/粒子特效 //爆炸效果 CCParticleSystem* particleSystem = CCParticleExplosion::create(); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("stars.png")); addChild(particleSystem); //火焰效果 CCParticleSystem* particleSystem = CCParticleFire::create(); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); addChild(particleSystem); //花束效果 CCParticleSystem* particleSystem = CCParticleFlower::create(); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); addChild(particleSystem); //烟花效果 CCParticleSystem* particleSystem = CCParticleFireworks::create(); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); addChild(particleSystem); //星系效果 CCParticleSystem* particleSystem = CCParticleGalaxy::create(); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); addChild(particleSystem); //流星效果 CCParticleSystem* particleSystem = CCParticleMeteor::create(); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); addChild(particleSystem); //下雨效果 CCParticleSystem* particleSystem = CCParticleRain::create(); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); addChild(particleSystem); //烟雾效果 CCParticleSystem* particleSystem = CCParticleSmoke::create(); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); addChild(particleSystem); //下雪效果 CCParticleSystem* particleSystem = CCParticleSnow::create(); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("snow.png")); addChild(particleSystem); //漩涡效果 CCParticleSystem* particleSystem = CCParticleSpiral::create(); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); addChild(particleSystem); //太阳效果 CCParticleSystem* particleSystem = CCParticleSun::create(); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); addChild(particleSystem);