本文用WPF的动画实现一个简单的跑马灯
xmal:
<Window x:Class="wpfstatusBar.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:wpfstatusBar"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="200">
<Grid >
<Canvas Name="canva1" ClipToBounds="True" Background="Aquamarine" >
<StackPanel Name="sp1" Background="Aqua" Orientation="Horizontal">
<Label Name="lab1" Content="1111111111111111111111111"/>
<Label Name="lab2" Content="2222222222222222222222222"/>
<Label Name="lab3" Content="3333333333333333333333333"/>
<Label Name="lab4" Content="1111111111111111111111111"/>
</StackPanel>
</Canvas>
</Grid>
</Window>
下面是一个最简单的例子,就让label动起来:
public MainWindow()
{
InitializeComponent();
storyboard_imgs = new Storyboard();
daukf_img1 = new DoubleAnimationUsingKeyFrames();
Storyboard.SetTarget(daukf_img1, sp1);
Storyboard.SetTargetProperty(daukf_img1, new PropertyPath("(Canvas.Left)"));
LinearDoubleKeyFrame k1_img1 = new LinearDoubleKeyFrame(0, KeyTime.FromTimeSpan(new TimeSpan(0, 0, 0)));
LinearDoubleKeyFrame k2_img1 = new LinearDoubleKeyFrame(-600, KeyTime.FromTimeSpan(new TimeSpan(0, 0, 3)));
daukf_img1.KeyFrames.Add(k1_img1);
daukf_img1.KeyFrames.Add(k2_img1);
storyboard_imgs.Children.Add(daukf_img1);
storyboard_imgs.Begin();
}
然后进入正题,利用定时器实现一个简单的循环滚动3个Label的跑马灯
关键点在于第三个lab滚动的时候怎么衔接第一个lab,其实很简单,就是多new了一个和第一个lab一样的lab放在最后,
在滚动第四个lab后,利用动画开始后会瞬间将lab定位到初始位置的特性即可完成,当然如果硬要只new三个lab也行,
通过add,remove这样的操作完成,但是会比较复杂,本文应该是实现该功能最简单的算法了!xmal和上面例子一样,cs代码如下:
public partial class MainWindow : Window
{
DispatcherTimer _timer = new DispatcherTimer(); //UI定时器
Storyboard storyboard_imgs = null;
DoubleAnimationUsingKeyFrames daukf_img1 =null;
public MainWindow()
{
InitializeComponent();
_timer.Interval = new TimeSpan(0, 0, 0, 2);
_timer.Tick += TimerElapsed;
storyboard_imgs = new Storyboard();
daukf_img1 = new DoubleAnimationUsingKeyFrames();
Storyboard.SetTarget(daukf_img1, sp1);
Storyboard.SetTargetProperty(daukf_img1, new PropertyPath("(Canvas.Left)"));
_timer.Start();
}
int index = 0;
void TimerElapsed(object o,EventArgs e)
{
double start_left = 0;
double end_left = 0;
index++;
if(index%3==1)
{
end_left = -lab1.ActualWidth;
}
else if(index%3==2)
{
start_left= -lab1.ActualWidth;
end_left = -lab1.ActualWidth-lab2.ActualWidth;
}
else if(index%3==0)
{
start_left = -lab1.ActualWidth - lab2.ActualWidth;
end_left = -lab1.ActualWidth - lab2.ActualWidth-lab3.ActualWidth;
}
daukf_img1.KeyFrames.Clear();
storyboard_imgs.Children.Clear();
LinearDoubleKeyFrame k1_img1 = new LinearDoubleKeyFrame(start_left, KeyTime.FromTimeSpan(new TimeSpan(0, 0, 0)));
LinearDoubleKeyFrame k2_img1 = new LinearDoubleKeyFrame(end_left, KeyTime.FromTimeSpan(new TimeSpan(0, 0, 1)));
daukf_img1.KeyFrames.Add(k1_img1);
daukf_img1.KeyFrames.Add(k2_img1);
storyboard_imgs.Children.Add(daukf_img1);
storyboard_imgs.Begin();
}
}