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  • Player Settings-PC

    PlayerSettings

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    Company Name:

    Product Name:

    Default Icon:

    Default Cursor:

    Cursor Hotspot:

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    Resolution and Presemtation

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    Resolution

    Default Is Full Screen:是否全屏

    Default Is Native Resolution:是否使用当地分辨率

    Run In Background:是否能在后台运行

    Standalone Player Options

    Capture Single Screen:

    Display Resolution Dialog:

    Use Player Log:

    Resizable Window:

    Mac App Store Validation:

    Mac FullScreen Mode:

    D3D9 Fullscreen Mode:

    D3D11 Fullscreen Mode:

    Visible In Background:

    Allow fullscreen Switch:

    Force Single Instance:

    Supported Aspect Rations:

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    Icon:发布版本后的图标

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    Splash Image:更改过场

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    Other Settings:用来修改游戏渲染方式

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    Rendering:渲染

    Rendering Path:渲染模式(消耗依次递增)

    wps8531.tmp

    Forward:正向渲染

    Deferred:延迟渲染(不支持移动设备,不支持抗锯齿)

    Legacy Vertex Lit:顶点渲染(不支持阴影,以及很多效果)

    注意:使用Layers时(层级):正向渲染最多可以使用31个层来表示场景中物体,使用Deferrd延迟渲染时,系统只支持4个层级,延迟光照优点:可以支持不同种类的光源产生的阴影并同时进行,正向渲染只支持平行光源

    Legacy Deferred(light prepass)

    Color Space:

    Auto Graphics API for Windows:

    Auto Graphics API for Mac:

    Auto Graphics API for Linux:

    Static Batching:

    Dynamic Batching:

    GPU Skinning*:

    Stereoscopic rendering*:

    Virtual Reality Supported:

    Configuration

    Scripting Backend:

    Disable HW Statistics:

    Scripting Define Symbols:

    Optimization

    API Compatibility Level:

    Prebake collision Meshes:

    Preload Shaders:

    Preloaded Assets:

    Vertex Compression:

    Optimize Mesh Data*:

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    wps8556.tmp

    wps8557.tmp

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    wps8559.tmp

    wps856A.tmp

    wps856B.tmp

    wps856C.tmp

    wps857D.tmp

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  • 原文地址:https://www.cnblogs.com/kubll/p/10798882.html
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