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  • 评论拷贝JS写怀旧小游戏系列(六)躲人游戏

    时间紧张,先记一笔,后续优化与完善。

        游戏规则:

                       用标鼠按住拖动红色的方块,使得其在白色区域内挪动, 注意千万不要撞到蓝色的方块,否则游戏结束, 在弹出对话框时,按住Ctrl+C,拷贝你的分数在评论栏上留 言, 看看谁的分数最高,o(∩_∩)o...

        每日一道理
    岭上娇艳的鲜花,怎敌她美丽的容颜?山间清澈的小溪,怎比她纯洁的心灵?
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title>Javascript写的躲人游戏  - 分享JavaScript-sharejs.com</title>
    <meta name="Copyright" content="JavaScript分享网 http://www.sharejs.com/" />
    <meta name="description" content="Javascript写的躲人游戏 ,JavaScript分享网" />
    <meta content="JavaScript,分享,JavaScript码代,Ajax" name="keywords" />
    <SCRIPT language=JavaScript type=text/javascript>
    isNS4 = (document.layers) ? true : false;
    isIE4 = (document.all && !document.getElementById) ? true : false;
    isIE5 = (document.all && document.getElementById) ? true : false;
    isNS6 = (!document.all && document.getElementById) ? true : false;
    var curX, curY, curX2, curY2, boxX, boxY, moving=0, touch=0;
    var gametime=0, started=0, speed;
    var starttime, endtime, finaltime=0; //pass finaltime to popup window to ask for initials
    var enemyxdir = new Array(1,1,1,1);
    var enemyydir = new Array(1,1,1,1);
    if (isNS4 || isNS6){
    document.captureEvents(Event.MOUSEUP|Event.MOUSEDOWN|Event.MOUSEMOVE);
    }
    document.onmousedown = start;
    document.onmousemove = checkLocation;
    document.onmouseup = stop;
    function startclock() {var today = new Date(); starttime = today.getTime();}
    function endclock() {var today = new Date(); endtime = today.getTime();}
    function calctime() {var time = (endtime - starttime - 0)/1000;	return time;}
    function giveposX(divname) {
    if (isNS4) var posLeft = document.layers[divname].left;
    else if (isIE4 || isIE5) var posLeft = document.all(divname).style.pixelLeft;
    else if (isNS6) var posLeft = parseInt(document.getElementById(divname).style.left + "");
    return posLeft;
    }
    function giveposY(divname) {
    if (isNS4) var posTop = document.layers[divname].top;
    else if (isIE4 || isIE5) var posTop = document.all(divname).style.pixelTop;
    else if (isNS6) var posTop = parseInt(document.getElementById(divname).style.top + "");
    return posTop;
    }
    function setposX(divname, xpos) {
    if (isNS4) document.layers[divname].left = xpos;
    else if (isIE4 || isIE5) document.all(divname).style.pixelLeft = xpos;
    else if (isNS6) document.getElementById(divname).style.left = xpos;
    }
    function setposY(divname, ypos) {
    if (isNS4) document.layers[divname].top = ypos;
    else if (isIE4 || isIE5) document.all(divname).style.pixelTop = ypos;
    else if (isNS6) document.getElementById(divname).style.top = ypos;
    }
    function givesize(divname, dimension) {
    var divsize = 0;
    if (dimension == 'y') {
    if (isNS4) divsize = document.layers[divname].clip.height;
    else if (isIE4 || isIE5) divsize = document.all(divname).style.pixelHeight;
    else if (isNS6) divsize = parseInt(document.getElementById(divname).style.height + "");
    }
    else if (dimension == 'x') {
    if (isNS4) divsize = document.layers[divname].clip.width;
    else if (isIE4 || isIE5) divsize = document.all(divname).style.pixelWidth;
    else if (isNS6) divsize = parseInt(document.getElementById(divname).style.width + "");
    }
    return divsize;
    }
    // check to see if 'box' is touching 'enemy1'
    function checktouching(num) {
