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  • UE4资源及内存控制台命令

    ListLoadedPackages  // 打印被加载的包

    List of all loaded packages
    Name,Type,LoadTime
    /ACLPlugin/ACLAnimCurveCompressionSettings,AnimCurveCompressionSettings,0.006371
    /Engine/BasicShapes/Sphere,StaticMesh,0.014625
    /Engine/EngineDamageTypes/DmgTypeBP_Environmental,unknown,0.002177
    /Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP,Material,0.002056
    /Engine/EngineDebugMaterials/VolumeToRender,VolumeTexture,0.000914
    /Engine/EngineDebugMaterials/WireframeMaterial,Material,0.008294
    /Engine/EngineFonts/Faces/DroidSansFallback,FontFace,0.001039
    /Engine/EngineFonts/Roboto,Font,0.001480
    /Engine/EngineFonts/RobotoDistanceField,Font,0.002158
    /Engine/EngineMaterials/DefaultBokeh,Texture2D,0.003201
    /Engine/EngineMaterials/DefaultDeferredDecalMaterial,Material,0.015538
    /Engine/EngineMaterials/DefaultPhysicalMaterial,PhysicalMaterial,0.000493
     。。。 。。。 。。。 。。。
    /Engine/EngineMaterials/WorldGridMaterial,Material,0.035026
    /Engine/EngineMeshes/Cylinder,StaticMesh,0.000692
    /Engine/EngineMeshes/Sphere,StaticMesh,0.003604
    /Engine/EngineResources/Black,Texture2D,0.000509
    /Engine/EngineResources/DefaultTexture,Texture2D,0.000954
    /Engine/EngineResources/WhiteSquareTexture,Texture2D,0.002551
    /Engine/EngineSounds/Master,SoundClass,0.035789
    /Engine/EngineSounds/Submixes/MasterEQEffectPreset,SubmixEffectSubmixEQPreset,0.000758
    /Engine/EngineSounds/Submixes/MasterEQSubmixDefault,SoundSubmix,0.001305
    /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade,MaterialFunction,0.034640
    /Engine/Transient,GCObjectReferencer,0.000000
    /Game/ArtResource/Assets/Effects/CurveBase,CurveLinearColor,0.024238
    /Game/ArtResource/Assets/Effects/CurveLinearColorAtlas,CurveLinearColorAtlas,0.028417
    /Game/ArtResource/Assets/Effects/SourceMaterial/Fx_Material/CMUI_Texture,Material,0.024213
     。。。 。。。 。。。 。。。
    /Game/FrontEnd/UI/UMG/Task/TaskToast,TaskToast_C,0.002828
    /Game/Global/Blueprints/BaseServices/BP_GCloudLogin,unknown,0.000825
    /Game/Global/Blueprints/BaseServices/BP_GCloudLoginMessageHandler,unknown,0.000912
    /Game/Global/Blueprints/BaseServices/BP_InBattleMessage,unknown,0.000821
     。。。 。。。 。。。 。。。
    /Game/Global/Font/Bold_Font,FontFace,0.000774
    /Game/Global/Font/Bold_Font_Font,Font,0.001033
    /Game/Global/Font/Simple_Font,FontFace,0.018088
    /Game/Global/Font/Simple_Font_Font,Font,0.029694
    /Game/Global/UI/Atlas/Common/Frames/Common_Black_Tab_0001_png,PaperSprite,0.015580
    /Game/Global/UI/Atlas/Common/Frames/Common_Tab_004_png,PaperSprite,0.015612
     。。。 。。。 。。。 。。。
    /Game/Global/UI/UMG/WaterMark/WaterMarkPanel,WaterMarkPanel_C,0.012524
    /Game/Global/UI/UMG/WaterMark/WaterMarkVersionDeclarationPanel,WaterMarkVersionDeclarationPanel_C,0.012581
    /Game/InBattle/Blueprints/AI/Components/OnAICharacter/BPC_TkvCharacterAISound/AISoundSetting/DT_TkvAIVoice_Reshala,DataTable,0.009065
    /Game/InBattle/Blueprints/AI/Components/OnAICharacter/BPC_TkvCharacterAISound/AISoundSetting/DT_TkvAIVoice_ReshalaGuard,DataTable,0.009094
     。。。 。。。 。。。 。。。
    /Game/Login/Blueprints/BP_LoginGamemode,unknown,0.001723
    /Game/Login/Levels/LoginMap,World,0.002428
    /Game/Login/UI/UMG/BP_MobileHUDWidget_Login,BP_MobileHUDWidget_Login_C,0.040463
    /Game/Login/UI/UMG/BP_MobileHUDWidget_Login_Title,BP_MobileHUDWidget_Login_Title_C,0.031641
    /Game/Login/UI/UMG/BP_MobileHUDWidget_News_01_Login,BP_MobileHUDWidget_News_01_Login_C,0.031653
    /Game/Startup/GameBase/BP_GameInstance,unknown,0.002067
    /Game/Startup/GameBase/BPC_GameInstanceG6PlatformComponent,unknown,0.001381
    /Game/Startup/GameBase/BPC_GameInstanceGameInfoComponent,unknown,0.001450
    /Game/Startup/GameBase/BPC_GameInstancePluginManagerComponent,unknown,0.001511
    /Game/Startup/Launcher/Blueprints/BP_GCloudDolphin,unknown,0.002652
    /Game/Startup/Launcher/Blueprints/BP_GCloudNotice,unknown,0.001056
    /Game/Startup/Launcher/Blueprints/BP_GcloudPuffer,unknown,0.000731
    /Game/Startup/Launcher/Blueprints/BP_GCloudToolsHandler,unknown,0.000872
    /Game/WwiseAssets/UI/UI_Mainmenu/UI_Click_In,AkAudioEvent,0.031318
    /Game/WwiseAssets/UI/UI_Mainmenu/UI_Click_Out,AkAudioEvent,0.003769
    /Game/WwiseAssets/UI/UI_Mainmenu/UI_Click_TabButton,AkAudioEvent,0.031463
    /Game/WwiseAssets/UI/UI_Mainmenu/UI_Whoosh_Out_Small,AkAudioEvent,0.003774
    /Game/WwiseAssets/Voice/AI_BossReshala/VO_AI_BossReshala_Death,AkAudioEvent,0.003295
    /Game/WwiseAssets/Voice/AI_BossReshala/VO_AI_BossReshala_Enemy_Contact,AkAudioEvent,0.003323
     。。。 。。。 。。。 。。。
    /Niagara/Enums/ENiagaraExpansionMode,UserDefinedEnum,0.000613
    /Niagara/Enums/ENiagaraOrientationAxis,UserDefinedEnum,0.002761
    /Niagara/Enums/ENiagaraRandomnessMode,UserDefinedEnum,0.001900
    /Paper2D/DefaultPaperTerrainMaterial,PaperTerrainMaterial,0.000855
    /Paper2D/DefaultSpriteMaterial,Material,0.001866
    /Paper2D/DummySprite,PaperSprite,0.000617
    /Paper2D/MaskedUnlitSpriteMaterial,MaterialInstanceConstant,0.002357
    /Paper2D/OpaqueUnlitSpriteMaterial,MaterialInstanceConstant,0.001038
    /Paper2D/PlaceholderTextures/DummySpriteTexture,Texture2D,0.001896
    /Paper2D/TranslucentUnlitSpriteMaterial,MaterialInstanceConstant,0.019251
    /Script/ACLPlugin,Enum,0.000000
    /Script/ActorSequence,Enum,0.000000
    /Script/AIActionPointGeneratorRuntime,DelegateFunction,0.000000
    /Script/AIModule,DelegateFunction,0.000000
    /Script/AkAudio,DelegateFunction,0.000000
    /Script/AndroidDevicePermission,unknown,0.000000
    /Script/AndroidDeviceProfileSelector,ScriptStruct,0.000000
    /Script/AndroidMediaFactory,unknown,0.000000
     。。。 。。。 。。。 。。。
    /Script/VariantManagerContent,Enum,0.000000
    /Script/VectorVM,Enum,0.000000
    Total Number Of Packages Loaded: 551 

