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  • 循环链表的实现与操作(C语言实现)

    循环链表是还有一种形式的链式存贮结构。它的特点是表中最后一个结点的指针域指向头结点。整个链表形成一个环。



    循环链表的操作
    1,循环链表的新操作
    2, 获取当前游标指向的数据元素
    3, 将游标重置指向链表中的第一个数据元素

    4,将游标移动指向到链表中的下一个数据元素

    5,直接指定删除链表中的某个数据元素


    CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);
    CircleListNode* CircleList_Reset(CircleList* list);
    CircleListNode* CircleList_Current(CircleList* list);
    CircleListNode* CircleList_Next(CircleList* list);


    头文件:

    #ifndef _CIRCLE_H_
    #define _CIRCLE_H_
    //採用数据封装的方式。防止在主函数改动当中的属性值(有点点像面向对象中的私有属性)
    typedef void CircleList;
    typedef struct CircleListNode   //声明指针域
    {
    	CircleListNode * next;
    }CircleListNode;
    
    CircleList * CircleList_Create();
    
    void CircleList_DesTroy(CircleList * list);
    
    void CircleList_Clear(CircleList* list);
    
    int CircleList_Length(CircleList* list);
    
    int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);
    
    CircleListNode* CircleList_Get(CircleList* list, int pos);
    
    CircleListNode* CircleList_Delete(CircleList* list, int pos);
    
    CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);
    
    CircleListNode* CircleList_Reset(CircleList* list);
    
    CircleListNode* CircleList_Current(CircleList* list);
    
    CircleListNode* CircleList_Next(CircleList* list) ;
    
    #endif 

    源文件:

    // 循环链表.cpp : 定义控制台应用程序的入口点。
    //
    
    #include "stdafx.h"
    #include <malloc.h>
    #include <stdlib.h>
    #include "CircleList.h"
    
    typedef struct   //定义头结点
    {	   
       CircleListNode header;
       CircleListNode* sLider;  //游标
       int len;
    }TCircleList;
    
    struct Value        //定义数据结构体类型
    {
    	
        CircleListNode header;  //指针域
        int v;                //数据域
    };
    
    
    
    
    int _tmain(int argc, _TCHAR* argv[])
    {	
    	
         int i = 0;
        CircleList* list = CircleList_Create();
        
        struct Value v1;
        struct Value v2;
        struct Value v3;
        struct Value v4;
        struct Value v5;
        struct Value v6;
        struct Value v7;
        struct Value v8;
       
        
        v1.v = 1;
        v2.v = 2;
        v3.v = 3;
        v4.v = 4;
        v5.v = 5;
        v6.v = 6;
        v7.v = 7;
        v8.v = 8;
    	
        
        CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
        CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
    	//插入到 5 的位置。前面的顺序为 1->2->3->4  
    	//                      下标: 0  1  2  3
    	//                             4  5 ...
    	//故而插入到 5 的位置时  打印的结果应为 :  1,5,2,3,4,后面的结果也验证了其正确性
        CircleList_Insert(list, (CircleListNode*)&v5, 5);
    	
        
        for(i=0; i<CircleList_Length(list); i++)
        {
            struct Value* pv = (struct Value*)CircleList_Get(list, i);
            
            printf("%d
    ", pv->v);
        }
        
        while( CircleList_Length(list) > 0 )
        {
            struct Value* pv = (struct Value*)CircleList_Delete(list, 0);
            
            printf("删除了:%d
    ", pv->v);
        }
        
    	
        CircleList_DesTroy(list);
    
    	system("pause");
    	return 0;
    }
    
    //创建
    CircleList * CircleList_Create()
    {
    	TCircleList* list = (TCircleList*)malloc(sizeof(TCircleList));	
    	if(NULL != list)
    	{		
    		list->sLider = NULL;
    		list->header.next = NULL;
    		list->len = 0;
    		