    var enemy = "enemy" + num + ""
    var difX = giveposX('box') - giveposX(enemy) - 0; // -0 converts to integer
    var difY = giveposY('box') - giveposY(enemy) - 0;
    // set touch = 1 if it is touching an enemy
    if (difX > (-1 * givesize('box', 'x')) && difX < givesize(enemy, 'x') && difY > (-1 * givesize('box', 'y')) && difY < givesize(enemy, 'y')) {
    touch = 1;
    }
    else touch = 0;
    }
    function movenemy(num,step_x,step_y){
    var enemy = "enemy" + num + ""
    var enemyx = givesize(enemy, 'x');
    var enemyy = givesize(enemy, 'y');
    if (giveposX(enemy) >= (450 - enemyx) || giveposX(enemy) <= 0) {
    enemyxdir[num] = -1 * enemyxdir[num];
    }
    if (giveposY(enemy) >= (450 - enemyy) || giveposY(enemy) <= 0) {
    enemyydir[num] = -1 * enemyydir[num];
    }
    var newposx = giveposX(enemy) + (step_x*enemyxdir[num]) + 0;
    var newposy = giveposY(enemy) + (step_y*enemyydir[num]) + 0;
    setposX(enemy, newposx);
    setposY(enemy, newposy);
    checktouching(num + "");
    if (touch == 1) {
    stop(); reset();
    }
    }
    function movenemies() {
    gametime = gametime + 1
    if (gametime >= 0 && gametime < 100) speed = 80;
    else if (gametime >= 100 &&  gametime < 200) speed = 60;
    else if (gametime >= 200 &&  gametime < 300) speed = 40;
    else if (gametime >= 300 &&  gametime < 400) speed = 30;
    else if (gametime >= 400 &&  gametime < 500) speed = 20;
    else speed = 10;
    // window.status = "speed:  " + speed + "   gametime: " + gametime;
    movenemy(0,-10,12);
    movenemy(1,-12,-20);
    movenemy(2,15,-13);
    movenemy(3,17,11);
    setTimeout(movenemies,speed);
    }
    function start(e) {
    if (started == 0) {	movenemies(); 	startclock(); 	started = 1;	}
    curX = (isNS4 || isNS6) ? e.pageX : window.event.x ;
    curY = (isNS4 || isNS6) ? e.pageY : window.event.y ;
    curX2 = eval(curX - 40);
    curY2 = eval(curY - 40);
    boxX = eval(curX - 20);
    boxY = eval(curY - 20);
    var boxleft = giveposX('box');
    var boxtop = giveposY('box');
    if (curX > boxleft && curX2 < boxleft && curY > boxtop && curY2 < boxtop) {
    moving = 1;
    setposX('box', boxX);
    setposY('box', boxY);
    if (isNS4 || isNS6){
    document.captureEvents(Event.MOUSEMOVE);
    }
    }
    }
    function stop(e){
    moving=0;
    if (isNS4 || isNS6){
    document.releaseEvents(Event.MOUSEMOVE);
    }
    }
    function reset(e){
    endclock();
    moving=0;
    if (isNS4 || isNS6){
    document.releaseEvents(Event.MOUSEMOVE);
    }
    if (finaltime == 0) {
    finaltime = calctime();
    window.alert('You hold ' + finaltime + ' seconds... salutations Fp');
    //		var entername = window.confirm('Enter your name?');
    //			if (entername) {
    //			window.open("?" + finaltime,'winwin','width=300,height=500,left=40,top=40,status=1,resizable');
    //			document.location.reload();
    //			}
    //			else document.location.reload();
    document.location.reload();
    }
    }
    function checkLocation(e){
    curX = (isNS4 || isNS6) ? e.pageX : window.event.x ;
    curY = (isNS4 || isNS6) ? e.pageY : window.event.y ;
    boxX = eval(curX - 20);
    boxY = eval(curY - 20);
    checktouching('1');
    if (moving == 1 && touch == 0){
    setposX('box',boxX);
    setposY('box',boxY);
    if (curY > 69 && curX > 69 && curY < 381 && curX < 381) return false;
    else stop(); reset();
    }
    else if (touch == 1){
    stop(); reset();
    }
    }
    </SCRIPT>
    
