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  • 计算机图形学资源收集01

    来自于博客园:人若无名,便可专心练剑

    准备从现在开始收集学习资源:website, book, journal, paper, code, package, product, etc.先集中在计算机图形学方面。

    Mathematics & Science
    ------------------------

    Vector, Matrix & Quaternion
    ----------------------------

    Website & Package:
    -----------------
    // Coordinate Systems, Vectors, Planes FAQ
    http://www.flipcode.com/documents/vecfaq.html

    // The Matrix and Quaternions FAQ
    http://www.flipcode.com/documents/matrfaq.html

    // JAMA : A Java Matrix Package
    http://math.nist.gov/javanumerics/jama/

    // Fast Construction of Accurate Quaternion Splines
    http://www.gg.caltech.edu/STC/rr_sig97.html




    Computational Geometry
    -----------------------

    Book & Paper:
    -----------------
    // 计算几何书籍:
    Computational Geometry:Algorithms and Applications Second Edition.
    (by Mark de Berg, Marc van Kreveld)
    Computational Geometry in C (2nd Ed.).
    (by Joseph O'Rourke)

    // 限制性Delaunay三角剖分论文
    Construction Of The Constrained Delaunay Triangulation Of A Polygonal Domain
    http://cg.cs.uni-bonn.de/docs/publications/1996/klein-1996-construction.pdf


    Website & Package:
    -----------------
    // Computational Geometry Algorithm Library. 开源计算几何算法库
    http://www.cgal.org/

    // Directory of Computational Geometry Software
    http://www.geom.uiuc.edu/software/cglist/

    // Joseph O'Rourke's web page. 牛人的站点
    http://maven.smith.edu/~orourke/

    // The GTS Library 表面三角剖分的库,GNU的。
    http://gts.sourceforge.net/

    ...


    Computer Graphics
    ------------------------

    Modeling
    ----------

    Meshing
    -------

    // Fast and Simple Triangle Strip Generation 
    http://www.dlc.fi/%7Edkpa/strip/strip.html

    // A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.
    http://www.cs.cmu.edu/afs/cs.cmu.edu/project/quake/public/www/triangle.html

    // Mesh Mart
    http://www.meshmart.org/

    Polyhedron
    ----------
    // The Winged-Edge Data Structure
    http://www.cs.mtu.edu/%7Eshene/COURSES/cs3621/NOTES/model/winged-e.html


    Subdivision Surfaces
    ---------------------
    // Subdivide 2.0
    http://www.mrl.nyu.edu/%7Ebiermann/subdivision/

    // Subdivision Surfaces
    http://grail.cs.washington.edu/projects/subdivision/

    // 1998 SIGGRAPH Course_ Subdivision for Modeling and Animation
    http://www.multires.caltech.edu/teaching/courses/subdivision/

    // Gamasutra - Features - "Building Your Own Subdivision Surfaces"
    http://www.gamasutra.com/features/20000908/lee_01.htm

    // Gamasutra - Features - "Implemnting Subdivision Surface Theory"
    http://www.gamasutra.com/features/20000425/sharp_01.htm

    // Gamasutra - Features - "Subdivision Surface Theory"
    http://www.gamasutra.com/features/20000411/sharp_01.htm

    Terrain Modeling
    ----------------
    // A Webwide World by Ken Perlin
    http://mrl.nyu.edu/~perlin/demox/Planet.html

    // Binary Triangle Trees and Terrain Tessellation
    http://www.ldagames.com/seumas/progbintri.html

    // terragen
    http://www.planetside.co.uk/terragen/

    // Virtual Terrain Project
    http://www.vterrain.org/

    Graphics for Game Dev
    ------------------------

    Books on GameDev.net
    http://www.gamedev.net/columns/books/books.asp?CategoryID=1

    to be continued...

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  • 原文地址:https://www.cnblogs.com/jzzgci/p/2817411.html
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