Fastest C# Serializer and Infinitely Fast Deserializer for .NET, .NET Core and Unity.
ZeroFormatter
https://github.com/neuecc/ZeroFormatter
[官] protobuf
https://github.com/google/protobuf
Google Protocol Buffer 的使用和原理
https://www.ibm.com/developerworks/cn/linux/l-cn-gpb/
Google Protocol Buffers浅析(一)
http://www.cnblogs.com/royenhome/archive/2010/10/29/1864860.html
Google Protocol Buffers 概述
http://www.cnblogs.com/shitouer/archive/2013/04/08/google-protocol-buffers-overview.html
Google Protocol Buffer缺陷
https://my.oschina.net/cxh3905/blog/158670
[云风大神]sproto rpc 的用法
https://github.com/cloudwu/sproto
http://blog.codingnow.com/2015/04/sproto_rpc.html
在Android中使用FlatBuffers
http://www.jianshu.com/p/3bac6bc80db7
Google FlatBuffers——开源、跨平台的新一代序列化工具
http://www.cnblogs.com/lizhenghn/p/3854244.html
FlatBuffers
http://google.github.io/flatbuffers/index.html
FlatBuffers与protobuf性能比较
http://blog.csdn.net/menggucaoyuan/article/details/34409433
从一次Windows网络编程排错经历中得出的一个可靠拆包算法
http://blog.csdn.net/clever101/article/details/3054548
C# Serializable(转)
http://www.cnblogs.com/zwl12549/archive/2007/08/14/854718.html
HideInInspector 与SerializeField
http://blog.csdn.net/luyuncsd123/article/details/21563697
【ScriptableObject】===========
Uinty ScriptableObject的用法
http://dong2008hong.blog.163.com/blog/static/46968827201402101226178/
使用ScriptableObject进行序列化
http://blog.sina.com.cn/s/blog_647422b90101d73s.html
在Unity3D中使用ScriptableObject進行序列化
http://fanli7.net/a/bianchengyuyan/C__/20130609/367618.html
使用定制资源配置文件 ScriptableObject
http://www.tuicool.com/articles/YFBrmeE