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  • UIGestureRecognizer ios手势识别温习

    1、UIGestureRecognizer介绍

    手势识别在iOS上非常重要,手势操作移动设备的重要特征,极大的增加了移动设备使用便捷性。

    iOS系统在3.2以后,为方便开发这使用一些常用的手势,提供了UIGestureRecognizer类。手势识别UIGestureRecognizer类是个抽象类,下面的子类是具体的手势,开发这可以直接使用这些手势识别。

    UITapGestureRecognizer 

    UIPinchGestureRecognizer 

    UIRotationGestureRecognizer 

    UISwipeGestureRecognizer 

    UIPanGestureRecognizer 

    UILongPressGestureRecognizer



    上面的手势对应的操作是:
    • Tap(点一下)
    • Pinch(二指往內或往外拨动,平时经常用到的缩放)
    • Rotation(旋转)
    • Swipe(滑动,快速移动)
    • Pan (拖移,慢速移动)
    • LongPress(长按)
    UIGestureRecognizer的继承关系如下:


    <ignore_js_op>1361893916_7845.png 


    2、使用手势的步骤

    使用手势很简单,分为两步:

    • 创建手势实例。当创建手势时,指定一个回调方法,当手势开始,改变、或结束时,回调方法被调用。
    • 添加到需要识别的View中。每个手势只对应一个View,当屏幕触摸在View的边界内时,如果手势和预定的一样,那就会回调方法。

    ps:一个手势只能对应一个View,但是一个View可以有多个手势。

    建议在真机上运行这些手势,模拟器操作不太方便,可能导致你认为手势失效。

    3、Pan 拖动手势:

    [cpp] view plaincopyprint?

    1. UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]]; 
    2. snakeImageView.frame = CGRectMake(50, 50, 100, 160); 
    3. UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc] 
    4. initWithTarget:self 
    5. action:@selector(handlePan:)]; 
    6. [snakeImageView addGestureRecognizer:panGestureRecognizer]; 
    7. [self.view setBackgroundColor:[UIColor whiteColor]]; 
    8. [self.view addSubview:snakeImageView]; 
    9. UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];
    10. snakeImageView.frame = CGRectMake(50, 50, 100, 160);
    11. UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]
    12. initWithTarget:self
    13. action:@selector(handlePan:)]; 
    14. [snakeImageView addGestureRecognizer:panGestureRecognizer];
    15. [self.view setBackgroundColor:[UIColor whiteColor]];
    16. [self.view addSubview:snakeImageView];
    复制代码

    新建一个ImageView,然后添加手势

    回调方法:

    [cpp] view plaincopyprint?
    1. - (void) handlePan:(UIPanGestureRecognizer*) recognizer 
    2. CGPoint translation = [recognizer translationInView:self.view]; 
    3. recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, 
    4. recognizer.view.center.y + translation.y); 
    5. [recognizer setTranslation:CGPointZero inView:self.view]; 
    6. - (void) handlePan:(UIPanGestureRecognizer*) recognizer
    7. {
    8. CGPoint translation = [recognizer translationInView:self.view];
    9. recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,
    10. recognizer.view.center.y + translation.y);
    11. [recognizer setTranslation:CGPointZero inView:self.view];
    12. }
    复制代码

    • 4、Pinch缩放手势
    [cpp] view plaincopyprint?
    1. UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] 
    2. initWithTarget:self 
    3. action:@selector(handlePinch:)];<P class="p1">[<SPAN class="s1">snakeImageView</SPAN> <SPAN class="s2">addGestureRecognizer</SPAN>:pinchGestureRecognizer];</P> 
    4. UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]
    5. initWithTarget:self
    6. action:@selector(handlePinch:)];[snakeImageView addGestureRecognizer:pinchGestureRecognizer];
    复制代码

    [cpp] view plaincopyprint?
    1. - (void) handlePinch:(UIPinchGestureRecognizer*) recognizer 
    2. recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale); 
    3. recognizer.scale = 1; 
    4. - (void) handlePinch:(UIPinchGestureRecognizer*) recognizer
    5. {
    6. recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale);
    7. recognizer.scale = 1;
    8. }
    复制代码

    5、Rotation旋转手势

    [cpp] view plaincopyprint?
    1. UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc] 
    2. initWithTarget:self 
    3. action:@selector(handleRotate:)]; 
    4. [snakeImageView addGestureRecognizer:rotateRecognizer]; 
    5. UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]
    6. initWithTarget:self
    7. action:@selector(handleRotate:)];
    8. [snakeImageView addGestureRecognizer:rotateRecognizer];
    复制代码

    [cpp] view plaincopyprint?


