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  • 【Rust】多线程服务器

    环境

    • Rust 1.56.1
    • VSCode 1.61.2

    概念

    参考:https://doc.rust-lang.org/stable/book/ch20-02-multithreaded.html

    示例

    main.rs

    use std::fs;
    use std::io::Read;
    use std::io::Write;
    use std::net::TcpListener;
    use std::net::TcpStream;
    use std::thread;
    use std::time::Duration;
    
    fn main() {
        let listener = TcpListener::bind("127.0.0.1:7878").unwrap();
        let pool = game::ThreadPool::new(4);
    
        for stream in listener.incoming() {
            let stream = stream.unwrap();
    
            pool.execute(|| {
                handle_connection(stream);
            });
        }
    }
    
    fn handle_connection(mut stream: TcpStream) {
        println!("sleep 10 seconds");
        thread::sleep(Duration::from_secs(10));
        println!("sleep 10 seconds end");
        let mut buffer = [0; 1024];
        let length = stream.read(&mut buffer).unwrap();
    
        if length == 0 {
            println!("EOF");
        }
    
        let contents = fs::read_to_string("hello.html").unwrap();
        let response = format!(
            "HTTP/1.1 200 OK\r\nContent-Length: {}\r\n\r\n{}",
            contents.len(),
            contents
        );
    
        stream.write_all(response.as_bytes()).unwrap();
        stream.flush().unwrap();
    }
    

    lib.rs

    use std::{
        sync::{mpsc, Arc, Mutex},
        thread,
    };
    
    pub struct ThreadPool {
        workers: Vec<Worker>,
        sender: mpsc::Sender<Job>,
    }
    
    impl ThreadPool {
        pub fn new(size: usize) -> ThreadPool {
            assert!(size > 0);
    
            let (sender, receiver) = mpsc::channel();
            let receiver = Arc::new(Mutex::new(receiver));
            let mut workers = Vec::with_capacity(size);
    
            for id in 0..size {
                workers.push(Worker::new(id, Arc::clone(&receiver)));
            }
    
            ThreadPool { workers, sender }
        }
    
        pub fn execute<F>(&self, f: F)
        where
            F: FnOnce() + Send + 'static,
        {
            let job = Box::new(f);
            self.sender.send(job).unwrap();
        }
    }
    
    struct Worker {
        id: usize,
        thread: thread::JoinHandle<()>,
    }
    
    type Job = Box<dyn FnOnce() + Send + 'static>;
    
    impl Worker {
        fn new(id: usize, receiver: Arc<Mutex<mpsc::Receiver<Job>>>) -> Worker {
            let thread = thread::spawn(move || loop {
                let job = receiver.lock().unwrap().recv().unwrap();
    
                println!("Worker {} got a job; executing.", id);
    
                job();
            });
    
            Worker { id, thread }
        }
    }
    

    hello.html

    <!DOCTYPE html>
    <html lang="en">
    
    <head>
        <meta charset="utf-8">
        <title>Hello!</title>
    </head>
    
    <body>
        <h1>Hello!</h1>
        <p>Hi from Rust</p>
    </body>
    
    </html>
    

    总结

    使用 rust 实现了一个多线程的 web 服务器。

    附录

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  • 原文地址:https://www.cnblogs.com/jiangbo44/p/15785701.html
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