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  • UE4:Shader

    UE的材质一般包含了不同的材质模型

    基础颜色
    Metallic
    高光度
    粗糙度
    各向异性
    自发光颜色
    不透明度
    不透明蒙版
    Normal
    切线
    世界场景位置偏移
    世界场景位移
    曲面细分乘数
    Subsurface Color
    Custom Data 0
    Custom Data 1
    环境光遮挡
    折射
    像素深度偏移
    着色模型

    一.Blends

    1.Lerp_ScratchGrime

    2.Lerp_ScratchGrime

    二.Coordinates

    1.BlurSampleOffsets

    2.PanTextureCoordinateChannelfrom-1ton+1

    3.PanTextureCoordinateFrom-1toN+1

    4.SampleSceneDepth

    5.UVBrickPatterns

    6.UVRemap_0-1_ToRange

    7.UVToLongLat

    三.Cubemaps

    1.UVToLongLat

    四.Debug

    1.DebugOnOff

    2.DebugTimeSine

    五.Depth

    1.DepthFromWorldPosition

    六.Foliage

    1.PixelDepthOffset_Foliage

    七.Get Post Process Setting

    1.GetAmbientCubemapIntensity

    2.GetAmbientCubemapTint

    八.Gradient

    1.DiamondGradient

    2.SmoothCurve

    3.ValueStep

    九.Image Adjustment

    1.3ColorBlend

    2.3PointLevels

    3.CheapContrast_RGB

    4.RaiseBlackLevelByPercentage

    5.SmoothThreshould

    十.Lighting

    1.PixelDepthOffset_Foliage

    十一.Material Layer Blend

    1.MatLayerBlend_AO

    2.MatLayerBlend_BreakBaseColor

    3.MatLayerBlend_BreakNormal

    4.MatLayerBlend_TenLayerBlend

    十二.Math

    1.DeriveNormalZ_Function

    2.InverseTransformMatrix

    3.Pi

    4.RayTracedSphere

    5.Sine_Remapped

    6.SumOfAConsecutiveNumberSequence

    7.TransformToClipSpace

    8.UnpackNormalFromFloat

    十三.MAXScripts

    1.MS_MultiNormal_UVnormals

    2.MS_MultiNormal_VertexColorNormals

    3.MS_SequencePainter_Sequence

    4.MS_SequencePainter_SequenceFlipbook

    5.ms_StaticMeshSkeletalAnimation

    6.ms_StaticMeshSkeletalAnimationHighQuality

    7.MS_VertexAnimationTools_MorphTargets

    十四.Niagara

    1.Niagara_MeshReproductionSpriteUVs

    十五.Opacity

    1.SoftOpacity

    十六.Particles

    1.3dParticleOpacity

    十七.Procedurals

    1.NormalFromFunction

    2.NormalFromHeightmapChaos

    3.ObjectSpaceFalloff

    十八.Reflections

    1.ViewAlignedReflection

    2.WorldAlignedReflection

    十九.Shading

    1.FuzzyShading

    2.FuzzyShadingGrass

    3.MetallicShading

    二十.Speed Tree

    1.SpeedTree

    2.SpeedTreeBillboardNormals

    3.SpeedTreeCameraFacing

    4.SpeedTreeColorVariation

    5.SpeedTreeCrossfadeBillboard

    6.SpeedTreeWind

    7.SpeedTreeWindMotion

    8.UnpackDirection

    二十一.Texturing

    1.3DSandMayaUVCoordinates

    2.BitMask

     

    3.BumpOffset_advanced

     

    4.CameraWorldBlend

     

    5.CylindricalUVs

     

    6.DetailTexturing

     

    7.FlowMaps

     

    8.FlowMaps_UV1

     

    9.HeightLerpWithTwoHeightMaps

     

    10.HighQualityTextureFiltering

     

    11.LocalAlignedTexture

     

    12.LocalAlignedTexture_TransforomedWorldSpace

     

    13.PackedDistanceField

     

    14.SkyboxImage

     

    15.SlopeMask

     

    16.TwoSidedTexturing

     

    17.VectorDisplacement

     

    18.WorldAlignedTexture_SeperateChannels

     

    19.WorldAlignedTexture_Complex

     

    20.WorldPositionBehindFromDepth_experimental

     

    21.WorldPositionWithScale

     

    22.ZWorldSpaceFlow

    二十二.Utility

    1.BoxMask-3D

    二十三.Vector Ops

    1.Fresnel_Function

    二十四.Vectors

    1.CameraVectorWithWPOOptions

    二十五.VFX

    1.AppendMany

    二十六.Water

    1.ComputeGerstnerWaves

     

    2.GetDistortionUV

     

    3.GetWaveTime

     

    4.GetWaveData

     

    5.SampleFluidSimulation

     

    6.SetWaveAttributes

     

    7.Water_Underside

     

    8.WaterBodyData

     

    9.WaterCaustics_GerstnerWaves

     

    10.WaterCaustics_Static

     

    11.WaterCaustics_SubUVAnimation

     

    12.WaterCaustics_SubUVAnimation_Depth

     

    13.WaterCaustics_Volumetric

     

