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  • iOS UIImage扩展方法(category):放大、旋转、合并UIImage、增加渐变层、添加阴影、调节透明度、保存到相册

    一有用的 UIImage 扩展,支持(等比例)放大和旋转可在许多 App 中使用。
    
    UIImage-Extensions.h
    
    #import <Foundation/Foundation.h>
    #import <UIKit/UIKit.h> 
    CGFloat DegreesToRadians(CGFloat degrees);
    
    CGFloat RadiansToDegrees(CGFloat radians);
    
    @interface UIImage (JQ_Extensions)
    - (UIImage *)imageAtRect:(CGRect)rect;- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize;
    - (UIImage *)imageByScalingToSize:(CGSize)targetSize;
    - (UIImage *)imageRotatedByRadians:(CGFloat)radians;
    - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;
    
    - (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2;
    [objc] view plaincopyprint?
    - (UIImage *) imageWithBackgroundColor:(UIColor *)bgColor  
                               shadeAlpha1:(CGFloat)alpha1  
                               shadeAlpha2:(CGFloat)alpha2  
                               shadeAlpha3:(CGFloat)alpha3  
                               shadowColor:(UIColor *)shadowColor  
                              shadowOffset:(CGSize)shadowOffset  
                                shadowBlur:(CGFloat)shadowBlur;  
    - (UIImage *)imageWithShadowColor:(UIColor *)shadowColor  
                         shadowOffset:(CGSize)shadowOffset  
                           shadowBlur:(CGFloat)shadowBlur;<br>  
    - (UIImage *)imageByApplyingAlpha:(CGFloat)alpha;  
      -  ( void ) saveToAlbumWithMetadata: ( NSDictionary  * ) metadata
     customAlbumName: ( NSString  * ) customAlbumName
     completionBlock: ( void  ( ^ )( void )) completionBlock
         failureBlock: ( void  ( ^ )( NSError  * error )) failureBlock
    @end;
    UIImage-Extensions.m
    
    #import "UIImage-Extensions.h"
    
    CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};
    CGFloat RadiansToDegrees(CGFloat radians) {return radians * 180/M_PI;};
    
    @implementation UIImage (JQ_Extensions)
    
    -(UIImage *)imageAtRect:(CGRect)rect
    {
        
        CGImageRef imageRef = CGImageCreateWithImageInRect([self CGImage], rect);
        UIImage* subImage = [UIImage imageWithCGImage: imageRef];
        CGImageRelease(imageRef);
        
        return subImage;
        
    }
    - (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize {
        
        UIImage *sourceImage = self;
        UIImage *newImage = nil;
        
        CGSize imageSize = sourceImage.size;
        CGFloat width = imageSize.width;
        CGFloat height = imageSize.height;
        
        CGFloat targetWidth = targetSize.width;
        CGFloat targetHeight = targetSize.height;
        
        CGFloat scaleFactor = 0.0;
        CGFloat scaledWidth = targetWidth;
        CGFloat scaledHeight = targetHeight;
        
        CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
        
        if (CGSizeEqualToSize(imageSize, targetSize) == NO) {
            
            CGFloat widthFactor = targetWidth / width;
            CGFloat heightFactor = targetHeight / height;
            
            if (widthFactor < heightFactor) 
                scaleFactor = widthFactor;
            else
                scaleFactor = heightFactor;
            
            scaledWidth  = width * scaleFactor;
            scaledHeight = height * scaleFactor;
            
            // center the image
            
            if (widthFactor < heightFactor) {
                thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; 
            } else if (widthFactor > heightFactor) {
                thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
            }
        }
        
        
        // this is actually the interesting part:
        
        UIGraphicsBeginImageContext(targetSize);
        
        CGRect thumbnailRect = CGRectZero;
        thumbnailRect.origin = thumbnailPoint;
        thumbnailRect.size.width  = scaledWidth;
        thumbnailRect.size.height = scaledHeight;
        
        [sourceImage drawInRect:thumbnailRect];
        
        newImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        
        if(newImage == nil) NSLog(@"could not scale image");
        
        
        return newImage ;
    }
    
    
    - (UIImage *)imageByScalingToSize:(CGSize)targetSize {
        
        UIImage *sourceImage = self;
        UIImage *newImage = nil;
        
        //   CGSize imageSize = sourceImage.size;
        //   CGFloat width = imageSize.width;
        //   CGFloat height = imageSize.height;
        
        CGFloat targetWidth = targetSize.width;
        CGFloat targetHeight = targetSize.height;
        
        //   CGFloat scaleFactor = 0.0;
        CGFloat scaledWidth = targetWidth;
        CGFloat scaledHeight = targetHeight;
        
        CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
        
        // this is actually the interesting part:
        
        UIGraphicsBeginImageContext(targetSize);
        
