package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.net.SharedObject;
import flash.net.URLLoader;
import flash.net.URLRequest;
public class Main extends Sprite
{
public function Main():void
{
init();
}
private function init():void
{
//返回本地永久保存的共享对象
var myLocalData:SharedObject = SharedObject.getLocal("mygamedata");
trace("本地储存数据:" + myLocalData.data.gameinfo);
//对myLocalData.data.gameinfo进行赋值
//首次测试时会显示undefined,刷新后再次测试,AABBCC!就保存进去并显示了
myLocalData.data.gameinfo = "AAABBCC!";
}
}
}
{
import flash.display.Sprite;
import flash.events.Event;
import flash.net.SharedObject;
import flash.net.URLLoader;
import flash.net.URLRequest;
public class Main extends Sprite
{
public function Main():void
{
init();
}
private function init():void
{
//返回本地永久保存的共享对象
var myLocalData:SharedObject = SharedObject.getLocal("mygamedata");
trace("本地储存数据:" + myLocalData.data.gameinfo);
//对myLocalData.data.gameinfo进行赋值
//首次测试时会显示undefined,刷新后再次测试,AABBCC!就保存进去并显示了
myLocalData.data.gameinfo = "AAABBCC!";
}
}
}