CCNode有三个方法,使用CCDirector的replaceScene方法替换场景时,每个节点都会调用这三个方法:
onEnter与onExit方法在改变场景过程中的特定时刻被调用,这取决于是否使用CCTransitionScene。
onEnterTransitionDidFinish方法在替换结束时调用。
必须总是调用这些方法的超类实现来避免难输入问题和内存泄漏。
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CCLOG(@ "%@: %@" , NSStringFromSelector(_cmd), self); |
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-( void ) onEnterTransitionDidFinish |
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CCLOG(@ "%@: %@" , NSStringFromSelector(_cmd), self); |
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[super onEnterTransitionDidFinish]; |
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CCLOG(@ "%@: %@" , NSStringFromSelector(_cmd), self); |
编写过渡场景:
LoadingScene充当一个中间场景的角色,它是cocos2d中的CCScene类的派生类,不必为每一次场景创建一个新的LoadingScene。
代码清单:LoadingScene.h
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#import <Foundation/Foundation.h> |
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TargetSceneINVALID = 0, |
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TargetSceneFirstScene, |
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TargetSceneOtherScene, |
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<a href= "http://my.oschina.net/interface" class = "referer" target= "_blank" >@interface</a> LoadingScene : CCScene { |
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TargetScenes targetScene_; |
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+(id) sceneWithTargetScene:(TargetScenes)targetScene; |
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-(id) initWithTargetScene:(TargetScenes)targetScene; |
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<a href= "http://my.oschina.net/u/567204" class = "referer" target= "_blank" >@end</a> |
使用enum给各个场景编个号,而且将enum的第一个值设为0,在Objective-c中变量的值会自动初始化为0.并在最后设了个MAX值。
代码清单:LoadingScene.m
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#import "LoadingScene.h" |
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#import "MyFirstScene.h" |
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#import "OtherScene.h" |
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<a href= "http://my.oschina.net/interface" class = "referer" target= "_blank" >@interface</a> LoadingScene (PrivateMethods) |
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-( void ) update:(ccTime)delta; |
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<a href= "http://my.oschina.net/u/567204" class = "referer" target= "_blank" >@end</a> |
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@implementation LoadingScene |
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+(id) sceneWithTargetScene:(TargetScenes)targetScene; |
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CCLOG(@ "===========================================" ); |
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CCLOG(@ "%@: %@" , NSStringFromSelector(_cmd), self); |
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return [[[self alloc] initWithTargetScene:targetScene] autorelease]; |
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-(id) initWithTargetScene:(TargetScenes)targetScene |
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if ((self = [super init])) |
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targetScene_ = targetScene; |
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CCLabelTTF* label = [CCLabelTTF labelWithString:@ "Loading ..." fontName:@ "Marker Felt" fontSize:64]; |
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CGSize size = [[CCDirector sharedDirector] winSize]; |
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label.position = CGPointMake(size.width / 2, size.height / 2); |
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[self addChild:label]; |
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[self scheduleUpdate]; |
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-( void ) update:(ccTime)delta |
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[self unscheduleAllSelectors]; |
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case TargetSceneFirstScene: |
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[[CCDirector sharedDirector] replaceScene:[MyFirstScene scene]]; |
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case TargetSceneOtherScene: |
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[[CCDirector sharedDirector] replaceScene:[OtherScene scene]]; |
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NSAssert2(nil, @ "%@: unsupported TargetScene %i" , NSStringFromSelector(_cmd), targetScene_); |
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for (TargetScenes i = TargetSceneINVALID + 1; i < TargetSceneMAX; i++) |
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CCLOG(@ "%@: %@" , NSStringFromSelector(_cmd), self); |
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<a href= "http://my.oschina.net/u/567204" class = "referer" target= "_blank" >@end</a> |
由于LoadingScene类由CCScene派生出来,所以不需要调用[CCScene node],sceneWithTargetScene方法先为self分配空间,然后调用initWithTargetScene初始化。
在MyFirstScene中调用LoadingScene:
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CCScene *newScene = [LoadingScene sceneWithTargetScene:TargetSceneOtherScene]; |
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[[CCDirector sharedDirector] replaceScene:newScene]; |
在OtherScene中调用基本类似,请读者自行实践。
下面给出了在执行过程中的一些输出信息,它详细的说明了各个方法的调用顺序:
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2012-10-06 13:50:03.404 MutiScene[1884:1be03] =========================================== |
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2012-10-06 13:50:03.405 MutiScene[1884:1be03] scene: MyFirstScene |
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2012-10-06 13:50:03.406 MutiScene[1884:1be03] init : <MyFirstScene = 0x94e2540 | Tag = -1> |
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2012-10-06 13:50:08.610 MutiScene[1884:1be03] cocos2d: animation started with frame interval: 60.00 |
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2012-10-06 13:50:08.613 MutiScene[1884:1be03] cocos2d: surface size: 480x320 |
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2012-10-06 13:50:08.614 MutiScene[1884:1be03] onEnter: <MyFirstScene = 0x94e2540 | Tag = -1> |
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2012-10-06 13:50:08.615 MutiScene[1884:1be03] onEnterTransitionDidFinish: <MyFirstScene = 0x94e2540 | Tag = -1> |
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2012-10-06 13:50:11.844 MutiScene[1884:1be03] =========================================== |
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2012-10-06 13:50:11.845 MutiScene[1884:1be03] scene: OtherScene |
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2012-10-06 13:50:11.846 MutiScene[1884:1be03] init: <OtherScene = 0x9418280 | Tag = -1> |
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2012-10-06 13:50:16.907 MutiScene[1884:1be03] onEnter: <OtherScene = 0x9418280 | Tag = -1> |
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2012-10-06 13:50:19.944 MutiScene[1884:1be03] onExit: <MyFirstScene = 0x94e2540 | Tag = -1> |
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2012-10-06 13:50:19.945 MutiScene[1884:1be03] onEnterTransitionDidFinish: <OtherScene = 0x9418280 | Tag = -1> |
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2012-10-06 13:50:19.947 MutiScene[1884:1be03] dealloc : <MyFirstScene = 0x94e2540 | Tag = -1> |
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2012-10-06 13:50:29.953 MutiScene[1884:1be03] =========================================== |
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2012-10-06 13:50:29.954 MutiScene[1884:1be03] sceneWithTargetScene:: LoadingScene |
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2012-10-06 13:50:29.961 MutiScene[1884:1be03] onExit: <OtherScene = 0x9418280 | Tag = -1> |
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2012-10-06 13:50:29.962 MutiScene[1884:1be03] dealloc: <OtherScene = 0x9418280 | Tag = -1> |
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2012-10-06 13:50:29.977 MutiScene[1884:1be03] =========================================== |
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2012-10-06 13:50:29.979 MutiScene[1884:1be03] scene: MyFirstScene |
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2012-10-06 13:50:29.980 MutiScene[1884:1be03] init : <MyFirstScene = 0x9418280 | Tag = -1> |
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2012-10-06 13:50:35.031 MutiScene[1884:1be03] dealloc: <LoadingScene = 0x11a59950 | Tag = -1> |
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2012-10-06 13:50:35.032 MutiScene[1884:1be03] onEnter: <MyFirstScene = 0x9418280 | Tag = -1> |
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2012-10-06 13:50:35.032 MutiScene[1884:1be03] onEnterTransitionDidFinish: <MyFirstScene = 0x9418280 | Tag = -1> |