PlayerSettings
Company Name:
Product Name:
Default Icon:
Default Cursor:
Cursor Hotspot:
Resolution and Presemtation
Resolution
Default Is Full Screen:是否全屏
Default Is Native Resolution:是否使用当地分辨率
Run In Background:是否能在后台运行
Standalone Player Options
Capture Single Screen:
Display Resolution Dialog:
Use Player Log:
Resizable Window:
Mac App Store Validation:
Mac FullScreen Mode:
D3D9 Fullscreen Mode:
D3D11 Fullscreen Mode:
Visible In Background:
Allow fullscreen Switch:
Force Single Instance:
Supported Aspect Rations:
Icon:发布版本后的图标
Splash Image:更改过场
Other Settings:用来修改游戏渲染方式
Rendering:渲染
Rendering Path:渲染模式(消耗依次递增)
Forward:正向渲染
Deferred:延迟渲染(不支持移动设备,不支持抗锯齿)
Legacy Vertex Lit:顶点渲染(不支持阴影,以及很多效果)
注意:使用Layers时(层级):正向渲染最多可以使用31个层来表示场景中物体,使用Deferrd延迟渲染时,系统只支持4个层级,延迟光照优点:可以支持不同种类的光源产生的阴影并同时进行,正向渲染只支持平行光源
Legacy Deferred(light prepass)
Color Space:
Auto Graphics API for Windows:
Auto Graphics API for Mac:
Auto Graphics API for Linux:
Static Batching:
Dynamic Batching:
GPU Skinning*:
Stereoscopic rendering*:
Virtual Reality Supported:
Configuration
Scripting Backend:
Disable HW Statistics:
Scripting Define Symbols:
Optimization
API Compatibility Level:
Prebake collision Meshes:
Preload Shaders:
Preloaded Assets:
Vertex Compression:
Optimize Mesh Data*: