并发, 用[CurrentValues 当前值]更新与之对应的数据库记录

    SaveChanges(true)

    将数据保存到数据库后

    将所有记录状态标记为EntityState.Unchanged ,(调用Context.AcceptAllChanges )

    myContext context = new myContext();

    myTab r = context.myTab.First(p => p.ID == 1); 

    r.a = "wxwinter";

    ObjectStateEntry ose = context.ObjectStateManager.GetObjectStateEntry(r);

    context.SaveChanges(true); 

    Console.WriteLine(ose.State);

    Console.WriteLine("CurrentValues :{0},{1}", ose.CurrentValues["ID"], ose.CurrentValues["a"]);

    Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);

    /*

    * print:

    Unchanged

    CurrentValues :1,wxwinter

    OriginalValues:1,wxwinter

    */

    SaveChanges()

    SaveChanges(true)相同

    SaveChanges(false)

    将数据保存到数据库,

    但并不改变记录状态

    myContext context = new myContext();

    myTab r = context.myTab.First(p => p.ID == 1); 

    r.a = "wxwinter";

    ObjectStateEntry ose = context.ObjectStateManager.GetObjectStateEntry(r);

    context.SaveChanges(false);

    Console.WriteLine(ose.State);

    Console.WriteLine("CurrentValues :{0},{1}", ose.CurrentValues["ID"], ose.CurrentValues["a"]);

    Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);

    /*

    * print:

    Modified

    CurrentValues :1,wxwinter

    OriginalValues:1,aa

    */

    Context.SavingChanges 事件

    myContext context = new myContext();

    context.SavingChanges+=new EventHandler(context_SavingChanges);

    myTab r = context.myTab.First(p => p.ID == 1);
    r.a = "wxwinter";
    context.SaveChanges();

    void context_SavingChanges(object sender, EventArgs e)

    {

        myContext context = sender as myContext;

        Console.WriteLine(context.DefaultContainerName);

    }

    Context.AcceptAllChanges 方法

    将所有记录的状态置为EntityState.Unchanged

    [CurrentValues 当前值]替换[OriginalValues 原始值]

    效果与对所在记录的ObjectStateEntry上调用AcceptAllChanges一样

    注意:状态为[EntityState.Deleted ]的记录,会被[Detach]

    myContext context = new myContext();

    myTab r = context.myTab.First(p => p.ID == 1);

    r.a = "wxwinter";

    context.AcceptAllChanges();

    ObjectStateEntry ose= context.ObjectStateManager.GetObjectStateEntry(r);

    Console.WriteLine(ose.State);

    Console.WriteLine("CurrentValues :{0},{1}", ose.CurrentValues["ID"], ose.CurrentValues["a"]);

    Console.WriteLine("OriginalValues:{0},{1}", ose.OriginalValues["ID"], ose.OriginalValues["a"]);

    /*

    * print:

    Unchanged

    CurrentValues :1,wxwinter

    OriginalValues:1,wxwinter

    */

     

    连接属性

    Context.DefaultContainerName 属性

    Context.Connection 属性

    Context.CommandTimeout 属性

     

    Context.MetadataWorkspace

     

    数据刷新与并发

    EF提供了两种并发冲突处理方式:放任不管方式和开放式并发。默认采用放任不管的方式处理。

    如果要使用开放式并发,必须设置相应属性上的[并发模式]值[Fixed]

    后修改数据的ObjectContext缓存了旧版本的数据时,当提交修改后系统就会抛出"OptimisticConcurrencyException"(开放式并发异常)。

    当程序捕获到异常以后,可以使用ObjectContext的Refresh方法对异常采取处理。

    缓存数据不会自动更新

    公共

    myContext context1 = new myContext();

    myContext context2 = new myContext();

    查询

    foreach (var r in context1.DBItem)

    {

    Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);

    }

    Console.WriteLine("---------------------");

    foreach (var r in context2.DBItem)

    {

    Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);

    }

    a,this is a

    b,this is b

    c,this is c

    ---------------------

    a,this is a

    b,this is b

    c,this is c

    修改

    DBItem dbitem1 = context1.DBItem.First(p => p.ItemID == "a");

    dbitem1.ItemMatter = "hello";

    context1.SaveChanges();

    再查询

    foreach (var r in context1.DBItem)

    {

    Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);

    }

    Console.WriteLine("---------------------");

    foreach (var r in context2.DBItem)

    {

    Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);

    }

    a,hello

    b,this is b

    c,this is c

    ---------------------

    a,this is a

    b,this is b

    c,this is c

    [并发模式]值为[Fixed]的并发异常

    注意,只有后修改数据的ObjectContext缓存了旧版本的数据时,长会产生异常

    DBItem dbitem1 = context1.DBItem.First(p => p.ItemID == "a");

    dbitem1.ItemMatter = "hello";

    context1.SaveChanges();

    DBItem dbitem2 = context2.DBItem.First(p => p.ItemID == "a");

    dbitem2.ItemMatter = "wxwinter";

    context2.SaveChanges();

    ObjectContext.Refresh()

    Refresh的第一个参数RefreshMode枚举,RefreshMode.StoreWins,RefreshMode.ClientWins

    StoreWins

    StoreWins : Refresh以后,用数据库的值回写,当前的修改值被放弃

    公共

    myContext context1 = new myContext();

    myContext context2 = new myContext();

    查询

    foreach (var r in context1.DBItem)

    {

    Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);

    }

    Console.WriteLine("---------------------");

    foreach (var r in context2.DBItem)

    {

    Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);

    }

    a,this is a

    b,this is b

    c,this is c

    ---------------------

    a,this is a

    b,this is b

    c,this is c

    修改

    DBItem dbitem1 = context1.DBItem.First(p => p.ItemID == "a");

    dbitem1.ItemMatter = "hello";

    context1.SaveChanges();

