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  • cocos2dx 自带11种粒子特效

    /粒子特效  
          
        //爆炸效果  
        CCParticleSystem* particleSystem = CCParticleExplosion::create();  
        particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("stars.png"));  
        addChild(particleSystem);  
          
        //火焰效果  
        CCParticleSystem* particleSystem = CCParticleFire::create();  
        particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
        addChild(particleSystem);  
          
        //花束效果  
        CCParticleSystem* particleSystem = CCParticleFlower::create();  
        particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
        addChild(particleSystem);  
          
        //烟花效果  
        CCParticleSystem* particleSystem = CCParticleFireworks::create();  
        particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
        addChild(particleSystem);  
          
        //星系效果  
        CCParticleSystem* particleSystem = CCParticleGalaxy::create();  
        particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
        addChild(particleSystem);  
      
        //流星效果  
        CCParticleSystem* particleSystem = CCParticleMeteor::create();  
        particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
        addChild(particleSystem);  
          
        //下雨效果  
        CCParticleSystem* particleSystem = CCParticleRain::create();  
        particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
        addChild(particleSystem);  
          
        //烟雾效果  
        CCParticleSystem* particleSystem = CCParticleSmoke::create();  
        particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
        addChild(particleSystem);  
          
        //下雪效果  
        CCParticleSystem* particleSystem = CCParticleSnow::create();  
        particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("snow.png"));  
        addChild(particleSystem);  
          
        //漩涡效果  
        CCParticleSystem* particleSystem = CCParticleSpiral::create();  
        particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
        addChild(particleSystem);  
          
        //太阳效果  
        CCParticleSystem* particleSystem = CCParticleSun::create();  
        particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png"));  
        addChild(particleSystem);  
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  • 原文地址:https://www.cnblogs.com/jiackyan/p/3042560.html
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