    	}
    	return list;
    }
    
    //销毁
    void CircleList_DesTroy(CircleList * list)
    {
    	free(list);
    }
    //清空
    void CircleList_Clear(CircleList* list)
    {
    	TCircleList * sList = (TCircleList*)list;
    	if(NULL != sList)
    	{
    		sList->len = 0;
    		sList->header.next = NULL;
    		sList->sLider = NULL;
    	}
    }
    //获得长度
    int CircleList_Length(CircleList* list)
    {
    	TCircleList * sList = (TCircleList*)list;
    	int len = -1;
    	if(NULL != sList)
    	{
    		len = sList->len;
    	}
    	return len;
    }
    //插入  
    int CircleList_Insert(CircleList* list, CircleListNode* node, int pos)  
    {  
    TCircleList * sList = (TCircleList*)list;  
    int i = 0;  
    int ret = 0;  
    sList->len;  
    if((NULL != sList) && (pos>=0) && (NULL != node))  
    {  
        CircleListNode * current = (CircleListNode*)sList;  
        for ( i=0; i<pos && current->next != NULL; i++)  
        {  
        current = current->next;  
        }  
          
        node->next = current->next;         
        current->next = node;  
        if(sList->len == 0)  
        {  
        sList->sLider = node;  
          
        }  
        ++(sList->len);  
        if( current == (CircleListNode*)sList )  
        {  
        CircleListNode* last = CircleList_Get(sList, sList->len - 1);              
        last->next = current->next;  
        }  
        ret = 1;  
          
          
    }  
    return ret;  
    }  
    
    //获得结点
    CircleListNode* CircleList_Get(CircleList* list, int pos)
    {
    	TCircleList * sList = (TCircleList*)list;
    	CircleListNode * resNode = NULL;
    	int i = 0;
    	if((NULL != sList) && (pos>=0))
    	{
    		CircleListNode * current = (CircleListNode*)sList;
    		for( i=0; i<pos; i++)
    		{
    			//i=0时,current为头结点,current->next为真正的第一个结点
    			current = current->next;
    		}
    		resNode = current->next;
    	}
    	return resNode;
    }
    
    //删除
    CircleListNode* CircleList_Delete(CircleList* list, int pos)
    {
    	TCircleList * sList = (TCircleList*)list;
    	int i = 0;
    	CircleListNode * resnode = NULL;
    	CircleListNode* first = sList->header.next;
    	CircleListNode* last = (CircleListNode*)CircleList_Get(list,sList->len-1);
    	if((NULL != sList) && (pos >= 0) && (pos < sList->len))
    	{
    		CircleListNode * current = (CircleListNode*)sList;
    		for ( i=0; i<pos; i++)
    		{
    			//i=0时,current为头结点,current->next为真正的第一个结点
    			current = current->next;
    		}
    		resnode = current->next;
    		current->next = resnode->next;
    
    		if(first == resnode)
    		{
    			sList->header.next = first->next;
    			last->next = first->next;
    		}
    		if(sList->sLider == resnode)
    		{
    			sList->sLider = resnode->next;
    		}
    		if(sList->len == 0)
    		{
    			sList->header.next = NULL;
    			sList->sLider = NULL;
    		}
    	}
    	sList->len--;
    	return resnode;
    }
    
    //依据结点来删除
    CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node)
    {
    	TCircleList * sList = (TCircleList*)list;
    	CircleListNode* resnode = NULL;
    	int i = 0;
    	if(NULL != sList)
    	{
    		CircleListNode* current = (CircleListNode*)sList;
    		for ( i=0; i<sList->len; i++)
    		{
    			if(node == current->next)
    			{
    				resnode = current->next;
    				break;
    			}
    			current = current->next;
    		}
    		if(NULL != resnode)
    		{
    			CircleList_Delete(sList,i);
    		}
    	}
    	return resnode;
    }
    
    
    //将游标重置回第一个元素
    CircleListNode* CircleList_Reset(CircleList* list) 
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        
        if( sList != NULL )
        {
    		sList->sLider= sList->header.next;
            ret = sList->sLider;
        }
        
        return ret;
    }
    
    //获得当前游标下的结点
    CircleListNode* CircleList_Current(CircleList* list) 
    {
    	
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
    	sList->len;
    	sList->header;
    	sList->sLider;
        if( sList != NULL )
        {
    		ret = sList->sLider;
        }
        
        return ret;
    }
    
    
    //将游标移到下一个结点并获得当前移动前的结点
    CircleListNode* CircleList_Next(CircleList* list) 
    {
        TCircleList* sList = (TCircleList*)list;
        CircleListNode* ret = NULL;
        
    	if( (sList != NULL) && (sList->sLider != NULL) )
        {
            ret = sList->sLider;
            sList->sLider = ret->next;
        }
        
        return ret;
    }
    

    执行结果:

    1
    5
    2
    3
    4
    删除了:1
    删除了:5
    删除了:2
    删除了:3
    删除了:4
    请按随意键继续. . .
    

    如有错误,望不吝指出。



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  • 原文地址:https://www.cnblogs.com/ldxsuanfa/p/10932101.html
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