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  • wpf的VisualStateManager

    wpf4正式测试成功完成了VisualStateManager的功能。在此之前我没有确认wpf3.5是否已经支持此功能。以下是我使用vs2010 rc写的demo程式:

    1.xaml部份一般都是用blend来设计的state。这里为了文章篇写的方便,我直接把xaml放出来.在blend中只能用鼠标拖拖放放即可弄出很多state。这功能对很多应用都很有好处。不用每次都自己写动画。还支持动画延时效果。

    xaml部分:

    <Window
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions" xmlns:ee="http://schemas.microsoft.com/expression/2010/effects" x:Class="WpfApplication1.MainWindow"
    Title="MainWindow" Height="350" Width="525">
    <Grid x:Name="LayoutRoot">
    <VisualStateManager.VisualStateGroups>
    <VisualStateGroup x:Name="VisualStateGroup">
    <VisualStateGroup.Transitions>
    <VisualTransition GeneratedDuration="0:0:0.3"/>
    </VisualStateGroup.Transitions>
    <VisualState x:Name="nothing">
    <Storyboard>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="button1">
    <EasingDoubleKeyFrame KeyTime="0" Value="0"/>
    </DoubleAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    <VisualState x:Name="change">
    <Storyboard>
    <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="button1">
    <EasingDoubleKeyFrame KeyTime="0" Value="50.596"/>
    </DoubleAnimationUsingKeyFrames>
    </Storyboard>
    </VisualState>
    </VisualStateGroup>
    </VisualStateManager.VisualStateGroups>
    <Button x:Name="button1" Content="Button" HorizontalAlignment="Left" Margin="216.2,176.8,0,0" VerticalAlignment="Top" Width="75" RenderTransformOrigin="0.5,0.5">
    <Button.RenderTransform>
    <TransformGroup>
    <ScaleTransform/>
    <SkewTransform/>
    <RotateTransform/>
    <TranslateTransform/>
    </TransformGroup>
    </Button.RenderTransform>
    </Button>

    </Grid>
    </Window>

    代码部份:

    a)使用State:

    public partial class MainWindow : Window
    {
    public MainWindow()
    {
    InitializeComponent();
    button1.MouseEnter += button1_MouseEnter;
    button1.MouseLeave += button1_MouseLeave;
    }

    void button1_MouseLeave(object sender, MouseEventArgs e)
    {
    VisualStateManager.GoToElementState(this.LayoutRoot, "nothing", true);
    }

    void button1_MouseEnter(object sender, MouseEventArgs e)
    {
    VisualStateManager.GoToElementState(this.LayoutRoot, "change", true);
    }
    }
    }

    至此,一个简单的state即完成。当鼠标移动到button时,button要翻转,鼠标离开时button会回到原样.

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  • 原文地址:https://www.cnblogs.com/jacle169/p/2810805.html
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