zoukankan      html  css  js  c++  java
  • 事务资源定义简单代码

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Runtime.CompilerServices;
    using System.Text;
    using System.Threading.Tasks;
    using System.Transactions;
    
    namespace ConsoleApplication4
    {
        /*代码1:资源管理器*/
    
        public class IEnlistmentNotificationDemo<T, Xcopy> : IEnlistmentNotification
                where T : new()
                where Xcopy : class
        {
            T _commitfrontvalue;
            T _rollbackfrontvalue = new T();
            Xcopy copy;
            public IEnlistmentNotificationDemo(T t, Xcopy icopy)
            {
                //定义一个恢复接口
                (icopy as IResourceCopy<T>).Copy(_rollbackfrontvalue, t);
                _commitfrontvalue = t;//保持对资源修改的引用
                copy = icopy;
            }
    
            #region IEnlistmentNotification 成员
            public void Prepare(PreparingEnlistment preparingEnlistment)
            {
                //两阶段提交协议中的准备阶段
                Console.WriteLine("准备提交");
                string key = 
                    Console.ReadLine();
                if (key== "Y" || key == "y")
                {
                    preparingEnlistment.Prepared();  //投票提交事务
                }
                else if (key == "N" || key == "n")
                {
                    Console.WriteLine("
    由我投票整个事务回滚:" + _rollbackfrontvalue);
                    (copy as IResourceCopy<T>).Copy(_commitfrontvalue, _rollbackfrontvalue);//回滚事务自愿
                    preparingEnlistment.ForceRollback();//投票回滚事务,资源管理发生错误时因该将其自动回复数据,
                    //因为事务管理不会通知发生ForceRollback()方法的管理器。
                }
            }
            public void Commit(Enlistment enlistment)
            {
                //尝试提交
                Console.WriteLine("事务尝试提交");
                enlistment.Done();//通知事务管理器,参与者已完成提交工作。
            }
            public void Rollback(Enlistment enlistment)
            {
                //事务激活阶段处理错误,执行回滚
                Console.WriteLine("操作失败,回滚" + _rollbackfrontvalue);
                (copy as IResourceCopy<T>).Copy(_commitfrontvalue, _rollbackfrontvalue);//回滚事务自愿
                enlistment.Done();
            }
            public void InDoubt(Enlistment enlistment)
            {
                //与其他的资源管理器失去联系
                Console.WriteLine("与其他的资源管理器失去联系,通常记录日志");
                enlistment.Done();
            }
            #endregion
        }
        //代码2:资源复制接口
    
        /// <summary>
        /// 事务性资源管理器中的资源拷贝,不同的资源类型存在多种拷贝形式。
        /// </summary>
        public interface IResourceCopy<T>
        {
            void Copy(T t1, T t2);
        }
    
        //代码3:实现StringBuilder类型的数据复制
    
        /// <summary>
        /// StringBuilder类型的数据Copy对象,需要实现IResourceCopy泛型接口。
        /// </summary>
        public class StringBuilderCopy : IResourceCopy<StringBuilder>
        {
    
            #region IResourceCopy<StringBuilder> 成员
    
            public void Copy(StringBuilder oriSb, StringBuilder rollsb)
            {
                oriSb.Remove(0, oriSb.Length);
                oriSb.Append(rollsb.ToString());
            }
    