    listtextures  // 列出在内存中的贴图资源

    Listing all textures.
    MaxAllowedSize: Width x Height (Size in KB, Authored Bias), Current/InMem: Width x Height (Size in KB), Format, LODGroup, Name, Streaming, Usage Count
    2048x2048 (32768 KB, 0), 2048x2048 (32768 KB), PF_FloatRGBA, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel, NO, 0
    0x0 (16384 KB, 0), 0x0 (16384 KB), PF_FloatRGBA, TEXTUREGROUP_World, /Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap, NO, 0
    2048x2048 (5461 KB, 0), 2048x2048 (5461 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorResources/T_EditorHelp.T_EditorHelp, YES, 2
    256x1792 (3584 KB, 0), 256x1792 (3584 KB), PF_FloatRGBA, TEXTUREGROUP_World, /Engine/EngineMaterials/BlueNoise.BlueNoise, NO, 0
    2048x2048 (2731 KB, 0), 2048x2048 (2731 KB), PF_DXT1, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Blue.T_Sky_Blue, YES, 2
    2048x1024 (2731 KB, 0), 2048x1024 (2731 KB), PF_G8, TEXTUREGROUP_Shadowmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:ShadowMapTexture2D_0, YES, 9
    1024x1024 (1365 KB, 0), 1024x1024 (1365 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_N.T_UE4_Mannequin_Mobile_N, YES, 2
    1024x1024 (1365 KB, 0), 1024x1024 (1365 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_1, YES, 4
    1024x512 (683 KB, 0), 1024x512 (683 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_1, YES, 4
    1024x1024 (683 KB, 0), 1024x1024 (683 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_M.T_UE4_Mannequin_Mobile_M, YES, 2
    512x256 (683 KB, 2), 512x256 (683 KB), PF_B8G8R8A8, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Clouds_M.T_Sky_Clouds_M, YES, 2
    512x512 (341 KB, 0), 512x512 (341 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EngineMaterials/T_Default_Material_Grid_M.T_Default_Material_Grid_M, YES, 1
    512x512 (341 KB, 1), 512x512 (341 KB), PF_DXT5, TEXTUREGROUP_Effects, /Game/MobileStarterContent/Textures/T_Smoke_SubUV.T_Smoke_SubUV, YES, 1
    512x512 (341 KB, 0), 512x512 (341 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_2, YES, 5
    256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightDirectional.S_LightDirectional, NO, 0
    256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightDirectionalMove.S_LightDirectionalMove, NO, 0
    256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightPoint.S_LightPoint, NO, 0
    256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightPointMove.S_LightPointMove, NO, 0
    256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightSpot.S_LightSpot, NO, 0
    256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/S_LightSpotMove.S_LightSpotMove, NO, 0
    256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EditorResources/LightIcons/SkyLight.SkyLight, NO, 0
    256x256 (256 KB, 0), 256x256 (256 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF, NO, 0
    512x256 (171 KB, 0), 512x256 (171 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_2, YES, 5
    512x512 (171 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_Skybox, /Engine/EngineSky/T_Sky_Stars.T_Sky_Stars, YES, 2
    512x512 (171 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.T_ML_Aluminum01, YES, 2
    512x512 (171 KB, 0), 512x512 (171 KB), PF_DXT1, TEXTUREGROUP_World, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.T_ML_Rubber_Blue_01_D, YES, 2
    200x200 (156 KB, 0), 200x200 (156 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/Maps/Templates/Thumbnails/Default.Default, NO, 0
    200x200 (156 KB, 0), 200x200 (156 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/Maps/Templates/Thumbnails/TimeOfDay.TimeOfDay, NO, 0
    200x200 (156 KB, 0), 200x200 (156 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic, NO, 0
    1152x128 (144 KB, 0), 1152x128 (144 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorResources/SequenceRecorder/Countdown.Countdown, NO, 0
    512x256 (128 KB, 0), 512x256 (128 KB), PF_G8, TEXTUREGROUP_UI, /Engine/EngineFonts/RobotoDistanceField.RobotoDistanceField:RobotoDistanceField_PageA, NO, 0
    128x1024 (85 KB, 0), 128x1024 (85 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/DebugNumberStrip.DebugNumberStrip, NO, 0
    512x512 (341 KB, 0), 256x256 (85 KB), PF_DXT5, TEXTUREGROUP_Character, /Game/Mannequin/Character/Textures/UE4_LOGO_CARD.UE4_LOGO_CARD, YES, 2
    512x512 (341 KB, 0), 256x256 (85 KB), PF_BC5, TEXTUREGROUP_CharacterNormalMap, /Game/Mannequin/Character/Textures/UE4Man_Logo_N.UE4Man_Logo_N, YES, 2
    0x0 (64 KB, 0), 0x0 (64 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/DefaultTextureCube.DefaultTextureCube, NO, 0
    256x256 (64 KB, 0), 256x256 (64 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorResources/S_CameraShakeSource.S_CameraShakeSource, NO, 0
    256x256 (64 KB, 0), 256x256 (64 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorResources/S_FTest.S_FTest, NO, 0
    106x106 (44 KB, 0), 106x106 (44 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Game/ThirdPerson/Textures/stick_walk.stick_walk, NO, 0
    256x128 (32 KB, 0), 256x128 (32 KB), PF_G8, TEXTUREGROUP_UI, /Game/ThirdPerson/Fonts/NewFont.NewFont:NewFont_PageA, NO, 0
    256x256 (32 KB, 0), 256x256 (32 KB), PF_DXT1, TEXTUREGROUP_UI, /Game/ThirdPerson/Textures/T_Env_BuildingDecal01_09_A01_DO.T_Env_BuildingDecal01_09_A01_DO, NO, 0
    128x128 (85 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EditorResources/Bad.Bad, YES, 0
    128x128 (85 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EditorResources/S_Actor.S_Actor, YES, 0
    256x256 (341 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EditorResources/S_Terrain.S_Terrain, YES, 0
    64x64 (21 KB, 0), 64x64 (21 KB), PF_B8G8R8A8, TEXTUREGROUP_Bokeh, /Engine/EngineMaterials/DefaultBokeh.DefaultBokeh, NO, 0
    128x128 (11 KB, 0), 128x128 (11 KB), PF_DXT1, TEXTUREGROUP_World, /Game/MobileStarterContent/Textures/T_Smoke_Tiled_D.T_Smoke_Tiled_D, YES, 1
    128x128 (8 KB, 0), 128x128 (8 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/DebugNumberPeriod.DebugNumberPeriod, NO, 0
    0x0 (8 KB, 0), 0x0 (8 KB), PF_Unknown, TEXTUREGROUP_World, /Engine/EngineDebugMaterials/VolumeToRender.VolumeToRender, NO, 0
    128x128 (21 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.PSysThumbnail_OOD, YES, 0
    512x512 (341 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EngineMaterials/Grid.Grid, YES, 0
    256x256 (85 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Engine/EngineMaterials/T_Default_Material_Grid_N.T_Default_Material_Grid_N, YES, 1
    512x512 (341 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.T_ML_Aluminum01_N, YES, 0
    512x512 (341 KB, 0), 64x64 (5 KB), PF_BC5, TEXTUREGROUP_WorldNormalMap, /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.T_ML_Rubber_Blue_01_N, YES, 0
    64x64 (5 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_3, NO, 0
    128x128 (21 KB, 0), 64x64 (5 KB), PF_DXT5, TEXTUREGROUP_World, /Paper2D/PlaceholderTextures/DummySpriteTexture.DummySpriteTexture, YES, 1
    32x32 (5 KB, 0), 32x32 (5 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EngineMaterials/BaseFlattenGrayscaleMap.BaseFlattenGrayScaleMap, NO, 0
    32x32 (5 KB, 0), 32x32 (5 KB), PF_B8G8R8A8, TEXTUREGROUP_UI, /Engine/EngineResources/GradientTexture0.GradientTexture0, NO, 0
    64x64 (4 KB, 0), 64x64 (4 KB), PF_G8, TEXTUREGROUP_UI, /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq, NO, 0
    32x32 (4 KB, 0), 32x32 (4 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/Transient.Texture2D_0, NO, 0
    32x32 (4 KB, 0), 32x32 (4 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/Transient.Texture2D_1, NO, 0
    64x32 (3 KB, 0), 64x32 (3 KB), PF_DXT5, TEXTUREGROUP_Lightmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_3, NO, 0
    256x256 (43 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.PSysThumbnail_NoImage, YES, 0
    64x64 (3 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EditorResources/MatineeCam_D.MatineeCam_D, NO, 0
    1024x1024 (683 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse, YES, 0
    128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid, YES, 0
    512x512 (171 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/InvalidLightmapSettings.InvalidLightmapSettings, YES, 0
    128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/DefaultTexture.DefaultTexture, YES, 0
    128x128 (11 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.flipbook, YES, 0
    512x512 (171 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/VREditor/LaserPointer/VR_LaserPower_01.VR_LaserPower_01, YES, 14
    512x512 (171 KB, 0), 64x64 (3 KB), PF_DXT1, TEXTUREGROUP_World, /Game/MobileStarterContent/Particles/P_Smoke.P_Smoke:ThumbnailTexture, YES, 0
    64x32 (3 KB, 0), 64x32 (3 KB), PF_G8, TEXTUREGROUP_Shadowmap, /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:ShadowMapTexture2D_1, NO, 0
    512x8 (2 KB, 0), 512x8 (2 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/MiniFont.MiniFont, NO, 0
    32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorResources/SequenceRecorder/RecordingIndicator.RecordingIndicator, NO, 0
    32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/BaseFlattenDiffuseMap.BaseFlattenDiffuseMap, NO, 0
    32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/BaseFlattenEmissiveMap.BaseFlattenEmissiveMap, NO, 0
    32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/Black.Black, NO, 0
    32x32 (1 KB, 0), 32x32 (1 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/WhiteSquareTexture.WhiteSquareTexture, NO, 0
    16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MAT_Groups_Toggle.MAT_Groups_Toggle, NO, 0
    16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MAT_Groups_Visibility.MAT_Groups_Visibility, NO, 0
    16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim.MAT_Groups_Anim, NO, 0
    16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.MAT_Groups_AudioMaster, NO, 0
    16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director.MAT_Groups_Director, NO, 0
    16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event.MAT_Groups_Event, NO, 0
    16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float.MAT_Groups_Float, NO, 0
    16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move.MAT_Groups_Move, NO, 0
    16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.MAT_Groups_Slomo, NO, 0
    16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound.MAT_Groups_Sound, NO, 0
    16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector.MAT_Groups_Vector, NO, 0
    16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT5, TEXTUREGROUP_UI, /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack.MAT_ColorTrack, NO, 0
    0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Engine/EngineResources/DefaultVolumeTexture.DefaultVolumeTexture, NO, 0
    16x16 (0 KB, 0), 16x16 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade.MAT_Groups_Fade, NO, 0
    8x8 (0 KB, 0), 8x8 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineResources/DefaultVolumeTexture2D.DefaultVolumeTexture2D, NO, 0
    2x2 (0 KB, 0), 2x2 (0 KB), PF_B8G8R8A8, TEXTUREGROUP_World, /Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture, NO, 0
    4x4 (0 KB, 0), 4x4 (0 KB), PF_DXT1, TEXTUREGROUP_World, /Engine/EngineMaterials/DefaultWhiteGrid_Low.DefaultWhiteGrid_Low, NO, 0
    1x1 (0 KB, 0), 1x1 (0 KB), PF_B8G8R8A8, TEXTUREGROUP_WorldNormalMap, /Engine/EngineMaterials/BaseFlattenNormalMap.BaseFlattenNormalMap, NO, 0
    0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_RenderTarget, /Engine/Transient.TextureRenderTarget2D_0, NO, 0
    0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_RenderTarget, /Engine/Transient.TextureRenderTarget2D_1, NO, 0
    0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Script/LevelSequence.Default__LevelSequenceMediaController:MediaComponent.MediaTexture, NO, 0
    Total size: InMem= 71.97 MB  OnDisk= 75.22 MB  Count=97, CountApplicableToMin=35
    Total PF_Unknown size: InMem= 0.01 MB  OnDisk= 0.01 MB 
    Total PF_B8G8R8A8 size: InMem= 3.27 MB  OnDisk= 3.71 MB 
    Total PF_G8 size: InMem= 2.83 MB  OnDisk= 2.83 MB 
    Total PF_DXT1 size: InMem= 4.06 MB  OnDisk= 5.28 MB 
    Total PF_DXT5 size: InMem= 8.88 MB  OnDisk= 9.49 MB 
    Total PF_FloatRGBA size: InMem= 51.50 MB  OnDisk= 51.50 MB 
    Total PF_BC5 size: InMem= 1.43 MB  OnDisk= 2.42 MB 
    Total TEXTUREGROUP_World size: InMem= 58.82 MB  OnDisk= 60.83 MB 
    Total TEXTUREGROUP_WorldNormalMap size: InMem= 1.35 MB  OnDisk= 2.08 MB 
    Total TEXTUREGROUP_Character size: InMem= 0.08 MB  OnDisk= 0.33 MB 
    Total TEXTUREGROUP_CharacterNormalMap size: InMem= 0.08 MB  OnDisk= 0.33 MB 
    Total TEXTUREGROUP_Effects size: InMem= 0.33 MB  OnDisk= 0.33 MB 
    Total TEXTUREGROUP_Skybox size: InMem= 3.50 MB  OnDisk= 3.50 MB 
    Total TEXTUREGROUP_UI size: InMem= 2.61 MB  OnDisk= 2.61 MB 
    Total TEXTUREGROUP_Lightmap size: InMem= 2.51 MB  OnDisk= 2.51 MB 
    Total TEXTUREGROUP_Shadowmap size: InMem= 2.67 MB  OnDisk= 2.67 MB 
    Total TEXTUREGROUP_Bokeh size: InMem= 0.02 MB  OnDisk= 0.02 MB 

    ListStreamingTextures    // 列出进行TextureStreaming的贴图

    Texture [30] : LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_1
        Current=1024x1024 Wanted=1024x1024 MaxAllowed=1024x1024 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Lightmap
    Texture [31] : LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_2
        Current=512x512 Wanted=512x512 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Lightmap
    Texture [34] : LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_1
        Current=1024x512 Wanted=1024x512 MaxAllowed=1024x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Lightmap
    Texture [33] : LightMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_2
        Current=512x256 Wanted=512x256 MaxAllowed=512x256 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Lightmap
    Texture [32] : ShadowMapTexture2D /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:ShadowMapTexture2D_0
        Current=2048x1024 Wanted=2048x1024 MaxAllowed=2048x1024 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Shadowmap
    Texture [9] : Texture2D /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.PSysThumbnail_NoImage
        Current=64x64 Wanted=64x64 MaxAllowed=256x256 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [10] : Texture2D /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.PSysThumbnail_OOD
        Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [8] : Texture2D /Engine/EditorResources/Bad.Bad
        Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [0] : Texture2D /Engine/EditorResources/S_Actor.S_Actor
        Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [12] : Texture2D /Engine/EditorResources/S_Terrain.S_Terrain
        Current=64x64 Wanted=64x64 MaxAllowed=256x256 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [5] : Texture2D /Engine/EditorResources/T_EditorHelp.T_EditorHelp
        Current=2048x2048 Wanted=2048x2048 MaxAllowed=2048x2048 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [1] : Texture2D /Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
        Current=64x64 Wanted=64x64 MaxAllowed=1024x1024 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [22] : Texture2D /Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
        Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [11] : Texture2D /Engine/EngineMaterials/Grid.Grid
        Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [23] : Texture2D /Engine/EngineMaterials/InvalidLightmapSettings.InvalidLightmapSettings
        Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [2] : Texture2D /Engine/EngineMaterials/T_Default_Material_Grid_M.T_Default_Material_Grid_M
        Current=512x512 Wanted=256x256 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [3] : Texture2D /Engine/EngineMaterials/T_Default_Material_Grid_N.T_Default_Material_Grid_N
        Current=64x64 Wanted=64x64 MaxAllowed=256x256 BudgetBias=0 Group=TEXTUREGROUP_WorldNormalMap
    Texture [6] : Texture2D /Engine/EngineResources/DefaultTexture.DefaultTexture
        Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [26] : Texture2D /Engine/EngineSky/T_Sky_Blue.T_Sky_Blue
        Current=2048x2048 Wanted=2048x2048 MaxAllowed=2048x2048 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Skybox
    Texture [24] : Texture2D /Engine/EngineSky/T_Sky_Clouds_M.T_Sky_Clouds_M
        Current=512x256 Wanted=512x256 MaxAllowed=512x256 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Skybox
    Texture [25] : Texture2D /Engine/EngineSky/T_Sky_Stars.T_Sky_Stars
        Current=512x512 Wanted=512x512 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Skybox
    Texture [4] : Texture2D /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.flipbook
        Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [7] : Texture2D /Engine/VREditor/LaserPointer/VR_LaserPower_01.VR_LaserPower_01
        Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [18] : Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.T_ML_Aluminum01
        Current=512x512 Wanted=256x256 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [17] : Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.T_ML_Aluminum01_N
        Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_WorldNormalMap
    Texture [16] : Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.T_ML_Rubber_Blue_01_D
        Current=512x512 Wanted=256x256 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [15] : Texture2D /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.T_ML_Rubber_Blue_01_N
        Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_WorldNormalMap
    Texture [20] : Texture2D /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_M.T_UE4_Mannequin_Mobile_M
        Current=1024x1024 Wanted=256x256 MaxAllowed=1024x1024 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [19] : Texture2D /Game/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_N.T_UE4_Mannequin_Mobile_N
        Current=1024x1024 Wanted=256x256 MaxAllowed=1024x1024 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_WorldNormalMap
    Texture [14] : Texture2D /Game/Mannequin/Character/Textures/UE4_LOGO_CARD.UE4_LOGO_CARD
        Current=256x256 Wanted=64x64 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Character
    Texture [21] : Texture2D /Game/Mannequin/Character/Textures/UE4Man_Logo_N.UE4Man_Logo_N
        Current=256x256 Wanted=64x64 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_CharacterNormalMap
    Texture [29] : Texture2D /Game/MobileStarterContent/Particles/P_Smoke.P_Smoke:ThumbnailTexture
        Current=64x64 Wanted=64x64 MaxAllowed=512x512 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [27] : Texture2D /Game/MobileStarterContent/Textures/T_Smoke_SubUV.T_Smoke_SubUV
        Current=512x512 Wanted=512x512 MaxAllowed=512x512 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_Effects
    Texture [28] : Texture2D /Game/MobileStarterContent/Textures/T_Smoke_Tiled_D.T_Smoke_Tiled_D
        Current=128x128 Wanted=128x128 MaxAllowed=128x128 LastRenderTime=0.000 BudgetBias=0 Group=TEXTUREGROUP_World
    Texture [13] : Texture2D /Paper2D/PlaceholderTextures/DummySpriteTexture.DummySpriteTexture
        Current=64x64 Wanted=64x64 MaxAllowed=128x128 BudgetBias=0 Group=TEXTUREGROUP_World

