第一章 简单工厂模式
工厂:用一个单独的类来创造实例的过程。
Main
1 package{ 2 import flash.display.Sprite; 3 4 public class Main extends Sprite{ 5 6 public function Main(){ 7 var numA:Number = 100; 8 var numB:Number = 10; 9 var operate:String = "/"; 10 var result:Number; 11 var oper:Operation; 12 oper = OperationFactoy.createOperate(operate); 13 oper.numA = numA; 14 oper.numB = numB; 15 result = oper.GetResult(); 16 trace(result); 17 } 18 } 19 }
Operation
1 package{ 2 public class Operation{ 3 private var _numA:Number = 0; 4 private var _numB:Number = 0; 5 6 public function get numA():Number{ 7 return _numA; 8 } 9 10 public function set numA(value:Number):void{ 11 _numA = value; 12 } 13 14 public function get numB():Number{ 15 return _numB; 16 } 17 18 public function set numB(value:Number):void{ 19 _numB = value; 20 } 21 22 public function GetResult():Number{ 23 var result:Number = 0; 24 return result; 25 } 26 } 27 }
OperationAdd
1 package{ 2 public class OperationAdd extends Operation{ 3 4 public override function GetResult():Number{ 5 var result:Number = 0; 6 result = numA + numB; 7 return result; 8 } 9 } 10 }
OperationSub
1 package{ 2 public class OperationSub extends Operation{ 3 4 public override function GetResult():Number{ 5 var result:Number = 0; 6 result = numA - numB; 7 return result; 8 } 9 } 10 }
OperationMul
1 package{ 2 public class OperationMul extends Operation{ 3 4 public override function GetResult():Number{ 5 var result:Number = 0; 6 result = numA * numB; 7 return result; 8 } 9 } 10 }
OperationDiv
1 package{ 2 public class OperationDiv extends Operation{ 3 4 public override function GetResult():Number{ 5 var result:Number = 0; 6 //as3,若除数为0,商为Infinity; 7 if(numB == 0){ 8 // throw new Error("除数不能为0!"); 9 } 10 result = numA / numB; 11 return result; 12 } 13 } 14 }
OperationFactoy
1 package{ 2 public class OperationFactoy{ 3 4 public static function createOperate(operate:String):Operation{ 5 var oper:Operation = null; 6 switch(operate){ 7 case "+": 8 oper = new OperationAdd(); 9 break; 10 case "-": 11 oper = new OperationSub(); 12 break; 13 case "*": 14 oper = new OperationMul(); 15 break; 16 case "/": 17 oper = new OperationDiv(); 18 break; 19 } 20 return oper; 21 } 22 } 23 }
第二章 策略模式
策略模式:策略模式是一种定义一系列算法的方法,从概念上来看,所以这些算法完成的都是相同的工作,只是实现不同,它可以以相同方式调用所有的算法,减少了各种算法类与使用算法类之间的耦合。
优点:减低耦合;简化单元测试,可以通过自己的接口单独测试。
使用:需要在不同时间应用不同的业务规则,就可以考虑使用策略模式处理这种变化的可能性。
Main
1 package{ 2 import flash.display.Sprite; 3 4 public class Main extends Sprite{ 5 public function Main(){ 6 var total:Number; 7 var type:String = "1" 8 var money:Number = 500; 9 var cc:CashContext = new CashContext(type); 10 total = cc.GetResult(money); 11 trace("total:" + total); 12 } 13 } 14 }
CashContext
1 package{ 2 public class CashContext{ 3 private var cs:CashSuper; 4 public function CashContext(type:String){ 5 switch(type){ 6 case "0" : 7 cs = new CashNormal(); 8 break; 9 case "1": 10 cs = new CashRebate(0.9); 11 break; 12 case "2": 13 cs = new CashReturn(400,100); 14 break; 15 } 16 this.cs = cs; 17 } 18 19 public function GetResult(money:Number):Number{ 20 return cs.acceptCash(money); 21 } 22 23 } 24 }
CashSuper
1 package{ 2 public class CashSuper{ 3 public function acceptCash(money:Number):Number{ 4 return money; 5 } 6 } 7 }
CashNormal
1 package{ 2 public class CashNormal extends CashSuper{ 3 public override function acceptCash(money:Number):Number{ 4 return money; 5 } 6 } 7 }
CashRebate
1 package{ 2 public class CashRebate extends CashSuper{ 3 4 private var moneyRebate:Number = 0.8; 5 public function CashRebate(moneyRebate:Number){ 6 this.moneyRebate = moneyRebate; 7 } 8 public override function acceptCash(money:Number):Number{ 9 return money*moneyRebate; 10 } 11 } 12 }
CashReturn
1 package{ 2 public class CashReturn extends CashSuper{ 3 private var moneyCondition:Number; 4 private var moneyReturn:Number; 5 public function CashReturn(moneyCondition:Number, moneyReturn:Number){ 6 this.moneyCondition = moneyCondition; 7 this.moneyReturn = moneyReturn; 8 } 9 10 public override function acceptCash(money:Number):Number{ 11 var reulst:Number; 12 if(money >= moneyCondition){ 13 reulst = money - Math.floor(money/moneyCondition) * moneyCondition; 14 } 15 return reulst; 16 } 17 } 18 }