            #endregion
        }
    
        //代码4:将自定义的资源管理器参与到事务处理中
    
        /// <summary>
        /// 事务范围内的登记资源管理对象的状态
        /// </summary>
        public class EnlistmentDemo
        {
            [MethodImpl(MethodImplOptions.Synchronized)]//锁住当前方法,避免多线程访问破坏事务资源的一致性。
            public void Start()
            {
                //易失性资源
                StringBuilder stringvalues = new StringBuilder("123");
                StringBuilder stringvalues2 = new StringBuilder("456");
                StringBuilder stringvalues3 = new StringBuilder("789");
                StringBuilder stringvalues4 = new StringBuilder("101112");
                //使用资源管理器进行管理
                IEnlistmentNotificationDemo<StringBuilder, StringBuilderCopy> resource =
                    new IEnlistmentNotificationDemo<StringBuilder, StringBuilderCopy>(stringvalues, new StringBuilderCopy());
                IEnlistmentNotificationDemo<StringBuilder, StringBuilderCopy> resource2 =
                     new IEnlistmentNotificationDemo<StringBuilder, StringBuilderCopy>(stringvalues2, new StringBuilderCopy());
                IEnlistmentNotificationDemo<StringBuilder, StringBuilderCopy> resource3 =
                    new IEnlistmentNotificationDemo<StringBuilder, StringBuilderCopy>(stringvalues3, new StringBuilderCopy());
                IEnlistmentNotificationDemo<StringBuilder, StringBuilderCopy> resource4 =
                     new IEnlistmentNotificationDemo<StringBuilder, StringBuilderCopy>(stringvalues4, new StringBuilderCopy());
                try
                {
                    using (TransactionScope transcope = new TransactionScope())
                    {
                        Transaction.Current.TransactionCompleted += new TransactionCompletedEventHandler(commitran_TransactionCompleted);
                        //登记事务资源管理器,在开始一切事务性操作之前必须先登记资源管理器
                        Transaction.Current.EnlistVolatile(resource, EnlistmentOptions.None);
                        Transaction.Current.EnlistVolatile(resource2, EnlistmentOptions.None);
                        Transaction.Current.EnlistVolatile(resource3, EnlistmentOptions.None);
                        Transaction.Current.EnlistVolatile(resource4, EnlistmentOptions.None);
                        //开始事务性操作,该阶段属于事务的激活阶段。
                        stringvalues.Append("456");
                        stringvalues2.Append("789");
                        stringvalues3.Append("101112");
                        stringvalues4.Append("131415");
                        transcope.Complete();//开始两阶段提交,该阶段属于事务的准备阶段。
                    }
                }
                catch { Console.WriteLine("事务执行出错,执行回滚"); }
    
                //查看被事务性操作后的值
                Console.WriteLine("事务完成后的结果值:");
                Console.WriteLine(stringvalues + "|" + stringvalues2 + "|" + stringvalues3 + "|" + stringvalues4);
            }
    
            //事务结束时触发的事件方法,可以捕获事务执行结果。
            void commitran_TransactionCompleted(object sender, TransactionEventArgs e)
            {
                Console.WriteLine("transaction completed:");
                Console.WriteLine("ID:             {0}", e.Transaction.TransactionInformation.LocalIdentifier);
                Console.WriteLine("Distributed ID: {0}", e.Transaction.TransactionInformation.DistributedIdentifier);
                Console.WriteLine("Status:         {0}", e.Transaction.TransactionInformation.Status);
                Console.WriteLine("IsolationLevel: {0}", e.Transaction.IsolationLevel);
            }
        }
    
        class Program
        {
            static void Main(string[] args)
            {
                EnlistmentDemo svc = new EnlistmentDemo();
                svc.Start();
                Console.Read();
            }
        }
    }
  • 相关阅读:
    mybatis源码解读(二)——构建Configuration对象
    mybatis源码解读(一)——初始化环境
    JDK1.8源码(七)——java.util.HashMap 类
    JDK1.8源码(六)——java.util.LinkedList 类
    JDK1.8源码(五)——java.util.ArrayList 类
    JDK1.8源码(四)——java.util.Arrays 类
    JDK1.8源码(三)——java.lang.String 类
    JDK1.8源码(二)——java.lang.Integer 类
    JDK1.8源码(一)——java.lang.Object类
    Java的深拷贝和浅拷贝
  • 原文地址:https://www.cnblogs.com/kexb/p/9097445.html
Copyright © 2011-2022 走看看