    1. - (void) handleRotate:(UIRotationGestureRecognizer*) recognizer 
    2. recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation); 
    3. recognizer.rotation = 0; 
    4. - (void) handleRotate:(UIRotationGestureRecognizer*) recognizer
    5. {
    6. recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
    7. recognizer.rotation = 0;
    8. }
    复制代码



    1361953288_8283.png 


    添加了这几个手势后,运行看效果,程序中的imageView放了一个

    /^/^
    _|__| O|
    / /~ \_/
    \____|__________/
    \_______
    `
    | |
    / /
    / / \
    / /
    / /
    / / _----_
    / / _-~ ~-_ | |
    ( ( _-~ _--_ ~-_ _/ |
    ~-____-~ _-~ ~-_ ~-_-~ /
    ~-_ _-~ ~-_ _-~ 
    ~--______-~ ~-___-~

    的图片,在模拟器上拖动是没问题的。缩放和旋转有点问题,估计是因为在模拟器上的模拟的两个接触点距离在imageView的边界外了,所以操作无效果。

    建议在真机上运行这个手势。

    在模拟器上缩放和选择的操作技巧:

    可以把imageView的frame值设置大一点,按住alt键,按下触摸板(不按下不行),这样就可以旋转和缩放了。

    6、添加第二个ImagView并添加手势

    记住:一个手势只能添加到一个View,两个View当然要有两个手势的实例了

    [cpp] view plaincopyprint?

    1. - (void)viewDidLoad 
    2. [super viewDidLoad]; 
    3. UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]]; 
    4. UIImageView *dragonImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"dragon.png"]]; 
    5. snakeImageView.frame = CGRectMake(120, 120, 100, 160); 
    6. dragonImageView.frame = CGRectMake(50, 50, 100, 160); 
    7. [self.view addSubview:snakeImageView]; 
    8. [self.view addSubview:dragonImageView]; 
    9. for (UIView *view in self.view.subviews) { 
    10. UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc] 
    11. initWithTarget:self 
    12. action:@selector(handlePan:)]; 
    13. UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] 
    14. initWithTarget:self 
    15. action:@selector(handlePinch:)]; 
    16. UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc] 
    17. initWithTarget:self 
    18. action:@selector(handleRotate:)]; 
    19. [view addGestureRecognizer:panGestureRecognizer]; 
    20. [view addGestureRecognizer:pinchGestureRecognizer]; 
    21. [view addGestureRecognizer:rotateRecognizer]; 
    22. [view setUserInteractionEnabled:YES]; 
    23. [self.view setBackgroundColor:[UIColor whiteColor]]; 
    24. - (void)viewDidLoad
    25. {
    26. [super viewDidLoad];
    27. UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];
    28. UIImageView *dragonImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"dragon.png"]];
    29. snakeImageView.frame = CGRectMake(120, 120, 100, 160);
    30. dragonImageView.frame = CGRectMake(50, 50, 100, 160);
    31. [self.view addSubview:snakeImageView];
    32. [self.view addSubview:dragonImageView];
    33. for (UIView *view in self.view.subviews) {
    34. UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]
    35. initWithTarget:self
    36. action:@selector(handlePan:)];
    37. UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]
    38. initWithTarget:self
    39. action:@selector(handlePinch:)];
    40. UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]
    41. initWithTarget:self
    42. action:@selector(handleRotate:)];
    43. [view addGestureRecognizer:panGestureRecognizer];
    44. [view addGestureRecognizer:pinchGestureRecognizer];
    45. [view addGestureRecognizer:rotateRecognizer];
    46. [view setUserInteractionEnabled:YES];
    47. }
    48. [self.view setBackgroundColor:[UIColor whiteColor]]; 
    49. }
    复制代码

    多添加了一条龙的view,两个view都能接收上面的三种手势。运行效果如下:

    <ignore_js_op>1361954419_1036.png 


    7、拖动(pan手势)速度(以较快的速度拖放后view有滑行的效果)

    如何实现呢?

    • 监视手势是否结束
    • 监视触摸的速度
    [cpp] view plaincopyprint?