        CGRect thumbnailRect = CGRectZero;
        thumbnailRect.origin = thumbnailPoint;
        thumbnailRect.size.width  = scaledWidth;
        thumbnailRect.size.height = scaledHeight;
        
        [sourceImage drawInRect:thumbnailRect];
        
        newImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        
        if(newImage == nil) NSLog(@"could not scale image");
        
        
        return newImage ;
    }
    
    
    - (UIImage *)imageRotatedByRadians:(CGFloat)radians
    {
        return [self imageRotatedByDegrees:RadiansToDegrees(radians)];
    }
    
    - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees 
    {   
        // calculate the size of the rotated view's containing box for our drawing space
        UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
        CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
        rotatedViewBox.transform = t;
        CGSize rotatedSize = rotatedViewBox.frame.size;
        [rotatedViewBox release];
        
        // Create the bitmap context
        UIGraphicsBeginImageContext(rotatedSize);
        CGContextRef bitmap = UIGraphicsGetCurrentContext();
        
        // Move the origin to the middle of the image so we will rotate and scale around the center.
        CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
        
        //   // Rotate the image context
        CGContextRotateCTM(bitmap, DegreesToRadians(degrees));
        
        // Now, draw the rotated/scaled image into the context
        CGContextScaleCTM(bitmap, 1.0, -1.0);
        CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);
        
        UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        return newImage;
        
    }
    
    // Combine two UIImages
    
    [objc] view plaincopyprint?
    - (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2 {  
        UIGraphicsBeginImageContext(image2.size);  
          
        // Draw image1  
        [image1 drawInRect:CGRectMake(0, 0, image1.size.width, image1.size.height)];  
          
        // Draw image2  
        [image2 drawInRect:CGRectMake(0, 0, image2.size.width, image2.size.height)];  
          
        UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();  
        UIGraphicsEndImageContext();<br>  
        return resultingImage;  
    }  
    [objc] view plaincopyprint?
    - (UIImage *) imageWithBackgroundColor:(UIColor *)bgColor  
                               shadeAlpha1:(CGFloat)alpha1  
                               shadeAlpha2:(CGFloat)alpha2  
                               shadeAlpha3:(CGFloat)alpha3  
                               shadowColor:(UIColor *)shadowColor  
                              shadowOffset:(CGSize)shadowOffset  
                                shadowBlur:(CGFloat)shadowBlur {  
        UIImage *image = self;  
        CGColorRef cgColor = [bgColor CGColor];  
        CGColorRef cgShadowColor = [shadowColor CGColor];  
        CGFloat components[16] = {1,1,1,alpha1,1,1,1,alpha1,1,1,1,alpha2,1,1,1,alpha3};  
        CGFloat locations[4] = {0,0.5,0.6,1};  
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();  
        CGGradientRef colorGradient = CGGradientCreateWithColorComponents(colorSpace, components, locations, (size_t)4);  
        CGRect contextRect;  
        contextRect.origin.x = 0.0f;  
        contextRect.origin.y = 0.0f;  
        contextRect.size = [image size];  
        //contextRect.size = CGSizeMake([image size].width+5,[image size].height+5);  
        // Retrieve source image and begin image context  
        UIImage *itemImage = image;  
        CGSize itemImageSize = [itemImage size];  
        CGPoint itemImagePosition;  
        itemImagePosition.x = ceilf((contextRect.size.width - itemImageSize.width) / 2);  
        itemImagePosition.y = ceilf((contextRect.size.height - itemImageSize.height) / 2);  
        UIGraphicsBeginImageContext(contextRect.size);  
        CGContextRef c = UIGraphicsGetCurrentContext();  
        // Setup shadow  
        CGContextSetShadowWithColor(c, shadowOffset, shadowBlur, cgShadowColor);  
        // Setup transparency layer and clip to mask  
        CGContextBeginTransparencyLayer(c, NULL);  
        CGContextScaleCTM(c, 1.0, -1.0);  
        CGContextClipToMask(c, CGRectMake(itemImagePosition.x, -itemImagePosition.y, itemImageSize.width, -itemImageSize.height), [itemImage CGImage]);  
        // Fill and end the transparency layer  
        CGContextSetFillColorWithColor(c, cgColor);  
        contextRect.size.height = -contextRect.size.height;  
        CGContextFillRect(c, contextRect);  
        CGContextDrawLinearGradient(c, colorGradient,CGPointZero,CGPointMake(contextRect.size.width*1.0/4.0,contextRect.size.height),0);  
        CGContextEndTransparencyLayer(c);  
        //CGPointMake(contextRect.size.width*3.0/4.0, 0)  
        // Set selected image and end context  
        UIImage *resultImage = UIGraphicsGetImageFromCurrentImageContext();  
        UIGraphicsEndImageContext();  
        CGColorSpaceRelease(colorSpace);  
        CGGradientRelease(colorGradient);  
        return resultImage;  
    }  
      
