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  • [Golang] 初探之 sync.Once

    Once 官方描述 Once is an object that will perform exactly one action,即 Once 是一个对象,它提供了保证某个动作只被执行一次功能,最典型的场景就是单例模式。

    [Golang] 初探之 sync.Once

    sync.Once 是 Golang package 中使方法只执行一次的对象实现,作用与 init 函数类似。但也有所不同。

    • init 函数是在文件包首次被加载的时候执行,且只执行一次
    • sync.Onc 是在代码运行中需要的时候执行,且只执行一次

    当一个函数不希望程序在一开始的时候就被执行的时候,我们可以使用 sync.Once 。

    例如:

    package main
    
    import (
        "fmt"
        "sync"
    )
    
    func main() {
        var once sync.Once
        onceBody := func() {
            fmt.Println("Only once")
        }
        done := make(chan bool)
        for i := 0; i < 10; i++ {
            go func() {
                once.Do(onceBody)
                done <- true
            }()
        }
        for i := 0; i < 10; i++ {
            <-done
        }
    }
    
    # Output:
    Only once

    sync.Once 使用变量 done 来记录函数的执行状态,使用 sync.Mutex 和 sync.atomic 来保证线程安全的读取 done 。

    Once源码

    // Copyright 2009 The Go Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    package sync
    
    import (
        "sync/atomic"
    )
    
    // Once is an object that will perform exactly one action.
    type Once struct {
        // done indicates whether the action has been performed.
        // It is first in the struct because it is used in the hot path.
        // The hot path is inlined at every call site.
        // Placing done first allows more compact instructions on some architectures (amd64/x86),
        // and fewer instructions (to calculate offset) on other architectures.
        done uint32
        m    Mutex
    }
    
    // Do calls the function f if and only if Do is being called for the
    // first time for this instance of Once. In other words, given
    //     var once Once
    // if once.Do(f) is called multiple times, only the first call will invoke f,
    // even if f has a different value in each invocation. A new instance of
    // Once is required for each function to execute.
    //
    // Do is intended for initialization that must be run exactly once. Since f
    // is niladic, it may be necessary to use a function literal to capture the
    // arguments to a function to be invoked by Do:
    //     config.once.Do(func() { config.init(filename) })
    //
    // Because no call to Do returns until the one call to f returns, if f causes
    // Do to be called, it will deadlock.
    //
    // If f panics, Do considers it to have returned; future calls of Do return
    // without calling f.
    //
    func (o *Once) Do(f func()) {
        // Note: Here is an incorrect implementation of Do:
        //
        //    if atomic.CompareAndSwapUint32(&o.done, 0, 1) {
        //        f()
        //    }
        //
        // Do guarantees that when it returns, f has finished.
        // This implementation would not implement that guarantee:
        // given two simultaneous calls, the winner of the cas would
        // call f, and the second would return immediately, without
        // waiting for the first's call to f to complete.
        // This is why the slow path falls back to a mutex, and why
        // the atomic.StoreUint32 must be delayed until after f returns.
    
        if atomic.LoadUint32(&o.done) == 0 {
            // Outlined slow-path to allow inlining of the fast-path.
            o.doSlow(f)
        }
    }
    
    func (o *Once) doSlow(f func()) {
        o.m.Lock()
        defer o.m.Unlock()
        if o.done == 0 {
            defer atomic.StoreUint32(&o.done, 1)
            f()
        }
    }
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  • 原文地址:https://www.cnblogs.com/landv/p/13139592.html
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