    1. - (void) handlePan:(UIPanGestureRecognizer*) recognizer 
    2. CGPoint translation = [recognizer translationInView:self.view]; 
    3. recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, 
    4. recognizer.view.center.y + translation.y); 
    5. [recognizer setTranslation:CGPointZero inView:self.view]; 
    6. if (recognizer.state == UIGestureRecognizerStateEnded) { 
    7. CGPoint velocity = [recognizer velocityInView:self.view]; 
    8. CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y)); 
    9. CGFloat slideMult = magnitude / 200; 
    10. NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult); 
    11. float slideFactor = 0.1 * slideMult; // Increase for more of a slide 
    12. CGPoint finalPoint = CGPointMake(recognizer.view.center.x + (velocity.x * slideFactor), 
    13. recognizer.view.center.y + (velocity.y * slideFactor)); 
    14. finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width); 
    15. finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height); 
    16. [UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{ 
    17. recognizer.view.center = finalPoint; 
    18. } completion:nil]; 
    19. - (void) handlePan:(UIPanGestureRecognizer*) recognizer
    20. {
    21. CGPoint translation = [recognizer translationInView:self.view];
    22. recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,
    23. recognizer.view.center.y + translation.y);
    24. [recognizer setTranslation:CGPointZero inView:self.view];
    25. if (recognizer.state == UIGestureRecognizerStateEnded) {
    26. CGPoint velocity = [recognizer velocityInView:self.view];
    27. CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
    28. CGFloat slideMult = magnitude / 200;
    29. NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult);
    30. float slideFactor = 0.1 * slideMult; // Increase for more of a slide
    31. CGPoint finalPoint = CGPointMake(recognizer.view.center.x + (velocity.x * slideFactor),
    32. recognizer.view.center.y + (velocity.y * slideFactor));
    33. finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width);
    34. finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height);
    35. [UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
    36. recognizer.view.center = finalPoint;
    37. } completion:nil];
    38. }
    复制代码

       代码实现解析:

    • 计算速度向量的长度(估计大部分都忘了)这些知识了。
    • 如果速度向量小于200,那就会得到一个小于的小数,那么滑行会很短
    • 基于速度和速度因素计算一个终点
    • 确保终点不会跑出父View的边界
    • 使用UIView动画使view滑动到终点
    运行后,快速拖动图像view放开会看到view还会在原来的方向滑行一段路。

    8、同时触发两个view的手势

    手势之间是互斥的,如果你想同时触发蛇和龙的view,那么需要实现协议 

    UIGestureRecognizerDelegate,


    [cpp] view plaincopyprint?
    1. @interface ViewController : UIViewController<UIGestureRecognizerDelegate> 
    2. @end 
    3. @interface ViewController : UIViewController<UIGestureRecognizerDelegate>
    4. @end
    复制代码

    并在协议这个方法里返回YES。 

    [cpp] view plaincopyprint?
    1. -(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer 
    2. return YES; 
    3. -(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
    4. {
    5. return YES;
    6. }
    复制代码
    把self作为代理设置给手势: 

    [cpp] view plaincopyprint?
    1. panGestureRecognizer.delegate = self; 
    2. pinchGestureRecognizer.delegate = self; 
    3. rotateRecognizer.delegate = self; 
    4. panGestureRecognizer.delegate = self;
    5. pinchGestureRecognizer.delegate = self;
    6. rotateRecognizer.delegate = self;
    复制代码

    这样可以同时拖动或旋转缩放两个view了。 

    9、tap点击手势

    这里为了方便看到tap的效果,当点击一下屏幕时,播放一个声音。


    为了播放声音,我们加入AVFoundation.framework这个框架。


    [cpp] view plaincopyprint?
    1. - (AVAudioPlayer *)loadWav:(NSString *)filename { 
    2. NSURL * url = [[NSBundle mainBundle] URLForResource:filename withExtension:@"wav"]; 
    3. NSError * error; 
    4. AVAudioPlayer * player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; 
    5. if (!player) { 
    6. NSLog(@"Error loading %@: %@", url, error.localizedDescription); 
    7. } else { 
    8. [player prepareToPlay]; 
    9. return player; 
    10. - (AVAudioPlayer *)loadWav:(NSString *)filename {
    11. NSURL * url = [[NSBundle mainBundle] URLForResource:filename withExtension:@"wav"];
    12. NSError * error;
    13. AVAudioPlayer * player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
    14. if (!player) {
    15. NSLog(@"Error loading %@: %@", url, error.localizedDescription);
    16. } else {
    17. [player prepareToPlay];
    18. }
    19. return player;
    20. }
    复制代码

