JabberNet 是一个 .NET 的 Jabber (XMPP)协议的客户端开发包,示例代码:
using System;
using System.Threading;
using jabber.client;
namespace SendMessage
{
class Program
{
// we will wait on this event until we're done sending
static ManualResetEvent done = new ManualResetEvent(false);
// if true, output protocol trace to stdout
const bool VERBOSE = true;
const string TARGET = "otheruser@example.com";
static void Main(string[] args)
{
JabberClient j = new JabberClient();
// what user/pass to log in as
j.User = "someuser";
j.Server = "example.com"; // use gmail.com for GoogleTalk
j.Password = "somepassword";
// don't do extra stuff, please.
j.AutoPresence = false;
j.AutoRoster = false;
j.AutoReconnect = -1;
// listen for errors. Always do this!
j.OnError += new bedrock.ExceptionHandler(j_OnError);
// what to do when login completes
j.OnAuthenticate += new bedrock.ObjectHandler(j_OnAuthenticate);
// listen for XMPP wire protocol
if (VERBOSE)
{
j.OnReadText += new bedrock.TextHandler(j_OnReadText);
j.OnWriteText += new bedrock.TextHandler(j_OnWriteText);
}
// Set everything in motion
j.Connect();
// wait until sending a message is complete
done.WaitOne();
// logout cleanly
j.Close();
}
static void j_OnWriteText(object sender, string txt)
{
if (txt == " ") return; // ignore keep-alive spaces
Console.WriteLine("SEND: " + txt);
}
static void j_OnReadText(object sender, string txt)
{
if (txt == " ") return; // ignore keep-alive spaces
Console.WriteLine("RECV: " + txt);
}
static void j_OnAuthenticate(object sender)
{
// Sender is always the JabberClient.
JabberClient j = (JabberClient)sender;
j.Message(TARGET, "test");
// Finished sending. Shut down.
done.Set();
}
static void j_OnError(object sender, Exception ex)
{
// There was an error!
Console.WriteLine("Error: " + ex.ToString());
// Shut down.
done.Set();
}
}
}