    14.WaterCaustics_Volumetric_Fluidsim

     

    15.WaterCoefficientMask

     

    16.WaterOpacityMaskFromDepth

     

    17.WaterRiveFlowmaps

     

    18.WaveDepthFalloff

     

    19.WaveDepthFalloff_Overrides

     

    20.WaveDistanceFieldReaction

     

    21.WaveVelocityMask

     

    22.WorldNormalBehindWater

     

    23.WorldPositonBehindWater

    二十七.Weater

    1.Snow_Weather_Effects

     

    2.Snow_Weather_Effects

     

    3.Wet_Weather_Effects

     

    4.Wet_Weather_Effects

    二十八.World Position Offset

    1.AlignMeshToTheCamera

     

    2.AttachMeshToTheCamera

     

    3.CameraOffset

     

    4.CanopyCreator_Branches

     

    5.CenterPivotAroundVector

     

    6.ConstantScalebyDistance

     

    7.FlipbookWind

     

    8.GenerateASpline

     

    9.MS_CanopyCreatorMeshExpansion

     

    10.PivotAxis

     

    11.RotateAboutWorldAxis_cheap

     

    12.SimpleGrassWind

     

    13.SplineBasedModelDeformation

     

    14.SplineThicken

     

    15.Sprite

     

    16.StaticMeshMorphTargets

     

    17.UVLayoutToWorldSpacePosition

     

    18.Wind

    二十九.WPO

    1.ManualWorldToScreenUVsTransform

    三十.不透明度

    1.Chroma_Key_Alpha

     

    2.SoftOpacity

    三十一.世界位置偏移

    1.OrthoFOV

    三十二.世界场景位置偏移

    1.FixRotateAboutAxisNormals

    2.Gravity_WPO

     

    3.ObjectPivotPoint

     

    4.ObjectScale

     

    5.Sprite_Capsule

     

    6.Sprite_Ellipsoid

     

    7.Sprite_TearDrop

    三十三.体积

    1.CloudSampleAttribute

     

    2.VolumetricAdvancedMaterialInput

     

    3.VolumetricAdvancedMaterialOutput

    三十四.光照

    1.PixelDepthOffset_Foliage

    三十五.函数

    1.MaterialFunctionCall

     

    2.PreviousFrameSwitch

     

    3.StaticBool

     

    4.TextureObject

    三十六.单位

    1.Cm-to-Km

    2.Km-to-Cm

    三十七.参数

    1.ChannelMaskParameter

    2.CollectionParameter

    3.CurveAtlasRowParameter

    4.DynamicParameter

    5.FontSampleParameter

    6.MaterialAttributeLayers

     

    7.RuntimeVirtualTextureSampleParameter

     

    8.ScalarParameter

     

    9.SpriteTextureSampler

     

    10.StaticBoolParameter

     

    11.StaticComponentMaskParameter

     

    12.StaticSwitchParameter

     

    13.TextureObjectParameter

     

    14.TextureSampleParameter2D

     

    15.TextureSampleParameter2DArray

     

    16.TextureSampleParameter2DArray

     

    17.TextureSampleParameterCube

     

    18.TextureSampleParameterSubUV

     

    19.TextureSampleParameterVolume

     

    20.VectorParameter

    三十八.反射

    1.CustomReflectionVector

     

    2.DistanceLimitedReflections

     

    3.ViewAlignedReflection

     

    4.WorldAlignedReflection

    三十九.发色

    1.HairColor

    四十.向量

    1.ActorPositionWS

     

    2.CameraDirectionVector

     

    3.CameraPositionWS

     

    4.CameraVectorWithWPOOptions

     

    5.CameraVectorWS

     

    6.Constant2Vector

     

    7.Constant3Vector

     

    8.Constant4Vector

     

    9.LightVector

     

    10.ObjectBounds

     

    11.ObjectOrientation

     

    12.ObjectPositionWS

    四十一.向量项

    1.AppedVector

    2.ComponentMask

     

    3.CrossProduct

     

    4.DeriveNormalZ

     

    5.DotProduct

     

    6.Normalize

     

    7.Transform

     

    8.TransformPosition

    四十二.图像调整

     1.3ColorBlend

     

    2.3PointLevels

     

    3.CheapContrast

     

    4.CheapContrast_RGB

     

    5.Contrast_Preserve_Color

     

    6.DeriveHDRfromLDR

     

    7.HighPassFunction

     

    8.HighPassTexture

     

    9.HueShift

     

    10.Luminosity_And_Color

     

    11.RaiseBlackLevelsByPercentage

     

    12.SCurve

     

    13.SmoothThreshold

     

    14.UnSharpMaskFunction

     

    15.UnSharpMaskTexture

    四十三.地形

     1.Landscape_Manual_UVW

     

    2.LandscapeGrassOutput

     

    3.LandscapeLayerBlend

     

    4.LandscapeLayerCoords

     

    5.LandscapeLayerSample

     

    6.LandscapeLayerSwitch

     

    7.LandscapeLayerWeight

     

    8.LandscapePhysicalMaterialOutput

     

    9.LandscapeVisibilityMask

    四十四.坐标

    1.1Dto2DIndex

     