    我会在最后例子代码给出完整代码,添加手势的步骤和前面一样的。 

    [cpp] view plaincopyprint?
    1. #import <UIKit/UIKit.h> 
    2. #import <AVFoundation/AVFoundation.h> 
    3. @interface ViewController : UIViewController<UIGestureRecognizerDelegate> 
    4. @property (strong) AVAudioPlayer * chompPlayer; 
    5. @property (strong) AVAudioPlayer * hehePlayer; 
    6. @end 
    7. #import <UIKit/UIKit.h>
    8. #import <AVFoundation/AVFoundation.h>
    9. @interface ViewController : UIViewController<UIGestureRecognizerDelegate>
    10. @property (strong) AVAudioPlayer * chompPlayer;
    11. @property (strong) AVAudioPlayer * hehePlayer;
    12. @end
    复制代码

    [cpp] view plaincopyprint?
    1. - (void)handleTap:(UITapGestureRecognizer *)recognizer { 
    2. [self.chompPlayer play]; 
    3. - (void)handleTap:(UITapGestureRecognizer *)recognizer {
    4. [self.chompPlayer play];
    5. }
    复制代码

    运行,点一下某个图,就会播放一个咬东西的声音。


    不过这个点击播放声音有点缺陷,就是在慢慢拖动的时候也会播放。这使得两个手势重合了。怎么解决呢?使用手势的:requireGestureRecognizerToFail方法。


    10、手势的依赖性

    在viewDidLoad的循环里添加这段代码:

    [cpp] view plaincopyprint?
    1. [tapRecognizer requireGestureRecognizerToFail:panGestureRecognizer]; 
    2. [tapRecognizer requireGestureRecognizerToFail:panGestureRecognizer];
    复制代码

    意思就是,当如果pan手势失败,就是没发生拖动,才会出发tap手势。这样如果你有轻微的拖动,那就是pan手势发生了。tap的声音就不会发出来了。 

    11、自定义手势


    自定义手势继承:UIGestureRecognizer,实现下面的方法:


    [cpp] view plaincopyprint?
    1. – touchesBegan:withEvent: 
    2. – touchesMoved:withEvent: 
    3. – touchesEnded:withEvent: 
    4. - touchesCancelled:withEvent: 
    5. – touchesBegan:withEvent:
    6. – touchesMoved:withEvent:
    7. – touchesEnded:withEvent:
    8. - touchesCancelled:withEvent:
    复制代码

    新建一个类,继承UIGestureRecognizer,代码如下:


    .h文件


    [cpp] view plaincopyprint?
    1. #import <UIKit/UIKit.h> 
    2. typedef enum { 
    3. DirectionUnknown = 0, 
    4. DirectionLeft, 
    5. DirectionRight 
    6. } Direction; 
    7. @interface HappyGestureRecognizer : UIGestureRecognizer 
    8. @property (assign) int tickleCount; 
    9. @property (assign) CGPoint curTickleStart; 
    10. @property (assign) Direction lastDirection; 
    11. @end 
    12. #import <UIKit/UIKit.h>
    13. typedef enum {
    14. DirectionUnknown = 0,
    15. DirectionLeft,
    16. DirectionRight
    17. } Direction;
    18. @interface HappyGestureRecognizer : UIGestureRecognizer
    19. @property (assign) int tickleCount;
    20. @property (assign) CGPoint curTickleStart;
    21. @property (assign) Direction lastDirection;
    22. @end
    复制代码
    .m文件 