    liststaticmeshes   // 列出当前内存中StaticMesh

    Listing all static meshes.
    ,       NumKB,       MaxKB,    ResKBExc,    ResKBInc,    LODCount,   VertsLOD0,   VertsLOD1,   VertsLOD2, Verts Total,  Verts Coll, Coll Shapes,     NumUsed, ResKBIncMob,Verts Mobile,MobileMinLOD, Name
    ,           2,           3,         410,         413,           1,        4174,           0,           0,        4174,           0,           0,           0,           0,        4174,          -1, StaticMesh /Engine/EditorMeshes/Camera/SM_CineCam.SM_CineCam
    ,           2,           2,         290,         426,           1,        3202,           0,           0,        3202,        2470,           0,           2,           0,        3202,          -1, StaticMesh /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM
    ,           2,           3,         265,         270,           1,        2208,           0,           0,        2208,           0,           0,           0,           0,        2208,          -1, StaticMesh /Engine/EditorMeshes/EditorSkySphere.EditorSkySphere
    ,           2,           3,         261,         384,           1,        2333,           0,           0,        2333,        1986,           1,           0,           0,        2333,          -1, StaticMesh /Engine/EditorMeshes/EditorSphere.EditorSphere
    ,           2,           3,         248,         251,           1,        2208,           0,           0,        2208,           0,           0,           2,           0,        2208,          -1, StaticMesh /Engine/EngineSky/SM_SkySphere.SM_SkySphere
    ,           2,           3,         128,         180,           1,        1089,           0,           0,        1089,        1089,           0,           0,           0,        1089,          -1, StaticMesh /Engine/EditorMeshes/PlanarReflectionPlane.PlanarReflectionPlane
    ,           2,           3,         113,         165,           1,        1218,           0,           0,        1218,         860,           0,           1,           0,        1218,          -1, StaticMesh /Engine/EditorMeshes/Camera/SM_RailRig_Mount.SM_RailRig_Mount
    ,           2,           3,          95,         136,           1,         862,           0,           0,         862,         748,           0,           0,           0,         862,          -1, StaticMesh /Engine/EditorMeshes/Camera/SM_RailRig_Track.SM_RailRig_Track
    ,           2,           3,          72,         107,           1,         738,           0,           0,         738,         544,           0,           1,           0,         738,          -1, StaticMesh /Engine/EditorMeshes/Camera/SM_CraneRig_Base.SM_CraneRig_Base
    ,           2,           3,          67,          98,           1,         828,           0,           0,         828,         474,           0,           1,           0,         828,          -1, StaticMesh /Engine/EditorMeshes/Camera/SM_CraneRig_Body.SM_CraneRig_Body
    ,           3,           3,          51,          69,           1,         568,           0,           0,         568,         168,           1,           1,           0,         568,          -1, StaticMesh /Engine/VREditor/TransformGizmo/SM_Sequencer_Key.SM_Sequencer_Key
    ,           3,           3,          34,          53,           1,         366,           0,           0,         366,         226,           1,           0,           0,         366,          -1, StaticMesh /Engine/EditorMeshes/EditorCylinder.EditorCylinder
    ,           2,           2,          34,          53,           1,         323,           0,           0,         323,         266,           1,           1,           0,         323,          -1, StaticMesh /Engine/EngineMeshes/Sphere.Sphere
    ,           3,           3,          15,          31,           1,         138,           0,           0,         138,         104,           1,           1,           0,         138,          -1, StaticMesh /Game/Geometry/Meshes/1M_Cube_Chamfer.1M_Cube_Chamfer
    ,           2,           3,          15,          25,           1,         149,           0,           0,         149,         109,           0,           1,           0,         149,          -1, StaticMesh /Engine/EditorMeshes/Camera/SM_CraneRig_Mount.SM_CraneRig_Mount
    ,           2,           3,          15,          25,           1,         196,           0,           0,         196,          98,           0,           0,           0,         196,          -1, StaticMesh /Engine/EngineMeshes/Cylinder.Cylinder
    ,           3,           3,          14,          20,           1,         158,           0,           0,         158,           0,           1,           8,           0,         158,          -1, StaticMesh /Engine/VREditor/TransformGizmo/BoundingBoxCorner.BoundingBoxCorner
    ,           3,           3,          12,          26,           1,         168,           0,           0,         168,          62,           1,           1,           0,         168,          -1, StaticMesh /Game/ThirdPerson/Meshes/Linear_Stair_StaticMesh.Linear_Stair_StaticMesh
    ,           3,           3,          11,          18,           1,         112,           0,           0,         112,           0,           1,           6,           0,         112,          -1, StaticMesh /Engine/VREditor/TransformGizmo/PlaneTranslationHandle.PlaneTranslationHandle
    ,           3,           4,          10,          26,           1,         110,           0,           0,         110,          66,           4,           1,           0,         110,          -1, StaticMesh /Game/Geometry/Meshes/TemplateFloor.TemplateFloor
    ,           3,           3,           6,          11,           1,          48,           0,           0,          48,           0,           1,           0,           0,          48,          -1, StaticMesh /Engine/VREditor/TransformGizmo/BoundingBoxEdge.BoundingBoxEdge
    ,           3,           3,           6,          14,           1,          56,           0,           0,          56,          16,           1,           1,           0,          56,          -1, StaticMesh /Engine/VREditor/TransformGizmo/SM_Sequencer_Node.SM_Sequencer_Node
    ,           2,           3,           6,           9,           1,          44,           0,           0,          44,           0,           0,           0,           0,          44,          -1, StaticMesh /Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh
    ,           3,           3,           5,          11,           1,          50,           0,           0,          50,          16,           1,           1,           0,          50,          -1, StaticMesh /Game/ThirdPerson/Meshes/Bump_StaticMesh.Bump_StaticMesh
    ,           2,           2,           5,          11,           1,          54,           0,           0,          54,          26,           1,           5,           0,          54,          -1, StaticMesh /Engine/BasicShapes/Cube.Cube
    ,           3,           3,           4,          11,           1,          40,           0,           0,          40,          16,           1,           1,           0,          40,          -1, StaticMesh /Game/ThirdPerson/Meshes/LeftArm_StaticMesh.LeftArm_StaticMesh
    ,           3,           3,           4,          10,           1,          38,           0,           0,          38,          12,           1,           1,           0,          38,          -1, StaticMesh /Game/ThirdPerson/Meshes/Ramp_StaticMesh.Ramp_StaticMesh
    ,           3,           3,           4,          11,           1,          40,           0,           0,          40,          16,           1,           1,           0,          40,          -1, StaticMesh /Game/ThirdPerson/Meshes/RightArm_StaticMesh.RightArm_StaticMesh
    ,           2,           3,           4,           9,           1,          25,           0,           0,          25,          25,           0,           0,           0,          25,          -1, StaticMesh /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.S_1_Unit_Plane
    ,           3,           3,           3,           9,           1,          24,           0,           0,          24,           8,           1,           0,           0,          24,          -1, StaticMesh /Engine/EditorMeshes/EditorCube.EditorCube
    ,           2,           3,           4,           9,           1,          25,           0,           0,          25,          25,           0,           0,           0,          25,          -1, StaticMesh /Engine/EditorMeshes/EditorPlane.EditorPlane
    ,           3,           3,           3,           9,           1,          24,           0,           0,          24,           8,           1,           4,           0,          24,          -1, StaticMesh /Game/Geometry/Meshes/1M_Cube.1M_Cube
    ,           2,           3,           3,           7,           1,          24,           0,           0,          24,           8,           0,           1,           0,          24,          -1, StaticMesh /Engine/EditorMeshes/Camera/SM_CraneRig_Arm.SM_CraneRig_Arm
    ,           2,           2,           2,           6,           1,           4,           0,           0,           4,           4,           1,           1,           0,           4,          -1, StaticMesh /Engine/BasicShapes/Plane.Plane
    Total NumKB: 83 KB, Total MaxKB: 99 KB, Total ResKB Exc: 2219 KB, Total ResKB Inc 2913 KB,  Total ResKB Inc Mobile 0 KB, Total Vertex Count: 21644, Total Vertex Count Mobile: 21644, Static Mesh Count=34

    listanims   // 列出当前内存中animations

    Listing all animations.
    ,NumKB, MaxKB, ResKBExc, ResKBInc, Type, Name, Length, RateScale, NumCurves, TranslationFormat, RotationFormat, ScaleFormat
    ,66, 67, 0, 66, AnimSequence, /Game/Mannequin/Animations/ThirdPersonIdle.ThirdPersonIdle, 2.600000, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity]
    ,35, 35, 0, 34, AnimSequence, /Game/Mannequin/Animations/ThirdPersonWalk.ThirdPersonWalk, 0.966667, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity]
    ,23, 23, 0, 22, AnimSequence, /Game/Mannequin/Animations/ThirdPersonJump_Loop.ThirdPersonJump_Loop, 0.666667, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity]
    ,23, 23, 0, 23, AnimSequence, /Game/Mannequin/Animations/ThirdPersonRun.ThirdPersonRun, 0.600000, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity]
    ,20, 20, 0, 19, AnimSequence, /Game/Mannequin/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start, 0.466667, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity]
    ,13, 14, 0, 13, AnimSequence, /Game/Mannequin/Animations/ThirdPersonJump_End.ThirdPersonJump_End, 0.200000, 1.000000, 0, [ACF_Identity, ACF_Identity, ACF_Identity]
    ,1, 1, 0, 1, BlendSpace1D, /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D, 0.000000, 1.000000, 0, 
    Total NumKB: 181 KB, Total MaxKB: 183 KB, Total ResKB Exc: 0 KB, Total ResKB Inc 178 KB, Anim Count=7

    animseqstats  // 当前内存中的sequence的统计信息

                                                    Sequence Name, Frames,NTT,NRT, NT1,NR1, TotTrnKys,TotRotKys,Codec,ResBytes
                                              ThirdPersonJump_End,   6,  68, 68,  0,  63, 37,  0,         93,       223,         0, AKF_PerTrackCompression, 13072
                                             ThirdPersonJump_Loop,  20,  68, 68,  0,  63, 38,  0,        163,       580,         0, AKF_PerTrackCompression, 22958
                                            ThirdPersonJump_Start,  14,  68, 68,  0,  63, 36,  0,        133,       484,         0, AKF_PerTrackCompression, 19806
                                                   ThirdPersonRun,  18,  68, 68,  0,  63, 36,  0,        153,       612,         0, AKF_PerTrackCompression, 23134
                                                  ThirdPersonIdle,  78,  68, 68,  0,  63, 36,  0,        380,      2138,         0, AKF_PerTrackCompression, 67410
                                                  ThirdPersonWalk,  29,  68, 68,  0,  63, 30,  0,        208,      1023,         0, AKF_PerTrackCompression, 35102
    ======================================================================
    Total Num Tracks: 408 trans, 408 rot, 0 scale, 378 trans1, 213 rot1, 0 scale1
    Total Num Keys: 1130 trans, 5060 rot, 0 scale
    Approx Compressed Memory: 44844 bytes
    Approx Key Data Memory: 36048 bytes 

    listskeletalmeshes   // 列出当前内存中skeletal mesh

    Listing all skeletal meshes.
           NumKB       MaxKB    ResKBExc    ResKBInc  ResKBIncMobile    NumLODs   MobileMinLOD  DisableMinLODStripping  bSupportLODStreaming  MaxNumStreamedLODs  MaxNumOptionalLODs  VertsLOD0   VertsLOD1   VertsLOD2   VertsTotal  VertsTotalMobile  VertsColl  Name
         1177 KB     1224 KB      556 KB      771 KB            0 KB          1             -1                       0                     0                   0                   0       7143           0           0         7143              7143          0  SkeletalMesh /Game/Mannequin/Character/Mesh/SK_Mannequin.SK_Mannequin
    Total NumKB: 1177 KB, Total MaxKB: 1224 KB, Total ResKB Exc: 556 KB, Total ResKB Inc 771 KB,  Total ResKB Inc Mobile 0 KB, Total Vertex Count: 7143, Total Vertex Count Mobile: 7143, Static Mesh Count=1

    ListSounds  // 列出当前内存中的声音

    ListAudioComponents  // 列出当前内存中的声音组件

    AudioComponent Dump
        0x000001E39690CB80: /Script/Engine.Default__AmbientSound:AudioComponent0, NO SOUND, /Script/Engine.Default__AmbientSound, /Script/Engine.Default__AmbientSound
            bAutoDestroy....................false
            bStopWhenOwnerDestroyed.........true
            bShouldRemainActiveIfDropped....true
            bIgnoreForFlushing..............false
    AudioComponent Total = 1
    AudioDevice 0x000001E3A12250C0 has 0 ActiveSounds