    2.1Dto3DIndex

     

    3.2Dto1DIndex

     

    4.3Dto1DIndex

     

    5.ActorPositionWS

     

    6.BlurSampleOffsets

     

    7.BoundingBoxBased_0-1_UVW

     

    8.CameraPositionWS

     

    9.LightmapUVs

     

    10.LocalPosition

     

    11.LongLatToUV

     

    12.MapARPassthroughCameraUV

     

    13.ObjectAlignedVirtualPlaneCoordinates

     

    14.ObjectOrientation

     

    15.ObjectPositionWS

     

    16.ObjectRadius

     

    17.Panner

     

    18.PanTextureCoordinateChannelfron-1ton+1

     

    19.PanTextureCoordinateFrom-1toN+1

     

    20.ParticlePositionWS

     

    21.ParticleSubUVProperties

     

    22.PixelNormalWS

     

    23.Rotator

     

    24.SampleSceneDepth

     

    25.SceneTexelSize

     

    26.ScreenPosition

     

    27.ScreenResolution

     

    28.TextureCoordinate 

     

    29.UVBrickPatterns

    30.UVRemap_0-1_ToRange

     

    31.UVToLongLat

     

    32.VertexNormalWS

     

    33.VertexTangentWS

     

    34.ViewSize

     

    35.VirtualPlaneCoordinates

     

    36.WorldPosition

     

    37.WorldSpaceAlignedScreenCoordinates

    四十五.大气

    1.AtmosphericFogColor

    四十六.天空

    1.SkyAtmosphereAerialPerspective

     

    2.SkyAtmosphereDistantLightScatteredLuminance

     

    3.SkyAtmosphereLightDirection

     

    4.SkyAtmosphereLightDiskLuminance

     

    5.SkyAtmosphereLightIIuminance

     

    6.SkyAtmosphereViewLuminance

    四十七.头发属性

    1.HairAttributes

    四十八.字体

    1.FontSample

     

    2.FontSampleParameter

    四十九.密度

    1.BeersLaw

    2.RayMarchHeightMap

    五十.工具

    1.添加变更路线节点

     

    2.阴影通道切换

     

    3.AntialiasedTextureMask

     

    4.AtmosphericLightColor

     

    5.AtmosphericLightVector

     

    6.BentNormalCustomOutput

     

    7.BlackBody

     

    8.BoxMask-2D

     

    9.BoxMask-3D

     

    10.BumpOffset

     

    11.ChannelMaskParameter

     

    12.ClearCoatNormalCustomOutput

     

    13.ConstantBiasScale

     

    14.DDX

     

    15.DDY

     

    16.DepthFade

     

    17.DepthOfFieldFunction

     

    18.Desaturation

     

    19.DFBox

     

    20.Distance

     

    21.DistanceFieldGradient

     

    22.EyeAdaptation

     

    23.FeatureLevelSwitch

     

    24.Fresnel

     

    25.GeneratedRoundRect

     

    26.GIReplace

     

    27.InverseLinearInterpolate

     

    28.LightmassReplace

     

    29.LinearInterpolate

     

    30.MaterialProxyReplace

     

    31.Noise

     

    32.QualitySwitch

     

    33.RayTracingQualitySwitch

     

    34.ReflectionCapturePassSwitch

     

    35.RotateAboutAxis

     

    36.ShaderStageSwitch

     

    37.ShadingPathSwitch

     

    38.SmoothStep

     

    39.SphereMask

     

    40.Step

     

    41.VectorNoise

     

    42.VertexInterpolator

    五十一.工具类

    1.DecalDerivative

     

    2.DecalLifetimeOpacity

     

    3.DecalMipmapLevel

    五十二.常量

    1.Constant

     

    2.Constant2Vector

     

    3.Constant3Vector

     

    4.Constant4Vector

     

    5.DeltaTime

     

    6.DistanceCullFade

     

    7.ParticleColor

     

    8.ParticleDirection

     

    9.ParticleMotionBlurFade

     

    10.ParticleRadius

     

    11.ParticleRelativeTime

     

    12.ParticleSize

     

    13.ParticleSpeed

     

    14.PerInstanceFadeAmount

     

    15.PerInstanceRandom

     

    16.PrecomputedAOMask

     

    17.Time

     

    18.TwoSidedSign

     

    19.VertexColor

     

    20.ViewProperty

     

    五十三.数学

    1.2dArrayLookupByIndex

     

    2.Abs

     

    3.Add

     

    4.AddComponents

     

    5.AngleBetweenVectors

     

    6.AppendVector

     

    7.Arccosine

     

    8.ArccosineFast

     

    9.Arcsine

     

    10.ArcsineFast

     

    11.Arctangent

     

    12.Arctangent2

     

    13.Arctangent2Fast

     

    14.ArctangentFast

     

    15.ArrangePointsEvenIyAroundABox

     

    16.Ceil

     

    17.Clamp

     

    18.ComponentMask

     

    19.Cosine

     

    20.CreateThirdOrthogonalVector

     

    21.CrossProduct

     

    22.CylinderIntersection

     

    23.DegreesToRadians

     

