【腾讯开源】behaviac行为树解决方案
http://www.csdn.net/article/1970-01-01/2824449
https://github.com/Tencent/behaviac
http://www.behaviac.com/language/zh/%E9%A6%96%E9%A1%B5/
关于行为树的基础概念
https://www.cnblogs.com/designyourdream/p/4459971.html
行为树(Behavior Tree)实践(1)– 基本概念
http://www.aisharing.com/archives/90
http://www.aisharing.com/archives/99
在行为树(Behavior Tree)中使用黑板(BlackBoard)
http://www.aisharing.com/archives/280
采用行为树快速开发游戏AI(腾讯互娱研发部引擎技术中心 黄晨)
http://gad.qq.com/article/detail/12729
http://www.csdn.net/article/1970-01-01/2824449
游戏AI设计经验分享——行为树研究
http://www.gameres.com/493700.html
BehaviorDesigner学习
http://www.cnblogs.com/Firepad-magic/p/5517912.html
手把手教你使用Behavior Designer
http://blog.csdn.net/linxinfa/article/details/72937709
Behavior Designer 干货总结
http://blog.csdn.net/WangHaoDiablo/article/details/52587364
Unity中的行为树插件:Behavior Designer
http://blog.csdn.net/jjiss318/article/details/41180891
Behavior Designer 中文版教程
http://blog.csdn.net/mango9126/article/details/71675938
行为树(Behavior Tree)
http://www.cnblogs.com/konlil/archive/2011/04/23/2025954.html
http://blog.csdn.net/guojia167/article/details/48295491
逻辑树
http://wiki.mbalib.com/wiki/%E9%BA%A6%E8%82%AF%E9%94%A1%E9%80%BB%E8%BE%91%E6%A0%91%E5%88%86%E6%9E%90%E6%B3%95
Behavior tree
https://en.wikipedia.org/wiki/Behavior_tree
http://blog.csdn.net/kenkao/article/details/6099966
MMORPG游戏的人工智能(AI)和行为树设计
http://www.gameres.com/384827.html
行为树的理解和学习
http://www.cnblogs.com/hammerc/p/5044815.html
关于行为树实现的疑惑?
https://www.zhihu.com/question/29486474
【腾讯开源】行为树的基本概念及进阶
http://www.behaviac.com/language/zh/concepts/
[good]竞技游戏的团队AI如何实现
https://www.gameres.com/382439.html
https://www.zhihu.com/question/21090429/answer/44109092
http://blog.csdn.net/fg5823820/article/details/8750606
从有限状态机(FSM)到行为树(Behavior Tree)(1)
http://www.aisharing.com/archives/439
Difference between Decision Trees & Behavior Trees for Game AI
https://gamedev.stackexchange.com/questions/51693/difference-between-decision-trees-behavior-trees-for-game-ai