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  • 计算几何模板

    %%%% orz

    邝斌的计算几何模板:

    #pragma comment(linker, "/STACK:1024000000,1024000000")
    #include<iostream>
    #include<cstdio>
    #include<cmath>
    #include<string>
    #include<queue>
    #include<algorithm>
    #include<stack>
    #include<cstring>
    #include<vector>
    #include<list>
    #include<set>
    #include<map>
    using namespace std;
    #define ll long long
    #define bug(x)  cout<<"bug"<<x<<endl;
    const int N=1e5+10,M=1e6+10,inf=2147483647;
    const ll INF=1e18+10,mod=2147493647;
    const double eps = 1e-8;
    const double PI = acos(-1.0);
    int sgn(double x)
    {
        if(fabs(x) < eps)return 0;
        if(x < 0)return -1;
        else return 1;
    }
    struct Point
    {
        double x,y;
        Point() {}
        Point(double _x,double _y)
        {
            x = _x;
            y = _y;
        }
        Point operator -(const Point &b)const
        {
            return Point(x - b.x,y - b.y);
        }
        //叉积
        double operator ^(const Point &b)const
        {
            return x*b.y - y*b.x;
        }
    //点积
        double operator *(const Point &b)const
        {
            return x*b.x + y*b.y;
        }
    //绕原点旋转角度B(弧度值),后x,y的变化
        void transXY(double B)
        {
            double tx = x,ty = y;
            x= tx*cos(B) - ty*sin(B);
            y= tx*sin(B) + ty*cos(B);
        }
    };
    struct Line
    {
        Point s,e;
        Line() {}
        Line(Point _s,Point _e)
        {
            s = _s;
            e = _e;
        }
    //两直线相交求交点 //第一个值为0表示直线重合,为1表示平行,为0表示相交,为2是相交 //只有第一个值为2时,交点才有意义
        pair<int,Point> operator &(const Line &b)const
        {
            Point res = s;
            if(sgn((s-e)^(b.s-b.e)) == 0)
            {
                if(sgn((s-b.e)^(b.s-b.e)) == 0) return make_pair(0,res);//重合
                else return make_pair(1,res);//平行
            }
            double t = ((s-b.s)^(b.s-b.e))/((s-e)^(b.s-b.e));
            res.x += (e.x-s.x)*t;
            res.y += (e.y-s.y)*t;
            return make_pair(2,res);
        }
    };
    //*两点间距离
    double dist(Point a,Point b)
    {
        return sqrt((a-b)*(a-b));
    }
    // *判断线段相交
    bool inter(Line l1,Line l2)
    {
        return
            max(l1.s.x,l1.e.x) >= min(l2.s.x,l2.e.x) &&
            max(l2.s.x,l2.e.x) >= min(l1.s.x,l1.e.x) &&
            max(l1.s.y,l1.e.y) >= min(l2.s.y,l2.e.y) &&
            max(l2.s.y,l2.e.y) >= min(l1.s.y,l1.e.y) &&
            sgn((l2.s-l1.e)^(l1.s-l1.e))*sgn((l2.e-l1.e)^(l1.s-l1.e)) <= 0 &&
            sgn((l1.s-l2.e)^(l2.s-l2.e))*sgn((l1.e-l2.e)^(l2.s-l2.e)) <= 0;
    }
    //判断直线l1和线段l2是否相交
    bool Seg_inter_line(Line  l1,Line l2)
    {
        return sgn((l2.s-l1.e)^(l1.s-l1.e))*sgn((l2.e-l1.e)^(l1.s-l1.e)) <= 0;
    }
    //点到直线距离 //返回为result,是点到直线最近的点
    Point PointToLine(Point P,Line L)
    {
        Point result;
        double t = ((P-L.s)*(L.e-L.s))/((L.e-L.s)*(L.e-L.s));
        result.x = L.s.x + (L.e.x-L.s.x)*t;
        result.y = L.s.y + (L.e.y-L.s.y)*t;
        return result;
    }
    //点到线段的距离
    //返回点到线段最近的点
    Point NearestPointToLineSeg(Point P,Line L)
    {
        Point result;
        double t = ((P-L.s)*(L.e-L.s))/((L.e-L.s)*(L.e-L.s));
        if(t >= 0 && t <= 1)
        {
            result.x = L.s.x + (L.e.x - L.s.x)*t;
            result.y = L.s.y + (L.e.y - L.s.y)*t;
        }
        else
        {
            if(dist(P,L.s) < dist(P,L.e)) result = L.s;
            else result = L.e;
        }
        return result;
    }
    //计算多边形面积
    //点的编号从0~n-1
    double CalcArea(Point p[],int n)
    {
        double res = 0;
        for(int i = 0; i < n; i++)