    24.DeriveNormalZ_Function

     

    25.Divide

     

    26.DotProduct

     

    27.Floor

     

    28.Fmod

     

    29.Frac

     

    30.If

     

    31.InverseLinearInterpolate

     

    32.InverseTransformMatrix

     

    33.LinearInterpolate

     

    34.LinearSine

     

    35.LineIntervalIntersection

     

    36.Logarithm10

     

    37.Logarithm2

     

    38.MakeVectorsOrthogonal

     

    39.Max

     

    40.Min

     

    41.Multiply

     

    42.MultiplyAdd

     

    43.Normalize

     

    44.OneMinus

     

    45.Pi

     

    46.Power

     

    47.ProjectVectorOntoPlane

     

    48.QuadraticFormula

     

    49.RadiansToDegrees

     

    50.RayTracedSphere

     

    51.RemapValueRange

     

    52.RGBtoHSV

     

    53.Round

     

    54.SafeNormalize

     

    55.Saturate

     

    56.Sign

     

    57.Sine

     

    58.Sine_Remapped

     

    59.SmoothCeil

     

    60.SmoothStep

     

    61.SquareRoot

     

    62.Step

     

    63.Subtract

     

    64.SumOfAConsecutiveNumberSequence

     

    65.Tangent

     

    66.Transform3*3Matrix

     

    67.TransformToClipSpace

     

    68.Truncate

     

    69.UnpackNormalFromFloat

     

    70.VectorToRadialValue

    五十四.杂项

     1.3ColorBlend

     

    2.3dParticleOpacity

     

    3.3DSandMayaUVCoordinates

     

    4.3PointLevels

     

    5.AbberatedBlur-Texture

     

    6.AddComponents

     

    7.AlignFacingParticlesByVelocity2D

     

    8.AlignMeshToTheCamera

     

    9.AlphaOffset

     

    10.Aluminium_M_Att

     

    11.AppendMany

     

    12.AttachMeshToTheCamera

     

    13.BakedDisplacement

     

    14.BellCurve

     

    15.BitMask

     

    16.Blend_ColorBurn

     

    17.Blend_ColorDodge

     

    18.Blend_Darken

     

    19.Blend_Difference

     

    20.Blend_Exclusion

     

    21.Blend_HardLight

     

    22.Blend_Lighten

     

    23.Blend_LinearBurn

     

    24.Blend_LinearDodge

     

    25.Blend_LinearLight

     

    26.Blend_Oerlay

     

    27.Blend_PinLight

     

    28.Blend_Screen

     

    29.Blend_SoftLight

     

    30.BlendAngleCorrectedNormals

     

    31.BlurSampleOffsets

     

    32.BoundingBoxBased_0-1_UVW

     

    33.BoxIntersection

     

    34.BoxMask-2D

     

    35.BoxMask-3D

     

    36.BreakOutFloat2Components

     

    37.BreakOutFloat3Components

     

    38.BreakOutFloat4Components

     

    39.BumpOffset_advanced

     

    40.CalcLightsourceAngle

     

    41.CameraDepthFade

     

    42.CameraDirectionVector

     

    43.CameraOffset

     

    44.CameraVectorWithWPOOptions

     

    45.CameraWorldBlend

     

    46.CanopyCreator_Branches

     

    47.CellularFlakes

     

    48.CenterPivotAroundVector

     

    49.CheapContrast

     

    50.CheapContrast_RGB

     

    51.CheckerPattern

     

    52.ComponentBasisVectors

     

    53.ComponentPivotLocation

     

    54.ComponentWise_SphereMask

     

    55.Compute3DDeriv

     

    56.ComputeFilterWidth

     

    57.ComputeMipLevel

     

    58.ConstantScalebyDistance

     

    59.Copper_M_Att

     

    60.CreateThirdOrthogonalVector

     

    61.CurlFrom3DDeriv

     

    62.CustomReflectionVector

     

    63.CustomRotator

     

    64.CylindricalUVs

     

    65.DebugFloat2Values

     

    66.DebugFloat3Values

     

    67.DebugFloat4Values

     

    68.DebugScalalrValues

     

    69.DebugTimeSine

     

    70.DepthFromWorldPosition

     

    71.DeriveHDRfromLDR

     

    72.DeriveNormalZ_Function

     

    73.DeriveTangentBasis

     

    74.DetailTexturing

     

    75.DFBox

     

    76.DiamondGradient

     

    77.Distance_Blend

     

    78.DitherTemporalAA

     

    79.DrawLine-2D

     

    80.DrawLine-3D

     

    81.DynamicBranch

     

    82.DynamicNormalFromDistanceField

     

    83.Ellipsoid-ConeShadow-Texture

     

    84.EncodeVolumeCoordinates

     

    85.EncodeVolumeCoordinates_Tiling

     

    86.ExponentialDensity

     

    87.FixRotateAboutAxisNormals

     

    88.FlattenNormal

     

    89.FlipBook

     

    90.FlipBook_MotionVectors

     

    91.FlipbookWind

     

    92.FlowMaps

     

    93.FlowMaps_Simple

     

    94.FlowMaps_UV1

     

    95.FluidBoundary_2D

     