    DBItem dbitem2 = context2.DBItem.First(p => p.ItemID == "a");

    dbitem2.ItemMatter = "wxwinter";

    try

    {

    context2.SaveChanges();

    }

    catch

    {

    context2.Refresh( RefreshMode.StoreWins , dbitem2);

    }

    在System.Data.OptimisticConcurrencyException 中第一次偶然出现的"System.Data.Entity.dll"类型的异常

    再查询

    foreach (var r in context1.DBItem)

    {

    Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);

    }

    Console.WriteLine("---------------------");

    foreach (var r in context2.DBItem)

    {

    Console.WriteLine("{0},{1}", r.ItemID, r.ItemMatter);

    }

    a,hello

    b,this is b

    c,this is c

    ---------------------

    a,hello

    b,this is b

    c,this is c

    ClientWins

    StoreWins: Refresh以后,当前的修改值仍存在,只是告诉ObjectContext知到的并发问题了,这时再调用 ObjectContext.SaveChanges()时,ObjectContext就不会报[开放式并发异常]

    DBItem dbitem1 = context1.DBItem.First(p => p.ItemID == "a");

    dbitem1.ItemMatter = "hello";

    context1.SaveChanges(); 

    DBItem dbitem2 = context2.DBItem.First(p => p.ItemID == "a"); 

    dbitem2.ItemMatter = "wxwinter";

    try

    {

    context2.SaveChanges();

    }

    catch

    {

    context2.Refresh(RefreshMode.ClientWins, dbitem2);

    context2.SaveChanges();

    }

    也可以先Refresh()再SaveChanges(),而不用异常捕获

    DBItem dbitem1 = context1.DBItem.First(p => p.ItemID == "a");

    dbitem1.ItemMatter = "hello";

    context1.SaveChanges(); 

    DBItem dbitem2 = context2.DBItem.First(p => p.ItemID == "a"); 

    dbitem2.ItemMatter = "wxwinter"

    context2.Refresh(RefreshMode.ClientWins, dbitem2);

    context2.SaveChanges();

     

    事务处理

    同一SubmitChanges 会做默认的事务处理

    下例由于ItemID主键冲突,两条数据都不会被插入

    myContext context1 = new myContext();

    DBItem item1 = new DBItem();

    item1.ItemID = "w";

    item1.ItemMatter = "wxwinter";

    context1.AddObject("DBItem", item1); 

    DBItem item2 = new DBItem();

    item2.ItemID = "w";

    item2.ItemMatter = "wxd";

    context1.AddObject("DBItem", item2); 

    context1.SaveChanges();

    不同SubmitChanges 不会做事务处理

    下例由于ItemID主键冲突,后一条数据都不会被插入

    myContext context1 = new myContext();

    DBItem item1 = new DBItem();

    item1.ItemID = "w";

    item1.ItemMatter = "wxwinter";

    context1.AddObject("DBItem", item1);

    context1.SaveChanges();

    myContext context2 = new myContext();

    DBItem item2 = new DBItem();

    item2.ItemID = "w";

    item2.ItemMatter = "wxd";

    context2.AddObject("DBItem", item2);

    context2.SaveChanges();

    System.Data.Common.DbTransaction

    下例由于ItemID主键冲突,两条数据都不会被插入

    myContext context1 = new myContext();

    DBItem item1 = new DBItem();

    item1.ItemID = "w";

    item1.ItemMatter = "wxwinter";

    context1.AddObject("DBItem", item1);

    if (context1.Connection.State != ConnectionState.Open)

    {

    context1.Connection.Open();

    }

    System.Data.Common.DbTransaction tran = context1.Connection.BeginTransaction();

    context1.SaveChanges();

    try

    {

    DBItem item2 = new DBItem();

    item2.ItemID = "w";

    item2.ItemMatter = "wxd";

    context1.AddObject("DBItem", item2);

    context1.SaveChanges();

    tran.Commit();

    }

    catch

    {

    tran.Rollback();

    }

    死锁(两个Context使用DbTransaction)

    myContext context1 = new myContext();

    DBItem item1 = new DBItem();

    item1.ItemID = "w";

    item1.ItemMatter = "wxwinter";

    context1.AddObject("DBItem", item1);

    if (context1.Connection.State != ConnectionState.Open)

    {

    context1.Connection.Open();

    }

    System.Data.Common.DbTransaction tran = context1.Connection.BeginTransaction();

    context1.SaveChanges();

    try

    {

    myContext context2 = new myContext();

    DBItem item2 = new DBItem();

    item2.ItemID = "w";

    item2.ItemMatter = "wxd";

    context2.AddObject("DBItem", item2);

    context2.SaveChanges();

    tran.Commit();

    }

    catch

    {

    tran.Rollback();

    }

    TransactionScope 事务(两个Context)

    System.Transactions.TransactionScope

    可解决[死锁(两个Context使用DbTransaction)]

    下例由于ItemID主键冲突,两条数据都不会被插入

    using (System.Transactions.TransactionScope tc = new TransactionScope())

    {

    try

    {

    myContext context1 = new myContext();

    DBItem item1 = new DBItem();

    item1.ItemID = "w";

    item1.ItemMatter = "wxwinter";

    context1.AddObject("DBItem", item1);

    context1.SaveChanges();

    myContext context2 = new myContext();

    DBItem item2 = new DBItem();

    item2.ItemID = "w";

    item2.ItemMatter = "wxd";

    context2.AddObject("DBItem", item2);

    context2.SaveChanges();

    tc.Complete();

    }

    catch

    {

    }

    }

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  • 原文地址:https://www.cnblogs.com/itjeff/p/3835826.html
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