    - (UIImage *)imageWithShadowColor:(UIColor *)shadowColor  
                         shadowOffset:(CGSize)shadowOffset  
                           shadowBlur:(CGFloat)shadowBlur  
    {  
        CGColorRef cgShadowColor = [shadowColor CGColor];  
        CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();  
        CGContextRef shadowContext = CGBitmapContextCreate(NULL, self.size.width, self.size.height,  
                                                           CGImageGetBitsPerComponent(self.CGImage), 0,  
                                                           colourSpace, kCGImageAlphaPremultipliedLast);  
        CGColorSpaceRelease(colourSpace);  
          
        // Setup shadow  
        CGContextSetShadowWithColor(shadowContext, shadowOffset, shadowBlur, cgShadowColor);  
        CGRect drawRect = CGRectMake(-shadowBlur, -shadowBlur, self.size.width + shadowBlur, self.size.height + shadowBlur);  
        CGContextDrawImage(shadowContext, drawRect, self.CGImage);  
          
        CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext);  
        CGContextRelease(shadowContext);  
          
        UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage];  
        CGImageRelease(shadowedCGImage);  
          
        return shadowedImage;  
    }  
      
    - (UIImage *)imageByApplyingAlpha:(CGFloat)alpha {  
        UIGraphicsBeginImageContextWithOptions(self.size, NO, 0.0f);  
          
        CGContextRef ctx = UIGraphicsGetCurrentContext();  
        CGRect area = CGRectMake(0, 0, self.size.width, self.size.height);  
          
        CGContextScaleCTM(ctx, 1, -1);  
        CGContextTranslateCTM(ctx, 0, -area.size.height);  
          
        CGContextSetBlendMode(ctx, kCGBlendModeMultiply);  
          
        CGContextSetAlpha(ctx, alpha);  
          
        CGContextDrawImage(ctx, area, self.CGImage);  
          
        UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();  
          
        UIGraphicsEndImageContext();  
          
        return newImage;  
    }  
    
    - ( void ) saveToAlbumWithMetadata: ( NSDictionary * ) metadata
                     customAlbumName: ( NSString * ) customAlbumName
                     completionBlock: ( void ( ^ )( void )) completionBlock
                        failureBlock: ( void ( ^ )( NSError * error )) failureBlock
    {
         NSData * imageData = UIImagePNGRepresentation ( self );
         ALAssetsLibrary * assetsLibrary = [[ ALAssetsLibrary alloc ] init ];
         void ( ^ AddAsset )( ALAssetsLibrary * , NSURL * ) = ^ ( ALAssetsLibrary * assetsLibrary , NSURL * assetURL ) {
             [ assetsLibrary assetForURL : assetURL resultBlock :^ ( ALAsset * asset ) {
                 [ assetsLibrary enumerateGroupsWithTypes : ALAssetsGroupAll usingBlock :^ ( ALAssetsGroup * group , BOOL * stop ) {
                     if ([[ group valueForProperty : ALAssetsGroupPropertyName ] isEqualToString : customAlbumName ]) {
                         [ group addAsset : asset ];
                         if ( completionBlock ) {
                             completionBlock ();
                         }
                     }
                 } failureBlock :^ ( NSError * error ) {
                     if ( failureBlock ) {
                         failureBlock ( error );
                     }
                 }];
             } failureBlock :^ ( NSError * error ) {
                 if ( failureBlock ) {
                     failureBlock ( error );
                 }
             }];
         };
         [ assetsLibrary writeImageDataToSavedPhotosAlbum : imageData metadata : metadata completionBlock :^ ( NSURL * assetURL , NSError * error ) {
             if ( customAlbumName ) {
                 [ assetsLibrary addAssetsGroupAlbumWithName : customAlbumName resultBlock :^ ( ALAssetsGroup * group ) {
                     if ( group ) {
                         [ assetsLibrary assetForURL : assetURL resultBlock :^ ( ALAsset * asset ) {
                             [ group addAsset : asset ];
                             if ( completionBlock ) {
                                 completionBlock ();
                             }
                         } failureBlock :^ ( NSError * error ) {
                             if ( failureBlock ) {
                                 failureBlock ( error );
                             }
                         }];
                     } else {
                         AddAsset ( assetsLibrary , assetURL );
                     }
                 } failureBlock :^ ( NSError * error ) {
                     AddAsset ( assetsLibrary , assetURL );
                 }];
             } else {
                 if ( completionBlock ) {
                     completionBlock ();
                 }
             }
         }];
    }
    @end;
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  • 原文地址:https://www.cnblogs.com/jiackyan/p/3552563.html
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