    96.FluidBoundary_3D

     

    97.FoliageScaleFactor

     

    98.FoliageZRotation

     

    99.FOV

     

    100.Fresnel_Function

     

    101.FuzzyShading

     

    102.GenerateASpline

     

    103.GenerateBand

     

    104.GenerateOffsetBands

     

    105.GeneratedRoundRect

     

    106.GetAmbientCubemapIntensity

     

    107.GetAmbientCubemapTint

     

    108.GetAmbientMapRow

     

    109.GetUserInterfaceUV

     

    110.GradFrom3DDeriv

     

    111.GradientMap_Multi

     

    112.GradientMap_Multi_TexObjSamplerType

     

    113.HalfFloatToInt

     

    114.HeightLerp

     

    115.HeightLerpWithTwoHeightMaps

     

    116.HighPrecisionWorldPosTextureSampling

     

    117.HueShift

     

    118.Imposter_MotionVectors

     

    119.ImposterUVs

     

    120.Imscattering_LUT

     

    121.IntToHalfFloat

     

    122.InverseTransformMatrix

     

    123.Lerp_3Color

     

    124.Lerp_Multiple_Float

     

    125.Lerp_Multiple_Float2

     

    126.Lerp_Multiple_Float3

     

    127.Lerp_Multiple_Float4

     

    128.Lerp_ScratchGrime

     

    129.Lerp_ScratchGrime2

     

    130.LineraGradient

     

    131.LinearSine

     

    132.LineIntervalIntersection

     

    133.LocalAlignedTexture

     

    134.LocalAlignedTexture_TransformedWorldSpace

     

    135.LocalPosition

     

    136.LongLatToUV

     

    137.LumensFromLightSource

     

    138.MakeFloat2

     

    139.MakeFloat3

     

    140.MakeFloat4

     

    141.MakeVectorsOrthogonal

     

    142.MatLayerBlend_AddWorldPositionOffset

     

    143.MatLayerBlend_AO

     

    144.MatLayerBlend_BakedNormal

     

    145.MatLayerBlend_BakedNormal_SimpleAdd

     

    146.MatLayerBlend_BakedAngleCorrectedNormals

     

    147.MatLayerBlend_BreakBaseColor

     

    148.MatLayerBlend_BreakNormal

     

    149.MatLayerBlend_BreakOpacity

     

    150.MatLayerBlend_Decal

     

    151.MatLayerBlend_Decal_UV3

     

    152.MatLayerBlend_Emissive

     

    153.MatLayerBlend_LightmassReplace

     

    154.MatLayerBlend_ModulateRoughness

     

    155.MatLayerBlend_ModulateSpecular

     

    156.MatLayerBlend_Multiply

     

    157.MatLayerBlend_MultiplyBaseColor

     

    158.MatLayerBlend_NormalBlend

     

    159.MatLayerBlend_NormalFlatten

     

    160.MatLayerBlend_OverrideBaseColor

     

    161.MatLayerBlend_OverrideDisplacement

     

    162.MatLayerBlend_OverrideMetaIness

     

    163.MatLayerBlend_OverrideOpacity

     

    164.MatLayerBlend_OverrideOpacityMask

     

    165.MatLayerBlend_OverrideSubSurface

     

    166.MatLayerBlend_OverrrideWorldPositionOffset

     

    167.MatLayerBlend_ReplaceNormals

     

    168.MatLayerBlend_RoughnessOverride

     

    169.MatLayerBlend_SeparateNormalandColorClamps

     

    170.MatLayerBlend_Simple

     

    171.MatLayerBlend_Stain

     

    172.MatLayerBlend_Standard

     

    173.MatLayerBlend_StandardWithDisplacement

     

    174.MatLayerBlend_StandardWithMaskEdgeTine

     

    175.MatLayerBlend_TenLayerBlend

     

    176.MatLayerBlend_Tint

     

    177.MatLayerBlend_TintAllChannels

     

    178.MatLayerBlend_TopNormal

     

    179.MetallicShading

     

    180.MF_EDF_SampleTexel_CustomPass

     

     181.MF_EDF_SampleTexel_MainPass

     

    182.MF_FakeSpecular

     

    183.MF_FlipBook

     

    184.MF_NormalStrength_WS

     

    185.MF_NormalStrength_WS

     

    186.MF_RotateVector_90

     

    187.MF_Simulation_Caustics_Test

     

    188.MotionBlur-Texture

     

    189.MS_CanopyCreatorMeshExpansion

     

    190.MS_MultiNormal_UVnormals

     

    191.MS_MultiNormal_VertexColorNormals

     

    192.MS_SequencePainter_Sequence

     

    193.MS_SequencePainter_SequenceFlipbook

     

    194.MultiplyAdd

     

    195.MultiplyVectorWithQuaternion

     

    196.NormalFromFunction

     

    197.NormalFromHeightmap

     

    198.NormalFromHeightChaos

     

    199.ObjectLocalBounds

     

    200.ObjectPivotPoint

     

    201.ObjectScale

     

    202.ObjectSpaceFalloff

     

    203.OffsetAndScaleTo1

     

    204.OrthoFOV

     

