如图,有五个元素,给他们都加上运动效果。
实现原理,就是在调用的时候,给这五个元素,循环加上事件。需要注意的是,每个元素的定时器需要分开。
要点一:
var speed = (target - obj.offsetWidth)/8; 缓冲运动效果,一开始速度很快,然后越来越慢,直到停止
speed = speed>0?Math.ceil(speed):Math.floor(speed); 如果速度大于0,则向上取整,如果速度小于0,则向下取整。
要点二:
if(obj.offsetWidth == target){
clearInterval(obj.timer);
}else{
obj.style.width = obj.offsetWidth+speed+"px";
}
元素宽度和目标值比较,如果相等,关闭定时器,否则,宽度继续增加。
要点三:
for(i=0; i<runs_li.length; i++){
runs_li[i].timer = null;
runs_li[i].onmouseover = function(){
startrun(this,300);
}
runs_li[i].onmouseout = function(){
startrun(this,80);
}
}
给每个元素加上各自的定时器属性,各自的鼠标事件,在鼠标事件中调用运动函数。
最后,上代码:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>无标题文档</title>
<style>
body,ul,li{margin:0; padding:0;}
#runs li{width:80px; height:80px; background:#06c; list-style:none; position:absolute; left:0;}
</style>
<script>
window.onload = function(){
var runs = document.getElementById("runs");
var runs_li = runs.getElementsByTagName("li");
var i=0;
for(i=0; i<runs_li.length; i++){
runs_li[i].timer = null;
runs_li[i].onmouseover = function(){
startrun(this,300);
}
runs_li[i].onmouseout = function(){
startrun(this,80);
}
}
}
function startrun(obj,target){
clearInterval(obj.timer);
obj.timer = setInterval(function(){
var speed = (target - obj.offsetWidth)/8;
speed = speed>0?Math.ceil(speed):Math.floor(speed);
if(obj.offsetWidth == target){
clearInterval(obj.timer);
}else{
obj.style.width = obj.offsetWidth+speed+"px";
}
document.title = obj.offsetWidth + ',' + target;
},30);
}
</script>
</head>
<body>
<ul id="runs">
<li style="top:0">1</li>
<li style="top:90px;">2</li>
<li style="top:180px;">3</li>
<li style="top:270px;">4</li>
<li style="top:360px;">5</li>
</ul>
</body>
</html>