    ListMaterialsWithMissingTextureStreamingData  // 列出没有Texture Streamng数据的材质

    Listing all materials with not texture streaming data.
    Run "BuildMaterialTextureStreamingData" in the editor to fix the issue
    Note that some materials might have no that even after rebuild.
    Material /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
    Material /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
    Material /Engine/EditorMaterials/HelpActorMaterial.HelpActorMaterial
    Material /Engine/VREditor/TransformGizmo/TransformGizmoMaterial.TransformGizmoMaterial
    Material /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial.FloorPlaneMaterial
    Material /Paper2D/DefaultSpriteMaterial.DefaultSpriteMaterial
    Material /Game/Mannequin/Character/Materials/M_UE4Man_Body.M_UE4Man_Body
    Material /OculusVR/Materials/OculusMR_ChromaKey.OculusMR_ChromaKey
    Material /OculusVR/Materials/OculusMR_ChromaKey_Lit.OculusMR_ChromaKey_Lit
    Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
    Material /Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
    Material /Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2
    MaterialInstanceConstant /Paper2D/MaskedUnlitSpriteMaterial.MaskedUnlitSpriteMaterial
    MaterialInstanceConstant /Paper2D/OpaqueUnlitSpriteMaterial.OpaqueUnlitSpriteMaterial
    MaterialInstanceConstant /Game/Mannequin/Character/Materials/M_UE4Man_ChestLogo.M_UE4Man_ChestLogo

    listparticlesystems  // 列出加载到内存中的特效

    ParticleSystems:
    Size,Name,PSysSize,ModuleSize,ComponentSize,ComponentCount,CompResSize,CompTrueResSize
         14051,/Game/MobileStarterContent/Particles/P_Smoke.P_Smoke,535,2204,4032,1,7280,3248
         14051,Total,535,2204,4032,1,7280,3248

    CountDisabledParticleItems    // 列出特效Moudle信息

    LogEngine:     1 particle systems w/       1 emitters (    0 disabled or 0.000% -    0 cookedout)
    LogEngine: 	       1 lodlevels (    0 disabled or 0.000%)
    LogEngine: 		        11 modules (    0 disabled or 0.000%)
    LogEngine: 			   1....ParticleModuleRequired
    LogEngine: 			   1....ParticleModuleSpawn
    LogEngine: 			   1....ParticleModuleLifetime
    LogEngine: 			   1....ParticleModuleSize
    LogEngine: 			   1....ParticleModuleLocationPrimitiveSphere
    LogEngine: 			   1....ParticleModuleVelocity
    LogEngine: 			   1....ParticleModuleRotation
    LogEngine: 			   1....ParticleModuleSizeMultiplyLife
    LogEngine: 			   1....ParticleModuleSubUV
    LogEngine: 			   1....ParticleModuleColorOverLife
    LogEngine: 			   1....ParticleModuleAccelerationConstant

    listspawnedactors  // 列出所有创建出来的actor

    Listing spawned actors in persistent level:
    Total: 45
    TimeUnseen,TimeAlive,Distance,Class,Name,Owner
    535.82,535.82,    1034,AbstractNavData,AbstractNavData-Default,None
    535.82,535.82,    1034,CameraActor,CameraActor_0,PlayerCameraManager_0
    535.82,535.82,    1034,GameNetworkManager,GameNetworkManager_0,None
    535.82,535.82,    1034,GameplayDebuggerCategoryReplicator,GameplayDebuggerCategoryReplicator_0,None
    535.82,535.82,    1034,GameSession,GameSession_0,None
    535.82,535.82,    1034,GameStateBase,GameStateBase_0,None
    535.82,535.82,    1034,HUD,HUD_0,PlayerController_0
    535.82,535.82,    1034,MyTest1GameMode,MyTest1GameMode_0,None
    535.82,535.82,    1034,ParticleEventManager,ParticleEventManager_0,WorldInfo_0
    535.82,535.82,       0,PlayerCameraManager,PlayerCameraManager_0,PlayerController_0
    535.82,535.82,     364,PlayerController,PlayerController_0,None
    535.82,535.82,    1034,PlayerState,PlayerState_0,PlayerController_0

    ListTimers  // 列出所有的Timer

    LogEngine: ------- 2 Active Timers -------
    TimerData 000002130D984D00 : bLoop=true, bRequiresDelegate=true, Status=1, Rate=0.100000, ExpireTime=886.600513, Delegate=DELEGATE,NO OBJ,vtbl: 00007FFD95475198 func: 0x7ffd91bd464c AGameStateBase::`vcall'{2032}'() [:0]
    TimerData 000002130D984DB0 : bLoop=true, bRequiresDelegate=true, Status=1, Rate=0.300000, ExpireTime=886.800535, Delegate=DELEGATE,NO OBJ,vtbl: 00007FFDB11911F8 func: 0x7ffdb0ed763c UAIPerceptionSystem::AgeStimuli() [G:svnUnrealEngineEngineSourceRuntimeAIModulePrivatePerceptionAIPerceptionSystem.cpp:231]
    LogEngine: ------- 0 Paused Timers -------
    LogEngine: ------- 0 Pending Timers -------
    LogEngine: ------- 2 Total Timers -------

    AssetManager.DumpAssetRegistryInfo  // 输出AssetRegistry信息

    LogAssetManager: =========== Asset Registry Summary ===========
    LogAssetManager: Current Registry Memory:
    LogAssetRegistry: Index Size: 1k
    LogAssetRegistry: AssetData Count: 1
    LogAssetRegistry: AssetData Static Size: 0k
    LogAssetRegistry: AssetData Tag Overhead: 0k
    LogAssetRegistry: TArray<FAssetData*>: 0k
    LogAssetRegistry: Strings: 0k
    LogAssetRegistry: Tag Format Size: 0k
    LogAssetRegistry: Tag AssetImportData Size: 0k
    LogAssetRegistry: Tag SRGB Size: 0k
    LogAssetRegistry: Tag CompressionSettings Size: 0k
    LogAssetRegistry: Tag MipLoadOptions Size: 0k
    LogAssetRegistry: Tag LODBias Size: 0k
    LogAssetRegistry: Tag Filter Size: 0k
    LogAssetRegistry: Tag Dimensions Size: 0k
    LogAssetRegistry: Tag NeverStream Size: 0k
    LogAssetRegistry: Tag VirtualTextureStreaming Size: 0k
    LogAssetRegistry: Tag LODGroup Size: 0k
    LogAssetRegistry: Tag AddressY Size: 0k
    LogAssetRegistry: Tag AddressX Size: 0k
    LogAssetRegistry: Tag HasAlphaChannel Size: 0k
    LogAssetRegistry: Dependency Node Count: 0
    LogAssetRegistry: Dependency Node Static Size: 0k
    LogAssetRegistry: Dependency Arrays Size: 0k
    LogAssetRegistry: PackageData Count: 0
    LogAssetRegistry: PackageData Static Size: 0k
    LogAssetRegistry: Total State Size: 3k
    LogAssetRegistry: AssetRegistry Static Size: 5k
    LogAssetRegistry: AssetRegistry Search Size: 4k
    LogAssetManager: Estimated Cooked Registry Memory:
    LogAssetRegistry: Index Size: 1k
    LogAssetRegistry: AssetData Count: 1
    LogAssetRegistry: AssetData Static Size: 0k
    LogAssetRegistry: AssetData Tag Overhead: 0k
    LogAssetRegistry: TArray<FAssetData*>: 0k
    LogAssetRegistry: Strings: 0k
    LogAssetRegistry: Tag Format Size: 0k
    LogAssetRegistry: Tag SRGB Size: 0k
    LogAssetRegistry: Tag CompressionSettings Size: 0k
    LogAssetRegistry: Tag MipLoadOptions Size: 0k
    LogAssetRegistry: Tag LODBias Size: 0k
    LogAssetRegistry: Tag Filter Size: 0k
    LogAssetRegistry: Tag Dimensions Size: 0k
    LogAssetRegistry: Tag NeverStream Size: 0k
    LogAssetRegistry: Tag VirtualTextureStreaming Size: 0k
    LogAssetRegistry: Tag LODGroup Size: 0k
    LogAssetRegistry: Tag AddressY Size: 0k
    LogAssetRegistry: Tag AddressX Size: 0k
    LogAssetRegistry: Tag HasAlphaChannel Size: 0k
    LogAssetRegistry: Dependency Node Count: 0
    LogAssetRegistry: Dependency Node Static Size: 0k
    LogAssetRegistry: Dependency Arrays Size: 0k
    LogAssetRegistry: PackageData Count: 0
    LogAssetRegistry: PackageData Static Size: 0k
    LogAssetRegistry: Total State Size: 2k

    DumpBTUsageStats   // 打印出行为树的使用统计

    LogBehaviorTree: Display: ----------------------UBehaviorTreeManager::DumpUsageStats----------------------
    Behavior Trees:
    LogBehaviorTree: Display: --- Total Nodes usage:
    LogBehaviorTree: Display: ,BTComposite_Selector,(C++),0
    LogBehaviorTree: Display: ,BTComposite_Sequence,(C++),0
    LogBehaviorTree: Display: ,BTComposite_SimpleParallel,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_Blackboard,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_CheckGameplayTagsOnActor,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_CompareBBEntries,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_ConditionalLoop,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_ConeCheck,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_Cooldown,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_DoesPathExist,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_ForceSuccess,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_IsAtLocation,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_IsBBEntryOfClass,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_KeepInCone,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_Loop,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_ReachedMoveGoal,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_SetTagCooldown,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_TagCooldown,(C++),0
    LogBehaviorTree: Display: ,BTDecorator_TimeLimit,(C++),0
    LogBehaviorTree: Display: ,BTService_DefaultFocus,(C++),0
    LogBehaviorTree: Display: ,BTService_RunEQS,(C++),0
    LogBehaviorTree: Display: ,BTTask_FinishWithResult,(C++),0
    LogBehaviorTree: Display: ,BTTask_MakeNoise,(C++),0
    LogBehaviorTree: Display: ,BTTask_MoveTo,(C++),0
    LogBehaviorTree: Display: ,BTTask_MoveDirectlyToward,(C++),0
    LogBehaviorTree: Display: ,BTTask_PlayAnimation,(C++),0
    LogBehaviorTree: Display: ,BTTask_PlaySound,(C++),0
    LogBehaviorTree: Display: ,BTTask_PushPawnAction,(C++),0
    LogBehaviorTree: Display: ,BTTask_RotateToFaceBBEntry,(C++),0
    LogBehaviorTree: Display: ,BTTask_RunBehavior,(C++),0
    LogBehaviorTree: Display: ,BTTask_RunBehaviorDynamic,(C++),0
    LogBehaviorTree: Display: ,BTTask_RunEQSQuery,(C++),0
    LogBehaviorTree: Display: ,BTTask_SetTagCooldown,(C++),0
    LogBehaviorTree: Display: ,BTTask_Wait,(C++),0
    LogBehaviorTree: Display: ,BTTask_WaitBlackboardTime,(C++),0
    LogBehaviorTree: Display: ,TestBTDecorator_CantExecute,(C++),0
    LogBehaviorTree: Display: ,TestBTDecorator_DelayedAbort,(C++),0
    LogBehaviorTree: Display: ,TestBTService_Log,(C++),0
    LogBehaviorTree: Display: ,TestBTTask_LatentWithFlags,(C++),0
    LogBehaviorTree: Display: ,TestBTTask_Log,(C++),0
    LogBehaviorTree: Display: ,TestBTTask_SetFlag,(C++),0
    LogBehaviorTree: Display: ,TestBTTask_SetValue,(C++),0

    DumpEnvQueryStats // 保存EQS信息到Saved/Logs/EnvQueryStats8964234644524E8BC5C7E193A85C375E.ue4eqs文件

    DumpLevelCollections  // 打印Level Collection

    LogWorld: --- Dumping LevelCollections ---
    LogWorld: 0: 1 levels.
    LogWorld:   PersistentLevel: Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel
    LogWorld:   GameState: GameStateBase /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.GameStateBase_0
    LogWorld:   Levels:
    LogWorld:     Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel
    LogWorld: 2: 0 levels.
    LogWorld:   PersistentLevel: Level /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel
    LogWorld:   GameState: GameStateBase /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.GameStateBase_0
    LogWorld:   Levels:

    DumpLevelScriptActors  // 打印LevelStriptActor   注:Level中放置了蓝图节点的才会创建对应的LevelScriptActor对象   引擎缺省放置在里面的Event BeginPlay和Event Tick不会创建LevelScriptActor对象

    LogEngine: --- ThirdPersonExampleMap_C_1 (/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap)