    205.PackedDistanceField

     

    206.PackedDistanceField

     

    207.PanTextureCoordinateChannelfrom-1ton+1

     

    208.PanTextureCoordinateFrom-1toN+1

     

    209.ParallaxOcclusionMapping

     

    210.ParticleDOF

     

    211.PassThrough

     

    212.PerturbNormalHQ

     

    213.Pi

     

    214.PivotAxis

     

    215.PixelDepthOffset_Foliage

     

    216.PixelInWorldUnits

     

    217.PlotFunctionOnGraph

     

    218.PlotFunctionOnGraph_Derivative

     

    219.PlotFunctionOnGraph_Setup_Input

     

    220.PointSampledUVs

     

    221.Prepare3DDeriv

     

    222.PreparePerturbNormalHQ

     

    223.RadialGradientExponential

     

    224.RaiseBlackLevelsByPercentage

     

    225.RayTracedSphere

     

    226.Refract

     

    227.Remap

     

    228.RemapDistribution

     

    229.RGBtoHSV

     

    230.RGBtoHSV

     

    231.RotateAboutWorldAxis_cheap

     

    232.RotateAboutWorldAxis_cheap

     

    233.Round

     

    234.SafeNormalize

     

    235.SampleSceneDepth

     

    236.ScaleUVsAroundPoint

     

    237.ScaleUVsByCenter

     

    238.SceneTextureAverage

     

    239.SchlickPhase

     

    240.ScreenAlignedPixelToPixelUVs

     

    241.ScreenAlignedUVs

     

    242.ScreenResolution

     

    243.SCurve

     

    244.SimForceCapsule

     

    245.SimpleGrassWind

     

    246.SimplifieldFlakes

     

    247.Sine_Remapped

     

    248.SkyAtmosphereImage

     

    249.SkyboxImage

     

    250.SlopeMask

     

    251.SmoothCurve

     

    252.SmoothStep

     

    253.SmoothThreshold

     

    254.SoftOpacity

     

    255.SpeedTreeColorVariation

     

    256.Sphere_AO

     

    257.Sphere-ConeShadow-Texture

     

    258.SphereGradient-2D

     

    259.SphereGradient-3D

     

    260.Spherical-Cap-Intersection

     

    261.SpiralBlur-SceneTexture

     

    262.SpiralBlur-SceneTexture

     

    263.SpiralBlur-Texture

     

    264.SpiralBlur-Texture

     

    265.SplineBasedModelDeformation

     

    266.SplineThicken

     

    267.SplitComponents

     

    268.Sprite

     

    269.StaticMeshMorphTargets

     

    270.SteppingPannerTime

     

    271.SubUV_Function

     

    272.SubUV_Function_MipDerivative

     

    273.SumOfAConsecutiveNumberSequence

     

    274.Swizzle

     

    275.TangentBasis

     

    276.TextureCropping

     

    277.TextureOffsetSamples

     

    278.TimeWithSpeedVariable

     

    279.Transform3x3Matrix

     

    280.TransformImposterNormals

     

    281.TransformNormals_Tangent_to_Vertex

     

    282.TransformToClipSpace

     

    283.TransformToZVector

     

    284.TriplanarCameraVector

     

    285.TriplanarMapping

     

    286.TwoSidedTexturing

     

    287.UnpackNormalFromFloat

     

    288.UnwrapUVsForRender

     

    289.UVBrickPatterns

     

    290.UVLayoutToWorldSpacePosition

     

    291.UVRemap_0-1_ToRange

     

    292.UVToLongLat

     

    293.ValueStep

     

    294.VectorDisplacement

     

    295.VectorLength

     

    296.VectorToRadialValue

     

    297.ViewAlignedReflection

     

    298.VirtualPlaneCoordinates

     

    299.VolumeEdgeMask

     

    300.VolumeOffsetSamples

     

    301.VolumeOffsetSamples_3D

     

    302.VolumeOffsetSamples_Simple

     

    303.VolumeTextureFunction

     

    304.VolumeTextureFunction_NoZBlend

     

    305.VolumeTextureFunction_Tiling

     

    306.Wind

     

    307.WorldAlignedBlend

     

    308.WorldAlignedNormal

     

    309.WorldAlignedNormal_HQ

     

    310.WorldAlignedReflection

     

    311.WorldAlignedTexture

     

    312.WorldAlignedTexture_Landmass

     

    313.WorldAlignedTexture_MipBias

     

    314.WorldAlignedTexture_SeperateChannels

     

    315.WorldAlignedTextures_Complex

     

    316.WorldCoordinate3Way

     

    317.WorldPosition-XY

     

    318.WorldPositionBehindFromDepth_experimental

     

    319.WorldPositionBehindTranslucency

     

    320.WorldPositionWithScale

     

    321.WorldUnitsInPixel

     

    322.ZWorldSpaceFlow

    五十五.材质图层混合

    1.MatLayerBlend_AddWorldPositionOffset

     

    2.MatLayerBlend_AO

     

    3.MatLayerBlend_BakedNormal

     

    4.MatLayerBlend_BakedNormal_SimpleAdd

     