    [cpp] view plaincopyprint?
    1. #import "HappyGestureRecognizer.h" 
    2. #import <UIKit/UIGestureRecognizerSubclass.h> 
    3. #define REQUIRED_TICKLES 2 
    4. #define MOVE_AMT_PER_TICKLE 25 
    5. @implementation HappyGestureRecognizer 
    6. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { 
    7. UITouch * touch = [touches anyObject]; 
    8. self.curTickleStart = [touch locationInView:self.view]; 
    9. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { 
    10. // Make sure we've moved a minimum amount since curTickleStart 
    11. UITouch * touch = [touches anyObject]; 
    12. CGPoint ticklePoint = [touch locationInView:self.view]; 
    13. CGFloat moveAmt = ticklePoint.x - self.curTickleStart.x; 
    14. Direction curDirection; 
    15. if (moveAmt < 0) { 
    16. curDirection = DirectionLeft; 
    17. } else { 
    18. curDirection = DirectionRight; 
    19. if (ABS(moveAmt) < MOVE_AMT_PER_TICKLE) return; 
    20. // 确认方向改变了 
    21. if (self.lastDirection == DirectionUnknown || 
    22. (self.lastDirection == DirectionLeft && curDirection == DirectionRight) || 
    23. (self.lastDirection == DirectionRight && curDirection == DirectionLeft)) { 
    24. // 挠痒次数 
    25. self.tickleCount++; 
    26. self.curTickleStart = ticklePoint; 
    27. self.lastDirection = curDirection; 
    28. // 一旦挠痒次数超过指定数,设置手势为结束状态 
    29. // 这样回调函数会被调用。 
    30. if (self.state == UIGestureRecognizerStatePossible && self.tickleCount > REQUIRED_TICKLES) { 
    31. [self setState:UIGestureRecognizerStateEnded]; 
    32. - (void)reset { 
    33. self.tickleCount = 0; 
    34. self.curTickleStart = CGPointZero; 
    35. self.lastDirection = DirectionUnknown; 
    36. if (self.state == UIGestureRecognizerStatePossible) { 
    37. [self setState:UIGestureRecognizerStateFailed]; 
    38. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event 
    39. [self reset]; 
    40. - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event 
    41. [self reset]; 
    42. @end 
    43. #import "HappyGestureRecognizer.h"
    44. #import <UIKit/UIGestureRecognizerSubclass.h>
    45. #define REQUIRED_TICKLES 2
    46. #define MOVE_AMT_PER_TICKLE 25
    47. @implementation HappyGestureRecognizer
    48. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    49. UITouch * touch = [touches anyObject];
    50. self.curTickleStart = [touch locationInView:self.view];
    51. }
    52. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    53. // Make sure we've moved a minimum amount since curTickleStart
    54. UITouch * touch = [touches anyObject];
    55. CGPoint ticklePoint = [touch locationInView:self.view];
    56. CGFloat moveAmt = ticklePoint.x - self.curTickleStart.x;
    57. Direction curDirection;
    58. if (moveAmt < 0) {
    59. curDirection = DirectionLeft;
    60. } else {
    61. curDirection = DirectionRight;
    62. }
    63. if (ABS(moveAmt) < MOVE_AMT_PER_TICKLE) return;
    64. // 确认方向改变了
    65. if (self.lastDirection == DirectionUnknown ||
    66. (self.lastDirection == DirectionLeft && curDirection == DirectionRight) ||
    67. (self.lastDirection == DirectionRight && curDirection == DirectionLeft)) {
    68. // 挠痒次数
    69. self.tickleCount++;
    70. self.curTickleStart = ticklePoint;
    71. self.lastDirection = curDirection;
    72. // 一旦挠痒次数超过指定数,设置手势为结束状态
    73. // 这样回调函数会被调用。
    74. if (self.state == UIGestureRecognizerStatePossible && self.tickleCount > REQUIRED_TICKLES) {
    75. [self setState:UIGestureRecognizerStateEnded];
    76. }
    77. }
    78. }
    79. - (void)reset {
    80. self.tickleCount = 0;
    81. self.curTickleStart = CGPointZero;
    82. self.lastDirection = DirectionUnknown;
    83. if (self.state == UIGestureRecognizerStatePossible) {
    84. [self setState:UIGestureRecognizerStateFailed];
    85. }
    86. }
    87. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
    88. {
    89. [self reset];
    90. }
    91. - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
    92. {
    93. [self reset];
    94. }
    95. @end
    复制代码

    调用自定义手势和上面一样,回到这样写: 

    [cpp] view plaincopyprint?
    1. - (void)handleHappy:(HappyGestureRecognizer *)recognizer{ 
    2. [self.hehePlayer play]; 
    3. - (void)handleHappy:(HappyGestureRecognizer *)recognizer{
    4. [self.hehePlayer play];
    5. }
    复制代码

    手势成功后播放呵呵笑的声音。

    在真机上运行,按住某个view,快速左右拖动,就会发出笑的声音了。 

    代码解析:

    先获取起始坐标:curTickleStart

    通过和ticklePoint的x值对比,得出当前的放下是向左还是向右。再算出移动的x的值是否比MOVE_AMT_PER_TICKLE距离大,如果太则返回。
    再判断是否有三次是不同方向的动作,如果是则手势结束,回调。


    参考:http://www.raywenderlich.com/656 ... nches-pans-and-more


    例子代码:http://download.csdn.net/detail/totogo2010/5094059

    原文链接:http://blog.csdn.net/totogo2010/article/details/8615940
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    原文:http://bbs.9ria.com/thread-197251-1-1.html
    相关:http://blog.csdn.net/likendsl/article/details/7554150
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  • 原文地址:https://www.cnblogs.com/langtianya/p/4075209.html
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