    </head>
    <BODY text=#000000 bgColor=#ffffff leftMargin=0 topMargin=0 marginwidth="0"
    marginheight="0">
    <DIV id=box
    style="LEFT: 205px; WIDTH: 40px; POSITION: absolute; TOP: 205px; HEIGHT: 40px; BACKGROUND-COLOR: #990000; layer-background-color: #990000">
    <TABLE height=40 width=40>
    <TBODY>
    <TR>
    <TD> </TD></TD></TR></TBODY></TABLE></DIV>
    <DIV id=enemy0
    style="LEFT: 270px; WIDTH: 60px; POSITION: absolute; TOP: 60px; HEIGHT: 50px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
    <TABLE height=50 width=60>
    <TBODY>
    <TR>
    <TD> </TD></TR></TBODY></TABLE></DIV>
    <DIV id=enemy1
    style="LEFT: 300px; WIDTH: 100px; POSITION: absolute; TOP: 330px; HEIGHT: 20px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
    <TABLE height=20 width=100>
    <TBODY>
    <TR>
    <TD> </TD></TR></TBODY></TABLE></DIV>
    <DIV id=enemy2
    style="LEFT: 70px; WIDTH: 30px; POSITION: absolute; TOP: 320px; HEIGHT: 60px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
    <TABLE height=60 width=30>
    <TBODY>
    <TR>
    <TD> </TD></TR></TBODY></TABLE></DIV>
    <DIV id=enemy3
    style="LEFT: 70px; WIDTH: 60px; POSITION: absolute; TOP: 70px; HEIGHT: 60px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
    <TABLE height=60 width=60>
    <TBODY>
    <TR>
    <TD> </TD></TR></TBODY></TABLE></DIV>
    <TABLE cellSpacing=0 cellPadding=0 border=0><!-- row 1 -->
    <TBODY>
    <TR>
    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD>
    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD>
    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD>
    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD>
    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD>
    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD>
    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD>
    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD>
    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 2 -->
    <TR>
    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD>
    <TD width=50 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD>
    <TD width=50 height=50>
    <TABLE>
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    <TD width=50 height=50>
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    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 3 -->
    <TR>
    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD>
    <TD width=50 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD>
    <TD width=50 height=50>
    <TABLE>
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    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 4 -->
    <TR>
    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD>
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    <TABLE>
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    <TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 5 -->
    <TR>
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    <TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 6 -->
    <TR>
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    <TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 7 -->
    <TR>
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    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
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    <TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 8 -->
    <TR>
    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
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    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
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    <TR>
    <TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 9 -->
    <TR>
    <TD width=50 bgColor=#000000 height=50>
    <TABLE>
    <TBODY>
    <TR>
    <TD></TD></TR></TBODY></TABLE></TD>
    <TD width=50 bgColor=#000000 height=50>
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    <font face="verdana,arial,helvetica" size="2">
    <BR> </font><div style="position: absolute;  285px; height: 293px; z-index: 1; left: 467px; top: 32px" id="layer1">
    Click onto the red block with jump over it:<br>
    <br>
    Move the red block avoiding crash with the blue ones<br>
    <br>
    Don't touch the black edge.<br>
    <br>
    If you can reach more than 18 seconds, you are a genius.<br>
    <br>
    <br>
    It is said that the pilots from the US Air Force<br>
    are forced to reach 2 MINUTES.</div>
    
    
    
    <br><br>
    <div align="center">
    <script language="javascript" src="http://www.sharejs.com/js/720.js"></script>
    <br><br>
    
    </div>
    </body>
    </html>

    文章结束给大家分享下程序员的一些笑话语录: 这年头的互联网真是娱乐了中国,网民们从各种各样的“门”里钻来钻去,又有好多“哥”好多“帝”,值得大家品味不已……网络经典语录,关于IT与互联网,经典与您分享!

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  • 原文地址:https://www.cnblogs.com/jiangu66/p/3047767.html
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