    5.MatLayerBlend_BlendAngleCorrectedNormals

     

    6.MatLayerBlend_BreakBaseColor

     

    7.MatLayerBlend_BreakNormal

     

    8.MatLayerBlend_Decal

     

    9.MatLayerBlend_Decal_UV3

     

    10.MatLayerBlend_Emissive

     

    11.MatLayerBlend_LightmassReplace

     

    12.MatLayerBlend_ModulateRoughness

     

    13.MatLayerBlend_ModulateSpecular

     

    14.MatLayerBlend_ModulateSpecular

     

    15.MatLayerBlend_Multiply

     

    16.MatLayerBlend_MultiplyBaseColor

     

    17.MatLayerBlend_NormalBlend

     

    18.MatLayerBlend_NormalFlatten

     

    19.MatLayerBlend_OverrideBaseColor

     

    20.MatLayerBlend_OverrideDisplacement

     

    21.MatLayerBlend_OverrideMetaIness

     

    22.MatLayerBlend_OverrideOpacity

     

    23.MatLayerBlend_OverrideOpacityMask

     

    24.MatLayerBlend_OverrideSubSurface

     

    25.MatLayerBlend_OverrideWorldPositionOffset

     

    26.MatLayerBlend_ReplaceNormals

     

    27.MatLayerBlend_RoughnessOverride

     

    28.MatLayerBlend_SeparateNormalandColorClamps

     

    29.MatLayerBlend_Simple

     

    30.MatLayerBlend_Stain

     

    31.MatLayerBlend_Standard

     

    32.MatLayerBlend_StandardWithDisplacement

     

    33.MatLayerBlend_StandardWithMaskEdgeTint

     

    34.MatLayerBlend_TenLayerBlend

     

    35.MatLayerBlend_Tint

     

    36.MatLayerBlend_TintAllChannels

     

    37.MatLayerBlend_TopNormal

    五十六.材质属性

    1.BlendMaterialAttributes

     

    2.BreakMaterialAttributes

     

    3.GetMaterialAttributes

     

    4.MakeMaterialAttributes

     

    5.MaterialAttributeLayers

     

    6.SetMaterialAttributes

    五十七.枢轴绘制器

    1.PivotPainter_HierarchyData

     

    2.PivotPainter_PerObjectData

     

    3.PivotPainter_PerObjectFoliageData

     

    4.PivotPainter_TreeData

    五十八.枢轴绘制器2

    1.ms_PivotPainter2_CalculateMeshElementIndex

     

    2.ms_PivotPainter2_Decode8BitAlphaAxisExtent

     

    3.ms_PivotPainter2_DecodeAxisVector

     

    4.ms_PivotPainter2_DecodePosition

     

    5.ms_PivotPainter2_ReturnParentTextureInfo

     

    6.ms_PivotPainter2_UnpackIntegerAsFloat

     

    7.PivotPainter2FoliageShader

    五十九.梯度

    1.DiamondGradient

     

    2.GetGradientMapRow

     

    3.GradientMap_Multi

     

    4.GradientMap_Multi_TexObjSamplerType

     

    5.LinearGradient

     

    6.RadialGradientExponential

     

    7.SmoothCurve

     

    8.ValueStep

    六十.植物

    1.PixelDepthOffset_Foliage

    六十一.水

    1.SceneDepthWithoutWater

     

    2.SingleLayerWaterMaterialOutput

    六十二.法线

    1.BlendAngleCorrectedNormals

    六十三.深度

    1.DepthFade

     

    2.DepthFromWorldPosition

     

    3.PixelDepth

     

    4.SceneDepth

    六十四.混合

    1.Blend_ColorBurn

     

    2.Blend_ColorDodge

     

    3.Blend_Darken

     

    4.Blend_Difference

     

    5.Blend_Exclusion

     

    6.Blend_HardLight

     

    7.Blend_Lighten

     

    8.Blend_LinearBurn

     

    9.Blend_LinearDodge

     

    10.Blend_LinearLight

     

    11.Blend_Overlay

     

    12.Blend_PinLight

     

    13.Blend_Screen

     

    14.Blend_SoftLight

     

    15.Lerp_ScratchGrime

     

    16.Lerp_ScratchGrime2

    六十五.渲染到纹理

    1.TransformImposterNormals

    六十六.用户界面

    1.GetUserInterfaceUV

    六十七.着色

    1.AxisAlignedFresnel

     

    2.CalcLightsourceAngle

     

    3.Ellipsoid-ConeShadow-Texture

     

    4.FuzzyShading

     

    5.FuzzyShadingGrass

     

    6.MetallicShading

     

    7.Sphere_AO

     

    8.Sphere-ConeShadow-Texture

     

    9.Spherical-Cap-Intersection

    六十八.着色模型

    1.ShadingModel

    六十九.立方体贴图

    1.InteriorCubemap

     

    2.LongLatToUV

     

    3.UVToLongLat

    七十.粒子

    1.3dParticleOpacity

     

    2.Distance_Blend

     

    3.DynamicParameter

     

    4.ParticleColor

     

    5.ParticleMacroUV

     

    6.ParticleMotionBlurFade

     