    DumpLightmapSizeOnDisk   // 打印Lightmap在磁盘上的size

    LogLightMap: Lightmap size on disk
    LogLightMap: Source (KB),Source is PNG,Platform Data (KB),Lightmap
    LogLightMap: 5461.332031,0,1365.359375,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_1
    LogLightMap: 1365.332031,0,341.359375,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_2
    LogLightMap: 21.332031,0,5.359375,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:HQ_Lightmap0_3
    LogLightMap: 2730.667969,0,682.703125,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_1
    LogLightMap: 682.667969,0,170.703125,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_2
    LogLightMap: 10.667969,0,2.703125,/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap_BuiltData.ThirdPersonExampleMap_BuiltData:SkyOcclusion0_3

    dumpmaterialstats  // dump材质统计信息到MaterialStats-2020.12.15-13.12.23.csv

    "Name","Shaders","Code Size","Pipelines"
    "WorldGridMaterial","904","4041772","55"
    "DefaultDeferredDecalMaterial","148","1192204","0"
    "DefaultLightFunctionMaterial","20","77460","0"
    "DefaultPostProcessMaterial","10","18760","0"
    "MatineeCam_mat","15","68324","0"
    "HelpActorMaterial","71","230612","9"
    "M_ChromeBall","48","240912","0"
    "DefaultTextMaterialOpaque","38","120160","3"
    "BaseFlattenMaterial","51","184076","3"
    "Xray","15","66196","0"
    "Main","10","42324","0"
    "Widget3DPassThrough","86","209208","7"
    "Widget3DCameraPassThrough_Opaque_OneSided","4","7784","0"
    "TranslucentTransformGizmoMaterial","10","40724","0"
    "TransformGizmoMaterial","4","8120","0"
    "WireframeMaterial","623","1851772","80"
    "CineMat","27","135772","0"
    "M_SimpleOpaque","15","66196","0"
    "M_SimpleUnlitTranslucent","10","38996","0"
    "SkySphereMaterial","4","6580","0"
    "FloorPlaneMaterial","24","119108","0"
    "LandscapeGizmo_Mat","25","51004","3"
    "LandscapeGizmoHeight_Mat","51","219952","3"
    "SplineEditorMeshMat","18","38504","2"
    "DefaultSpriteMaterial","66","240980","8"
    "DefaultMaterial","128","818552","0"
    "M_UE4Man_Body","208","695760","18"
    "M_VolumeRenderSphereTracePP","6","55776","0"
    "OculusMR_WhiteMaterial","10","16688","0"
    "OculusMR_ChromaKey","10","61580","0"
    "OculusMR_ChromaKey_Lit","31","566376","0"
    "OculusMR_OpaqueColoredMaterial","4","6568","0"
    "HighResScreenshot","12","38728","0"
    "HighResScreenshotMask","12","38684","0"
    "HighResScreenshotCaptureRegion","6","8672","0"
    "LevelColorationLitMaterial","904","3687388","55"
    "LevelColorationUnlitMaterial","548","1628612","55"
    "MAT_LevelColorationLitLightmapUV","904","3734788","55"
    "ShadedLevelColorationLitMaterial","904","3699768","55"
    "ShadedLevelColorationUnlitMateri","548","1625864","55"
    "VertexColorMaterial","113","477780","6"
    "VertexColorViewMode_ColorOnly","22","62536","0"
    "VertexColorViewMode_AlphaAsColor","18","43684","0"
    "VertexColorViewMode_RedOnly","18","44048","0"
    "VertexColorViewMode_GreenOnly","18","44048","0"
    "VertexColorViewMode_BlueOnly","18","44048","0"
    "RemoveSurfaceMaterial","4","6520","0"
    "DebugMeshMaterial","12","41396","0"
    "EmissiveMeshMaterial","12","41740","0"
    "M_InvalidLightmapSettings","29","146156","0"
    "GizmoMaterial","10","15560","1"
    "PhAT_JointLimitMaterial","20","57844","2"
    "BaseColor","6","7760","0"
    "CustomDepth","6","7968","0"
    "CustomStencil","6","9596","0"
    "FinalImage","6","7576","0"
    "LightingModel","6","8488","0"
    "MaterialAO","6","7408","0"
    "Metallic","6","7920","0"
    "Opacity","6","7980","0"
    "Roughness","6","7916","0"
    "SceneColor","6","7672","0"
    "SceneDepth","6","7968","0"
    "SeparateTranslucencyRGB","6","7688","0"
    "SeparateTranslucencyA","6","7628","0"
    "Specular","6","7760","0"
    "SubsurfaceColor","6","8468","0"
    "WorldNormal","6","7940","0"
    "AmbientOcclusion","12","38328","0"
    "CustomDepthWorldUnits","6","8184","0"
    "SceneDepthWorldUnits","6","8176","0"
    "Velocity","6","8504","0"
    "PreTonemapHDRColor","6","7576","0"
    "PostTonemapHDRColor","6","7576","0"
    "M_smoke_subUV","87","878012","0"
    "RampMaterial","24","111616","0"
    "M_Sky_Panning_Clouds2","4","9276","0"
    "T_Env_BuildingDecal01_09_A01_DO_Mat","24","115064","0"
    "CubeMaterial","24","111616","0"
    "BasicShapeMaterial","68","346480","0"
    "Total","7195","28804808","475"

    dumpparticlecounts  // 输出ParticleSystemComponent信息

    ParticleSystemComponent ParticleSystemComponent0
    	Template         : NULL
    	EmitterCount     : 0
    	TotalActiveCount : 0
    ParticleSystemComponent ParticleSystemComponent0
    	Template         : NULL
    	EmitterCount     : 0
    	TotalActiveCount : 0
    ParticleSystemComponent ParticleSystemComponent0
    	Template         : /Game/MobileStarterContent/Particles/P_Smoke.P_Smoke
    	EmitterCount     : 1
    		Emitter  0:	Active =    5	MaxActive =    8
    	TotalActiveCount : 8

    dumpparticlemem  // 输出Particel的内存占用信息

    Particle Dynamic Memory Stats
    Type,Count,MaxCount,Mem(Bytes),MaxMem(Bytes),GTMem(Bytes),GTMemMax(Bytes)
    Total PSysComponents,0,0,0,0,0,0
    Total DynamicEmitters,0,0,0,0,0,0
    Sprite,0,0,0,0,0,0
    Mesh,0,0,0,0,0,0
    Beam,0,0,0,0,0,0
    Ribbon,0,0,0,0,0,0
    AnimTrail,0,0,0,0,0,0
    Untracked,0,0,0,0,0,0
    ParticleData,Total(Bytes),FMath::Max(Bytes)
    GameThread,0,0
    RenderThread,0,0
    Max wasted GT,0
    Largest single GT allocation,0
    Largest single RT allocation,0
    ParticleVertexFactoryPool State
    Type,Count,Mem(Bytes)
    Sprite,0,0
    Sprite,0,0
    Sprite,0,0
    Sprite,0,0
    BeamTrail,0,0
    BeamTrail,0,0
    BeamTrail,0,0
    BeamTrail,0,0
    Mesh,0,0
    Mesh,0,0
    Mesh,0,0
    Mesh,0,0
    TotalMemory Taken in Pool: 0
    ACTIVE,0
    TotalMemory Taken by Actives: 0
    Particle Order Pool Stats
        0 entries for     0 bytes

    particlemeshusage  // 打印particle中staticmesh使用情况

        0 KByte of static meshes referenced by particle systems:

    DumpShaderPipelineStats  // 输出Shader Pipeline统计信息到ShaderPipelineStats-2020.12.15-13.17.00.csv

    "Type","Shared/Unique","SF_Vertex","SF_Hull","SF_Domain","SF_Pixel","SF_Geometry","SF_Compute","SF_RayGen","SF_RayMiss","SF_RayHitGroup"
    "VelocityPipeline","U","FVelocityVS","","","FVelocityPS","","","","",""
    "DepthWithColorOutputPipeline","U","TDepthOnlyVS<false>","","","FDepthOnlyPS<true>","","","","",""
    "DepthNoColorOutputPipeline","U","TDepthOnlyVS<false>","","","FDepthOnlyPS<false>","","","","",""
    "DepthPosOnlyNoPixelPipeline","U","TDepthOnlyVS<true>","","","","","","","",""
    "DepthNoPixelPipeline","U","TDepthOnlyVS<false>","","","","","","","",""

    dumpshaderstats  //  输出Shader统计信息到ShaderStats-2020.12.15-13.18.10.csv

    "Type","Instances","Average instructions","Size","AvgSizePerInstance","Pipelines","Shared Pipelines"
    "Total","0","0","0","0","0","-"
    "Average","-nan(ind)","-nan(ind)","-nan(ind)","-nan(ind)","-","-"

    dumpticks  // 输出tick信息

    ============================ Tick Functions (All) ============================
    FLandscapeSubsystemTickFunction, Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0
    FParticleSystemManager::Tick(TG_PrePhysics), Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0
    FParticleSystemManager::Tick(TG_StartPhysics), Enabled, ActualStartTickGroup: TG_StartPhysics, Prerequesities: 0
    FParticleSystemManager::Tick(TG_DuringPhysics), Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0
    FParticleSystemManager::Tick(TG_EndPhysics), Enabled, ActualStartTickGroup: TG_EndPhysics, Prerequesities: 0
    FParticleSystemManager::Tick(TG_PostPhysics), Enabled, ActualStartTickGroup: TG_PostPhysics, Prerequesities: 0
    FParticleSystemManager::Tick(TG_PostUpdateWork), Enabled, ActualStartTickGroup: TG_PostUpdateWork, Prerequesities: 0
    FParticleSystemManager::Tick(TG_LastDemotable), Enabled, ActualStartTickGroup: TG_LastDemotable, Prerequesities: 0
    FParticleSystemManager::Tick(TG_PrePhysics), Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0
    FParticleSystemManager::Tick(TG_StartPhysics), Enabled, ActualStartTickGroup: TG_StartPhysics, Prerequesities: 0
    FParticleSystemManager::Tick(TG_DuringPhysics), Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0
    FParticleSystemManager::Tick(TG_EndPhysics), Enabled, ActualStartTickGroup: TG_EndPhysics, Prerequesities: 0
    FParticleSystemManager::Tick(TG_PostPhysics), Enabled, ActualStartTickGroup: TG_PostPhysics, Prerequesities: 0
    FParticleSystemManager::Tick(TG_PostUpdateWork), Enabled, ActualStartTickGroup: TG_PostUpdateWork, Prerequesities: 0
    FParticleSystemManager::Tick(TG_LastDemotable), Enabled, ActualStartTickGroup: TG_LastDemotable, Prerequesities: 0
    FStartPhysicsTickFunction, Enabled, ActualStartTickGroup: TG_StartPhysics, Prerequesities: 0
    FEndPhysicsTickFunction, Enabled, ActualStartTickGroup: TG_EndPhysics, Prerequesities: 1
        World /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap, FStartPhysicsTickFunction
    LineBatchComponent /Engine/Transient.LineBatchComponent_3[TickComponent], Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0
    LineBatchComponent /Engine/Transient.LineBatchComponent_4[TickComponent], Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0
    LineBatchComponent /Engine/Transient.LineBatchComponent_5[TickComponent], Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0
    AtmosphericFog /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.AtmosphericFog_1[TickActor], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0
    PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0[TickActor], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0
    ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2[TickActor], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 1
        CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp, CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp[TickComponent]
    CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp[TickComponent], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 1
        PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0, PlayerController /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.PlayerController_0[TickActor]
    SkeletalMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharacterMesh0[TickComponent], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 1
        CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp, CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp[TickComponent]
    SpringArmComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CameraBoom[TickComponent], Enabled, ActualStartTickGroup: TG_PostPhysics, Prerequesities: 0
    AbstractNavData /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.AbstractNavData-Default[TickActor], Enabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0
    HUD /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.HUD_0[TickActor], Enabled, ActualStartTickGroup: TG_DuringPhysics, Prerequesities: 0
    GameplayDebuggerPlayerManager /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.GameplayDebuggerPlayerManager_0[TickActor], Cooling Down for 4.55 seconds, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0
    ParticleSystemComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.P_Smoke_2.ParticleSystemComponent0[TickComponent], Disabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0
    CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp[UCharacterMovementComponent::PreClothTick], Disabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 1
        CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp, CharacterMovementComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2.CharMoveComp[TickComponent]
    GameplayDebuggerCategoryReplicator /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.GameplayDebuggerCategoryReplicator_0[TickActor], Disabled, ActualStartTickGroup: TG_PrePhysics, Prerequesities: 0
    
    Total registered tick functions: 32, enabled: 29, disabled: 3.

