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  • EventDemo——演示事件流

    package {
    	import flash.display.DisplayObject;
    	import flash.display.Shape;
    	import flash.display.Sprite;
    	import flash.events.MouseEvent;
    	import flash.text.TextField;
    	public class EventDemo extends Sprite {
    		public function EventDemo() {
    			var RED:Sprite=getNamedSprite("RED",200,200,0xff0000);
    			this.addChild(RED);
    			var BLUE:Sprite=getNamedSprite("BLUE",150,150,0x0000ff);
    			BLUE.x=25;
    			BLUE.y=25;
    			RED.addChild(BLUE);
    			var GREEN:Sprite=getNamedSprite("GREEN",100,100,0x00ff00);
    			GREEN.x=25;
    			GREEN.y=25;
    			BLUE.addChild(GREEN);
    			this.addEventListener(MouseEvent.CLICK,onClick);
    			this.stage.addEventListener(MouseEvent.CLICK,onClick);
    		}
    		public function getNamedSprite(name:String,Number=150,height:Number=80,color:uint=0xffffff):Sprite {
    			var sh:Shape=new Shape();
    			sh.name=name+" shape";
    			sh.graphics.beginFill(color);
    			sh.graphics.drawRect(0,0,width,height);
    			sh.graphics.endFill();
    			var txt:TextField=new TextField();
    			txt.text=name;
    			txt.height=20;
    			txt.name=name+" text";
    			txt.textColor=0xffffff;
    			txt.selectable=false;
    			txt.addEventListener(MouseEvent.CLICK,onClick);
    			var sp:Sprite=new Sprite();
    			sp.name=name+" sprite";
    			sp.addChild(sh);
    			sp.addChild(txt);
    			sp.addEventListener(MouseEvent.CLICK,onClick);
    			return sp;
    		}
    		private function onClick(e:MouseEvent):void {
    			var target:DisplayObject=e.target as DisplayObject;
    			var currentTarget:DisplayObject=e.currentTarget as DisplayObject;
    			trace("target:"+target.name+target+"\tcurrent:"+currentTarget.name+currentTarget);
    		}
    	}
    }
    
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  • 原文地址:https://www.cnblogs.com/leon3286/p/1704417.html
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