    7.ParticlePositionWS

     

    8.ParticleRadius

     

    9.ParticleRandom

     

    10.ParticleRelativeTime

     

    11.ParticleSize

     

    12.ParticleSizeByPixelUnits

     

    13.ParticleSpeed

     

    14.ParticleSubUV

     

    15.ParticleSubUVProperties

     

    16.SphericalParticleOpacity

     

    17.TextureSampleParameterSubUV

    七十一.纹理

    1.3DSandMayaUVCoordinates

     

    2.AbberatedBlur-Texture

     

    3.BitMask

     

    4.BrickAndTileUVs

     

    5.BumpOffset_advanced

     

    6.CameraWorldBlend

     

    7.CustomRotator

     

    8.CylindricalUVs

     

    9.DetailTexturing

     

    10.FlattenNormal

     

    11.FlowMaps

     

    12.Flowmaps_2D

     

    13.Flowmaps_3D

     

    14.FlowMaps_Simple

     

    15.FlowMaps_UV1

     

    16.FontSample

     

    17.FontSampleParameter

     

    18.HeightLerp

     

    19.HeightLerpWithTwoHeightMaps

     

    20.HighPrecisionWorldPosTextureSampling

     

    21.LocalAlignedTexture

     

    22.LocalAlignedTexture_TransformedWorldSpace

     

    23.MotionBlur-Texture

     

    24.PackedDistanceField

     

    25.ParallaxOcclusionMapping

     

    26.ParticleSubUV

     

    27.SceneColor

     

    28.SceneTexture

     

    29.ScreenAlignedPixelToPixelUVs

     

    30.ScreenAlignedUVs

     

    31.SkyAtmosphereImage

     

    32.SkyboxImage

     

    33.SlopeMask

     

    34.SpiraBlur-SceneTexture

     

    35.SpiralBlur-Texture

     

    36.SpriteTextureSampler

     

    37.SteppingPannerTime

     

    38.StretchGradient

     

    39.SubUV_Function

     

    40.SubUV_Function_MipDerivative

     

    41.Texture_Bombing

     

    42.Texture_Bombing_POM

     

    43.TextureCropping

     

    44.TextureObject

     

    45.TextureObjectParameter

     

    46.TextureProperty

     

    47.TextureSample

     

    48.TextureSampleParameter2D

     

    49.TextureSampleParameter2DArray

     

    50.TextureSampleParameterCube

     

    51.TextureSampleParameterSubUV

     

    52.TextureSampleParameterVolume

     

    53.TextureVariation

     

    54.TriplanarCameraVector

     

    55.TwoSidedTexturing

     

    56.UVCropping

     

    57.VectorDisplacement

     

    58.WorldAlignedNormal

     

    59.WorldAlignedNromal_HQ

     

    60.WorldAlignedTexture

     

    61.WorldAlignedTexture_Landmass

     

    62.WorldAlignedTexture_MipBias

     

    63.WorldAlignedTexture_SeperateChannels

     

    64.WorldAlignedTextures_Complex

     

    65.WorldCoordinate3Way

     

    66.WorldPositionBehindFromDepth_experimental

     

    67.WorldPositionBehindTranslucency

     

    68.WorldPositionWithScale

     

    69.ZWorldSpaceFlow

    七十二.自定义

     

    1.Custom

     

    2.PerInstanceCustomData

     

    3.TangentOutput

    七十三.色度抠像

    1.DiffColorKeyerErodeSinglePass

     

    2.MF_Chromakeyer

    七十四.薄半透明

    1.ThinTranslucentMaterialOutput

    七十五.虚拟纹理

    1.RuntimeVirtualTextureOutput

     

    2.RuntimeVirtualTextureReplace

     

    3.RuntimeVirtualTextureSample

     

    4.RuntimeVirtualTextureSampleParameter

     

    5.VirtualTextureFeatureSwitch

    七十六.调试

    1.DebugBinaryValues-Float

     

    2.DebugBinaryValues-Int

     

    3.DebugFloat2Values

     

    4.DebugFloat3Values

     

    5.DebugFloat4Values

     

    6.DebugOnOff

     

    7.DebugScalarValues

     

    8.DebugTimeSine

    七十七.贴花

    1.StaticMeshDecal_Function

     

    七十八.距离场

    1.DistanceField_Capsule

     

    2.DistanceField_Cylinder

     

    3.DistanceField_Intersection

     

    4.DistanceField_Sphere

     

    5.DistanceField_Subtract

     

    6.DistanceField_Union

     

    7.RayTraceSphereFalloff

    七十九.过程

    1.GenerateBand

     

    2.GeneratedOffsetBands

     

    3.NormalFromFunction

     

    4.NormalFromHeightmap

     

    5.NormalFromHeightmapChaos

     

    6.ObjectSpaceFalloff

    八十.遮罩

    1.ThresholdWithRange

    八十一.颜色

    1.Desaturation

     

    2.LinearTosRGB

     

    3.sRGBToLinear

    八十二.Sobol

     

    八十三.TemporalSobol

     

    八十四.UnpackDirection

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  • 原文地址:https://www.cnblogs.com/k5bg/p/14981328.html
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