    DumpUnbuiltLightInteractions   // 打印未重新烘焙灯光的对象 

    DumpUnbuiltLightIteractions
    Lights with unbuilt interactions: 1
        Light LightSource_0
    
    Primitives with unbuilt interactions: 8
        Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Plane_2.StaticMeshComponent0
        Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Cube4.StaticMeshComponent0
        Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Floor.StaticMeshComponent0
        Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Cube5.StaticMeshComponent0
        Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Cube3.StaticMeshComponent0
        Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Cube2.StaticMeshComponent0
        Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Cube_8.StaticMeshComponent0
        Primitive StaticMeshComponent /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.1M_Cube_Chamfer_2.StaticMeshComponent0

    DumpVisibleActors  // 输出可见的Actor

    LogWorld: ------ START DUMP VISIBLE ACTORS ------
    LogWorld: Visible Actor : BP_Sky_Sphere_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.SkySphereBlueprint
    LogWorld: Visible Actor : StaticMeshActor /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Floor
    LogWorld: Visible Actor : DocumentationActor /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.DocumentationActor1
    LogWorld: Visible Actor : StaticMeshActor /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Wall6
    LogWorld: Visible Actor : StaticMeshActor /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Wall9
    LogWorld: Visible Actor : TextRenderActor /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.TextRenderActor_1
    LogWorld: Visible Actor : Emitter /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.P_Smoke_2
    LogWorld: Visible Actor : ThirdPersonCharacter_C /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_2
    LogWorld: ------ END DUMP VISIBLE ACTORS ------

    r.DumpRenderTargetPoolMemory  // 打印RenderTarget的内存信息

    Pooled Render Targets:
       0.001MB    1x   1           1mip(s) WhiteDummy (B8G8R8A8)  
       0.001MB    1x   1           1mip(s) BlackDummy (B8G8R8A8)  
       0.001MB    1x   1           1mip(s) ZeroUIntDummy (R32_UINT)  
       0.001MB    1x   1           1mip(s) BlackAlphaOneDummy (B8G8R8A8)  
       0.001MB    1x   1           1mip(s) GreenDummy (B8G8R8A8)  
       0.001MB    1x   1           1mip(s) DefaultNormal8Bit (B8G8R8A8)  
       0.063MB  128x 128           1mip(s) PerlinNoiseGradient (B8G8R8A8)  
       0.001MB    1x   1           1mip(s) MaxFP16Depth (FloatRGBA)  
       0.001MB    1x   1           1mip(s) DepthDummy (DepthStencil)  
       0.001MB    1x   1           1mip(s) StencilDummy (R8G8B8A8_UINT)  
       0.001MB    1x   1           1mip(s) MidGreyDummy (FloatRGBA)  
       0.001MB   32x  16           1mip(s) SobolSampling (R16_UINT)  
       0.001MB    1x   1           1mip(s) VolumetricBlackDummy (B8G8R8A8)  
       0.016MB  128x  32           1mip(s) PreintegratedGF (G16R16)  
       0.016MB   16x  16x 16       1mip(s) PerlinNoise3D (B8G8R8A8)  
       0.008MB   64x  64           1mip(s) SSAORandomization (R8G8)  
       0.001MB    4x   4           1mip(s) GTAORandomization (R8G8B8A8)  
       0.031MB   64x  64           1mip(s) LTCMat (FloatRGBA)  
       0.016MB   64x  64           1mip(s) LTCAmp (G16R16F)  
       0.250MB  256x 256           1mip(s) HZBResultsCPU (B8G8R8A8)  
       0.458MB  400x 300           1mip(s) BloomY (FloatRGB)  
       0.115MB  200x 150           1mip(s) BloomY (FloatRGB)  
       0.029MB  100x  75           1mip(s) BloomY (FloatRGB)  
       0.008MB   50x  38           1mip(s) BloomY (FloatRGB)  
       0.002MB   25x  19           1mip(s) BloomY (FloatRGB)  
       0.001MB   13x  10           1mip(s) BloomY (FloatRGB)  
       0.001MB   13x  10           1mip(s) BloomX (FloatRGB)  
       0.002MB   25x  19           1mip(s) BloomX (FloatRGB)  
       0.008MB   50x  38           1mip(s) BloomX (FloatRGB)  
       0.029MB  100x  75           1mip(s) BloomX (FloatRGB)  
       0.115MB  200x 150           1mip(s) BloomX (FloatRGB)  
      32.000MB 4096x4096           1mip(s) PreShadowCacheDepthZ (ShadowDepth)  
       0.458MB  400x 300           1mip(s) BloomX (FloatRGB)  
       0.001MB    1x   1           1mip(s) EyeAdaptation (A32B32G32R32F)  
       2.000MB   64x  64x 64       1mip(s) IndirectLightingCache_0 (FloatRGBA)  
       2.000MB   64x  64x 64       1mip(s) IndirectLightingCache_1 (FloatRGBA)  
       2.000MB   64x  64x 64       1mip(s) IndirectLightingCache_2 (FloatRGBA)  
       1.831MB  800x 600           1mip(s) LightAttenuation (B8G8R8A8)  
       3.662MB  800x 600           1mip(s) ScreenSpaceReflections (FloatRGBA)  
       1.831MB  800x 600           1mip(s) ScreenShadowMaskTexture (B8G8R8A8)  
       1.831MB  800x 600           1mip(s) Velocity (G16R16)  
       3.662MB  800x 600           1mip(s) SceneColor (FloatRGBA)  
       0.667MB  512x 512           9mip(s) HZBFurthest (PF_R16F)  
       1.831MB  800x 600           1mip(s) GBufferB (B8G8R8A8)  
       0.048MB   98x  64           1mip(s) SSProfiles (A16B16G16R16)  
       1.831MB  800x 600           1mip(s) GBufferD (B8G8R8A8)  
       1.831MB  800x 600           1mip(s) GBufferC (B8G8R8A8)  
       1.831MB  800x 600           1mip(s) GBufferE (B8G8R8A8)  
       3.662MB  800x 600           1mip(s) SSRTemporalAA (FloatRGBA)  
       0.001MB    1x   1           1mip(s) EyeAdaptation (A32B32G32R32F)  
       0.125MB   32x  32x 32       1mip(s) CombineLUTs (A2B10G10R10)  
       3.662MB  800x 600           1mip(s) SceneColor (FloatRGBA)  
       1.831MB  800x 600           1mip(s) GBufferA (A2B10G10R10)  
       8.000MB 2048x2048           1mip(s) ShadowDepthAtlas (ShadowDepth)  
       0.916MB  800x 300           1mip(s) QuadOverdrawBuffer (R32_UINT)  
       3.662MB  800x 600           1mip(s) LightAccumulation (FloatRGBA)  
       2.000MB   64x  64x 64       1mip(s) TranslucentVolumeDir2 (FloatRGBA)  
       2.000MB   64x  64x 64       1mip(s) TranslucentVolume2 (FloatRGBA)  
       2.000MB   64x  64x 64       1mip(s) TranslucentVolumeDir1 (FloatRGBA)  
       2.000MB   64x  64x 64       1mip(s) TranslucentVolume1 (FloatRGBA)  
       2.000MB   64x  64x 64       1mip(s) TranslucentVolumeDir0 (FloatRGBA)  
       2.000MB   64x  64x 64       1mip(s) TranslucentVolume0 (FloatRGBA)  
       0.458MB  800x 600           1mip(s) ScreenSpaceAO (G8)  
       1.145MB  400x 300           1mip(s) SmallDepthZ (DepthStencil)  
       2.289MB  800x 600           1mip(s) SceneDepthZ (DepthStencil)  
       1.000MB  128x 128cube[  1]  8mip(s) ReflectionEnvs (FloatRGBA)  
       8.000MB 2048x2048           1mip(s) ShadowDepthAtlas (ShadowDepth)  
       3.662MB  800x 600           1mip(s) SceneColor (FloatRGBA)  
       3.662MB  800x 600           1mip(s) SSRTemporalAA (FloatRGBA)  
    114.570MB total, 67.380MB used, 69 render targets
    Deferred Render Targets:
    0.000MB Deferred total

    visrt  // 使用可视化窗口显示RenderTargets

    rhi.DumpMemory   // 打印RHI的内存信息

    RHI resource memory (not tracked by our allocator)
                   0  -  Render target memory Cube - STAT_RenderTargetMemoryCube - STATGROUP_RHI - STATCAT_Advanced
            12713988  -  Render target memory 3D - STAT_RenderTargetMemory3D - STATGROUP_RHI - STATCAT_Advanced
              434308  -  Structured buffer memory - STAT_StructuredBufferMemory - STATGROUP_RHI - STATCAT_Advanced
              295456  -  Uniform buffer memory - STAT_UniformBufferMemory - STATGROUP_RHI - STATCAT_Advanced
            18940020  -  Texture memory Cube - STAT_TextureMemoryCube - STATGROUP_RHI - STATCAT_Advanced
            14704716  -  Texture memory 3D - STAT_TextureMemory3D - STATGROUP_RHI - STATCAT_Advanced
           161280773  -  Render target memory 2D - STAT_RenderTargetMemory2D - STATGROUP_RHI - STATCAT_Advanced
            70971138  -  Texture memory 2D - STAT_TextureMemory2D - STATGROUP_RHI - STATCAT_Advanced
             2821806  -  Index buffer memory - STAT_IndexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
             5906928  -  Vertex buffer memory - STAT_VertexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
    274.724MB total

    Widget.DumpTemplateSizes   // 打印Wiget Template的大小

    LogUMG: Display: Template Class                                               Size (bytes)   
    LogUMG: Display: NewWidgetBlueprint_C                                         0 - (No Template)
    LogUMG: Display: Total size of templates 0.000 MB

    Mem FromReport  // 输出内存信息总览

    windows平台

    LogMemory: Platform Memory Stats for Windows
    LogMemory: Process Physical Memory: 704.14 MB used, 793.04 MB peak
    LogMemory: Process Virtual Memory: 838.22 MB used, 960.44 MB peak
    LogMemory: Physical Memory: 16095.55 MB used,  16505.56 MB free, 32601.11 MB total
    LogMemory: Virtual Memory: 7350.94 MB used,  134210376.00 MB free, 134217728.00 MB total
    LogMemory: 
    Allocator Stats for TBB: (not implemented)
    LogMemory: Memory Stats:
    LogMemory: FMemStack (gamethread) current size = 0.00 MB
    LogMemory: FPageAllocator (all threads) allocation size [used/ unused] = [0.00 / 0.63] MB
    LogMemory: Nametable memory usage = 5.20 MB  //Name表的内存占用
    LogMemory: AssetRegistry memory usage = 0.01 MB
    LogMemory:            16352  -  Light interaction memory - STAT_LightInteractionMemory - STATGROUP_SceneMemory - STATCAT_Advanced
    LogMemory:           495344  -  Rendering mem stack memory - STAT_RenderingMemStackMemory - STATGROUP_SceneMemory - STATCAT_Advanced
    LogMemory:            12384  -  ViewState memory - STAT_ViewStateMemory - STATGROUP_SceneMemory - STATCAT_Advanced
    LogMemory:            29552  -  Scene memory - STAT_RenderingSceneMemory - STATGROUP_SceneMemory - STATCAT_Advanced
    LogMemory:            57532  -  Primitive memory - STAT_PrimitiveInfoMemory - STATGROUP_SceneMemory - STATCAT_Advanced
    LogMemory:                0  -  Render target memory Cube - STAT_RenderTargetMemoryCube - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:         12713988  -  Render target memory 3D - STAT_RenderTargetMemory3D - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:           434308  -  Structured buffer memory - STAT_StructuredBufferMemory - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:           480544  -  Uniform buffer memory - STAT_UniformBufferMemory - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:         18940020  -  Texture memory Cube - STAT_TextureMemoryCube - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:         14704716  -  Texture memory 3D - STAT_TextureMemory3D - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:        161280773  -  Render target memory 2D - STAT_RenderTargetMemory2D - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:         71151466  -  Texture memory 2D - STAT_TextureMemory2D - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:          2820774  -  Index buffer memory - STAT_IndexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:          5892080  -  Vertex buffer memory - STAT_VertexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:                0  -  MemStack Large Block - STAT_MemStackLargeBLock - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:           228576  -  SkeletalMesh Vertex Memory - STAT_SkeletalMeshVertexMemory - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:           321660  -  SkeletalMesh Index Memory - STAT_SkeletalMeshIndexMemory - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:             1248  -  Persistent Uber Graph Frame memory - STAT_PersistentUberGraphFrameMemory - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:           101572  -  Navigation Memory - STAT_NavigationMemory - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:          2272788  -  StaticMesh Total Memory - STAT_StaticMeshTotalMemory - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:         75641858  -  Texture Memory Used - STAT_TextureMemory - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:                0  -  PageAllocator Used - STAT_PageAllocatorUsed - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:           655360  -  PageAllocator Free - STAT_PageAllocatorFree - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:          4010331  -  VertexShader Memory - STAT_VertexShaderMemory - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:          8382245  -  PixelShader Memory - STAT_PixelShaderMemory - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:         16048787  -  Used Streaming Pool [Wanted] - MCR_UsedStreamingPool - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:       1048576000  -  Streaming Texture Pool [Streaming] - MCR_StreamingPool - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:       1048576000  -  Texture Memory Pool [Texture] - MCR_TexturePool - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:                0  -  GPU Memory Pool [GPU] - MCR_GPU - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:                0  -  Total Physical Memory Pool (CPU + GPU) [PhysicalLLM] - MCR_PhysicalLLM - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:                0  -  Physical Memory Pool [Physical] - MCR_Physical - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:          2181302  -  ICU Data File Memory Used - STAT_MemoryICUDataFileAllocationSize - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project15 - STAT_TEXTUREGROUP_Project15 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project14 - STAT_TEXTUREGROUP_Project14 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project13 - STAT_TEXTUREGROUP_Project13 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project12 - STAT_TEXTUREGROUP_Project12 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project11 - STAT_TEXTUREGROUP_Project11 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project10 - STAT_TEXTUREGROUP_Project10 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project09 - STAT_TEXTUREGROUP_Project09 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project08 - STAT_TEXTUREGROUP_Project08 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project07 - STAT_TEXTUREGROUP_Project07 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project06 - STAT_TEXTUREGROUP_Project06 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project05 - STAT_TEXTUREGROUP_Project05 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project04 - STAT_TEXTUREGROUP_Project04 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project03 - STAT_TEXTUREGROUP_Project03 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project02 - STAT_TEXTUREGROUP_Project02 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project01 - STAT_TEXTUREGROUP_Project01 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_16BitData - STAT_TEXTUREGROUP_16BitData - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_8BitData - STAT_TEXTUREGROUP_8BitData - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_ImpostorNormalDepth - STAT_TEXTUREGROUP_ImpostorNormalDepth - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Impostor - STAT_TEXTUREGROUP_Impostor - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_HierarchicalLOD - STAT_TEXTUREGROUP_HierarchicalLOD - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Pixels2D - STAT_TEXTUREGROUP_Pixels2D - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_IESLightProfile - STAT_TEXTUREGROUP_IESLightProfile - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:            21844  -  TEXTUREGROUP_Bokeh - STAT_TEXTUREGROUP_Bokeh - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Terrain_Weightmap - STAT_TEXTUREGROUP_Terrain_Weightmap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Terrain_Heightmap - STAT_TEXTUREGROUP_Terrain_Heightmap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_ColorLookupTable - STAT_TEXTUREGROUP_ColorLookupTable - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:          2798934  -  TEXTUREGROUP_Shadowmap - STAT_TEXTUREGROUP_Shadowmap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_ProcBuilding_LightMap - STAT_TEXTUREGROUP_ProcBuilding_LightMap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_ProcBuilding_Face - STAT_TEXTUREGROUP_ProcBuilding_Face - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_MobileFlattened - STAT_TEXTUREGROUP_MobileFlattened - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_RenderTarget - STAT_TEXTUREGROUP_RenderTarget - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:          2638056  -  TEXTUREGROUP_Lightmap - STAT_TEXTUREGROUP_Lightmap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:          2735444  -  TEXTUREGROUP_UI - STAT_TEXTUREGROUP_UI - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:          3670044  -  TEXTUREGROUP_Skybox - STAT_TEXTUREGROUP_Skybox - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_EffectsNotFiltered - STAT_TEXTUREGROUP_EffectsNotFiltered - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:             5488  -  TEXTUREGROUP_Effects - STAT_TEXTUREGROUP_Effects - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Cinematic - STAT_TEXTUREGROUP_Cinematic - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_VehicleSpecular - STAT_TEXTUREGROUP_VehicleSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_VehicleNormalMap - STAT_TEXTUREGROUP_VehicleNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Vehicle - STAT_TEXTUREGROUP_Vehicle - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_WeaponSpecular - STAT_TEXTUREGROUP_WeaponSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_WeaponNormalMap - STAT_TEXTUREGROUP_WeaponNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Weapon - STAT_TEXTUREGROUP_Weapon - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_CharacterSpecular - STAT_TEXTUREGROUP_CharacterSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:           349552  -  TEXTUREGROUP_CharacterNormalMap - STAT_TEXTUREGROUP_CharacterNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:           349552  -  TEXTUREGROUP_Character - STAT_TEXTUREGROUP_Character - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_WorldSpecular - STAT_TEXTUREGROUP_WorldSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:          1414596  -  TEXTUREGROUP_WorldNormalMap - STAT_TEXTUREGROUP_WorldNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:         61658348  -  TEXTUREGROUP_World - STAT_TEXTUREGROUP_World - STATGROUP_TextureGroup - STATCAT_Advanced