            res += (p[i]^p[(i+1)%n])/2;
        return fabs(res);
    }
    //*判断点在线段上
    bool OnSeg(Point P,Line L)
    {
        return
            sgn((L.s-P)^(L.e-P)) == 0 &&
            sgn((P.x - L.s.x) * (P.x - L.e.x)) <= 0 && sgn((P.y - L.s.y) * (P.y - L.e.y)) <= 0;
    }
    //*判断点在凸多边形内
    //点形成一个凸包,而且按逆时针排序(如果是顺时针把里面的<0改为>0) //点的编号:0~n-1
    //返回值:
    //-1:点在凸多边形外
    //0:点在凸多边形边界上
    //1:点在凸多边形内
    int inConvexPoly(Point a,Point p[],int n)
    {
        for(int i = 0; i < n; i++)
        {
            if(sgn((p[i]-a)^(p[(i+1)%n]-a)) < 0)return -1;
            else if(OnSeg(a,Line(p[i],p[(i+1)%n])))return 0;
        }
        return 1;
    }
    //*判断点在任意多边形内
    //射线法,poly[]的顶点数要大于等于3,点的编号0~n-1 //返回值
    //-1:点在凸多边形外
    //0:点在凸多边形边界上
    //1:点在凸多边形内
    int inPoly(Point p,Point poly[],int n)
    {
        int cnt;
        Line ray,side;
        cnt = 0;
        ray.s = p;
        ray.e.y = p.y;
        ray.e.x = -100000000000.0;//-INF,注意取值防止越界
        for(int i = 0; i < n; i++)
        {
            side.s = poly[i];
            side.e = poly[(i+1)%n];
            if(OnSeg(p,side))return 0;
    //如果平行轴则不考虑
            if(sgn(side.s.y - side.e.y) == 0)
                continue;
            if(OnSeg(side.s,ray))
            {
                if(sgn(side.s.y - side.e.y) > 0)cnt++;
            }
            else if(OnSeg(side.e,ray))
            {
                if(sgn(side.e.y - side.s.y) > 0)cnt++;
            }
            else if(inter(ray,side))
                cnt++;
        }
        if(cnt % 2 == 1)return 1;
        else return -1;
    }
    //判断凸多边形 //允许共线边
    //点可以是顺时针给出也可以是逆时针给出
    //点的编号1~n-1
    bool isconvex(Point poly[],int n)
    {
        bool s[3];
        memset(s,false,sizeof(s));
        for(int i = 0; i < n; i++)
        {
            s[sgn( (poly[(i+1)%n]-poly[i])^(poly[(i+2)%n]-poly[i]) )+1] = true;
            if(s[0] && s[2])return false;
        }
        return true;
    }
    /*
    0求凸包,Graham算法
    0点的编号0~n-1
    0返回凸包结果Stack[0~top-1]为凸包的编号
     */
    const int MAXN = 1010;
    Point listt[MAXN];
    int Stack[MAXN],top; //相对于listt[0]的极角排序
    bool _cmp(Point p1,Point p2)
    {
        double tmp = (p1-listt[0])^(p2-listt[0]);
        if(sgn(tmp) > 0)return true;
        else if(sgn(tmp) == 0 && sgn(dist(p1,listt[0]) - dist(p2,listt[0])) <= 0) return true;
        else return false;
    }
    void Graham(int n)
    {
        Point p0;
        int k = 0;
        p0 = listt[0]; //找最下边的一个点
        for(int i = 1; i < n; i++)
        {
            if( (p0.y > listt[i].y) || (p0.y == listt[i].y && p0.x > listt[i].x) )
            {
                p0 = listt[i];
                k = i;
            }
        }
        swap(listt[k],listt[0]);
        sort(listt+1,listt+n,_cmp);
        if(n == 1)
        {
            top = 1;
            Stack[0] = 0;
            return;
        }
        if(n == 2)
        {
            top = 2;
            Stack[0] = 0;
            Stack[1] = 1;
            return ;
        }
        Stack[0] = 0;
        Stack[1] = 1;
        top = 2;
        for(int i = 2; i < n; i++)
        {
            while(top > 1 && sgn((listt[Stack[top-1]]-listt[Stack[top-2]])^(listt[i]-listt[Stack[top-2]])) <= 0)
                top--;
            Stack[top++] = i;
        }
    }

    void change(double &x0,double &y0,double a,double b,double p)//x0,y0绕a,b旋转P度
    {
    double x = a + (x0 - a) * cos(p) - (y0 - b) * sin(p);
    double y = b + (x0 - a) * sin(p) + (y0 - b) * cos(p);
    x0=x;
    y0=y;
    }

    int main()
    {
    
        return 0;
    }
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  • 原文地址:https://www.cnblogs.com/jhz033/p/6688067.html
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