    android平台

    LogMemory: Platform Memory Stats for Android
    LogMemory: Process Physical Memory: 171.96 MB used, 524.43 MB peak
    LogMemory: Process Virtual Memory: 8142.61 MB used, 8159.81 MB peak
    LogMemory: Physical Memory: 4688.85 MB used,  2934.72 MB free, 7623.57 MB total
    LogMemory: Virtual Memory: 680.22 MB used,  1367.77 MB free, 2048.00 MB total
    LogMemory: 
    FMallocBinned2 Mem report
    Constants.BinnedPageSize = 65536
    Constants.BinnedAllocationGranularity = 4096
    Small Pool Allocations: 86.208191mb  (including block size padding)
    Small Pool OS Allocated: 96.562500mb
    Large Pool Requested Allocations: 61.825134mb
    Large Pool OS Allocated: 61.910156mb
    Requested Allocations: 61.825134mb
    OS Allocated: 61.910156mb
    PoolInfo: 0.937500mb
    Hash: 0.003906mb
    TLS: 0.058594mb
    Total allocated from OS: 159.472656mb
    Cached free OS pages: 4.074219mb
    LogMemory: Memory Stats:
    LogMemory: FMemStack (gamethread) current size = 0.00 MB
    LogMemory: FPageAllocator (all threads) allocation size [used/ unused] = [0.19 / 0.12] MB
    LogMemory: Nametable memory usage = 8.70 MB
    LogMemory: AssetRegistry memory usage = 19.35 MB
    LogMemory:                0  -  Light interaction memory - STAT_LightInteractionMemory - STATGROUP_SceneMemory - STATCAT_Advanced
    LogMemory:           284592  -  Rendering mem stack memory - STAT_RenderingMemStackMemory - STATGROUP_SceneMemory - STATCAT_Advanced
    LogMemory:             6448  -  ViewState memory - STAT_ViewStateMemory - STATGROUP_SceneMemory - STATCAT_Advanced
    LogMemory:            26624  -  Scene memory - STAT_RenderingSceneMemory - STATGROUP_SceneMemory - STATCAT_Advanced
    LogMemory:             3784  -  Primitive memory - STAT_PrimitiveInfoMemory - STATGROUP_SceneMemory - STATCAT_Advanced
    LogMemory:         17095720  -  Render target memory 2D - STAT_RenderTargetMemory2D - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:             1600  -  Structured buffer memory - STAT_StructuredBufferMemory - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:           395968  -  Uniform buffer memory - STAT_UniformBufferMemory - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:            65688  -  Texture memory Cube - STAT_TextureMemoryCube - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:            75166  -  Texture memory 3D - STAT_TextureMemory3D - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:         16099092  -  Texture memory 2D - STAT_TextureMemory2D - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:           536214  -  Index buffer memory - STAT_IndexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:           206720  -  Vertex buffer memory - STAT_VertexBufferMemory - STATGROUP_RHI - STATCAT_Advanced
    LogMemory:             1124  -  Persistent Uber Graph Frame memory - STAT_PersistentUberGraphFrameMemory - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:                0  -  MemStack Large Block - STAT_MemStackLargeBLock - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:            95400  -  Navigation Memory - STAT_NavigationMemory - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:            40588  -  StaticMesh Total Memory - STAT_StaticMeshTotalMemory - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:          9995156  -  Texture Memory Used - STAT_TextureMemory - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:                0  -  FAsyncArchive Buffers - STAT_FAsyncArchiveMem - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:            57183  -  Async File Handle Memory - STAT_AsyncFileMemory - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:           262144  -  PageAllocator Used - STAT_PageAllocatorUsed - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:            65536  -  PageAllocator Free - STAT_PageAllocatorFree - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:          1163464  -  Used Streaming Pool [Wanted] - MCR_UsedStreamingPool - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:          6406344  -  Streaming Texture Pool [Streaming] - MCR_StreamingPool - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:        157286400  -  Texture Memory Pool [Texture] - MCR_TexturePool - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:                0  -  GPU Memory Pool [GPU] - MCR_GPU - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:                0  -  Total Physical Memory Pool (CPU + GPU) [PhysicalLLM] - MCR_PhysicalLLM - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:                0  -  Physical Memory Pool [Physical] - MCR_Physical - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:           961392  -  ICU Data File Memory Used - STAT_MemoryICUDataFileAllocationSize - STATGROUP_Memory - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project15 - STAT_TEXTUREGROUP_Project15 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project14 - STAT_TEXTUREGROUP_Project14 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project13 - STAT_TEXTUREGROUP_Project13 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project12 - STAT_TEXTUREGROUP_Project12 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Project11 - STAT_TEXTUREGROUP_Project11 - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_PCGMetallicAndAO - STAT_TEXTUREGROUP_PCGMetallicAndAO - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_PCGNormalAndRoughness - STAT_TEXTUREGROUP_PCGNormalAndRoughness - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_PCGDiffuseAndEmissiveOrOpacity - STAT_TEXTUREGROUP_PCGDiffuseAndEmissiveOrOpacity - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_PCGFlowMap - STAT_TEXTUREGROUP_PCGFlowMap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_PCGMask - STAT_TEXTUREGROUP_PCGMask - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_CubeMap - STAT_TEXTUREGROUP_CubeMap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_UIHigh - STAT_TEXTUREGROUP_UIHigh - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_WeaponMetallicAndAO - STAT_TEXTUREGROUP_WeaponMetallicAndAO - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_WeaponNormalAndRoughness - STAT_TEXTUREGROUP_WeaponNormalAndRoughness - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_WeaponDiffuse - STAT_TEXTUREGROUP_WeaponDiffuse - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_CharacterHightlightShiftRoot - STAT_TEXTUREGROUP_CharacterHightlightShiftRoot - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_CharacterMetallicAndAO - STAT_TEXTUREGROUP_CharacterMetallicAndAO - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_CharacterNormalAndRoughness - STAT_TEXTUREGROUP_CharacterNormalAndRoughness - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_CharacterDiffuse - STAT_TEXTUREGROUP_CharacterDiffuse - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_WorldMetallicAndAO - STAT_TEXTUREGROUP_WorldMetallicAndAO - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_WorldNormalAndRoughness - STAT_TEXTUREGROUP_WorldNormalAndRoughness - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_WorldDiffuseAndEmissiveOrOpacity - STAT_TEXTUREGROUP_WorldDiffuseAndEmissiveOrOpacity - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_None - STAT_TEXTUREGROUP_None - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_16BitData - STAT_TEXTUREGROUP_16BitData - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_8BitData - STAT_TEXTUREGROUP_8BitData - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_ImpostorNormalDepth - STAT_TEXTUREGROUP_ImpostorNormalDepth - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Impostor - STAT_TEXTUREGROUP_Impostor - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_HierarchicalLOD - STAT_TEXTUREGROUP_HierarchicalLOD - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Pixels2D - STAT_TEXTUREGROUP_Pixels2D - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_IESLightProfile - STAT_TEXTUREGROUP_IESLightProfile - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:            21844  -  TEXTUREGROUP_Bokeh - STAT_TEXTUREGROUP_Bokeh - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Terrain_Weightmap - STAT_TEXTUREGROUP_Terrain_Weightmap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Terrain_Heightmap - STAT_TEXTUREGROUP_Terrain_Heightmap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_ColorLookupTable - STAT_TEXTUREGROUP_ColorLookupTable - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Shadowmap - STAT_TEXTUREGROUP_Shadowmap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_ProcBuilding_LightMap - STAT_TEXTUREGROUP_ProcBuilding_LightMap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_ProcBuilding_Face - STAT_TEXTUREGROUP_ProcBuilding_Face - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_MobileFlattened - STAT_TEXTUREGROUP_MobileFlattened - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_RenderTarget - STAT_TEXTUREGROUP_RenderTarget - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Lightmap - STAT_TEXTUREGROUP_Lightmap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:          8210468  -  TEXTUREGROUP_UI - STAT_TEXTUREGROUP_UI - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Skybox - STAT_TEXTUREGROUP_Skybox - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_EffectsNotFiltered - STAT_TEXTUREGROUP_EffectsNotFiltered - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:          1136024  -  TEXTUREGROUP_Effects - STAT_TEXTUREGROUP_Effects - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Cinematic - STAT_TEXTUREGROUP_Cinematic - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_VehicleSpecular - STAT_TEXTUREGROUP_VehicleSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_VehicleNormalMap - STAT_TEXTUREGROUP_VehicleNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Vehicle - STAT_TEXTUREGROUP_Vehicle - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_WeaponSpecular - STAT_TEXTUREGROUP_WeaponSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_WeaponNormalMap - STAT_TEXTUREGROUP_WeaponNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Weapon - STAT_TEXTUREGROUP_Weapon - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_CharacterSpecular - STAT_TEXTUREGROUP_CharacterSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_CharacterNormalMap - STAT_TEXTUREGROUP_CharacterNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_Character - STAT_TEXTUREGROUP_Character - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:                0  -  TEXTUREGROUP_WorldSpecular - STAT_TEXTUREGROUP_WorldSpecular - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:             3264  -  TEXTUREGROUP_WorldNormalMap - STAT_TEXTUREGROUP_WorldNormalMap - STATGROUP_TextureGroup - STATCAT_Advanced
    LogMemory:           623556  -  TEXTUREGROUP_World - STAT_TEXTUREGROUP_World - STATGROUP_TextureGroup - STATCAT_Advanced

    LogOutStatLevels   // 打印Level相关的统计信息

    windows平台

    Levels:
    ->  /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap

    android平台,World Composition大世界地图:

    Levels:
        /Game/TM-Myland
        /Game/TM-Myland_dist 		green Unloaded
        /Game/Farmland_Airwall_Full -  1.2 sec 		red loaded and visible
        /Game/Individual/StoreHouse11_A/StoreHouse11_A_Indoors_Frame -  0.0 sec 		blue  (GC needs to occur to remove this)
        /Game/Individual/StoreHouse11_A/StoreHouse11_A_Indoors_Props -  0.0 sec 		blue  (GC needs to occur to remove this)
        。。。 。。。
        /Game/Individual/woodhouse07_A/Woodhouse07_A_Indoors_Frame 		green Unloaded
        /Game/Individual/woodhouse07_A/Woodhouse07_A_Indoors_Props 		green Unloaded
        /Game/Individual/woodhouse07_A/Woodhouse07_A_Indoors_Props_HLOD -  1.2 sec 		red loaded and visible
        /Game/Individual/woodhouse07_A/X7Y2_Woodhouse07_A -  1.2 sec 		red loaded and visible

    ConfigMem  // 打印ini配置文件内存占用情况

    Config cache memory usage:
                                                                 FileName         NumBytes         MaxBytes
                           G:/svn/MyTest1/Saved/Config/Windows/Engine.ini           719386           816470
     G:/svn/MyTest1/Saved/Config/Windows/EditorPerProjectUserSettings.ini           465664           515782
                           G:/svn/MyTest1/Saved/Config/Windows/Editor.ini           346990           373466
                            G:/svn/MyTest1/Saved/Config/Windows/Input.ini           212454           221058
                   G:/svn/MyTest1/Saved/Config/Windows/DeviceProfiles.ini           202168           250184
                           G:/svn/MyTest1/Saved/Config/Windows/Compat.ini           132580           144860
                      G:/svn/MyTest1/Saved/Config/Windows/Scalability.ini           118762           148196
                    ../../../Engine/Saved/Config/Windows/EditorLayout.ini            97902            98742
                          G:/svn/MyTest1/Saved/Config/Windows/Niagara.ini            95862            99446
                        G:/svn/MyTest1/Saved/Config/Windows/MagicLeap.ini            70030            72126
                             G:/svn/MyTest1/Saved/Config/Windows/Game.ini            67030            81562
                  ../../../Engine/Saved/Config/Windows/EditorSettings.ini            65198            73830
                        G:/svn/MyTest1/Saved/Config/Windows/Lightmass.ini            64814            75798
               ../../../Engine/Saved/Config/Windows/EditorKeyBindings.ini            53496            54960
         G:/svn/MyTest1/Saved/Config/Windows/MagicLeapLightEstimation.ini            41192            42600
                    G:/svn/MyTest1/Saved/Config/Windows/PhysXVehicles.ini            39290            41274
         G:/svn/MyTest1/Saved/Config/Windows/EditorScriptingUtilities.ini            38920            40520
            G:/svn/MyTest1/Saved/Config/Windows/VariantManagerContent.ini            38150            39750
                         G:/svn/MyTest1/Saved/Config/Windows/OculusVR.ini            36432            38672
                        G:/svn/MyTest1/Saved/Config/Windows/Synthesis.ini            35838            38142
                 G:/svn/MyTest1/Saved/Config/Windows/PostSplashScreen.ini            35704            38200
                          G:/svn/MyTest1/Saved/Config/Windows/Paper2D.ini            31878            34246
                 G:/svn/MyTest1/Saved/Config/Windows/GameUserSettings.ini            31248            35480
                         G:/svn/MyTest1/Saved/Config/Windows/Hardware.ini            30792            34322
                   G:/svn/MyTest1/Saved/Config/Windows/RuntimeOptions.ini            27356            28772
                    G:/svn/MyTest1/Saved/Config/Windows/InstallBundle.ini            26506            27314
           ../../../Engine/Saved/Config/Windows/SourceControlSettings.ini            12210            13026
            G:/svn/MyTest1/Saved/Config/Windows/SourceControlSettings.ini            12208            13024
               G:/svn/MyTest1/Saved/Config/Windows/PIEPreviewSettings.ini            11800            12616
               G:/svn/MyTest1/Saved/Config/Windows/TemplateCategories.ini            11800            12616
                 G:/svn/MyTest1/Saved/Config/Windows/GameplayTagsList.ini            11528            12344
                    G:/svn/MyTest1/Saved/Config/Windows/UnitTestStats.ini            11120            11936
                     G:/svn/MyTest1/Saved/Config/Windows/TemplateDefs.ini            10984            11800
                     G:/svn/MyTest1/Saved/Config/Windows/GameplayTags.ini            10984            11800
                         G:/svn/MyTest1/Saved/Config/Windows/UnitTest.ini            10440            11256
                              ../../../Engine/Config/ConsoleVariables.ini              500              572
    ../../../../MyTest1/Saved/Config/Windows/EditorScriptingUtilities.ini              140              188
    ../../../../MyTest1/Saved/Config/Windows/MagicLeapLightEstimation.ini              140              188
       ../../../../MyTest1/Saved/Config/Windows/VariantManagerContent.ini              134              182
            ../../../../MyTest1/Saved/Config/Windows/PostSplashScreen.ini              124              172
               ../../../../MyTest1/Saved/Config/Windows/PhysXVehicles.ini              118              166
                   ../../../../MyTest1/Saved/Config/Windows/Synthesis.ini              110              158
                   ../../../../MyTest1/Saved/Config/Windows/MagicLeap.ini              110              158
                    ../../../../MyTest1/Saved/Config/Windows/OculusVR.ini              108              156
                     ../../../../MyTest1/Saved/Config/Windows/Paper2D.ini              106              154
                     ../../../../MyTest1/Saved/Config/Windows/Niagara.ini              106              154
                                                                    Total          3247108          3595502

    dumpallocs   // 打印内存分配器的信息

    windows平台

    FMallocBinned2 Mem report
    Constants.BinnedPageSize = 65536
    Constants.BinnedAllocationGranularity = 4096
    Small Pool Allocations: 250.345871mb  (including block size padding)
    Small Pool OS Allocated: 293.937500mb
    Large Pool Requested Allocations: 130.014236mb
    Large Pool OS Allocated: 130.277344mb
    Requested Allocations: 130.014236mb
    OS Allocated: 130.277344mb
    PoolInfo: 1.375000mb
    Hash: 0.003906mb
    TLS: 0.066406mb
    Total allocated from OS: 425.660156mb
    Cached free OS pages: 2.328125mb

    android平台

    FMallocBinned2 Mem report
    Constants.BinnedPageSize = 65536
    Constants.BinnedAllocationGranularity = 4096
    Small Pool Allocations: 459.858185mb  (including block size padding)
    Small Pool OS Allocated: 567.375000mb
    Large Pool Requested Allocations: 153.033356mb
    Large Pool OS Allocated: 153.558594mb
    Requested Allocations: 153.033356mb
    OS Allocated: 153.558594mb
    PoolInfo: 2.750000mb
    Hash: 0.003906mb
    TLS: 0.058594mb
    Total allocated from OS: 723.746094mb
    Cached free OS pages: 1.679688mb

    viewnames // 打印出所有的FName

    None
    ByteProperty
    IntProperty
    BoolProperty
    FloatProperty
    ObjectProperty
    NameProperty
    DelegateProperty
    DoubleProperty
    ArrayProperty
    StructProperty
    VectorProperty
    RotatorProperty
    StrProperty
    TextProperty
    InterfaceProperty
    MulticastDelegateProperty
    LazyObjectProperty
    SoftObjectProperty
    Int64Property
    Int32Property
    Int16Property
    。。。 。。。
    //STATGROUP_Canvas//STAT_Canvas_BoxItemTime///CanvasBoxItem$32$Time///####STATCAT_Advanced####
    STAT_FTextRenderComponentMIDCache_PurgeUnreferencedMIDs
    //STATGROUP_Quick//STAT_FTextRenderComponentMIDCache_PurgeUnreferencedMIDs///STAT_FTextRenderComponentMIDCache_PurgeUnreferencedMIDs///####STATCAT_Advanced####
    STAT_GCMarkTime
    //STATGROUP_Game//STAT_GCMarkTime///GC$32$Mark$32$Time///####STATCAT_Advanced####
    STAT_DebugViewModeMaterialManager_RemoveShaders
    //STATGROUP_Quick//STAT_DebugViewModeMaterialManager_RemoveShaders///STAT_DebugViewModeMaterialManager_RemoveShaders///####STATCAT_Advanced####
    BeginDestroyCommand
    //STATGROUP_RenderThreadCommands//BeginDestroyCommand///BeginDestroyCommand///####STATCAT_Advanced####
    DeleteResourceMem
    //STATGROUP_RenderThreadCommands//DeleteResourceMem///DeleteResourceMem///####STATCAT_Advanced####
    FDestroyMaterialInstanceResourceCommand
    //STATGROUP_RenderThreadCommands//FDestroyMaterialInstanceResourceCommand///FDestroyMaterialInstanceResourceCommand///####STATCAT_Advanced####
    STAT_ChainWait
    //STATGROUP_RHICMDLIST//STAT_ChainWait///Wait$32$for$32$Async$32$CmdList///####STATCAT_Advanced####
    STAT_ProcessMouseButtonDown
    //STATGROUP_Slate//STAT_ProcessMouseButtonDown///ProcessMouseButtonDown///####STATCAT_Advanced####
    STAT_ProcessMouseButtonUp
    //STATGROUP_Slate//STAT_ProcessMouseButtonUp///ProcessMouseButtonUp///####STATCAT_Advanced####
    STAT_RHIMETHOD_UnlockIndexBuffer_FlushForMem
    //STATGROUP_Quick//STAT_RHIMETHOD_UnlockIndexBuffer_FlushForMem///STAT_RHIMETHOD_UnlockIndexBuffer_FlushForMem///####STATCAT_Advanced####

    DumpAvailableResolutions  // 打印当前可使用的屏幕分辨率和刷新频率

    LogEngine: DumpAvailableResolutions
    LogEngine: DefaultAdapter -  800 x  600 @ 60
    LogEngine: DefaultAdapter - 1024 x  768 @ 60
    LogEngine: DefaultAdapter - 1280 x  720 @ 60
    LogEngine: DefaultAdapter - 1280 x  800 @ 59
    LogEngine: DefaultAdapter - 1280 x 1024 @ 60
    LogEngine: DefaultAdapter - 1440 x  900 @ 59
    LogEngine: DefaultAdapter - 1600 x 1200 @ 60
    LogEngine: DefaultAdapter - 1680 x 1050 @ 59
    LogEngine: DefaultAdapter - 1920 x 1080 @ 60
    LogEngine: DefaultAdapter - 1920 x 1200 @ 59

    confighash  // 打印所有ini文件的hash slots以及内容

    Files map:
    TSet: 46 elements, 32 hash slots
       Hash[0] = 1
       Hash[1] = 1
       Hash[2] = 1
       Hash[3] = 2
       Hash[4] = 0
       Hash[5] = 1
       Hash[6] = 5
       Hash[7] = 0
       Hash[8] = 0
       Hash[9] = 1
       Hash[10] = 1
       Hash[11] = 2
       Hash[12] = 2
       Hash[13] = 1
       Hash[14] = 2
       Hash[15] = 1
       Hash[16] = 0
       Hash[17] = 1
       Hash[18] = 2
       Hash[19] = 2
       Hash[20] = 0
       Hash[21] = 1
       Hash[22] = 1
       Hash[23] = 3
       Hash[24] = 0
       Hash[25] = 3
       Hash[26] = 2
       Hash[27] = 3
       Hash[28] = 1
       Hash[29] = 3
       Hash[30] = 1
       Hash[31] = 2
    FileName: G:/svn/MyTest1/Saved/Config/Windows/Engine.ini
       [Core.System]
       Paths=../../../Engine/Content
       Paths=../../../../MyTest1/Content
       Paths=../../../Engine/Plugins/2D/Paper2D/Content
       Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
       Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
       Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
       Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
       Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
       Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
       Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
       Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
       Paths=../../../Engine/Plugins/FX/Niagara/Content
       Paths=../../../Engine/Plugins/Lumin/MagicLeap/Content
       Paths=../../../Engine/Plugins/Lumin/MagicLeapPassableWorld/Content
       Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
       Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
       Paths=../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content
       Paths=../../../Engine/Plugins/Runtime/PostSplashScreen/Content
       Paths=../../../Engine/Plugins/Runtime/Steam/SteamVR/Content
       CutdownPaths=../../../../MyTest1/CutdownPackages
       ZeroEngineVersionWarning=True
       UseStrictEngineVersioning=True
       CanStripEditorOnlyExportsAndImports=True
       CanSkipEditorReferencedPackagesWhenCooking=False
       CanUseUnversionedPropertySerialization=False
       TestUnversionedPropertySerializationWhenCooking=False
       DetailedCallstacksInNonMonolithicBuilds=True
       UseSeperateBulkDataFiles=False
       HangDuration=0.0
       AssetLogShowsDiskPath=True
    
    。。。 。。。 。。。 。。。

    memreport    // 在本帧结束时执行,执行前会进行一次全量阻塞GC,输出到SavedProfilingMemReportsThirdPersonExampleMap-Windows-03-19.18.54.memreport文件   

    注:MemReportDeferred命令会立即执行,而不是在当前帧结束时执行,执行前也会进行一次全量阻塞GC

    执行的命令配置在BaseEngine.ini中

    [MemReportCommands]
    ; These commands are run when memreport is executed, and output to a profile file
    +Cmd="Mem FromReport"
    +Cmd="LogCountedInstances"
    +Cmd="obj list -alphasort"
    +Cmd="rhi.DumpMemory"
    +Cmd="LogOutStatLevels"
    +Cmd="ListSpawnedActors"

    memreport -full

    执行的命令配置在BaseEngine.ini中

    [MemReportFullCommands]
    ; Additional commands to run with memreport -full
    +Cmd="DumpParticleMem"
    +Cmd="ConfigMem"
    +Cmd="r.DumpRenderTargetPoolMemory"
    +Cmd="ListTextures"
    +Cmd="ListSounds -alphasort"
    +Cmd="ListParticleSystems -alphasort"
    +Cmd="obj list class=SoundWave -alphasort"
    +Cmd="obj list class=SkeletalMesh -alphasort"
    +Cmd="obj list class=StaticMesh -alphasort"
    +Cmd="obj list class=Level -alphasort"
    +Cmd="obj list class=StaticMeshComponent -alphasort"

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  • 原文地址:https://www.cnblogs.com/kekec/p/14137774.html
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